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Game title |
Version |
Latest Report |
Message |
Efootball PES 2022 |
v1.12.3 |
2022-05-19 |
Unknown GetPointer 00000000 PC 08a08998 LR 08a019dc |
Efootball PES 2022 |
v1.9.4 |
2022-05-17 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
Efootball PES 2022 |
v1.11.3 |
2022-05-17 |
MIPSCompileOp: Invalid instruction 00077777 |
Efootball PES 2022 |
v1.10.3 |
2022-05-15 |
80630006=sceAtracSetDataAndGetID(09a25200, 00000800): invalid RIFF header |
Efootball PES 2022 |
v1.10.3 |
2022-05-14 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
Efootball PES 2022 |
v1.12.3 |
2022-05-11 |
Unknown GetPointer 00000000 PC 0881c410 LR 0881c420 |
Efootball PES 2022 |
v1.12.3 |
2022-05-10 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000 |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction ed926300 |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 000ca254 |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction b1000400 |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 630001ae |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 42000024 |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 0000000e |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 65982110 |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
Unknown GetPointer 24030001 PC 00000000 LR 00000000 |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
Garbage libstub address 50400004 or end 32a400ff |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
Jump to invalid address: 027d47b0 |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
Jump to invalid address: 02e47320 |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
Jump to invalid address: 02094b40 |
Efootball PES 2022 |
v1.11.3 |
2022-05-07 |
Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0 |
Efootball PES 2022 |
v1.11.3 |
2022-05-02 |
Jump to invalid address: 06640000 |
Efootball PES 2022 |
v1.11.3 |
2022-05-02 |
MIPSCompileOp: Invalid instruction 000004fa |
Efootball PES 2022 |
v1.11.3 |
2022-05-02 |
MIPSCompileOp: Invalid instruction 0000003c |
Efootball PES 2022 |
v1.11.3 |
2022-05-02 |
MIPSCompileOp: Invalid instruction 000000df |
Efootball PES 2022 |
v1.12.3 |
2022-04-19 |
Unknown GetPointer 00000000 PC 08a02a1c LR 08a1e5b0 |
Efootball PES 2022 |
v1.9.4 |
2022-04-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float'
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:502: 'mul' : undeclared identifier
ERROR: 0:502: invalid function call
ERROR: 17 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor shar |
Efootball PES 2022 |
v1.12.3 |
2022-04-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145504184 |
Efootball PES 2022 |
v1.12.3 |
2022-04-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145559772 |
Efootball PES 2022 |
v1.12.3 |
2022-04-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145551420 |
Efootball PES 2022 |
v1.12.3 |
2022-04-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
An uneaten prefix at end of block: 09fda6c0 |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Branch in JumpReg delay slot at 09fda6bc in block starting at 09fd509c |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Jump to invalid address: 07f69b00 |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Jump to invalid address: 02345ce0 |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Jump to invalid address: 02330f10 |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Jump to invalid address: 023340c0 |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Jump to invalid address: 02333980 |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Branch in Jump delay slot at 09fda65c in block starting at 09fd509c |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Jump to invalid address: 023357e0 |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Jump to invalid address: 02344570 |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Branch in Jump delay slot at 09fda64c in block starting at 09fd509c |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Jump to invalid address: 02338cf0 |
Efootball PES 2022 |
v1.12.3 |
2022-04-12 |
Jump to invalid address: 02344640 |
Efootball PES 2022 |
v1.12.3 |
2022-04-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Efootball PES 2022 |
v1.12.3 |
2022-04-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
Efootball PES 2022 |
v1.12.3 |
2022-04-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
Efootball PES 2022 |
v1.12.3 |
2022-04-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
Efootball PES 2022 |
v1.12.3 |
2022-04-07 |
__KernelStopThread: thread 1866 does not exist |
Efootball PES 2022 |
v1.12.3 |
2022-04-07 |
Video out requested, not supported: mode=0 size=0,0 |
Efootball PES 2022 |
v1.12.3-1024-g477b1773c |
2022-04-06 |
ReadFromHardware: Invalid address 42d60000 near PC 42d60000 LR 0887bb2c |
Efootball PES 2022 |
v1.11.3 |
2022-04-06 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
