Recent logs - Call of Duty : Roads to Victory™

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Game title Version Latest Report Message
Call of Duty : Roads to Victory™ v1.10.3 2026-03-03 Unknown GetPointer 00000000 PC 089ec3e4 LR 08000020
Call of Duty : Roads to Victory™ v1.10.3 2026-01-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f10044:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Call of Duty : Roads to Victory™ v1.9.4 2026-01-05 Unknown GetPointer 00000000 PC 089f32f0 LR 089f32f0
Call of Duty : Roads to Victory™ v1.10.3 2025-11-06 80020001=sceKernelCreateMutex(): invalid name
Call of Duty : Roads to Victory™ v1.10.3 2025-11-06 Could not setup streams, unexpected stream count: 13414
Call of Duty : Roads to Victory™ v1.11.3 2025-10-18 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.11.3 2025-10-18 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Call of Duty : Roads to Victory™ v1.11.3 2025-10-18 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.11.3-1679-g195662497 2025-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776
Call of Duty : Roads to Victory™ v1.11.2-917-g89e70c319 2025-08-31 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Call of Duty : Roads to Victory™ v1.10.3 2025-08-27 RET: Stack empty!
Call of Duty : Roads to Victory™ v1.17.1 2025-07-22 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.17.1 2025-07-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.17.1 2025-07-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.18.1 2025-05-31 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
Call of Duty : Roads to Victory™ v1.18.1 2025-10-29 BREAK instruction hit
Call of Duty : Roads to Victory™ v1.11.3 2025-03-26 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
Call of Duty : Roads to Victory™ v1.11.3 2025-03-30 Savedata version requested on save: 3
Call of Duty : Roads to Victory™ v1.18.1 2025-03-30 Savedata version requested: 3
Call of Duty : Roads to Victory™ v1.19.3 2025-09-03 An uneaten prefix at end of block for 08ac3b90
Call of Duty : Roads to Victory™ v1.18.1 2025-01-21 MIPSCompileOp: Invalid instruction 01108c85
Call of Duty : Roads to Victory™ v1.13.2 2025-10-19 FBO created from existing depthbuffer as color, 04110000/00000000 and 04158000/04110000
Call of Duty : Roads to Victory™ v1.13.2 2024-12-26 FBO created from existing depthbuffer as color, 04110000/00000000 and 0415a000/04110000
Call of Duty : Roads to Victory™ v1.13.2 2025-10-19 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Call of Duty : Roads to Victory™ v1.13.2 2025-10-19 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Call of Duty : Roads to Victory™ v1.19.3 2025-11-01 sceNetAdhocMatchingInit(32768) at 0895fb24
Call of Duty : Roads to Victory™ v1.9.4 2026-03-23 An uneaten prefix at end of block: 08ac3ba4
Call of Duty : Roads to Victory™ v1.18.1-362-g01b4eb41be 2026-03-14 00000400=sceGeEdramSetAddrTranslation(00000400)
Call of Duty : Roads to Victory™ v1.9.4 2026-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2