Recent logs - Efootball PES 2022

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Game title Version Latest Report Message
Efootball PES 2022 v1.12.3 2022-05-19 Unknown GetPointer 00000000 PC 08a08998 LR 08a019dc
Efootball PES 2022 v1.9.4 2022-05-17 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
Efootball PES 2022 v1.11.3 2022-05-17 MIPSCompileOp: Invalid instruction 00077777
Efootball PES 2022 v1.10.3 2022-05-15 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): invalid RIFF header
Efootball PES 2022 v1.10.3 2022-05-14 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
Efootball PES 2022 v1.12.3 2022-05-11 Unknown GetPointer 00000000 PC 0881c410 LR 0881c420
Efootball PES 2022 v1.12.3 2022-05-10 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
Efootball PES 2022 v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction ed926300
Efootball PES 2022 v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 000ca254
Efootball PES 2022 v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction b1000400
Efootball PES 2022 v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 630001ae
Efootball PES 2022 v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 42000024
Efootball PES 2022 v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 0000000e
Efootball PES 2022 v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 65982110
Efootball PES 2022 v1.12.3 2022-05-07 Unknown GetPointer 24030001 PC 00000000 LR 00000000
Efootball PES 2022 v1.12.3 2022-05-07 Garbage libstub address 50400004 or end 32a400ff
Efootball PES 2022 v1.12.3 2022-05-07 Jump to invalid address: 027d47b0
Efootball PES 2022 v1.12.3 2022-05-07 Jump to invalid address: 02e47320
Efootball PES 2022 v1.12.3 2022-05-07 Jump to invalid address: 02094b40
Efootball PES 2022 v1.11.3 2022-05-07 Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0
Efootball PES 2022 v1.11.3 2022-05-02 Jump to invalid address: 06640000
Efootball PES 2022 v1.11.3 2022-05-02 MIPSCompileOp: Invalid instruction 000004fa
Efootball PES 2022 v1.11.3 2022-05-02 MIPSCompileOp: Invalid instruction 0000003c
Efootball PES 2022 v1.11.3 2022-05-02 MIPSCompileOp: Invalid instruction 000000df
Efootball PES 2022 v1.12.3 2022-04-19 Unknown GetPointer 00000000 PC 08a02a1c LR 08a1e5b0
Efootball PES 2022 v1.9.4 2022-04-18 Error in shader compilation: info: Compile failed. ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:502: 'mul' : undeclared identifier ERROR: 0:502: invalid function call ERROR: 17 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor shar
Efootball PES 2022 v1.12.3 2022-04-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145504184
Efootball PES 2022 v1.12.3 2022-04-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145559772
Efootball PES 2022 v1.12.3 2022-04-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145551420
Efootball PES 2022 v1.12.3 2022-04-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Efootball PES 2022 v1.12.3 2022-04-12 An uneaten prefix at end of block: 09fda6c0
Efootball PES 2022 v1.12.3 2022-04-12 Branch in JumpReg delay slot at 09fda6bc in block starting at 09fd509c
Efootball PES 2022 v1.12.3 2022-04-12 Jump to invalid address: 07f69b00
Efootball PES 2022 v1.12.3 2022-04-12 Jump to invalid address: 02345ce0
Efootball PES 2022 v1.12.3 2022-04-12 Jump to invalid address: 02330f10
Efootball PES 2022 v1.12.3 2022-04-12 Jump to invalid address: 023340c0
Efootball PES 2022 v1.12.3 2022-04-12 Jump to invalid address: 02333980
Efootball PES 2022 v1.12.3 2022-04-12 Branch in Jump delay slot at 09fda65c in block starting at 09fd509c
Efootball PES 2022 v1.12.3 2022-04-12 Jump to invalid address: 023357e0
Efootball PES 2022 v1.12.3 2022-04-12 Jump to invalid address: 02344570
Efootball PES 2022 v1.12.3 2022-04-12 Branch in Jump delay slot at 09fda64c in block starting at 09fd509c
Efootball PES 2022 v1.12.3 2022-04-12 Jump to invalid address: 02338cf0
Efootball PES 2022 v1.12.3 2022-04-12 Jump to invalid address: 02344640
Efootball PES 2022 v1.12.3 2022-04-08 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Efootball PES 2022 v1.12.3 2022-04-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Efootball PES 2022 v1.12.3 2022-04-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Efootball PES 2022 v1.12.3 2022-04-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Efootball PES 2022 v1.12.3 2022-04-07 __KernelStopThread: thread 1866 does not exist
Efootball PES 2022 v1.12.3 2022-04-07 Video out requested, not supported: mode=0 size=0,0
Efootball PES 2022 v1.12.3-1024-g477b1773c 2022-04-06 ReadFromHardware: Invalid address 42d60000 near PC 42d60000 LR 0887bb2c
