To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| EA-Sports FC Lop-Play |
v1.17.1-329-g7d46f5a0a |
2026-01-16 |
80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-15 |
Failed to truncate file. |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0004 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-01-14 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-11 |
ReadFromHardware: Invalid address a3b67380 near PC a3b67380 LR 08000018 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-11 |
Unknown GetPointer 00000000 PC 08814f58 LR 0881c484 |
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-01-10 |
Unknown GetPointer 10b3d177 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-10 |
Jump to invalid address: 07513680 |
| EA-Sports FC Lop-Play |
v1.14.2 |
2026-01-10 |
UI scissor out of bounds in SavedataScreen: 1302,204-0,99 / 1280,720 |
| EA-Sports FC Lop-Play |
v1.14.2 |
2026-01-10 |
UI scissor out of bounds in SavedataScreen: 1302,100-0,99 / 1280,720 |
| EA-Sports FC Lop-Play |
v1.14.2 |
2026-01-09 |
UI scissor out of bounds in GamePauseScreen: 243,47-150,2229 / 720,1280 |
| EA-Sports FC Lop-Play |
v1.14.2 |
2026-01-09 |
UI scissor out of bounds in GamePauseScreen: 0,47-237,2229 / 720,1280 |
| EA-Sports FC Lop-Play |
v1.14.2 |
2026-01-09 |
UI scissor out of bounds in GamePauseScreen: 860,26-400,694 / 720,1280 |
| EA-Sports FC Lop-Play |
v1.14.2 |
2026-01-09 |
UI scissor out of bounds in GamePauseScreen: 0,26-847,694 / 720,1280 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-08 |
Unknown GetPointer a3421bb9 PC 0888d3fc LR 0888d40c |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-08 |
ReadFromHardware: Invalid address d18d51b4 near PC d18d51b4 LR 08000018 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-08 |
ReadFromHardware: Invalid address ed34acf4 near PC ed34acf4 LR 08000018 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-01-08 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-01-07 |
ReadFromHardware: Invalid address 7aab5fe0 near PC 7aab5fe0 LR 08000018 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-14 |
Unknown GetPointer 00000000 PC 08824a58 LR 088113dc |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
MIPSCompileOp: Invalid instruction 48acccdc |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
Jump to invalid address: 0734db80 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
Jump to invalid address: 07955580 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
MIPSCompileOp 695d0b0b failed |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
Jump to invalid address: 00f93944 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Branch in RSZeroComp delay slot at 09cf8f7c in block starting at 09cf8e20 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
MIPSCompileOp: Invalid instruction 040fd9d0 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e2300 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073eb9c0 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e2ac0 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073d4c80 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Branch in Jump delay slot at 09cf8e50 in block starting at 09cf8e20 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Branch in Jump delay slot at 09cf8e44 in block starting at 09cf8e20 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Branch in Jump delay slot at 09cf8e40 in block starting at 09cf8e20 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e4070 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e3fd0 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e3e80 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e3dc0 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Branch in Jump delay slot at 09cf8e2c in block starting at 09cf8e20 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e3d80 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
MIPSCompileOp: Invalid instruction 02010101 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Unknown GetPointer 00000000 PC 088113c0 LR 088113dc |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8 |
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-01-05 |
Error in shader program link: info:
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-01-04 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:0000091c HWX C T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| EA-Sports FC Lop-Play |
v1.19.3 |
2026-01-04 |
Error in shader compilation: info: 0:1: P0001: Unknown preprocessing directive 'ver�"'
0:8: L0001: Storage qualifier not allowed in GLSL ES version 100
01000000:80000b20 HWX T N Light: LightUberShader Cull
#ver�"#ver�" 320 es
// Driver: Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + dif |
| EA-Sports FC Lop-Play |
v1.19.3 |
2026-01-04 |
Error in shader compilation: info: 0:1: L0001: Unknown character ''(8)
0:1: L0001: Unknown character ''(8)
0:1: L0001: Typename expected, found 'ver'
0:1: L0001: Expected identifier, found ''
10184000:00000000 Flat FragUber
ver |
| EA-Sports FC Lop-Play |
v1.16.1 |
2026-01-04 |
WriteToHardware: Invalid address 0000000c near PC 0880a1bc LR 0880a548 |
| EA-Sports FC Lop-Play |
v1.16.1 |
2026-01-04 |
ReadFromHardware: Invalid address ca5b53b0 near PC 0880a1b4 LR 0880a548 |
| EA-Sports FC Lop-Play |
v1.14.2 |
2026-01-03 |
UI scissor out of bounds in SavedataScreen: 1431,100-0,99 / 1280,720 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-01-02 |
Unknown GetPointer 10beef37 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC Lop-Play |
v1.12.3 |
2026-01-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
| EA-Sports FC Lop-Play |
v1.13.2 |
2026-01-01 |
__KernelStopThread: thread 308 does not exist |
| EA-Sports FC Lop-Play |
v1.14.2 |
2025-12-31 |
UI scissor out of bounds in SavedataScreen: 1299,100-0,99 / 1280,720 |
| EA-Sports FC Lop-Play |
v1.14.2 |
2025-12-31 |
UI scissor out of bounds in SavedataScreen: 1449,100-0,99 / 1280,720 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-12-31 |
__KernelStopThread: thread 432 does not exist |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-12-31 |
__KernelStopThread: thread 399 does not exist |
| EA-Sports FC Lop-Play |
v1.8.0 |
2025-12-30 |
ReadFromHardware: Invalid address f073b310 near PC f073b310 LR 08000018 |
| EA-Sports FC Lop-Play |
v1.7.1 |
2025-12-30 |
Unknown GetPointer e4d408fb PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2025-12-30 |
ReadFromHardware: Invalid address a7fbe260 near PC a7fbe260 LR 08000018 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09d0ae44 in block starting at 09d0ae20 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09d0ae2c in block starting at 09d0ae20 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in RSZeroComp delay slot at 09cd99ac in block starting at 09cd986c |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9998 in block starting at 09cd9864 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9874 in block starting at 09cd9864 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in RSZeroComp delay slot at 09cd99ac in block starting at 09cd9988 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9878 in block starting at 09cd9864 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9998 in block starting at 09cd9988 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd99e4 in block starting at 09cd99c4 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9878 in block starting at 09cd986c |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a0c in block starting at 09cd99c4 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9994 in block starting at 09cd986c |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a88 in block starting at 09cd99c4 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a84 in block starting at 09cd99c4 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in RSZeroComp delay slot at 09cd99ac in block starting at 09cd9948 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd99f0 in block starting at 09cd99c4 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in RSZeroComp delay slot at 09cd99ac in block starting at 09cd987c |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9880 in block starting at 09cd986c |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in RSZeroComp delay slot at 09cd99ac in block starting at 09cd99ac |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in RSZeroComp delay slot at 09cd99ac in block starting at 09cd9998 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd99f0 in block starting at 09cd99bc |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9998 in block starting at 09cd986c |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd99e4 in block starting at 09cd99cc |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9998 in block starting at 09cd988c |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a1c in block starting at 09cd99b4 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a88 in block starting at 09cd99b4 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9994 in block starting at 09cd9874 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd99f0 in block starting at 09cd99cc |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a88 in block starting at 09cd99bc |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a1c in block starting at 09cd99cc |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a00 in block starting at 09cd99cc |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9874 in block starting at 09cd9874 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9994 in block starting at 09cd9884 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9998 in block starting at 09cd9874 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a0c in block starting at 09cd99cc |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a84 in block starting at 09cd99bc |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a1c in block starting at 09cd99c4 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a00 in block starting at 09cd99c4 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd99e4 in block starting at 09cd99b4 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-12-29 |
Branch in Jump delay slot at 09cd9a0c in block starting at 09cd99b4 |