Efootball PES 2022 |
v1.10.3 |
2022-04-06 |
MIPSCompileOp: Invalid instruction 460c0014 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Jump to invalid address: 073fccc0 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Branch in Jump delay slot at 09cd4940 in block starting at 09cd4820 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Jump to invalid address: 0733bc80 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
MIPSCompileOp: Invalid instruction 000000c1 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
MIPSCompileOp: Invalid instruction 00004edf |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
MIPSCompileOp: Invalid instruction 00004ede |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
MIPSCompileOp: Invalid instruction 00004ed5 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
MIPSCompileOp: Invalid instruction 00004ed4 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Jump to invalid address: 07412060 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Branch in Jump delay slot at 09cd48d0 in block starting at 09cd4820 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Jump to invalid address: 07355a60 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Jump to invalid address: 021f13e0 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Branch in Jump delay slot at 09cd4874 in block starting at 09cd4820 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Jump to invalid address: 07352080 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
MIPSCompileOp: Invalid instruction 45c3c800 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
MIPSCompileOp: Invalid instruction 42380000 |
Efootball PES 2022 |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 00000001 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Jump to invalid address: 073521c0 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Jump to invalid address: 0742e900 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Branch in Jump delay slot at 09cd4820 in block starting at 09cd4820 |
Efootball PES 2022 |
v1.11.3 |
2022-04-04 |
Jump to invalid address: 0742e400 |
Efootball PES 2022 |
v1.11.3 |
2022-04-03 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04174000/04110000 |
Efootball PES 2022 |
v1.11.3 |
2022-04-03 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
Efootball PES 2022 |
v1.11.3 |
2022-04-03 |
Attempted set for logic op: f |
Efootball PES 2022 |
v1.11.3 |
2022-04-03 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000 |
Efootball PES 2022 |
v1.11.3 |
2022-04-03 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
Efootball PES 2022 |
v1.11.3 |
2022-04-03 |
Unimplemented HLE function Kprintf |
Efootball PES 2022 |
v1.12.3 |
2022-04-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Efootball PES 2022 |
v1.10.3 |
2022-03-31 |
sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read |
Efootball PES 2022 |
v1.12.3 |
2022-04-19 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
Efootball PES 2022 |
v1.12.3 |
2022-03-26 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: thin3d
vs: thin3d
#version 310 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
Efootball PES 2022 |
v1.11.3 |
2022-03-26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
Efootball PES 2022 |
v1.9.4 |
2022-05-12 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
Efootball PES 2022 |
v1.12.3 |
2022-03-23 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94 |
Efootball PES 2022 |
v1.9.4 |
2022-04-13 |
Unknown GetPointer 00000000 PC 0913f09c LR 0913f0ac |
Efootball PES 2022 |
v1.12.3 |
2022-05-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Efootball PES 2022 |
v1.12.3 |
2022-05-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Efootball PES 2022 |
v1.11.3 |
2022-04-07 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005 |
Efootball PES 2022 |
v1.11.3 |
2022-03-17 |
sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read |
Efootball PES 2022 |
v1.9.4 |
2022-03-16 |
Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage.
Error: Linking failed.
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50
#define bb 0.45 //Default: 0.45 /outlines |
Efootball PES 2022 |
v1.12.3 |
2022-03-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
Efootball PES 2022 |
v1.12.3 |
2022-03-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Efootball PES 2022 |
v1.11.3 |
2022-03-14 |
Unknown GetPointer 002006b0 PC 08871364 LR 0887137c |
Efootball PES 2022 |
v1.12.3 |
2022-04-18 |
ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000 |
Efootball PES 2022 |
v1.10.3-1192-g575ae376a |
2022-03-13 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
Efootball PES 2022 |
v1.10.3-1192-g575ae376a |
2022-03-13 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
Efootball PES 2022 |
v1.12.3 |
2022-03-12 |
ReadFromHardware: Invalid address 1398a278 near PC 08849a3c LR 08849a48 |
Efootball PES 2022 |
v1.12.3 |
2022-04-16 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |