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| Game title |
Version |
Latest Report |
Message |
| Call of Duty : Roads to Victory™ |
v1.10.3 |
2026-03-03 |
Unknown GetPointer 00000000 PC 089ec3e4 LR 08000020 |
| Call of Duty : Roads to Victory™ |
v1.10.3 |
2026-01-19 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f10044:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-05 |
Unknown GetPointer 00000000 PC 089f32f0 LR 089f32f0 |
| Call of Duty : Roads to Victory™ |
v1.10.3 |
2025-11-06 |
80020001=sceKernelCreateMutex(): invalid name |
| Call of Duty : Roads to Victory™ |
v1.10.3 |
2025-11-06 |
Could not setup streams, unexpected stream count: 13414 |
| Call of Duty : Roads to Victory™ |
v1.11.3 |
2025-10-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2 |
| Call of Duty : Roads to Victory™ |
v1.11.3 |
2025-10-18 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| Call of Duty : Roads to Victory™ |
v1.11.3 |
2025-10-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1 |
| Call of Duty : Roads to Victory™ |
v1.11.3-1679-g195662497 |
2025-10-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776 |
| Call of Duty : Roads to Victory™ |
v1.11.2-917-g89e70c319 |
2025-08-31 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Call of Duty : Roads to Victory™ |
v1.10.3 |
2025-08-27 |
RET: Stack empty! |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2025-07-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2025-07-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2025-07-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-05-31 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-10-29 |
BREAK instruction hit |
| Call of Duty : Roads to Victory™ |
v1.11.3 |
2025-03-26 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
| Call of Duty : Roads to Victory™ |
v1.11.3 |
2025-03-30 |
Savedata version requested on save: 3 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-03-30 |
Savedata version requested: 3 |
| Call of Duty : Roads to Victory™ |
v1.19.3 |
2025-09-03 |
An uneaten prefix at end of block for 08ac3b90 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-01-21 |
MIPSCompileOp: Invalid instruction 01108c85 |
| Call of Duty : Roads to Victory™ |
v1.13.2 |
2025-10-19 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04158000/04110000 |
| Call of Duty : Roads to Victory™ |
v1.13.2 |
2024-12-26 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 0415a000/04110000 |
| Call of Duty : Roads to Victory™ |
v1.13.2 |
2025-10-19 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
| Call of Duty : Roads to Victory™ |
v1.13.2 |
2025-10-19 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
| Call of Duty : Roads to Victory™ |
v1.19.3 |
2025-11-01 |
sceNetAdhocMatchingInit(32768) at 0895fb24 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-03-23 |
An uneaten prefix at end of block: 08ac3ba4 |
| Call of Duty : Roads to Victory™ |
v1.18.1-362-g01b4eb41be |
2026-03-14 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-03-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |