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Game title |
Version |
Latest Report |
Message |
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:0000093c HWX C T Fog Tex Flat Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 1.423464;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:77: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 1.423464;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000012c HWX C Fog Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 1.423464;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 1.423464;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 1.423464;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 1.423464;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:00000012 THR Tex Flat
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:00000002 THR Flat
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:78: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
viewPos.xy *= 1.751146;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
viewPos.xy *= 1.751146;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
viewPos.xy *= 1.751146;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.11.3-1276-g192a43c1c |
2025-04-29 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction 4c4c4c4c |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction 707f7b6b |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction 4b4b4a4a |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction b07aa67d |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction 72a2aba8 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction 74749d9c |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction 4b4b6e5e |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction 71b1979c |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
ReadFromHardware: Invalid address ffff8488 near PC 042ddbc0 LR 091766c0 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction b5709493 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction 788ca274 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction 4a4b4a4a |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction 4c4c705e |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-05-06 |
MIPSCompileOp: Invalid instruction 4a4b6e5e |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
Branch in Jump delay slot at 042e28b8 in block starting at 042e28a0 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
Jump to invalid address: 0c3de5fc |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
Branch in Jump delay slot at 042e28a0 in block starting at 042e28a0 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
Jump to invalid address: 0c30302c |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
MIPSCompileOp: Invalid instruction d1e1eded |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
Jump to invalid address: 0c2c2828 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
Branch in Jump delay slot at 042e28b4 in block starting at 042e28a0 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
MIPSCompileOp: Invalid instruction d2e1ebeb |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
MIPSCompileOp: Invalid instruction edededed |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
Branch in Jump delay slot at 042e28ac in block starting at 042e28a0 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
MIPSCompileOp: Invalid instruction edebebeb |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
MIPSCompileOp: Invalid instruction ede3eded |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
Branch in Jump delay slot at 042e28b0 in block starting at 042e28a0 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
MIPSCompileOp: Invalid instruction ede4e8ed |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
MIPSCompileOp: Invalid instruction edededeb |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
MIPSCompileOp: Invalid instruction 9ca29c9c |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
Branch in Jump delay slot at 042e28a8 in block starting at 042e28a0 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
Branch in Jump delay slot at 042e28a4 in block starting at 042e28a0 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
MIPSCompileOp: Invalid instruction b5b5afaf |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
MIPSCompileOp: Invalid instruction 4312b6a2 |
Efootball 2023 Mr GamerEstadual |
v1.9.4 |
2025-04-03 |
80630006=sceAtracSetDataAndGetID(09acbc00, 00004000): invalid RIFF header |
Efootball 2023 Mr GamerEstadual |
v1.9.4 |
2025-04-03 |
Unknown GetPointer 00000000 PC 08815fd0 LR 08815fe4 |
Efootball 2023 Mr GamerEstadual |
v1.9.4 |
2025-03-27 |
Unknown GetPointer 00000000 PC 08815e58 LR 08000020 |
Efootball 2023 Mr GamerEstadual |
v1.17.1 |
2025-03-18 |
sceNetAdhocMatchingInit(32768) at 08a903f8 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-18 |
MIPSCompileOp: Invalid instruction 7e888888 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-18 |
MIPSCompileOp: Invalid instruction 7f7f7f7f |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-18 |
Jump to invalid address: 025a11c8 |
Efootball 2023 Mr GamerEstadual |
v1.7.5 |
2025-03-14 |
ReadFromHardware: Invalid address a6ecb388 near PC a6ecb388 LR 088cf9b4 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 06b70014 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 00dbff7a |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 0025ff7a |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 077900cf |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 07790031 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 0000fe9f |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 0000fdba |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 075b00d9 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 633c0000 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 073800e7 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 0000633c |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 07790009 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 0000fd8e |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 0276801f |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 00000245 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 0000021e |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
MIPSCompileOp: Invalid instruction 00000e38 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
Branch in Jump delay slot at 042ddb40 in block starting at 042ddb24 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-04-13 |
Jump to invalid address: 0c3c3c3c |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
Branch in RSZeroComp delay slot at 042ddb44 in block starting at 042ddb24 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-03-06 |
Jump to invalid address: 0c3c6484 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-22 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 091766c0 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-21 |
MIPSCompileOp 69547c6f failed |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-21 |
MIPSCompileOp 69625c6f failed |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-21 |
MIPSCompileOp: Invalid instruction 6284695c |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-21 |
Branch in Jump delay slot at 042ddb70 in block starting at 042ddb24 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-21 |
MIPSCompileOp: Invalid instruction 0202607e |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-21 |
Jump to invalid address: 00303030 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-21 |
MIPSCompileOp: Invalid instruction 625c0404 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-21 |
Jump to invalid address: 00318234 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-07 |
MIPSCompileOp: Invalid instruction 9d9f9a9a |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-07 |
Jump to invalid address: 0c3d983c |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-07 |
MIPSCompileOp: Invalid instruction 9fa0a1a3 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-07 |
MIPSCompileOp: Invalid instruction 9f9f9fa0 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-07 |
MIPSCompileOp: Invalid instruction 4f7da4a6 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-07 |
Jump to invalid address: 0e7e7a74 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-07 |
MIPSCompileOp: Invalid instruction 7d9f9b9b |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-07 |
MIPSCompileOp: Invalid instruction 9e9c9b9c |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2025-02-07 |
MIPSCompileOp: Invalid instruction 9d9b9988 |
Efootball 2023 Mr GamerEstadual |
v1.16.6 |
2025-02-11 |
Game install with no files / data |
Efootball 2023 Mr GamerEstadual |
v1.18 |
2025-01-16 |
Unknown GetPointerWrite 00000000 PC 08a1fe88 LR 088160a8 |
Efootball 2023 Mr GamerEstadual |
v1.10.3 |
2025-01-09 |
Unknown GetPointer 00000000 PC 08a38c2c LR 08000030 |
Efootball 2023 Mr GamerEstadual |
v1.9.4 |
2024-12-22 |
Unknown GetPointer 00000000 PC 08816094 LR 088160a8 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2024-12-09 |
Jump to invalid address: 0c000000 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2024-12-09 |
MIPSCompileOp: Invalid instruction b1080000 |
Efootball 2023 Mr GamerEstadual |
v1.18.1 |
2024-12-09 |
MIPSCompileOp: Invalid instruction 01010a68 |