Efootball PES 2022 v1.11.3 2022-04-06 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
Efootball PES 2022 v1.10.3 2022-04-06 MIPSCompileOp: Invalid instruction 460c0014
Efootball PES 2022 v1.11.3 2022-04-04 Jump to invalid address: 073fccc0
Efootball PES 2022 v1.11.3 2022-04-04 Branch in Jump delay slot at 09cd4940 in block starting at 09cd4820
Efootball PES 2022 v1.11.3 2022-04-04 Jump to invalid address: 0733bc80
Efootball PES 2022 v1.11.3 2022-04-04 MIPSCompileOp: Invalid instruction 000000c1
Efootball PES 2022 v1.11.3 2022-04-04 MIPSCompileOp: Invalid instruction 00004edf
Efootball PES 2022 v1.11.3 2022-04-04 MIPSCompileOp: Invalid instruction 00004ede
Efootball PES 2022 v1.11.3 2022-04-04 MIPSCompileOp: Invalid instruction 00004ed5
Efootball PES 2022 v1.11.3 2022-04-04 MIPSCompileOp: Invalid instruction 00004ed4
Efootball PES 2022 v1.11.3 2022-04-04 Jump to invalid address: 07412060
Efootball PES 2022 v1.11.3 2022-04-04 Branch in Jump delay slot at 09cd48d0 in block starting at 09cd4820
Efootball PES 2022 v1.11.3 2022-04-04 Jump to invalid address: 07355a60
Efootball PES 2022 v1.11.3 2022-04-04 Jump to invalid address: 021f13e0
Efootball PES 2022 v1.11.3 2022-04-04 Branch in Jump delay slot at 09cd4874 in block starting at 09cd4820
Efootball PES 2022 v1.11.3 2022-04-04 Jump to invalid address: 07352080
Efootball PES 2022 v1.11.3 2022-04-04 MIPSCompileOp: Invalid instruction 45c3c800
Efootball PES 2022 v1.11.3 2022-04-04 MIPSCompileOp: Invalid instruction 42380000
Efootball PES 2022 v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 00000001
Efootball PES 2022 v1.11.3 2022-04-04 Jump to invalid address: 073521c0
Efootball PES 2022 v1.11.3 2022-04-04 Jump to invalid address: 0742e900
Efootball PES 2022 v1.11.3 2022-04-04 Branch in Jump delay slot at 09cd4820 in block starting at 09cd4820
Efootball PES 2022 v1.11.3 2022-04-04 Jump to invalid address: 0742e400
Efootball PES 2022 v1.11.3 2022-04-03 FBO created from existing depthbuffer as color, 04110000/00000000 and 04174000/04110000
Efootball PES 2022 v1.11.3 2022-04-03 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Efootball PES 2022 v1.11.3 2022-04-03 Attempted set for logic op: f
Efootball PES 2022 v1.11.3 2022-04-03 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Efootball PES 2022 v1.11.3 2022-04-03 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Efootball PES 2022 v1.11.3 2022-04-03 Unimplemented HLE function Kprintf
Efootball PES 2022 v1.12.3 2022-04-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Efootball PES 2022 v1.10.3 2022-03-31 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
Efootball PES 2022 v1.12.3 2022-04-19 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Efootball PES 2022 v1.12.3 2022-03-26 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Efootball PES 2022 v1.11.3 2022-03-26 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
Efootball PES 2022 v1.9.4 2022-05-12 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
Efootball PES 2022 v1.12.3 2022-03-23 Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94
Efootball PES 2022 v1.9.4 2022-04-13 Unknown GetPointer 00000000 PC 0913f09c LR 0913f0ac
Efootball PES 2022 v1.12.3 2022-05-02 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Efootball PES 2022 v1.12.3 2022-05-02 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Efootball PES 2022 v1.11.3 2022-04-07 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005
Efootball PES 2022 v1.11.3 2022-03-17 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
Efootball PES 2022 v1.9.4 2022-03-16 Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage. Error: Linking failed. fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50 #define bb 0.45 //Default: 0.45 /outlines
Efootball PES 2022 v1.12.3 2022-03-15 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Efootball PES 2022 v1.12.3 2022-03-15 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Efootball PES 2022 v1.11.3 2022-03-14 Unknown GetPointer 002006b0 PC 08871364 LR 0887137c
Efootball PES 2022 v1.12.3 2022-04-18 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Efootball PES 2022 v1.10.3-1192-g575ae376a 2022-03-13 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Efootball PES 2022 v1.10.3-1192-g575ae376a 2022-03-13 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Efootball PES 2022 v1.12.3 2022-03-12 ReadFromHardware: Invalid address 1398a278 near PC 08849a3c LR 08849a48
Efootball PES 2022 v1.12.3 2022-04-16 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read