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				| Game title | 
				Version | 
				Latest Report | 
				Message | 
			
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:0000093c HWX C T Fog Tex Flat Cull 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
   return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
  vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
  viewPos.xy *= 1.423464;
  vec4 outPos = mul(u_proj, viewPos);
  v_color0 = color0;
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
  if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
    if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  if (u_cullRangeMin.w <= 0.0) {
    if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:77: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
   return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
  vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
  mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
  vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
  viewPos.xy *= 1.423464;
  vec4 outPos = mul(u_proj, viewPos);
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  vec3 toLight;
  lowp vec3 diffuse;
  mediump float ldot;
  toLight = u_lightpos0;
  ldot = dot(toLight, worldnormal);
  diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
  lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
  toLight = u_lightpos1;
  ldot = dot(toLight, worldnormal);
  diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
  lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
  toLight = u_lightpos2;
  ldot = dot(toLight, worldnormal);
  diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
  lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
  if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
    if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  if (u_cullRangeMin.w <= 0.0) {
    if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000012c HWX C Fog Cull 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
   return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
  vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
  viewPos.xy *= 1.423464;
  vec4 outPos = mul(u_proj, viewPos);
  v_color0 = color0;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
  if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
    if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  if (u_cullRangeMin.w <= 0.0) {
    if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:00000934 HWX T Fog Tex Flat Cull 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
   return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
  vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
  viewPos.xy *= 1.423464;
  vec4 outPos = mul(u_proj, viewPos);
  v_color0 = u_matambientalpha;
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
  if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
    if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  if (u_cullRangeMin.w <= 0.0) {
    if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000093c HWX C T Fog Tex Cull 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
   return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
  vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
  viewPos.xy *= 1.423464;
  vec4 outPos = mul(u_proj, viewPos);
  v_color0 = color0;
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
  if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
    if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  if (u_cullRangeMin.w <= 0.0) {
    if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
   return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
  vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
  viewPos.xy *= 1.423464;
  vec4 outPos = mul(u_proj, viewPos);
  v_color0 = color0;
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
  vec3 projPos = outPos.xyz / outPos.w;
  float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
  if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
    if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  if (u_cullRangeMin.w <= 0.0) {
    if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:00000012 THR Tex Flat 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:00000002 THR Flat 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in float h_depth;
void main() {
  v_color0 = color0;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:78: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
   return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
  vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
  mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
  vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
  viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
  viewPos.xy *= 1.751146;
  vec4 outPos = mul(u_proj, viewPos);
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  vec3 toLight;
  lowp vec3 diffuse;
  mediump float ldot;
  toLight = u_lightpos0;
  ldot = dot(toLight, worldnormal);
  diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
  lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
  toLight = u_lightpos1;
  ldot = dot(toLight, worldnormal);
  diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
  lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
  toLight = u_lightpos2;
  ldot = dot(toLight, worldnormal);
  diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
  lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
  if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
    if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  if (u_cullRangeMin.w <= 0.0) {
    if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:00000934 HWX T Fog Tex Flat Cull 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
   return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
  vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
  viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
  viewPos.xy *= 1.751146;
  vec4 outPos = mul(u_proj, viewPos);
  v_color0 = u_matambientalpha;
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
  if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
    if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  if (u_cullRangeMin.w <= 0.0) {
    if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000093c HWX C T Fog Tex Cull 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
   return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
  vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
  viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
  viewPos.xy *= 1.751146;
  vec4 outPos = mul(u_proj, viewPos);
  v_color0 = color0;
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
  if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
    if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  if (u_cullRangeMin.w <= 0.0) {
    if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
      outPos.xyzw = u_cullRangeMax.wwww;
    }
  }
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.11.3-1276-g192a43c1c | 
				2025-04-29 | 
				Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
  v_color0 = color0;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}
 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction 4c4c4c4c | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction 707f7b6b | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction 4b4b4a4a | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction b07aa67d | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction 72a2aba8 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction 74749d9c | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction 4b4b6e5e | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction 71b1979c | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				ReadFromHardware: Invalid address ffff8488 near PC 042ddbc0 LR 091766c0 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction b5709493 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction 788ca274 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction 4a4b4a4a | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction 4c4c705e | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-05-06 | 
				MIPSCompileOp: Invalid instruction 4a4b6e5e | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				Branch in Jump delay slot at 042e28b8 in block starting at 042e28a0 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				Jump to invalid address: 0c3de5fc | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				Branch in Jump delay slot at 042e28a0 in block starting at 042e28a0 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				Jump to invalid address: 0c30302c | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				MIPSCompileOp: Invalid instruction d1e1eded | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				Jump to invalid address: 0c2c2828 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				Branch in Jump delay slot at 042e28b4 in block starting at 042e28a0 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				MIPSCompileOp: Invalid instruction d2e1ebeb | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				MIPSCompileOp: Invalid instruction edededed | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				Branch in Jump delay slot at 042e28ac in block starting at 042e28a0 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				MIPSCompileOp: Invalid instruction edebebeb | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				MIPSCompileOp: Invalid instruction ede3eded | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				Branch in Jump delay slot at 042e28b0 in block starting at 042e28a0 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				MIPSCompileOp: Invalid instruction ede4e8ed | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				MIPSCompileOp: Invalid instruction edededeb | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				MIPSCompileOp: Invalid instruction 9ca29c9c | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				Branch in Jump delay slot at 042e28a8 in block starting at 042e28a0 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				Branch in Jump delay slot at 042e28a4 in block starting at 042e28a0 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				MIPSCompileOp: Invalid instruction b5b5afaf | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				MIPSCompileOp: Invalid instruction 4312b6a2 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.9.4 | 
				2025-04-03 | 
				80630006=sceAtracSetDataAndGetID(09acbc00, 00004000): invalid RIFF header | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.9.4 | 
				2025-04-03 | 
				Unknown GetPointer 00000000 PC 08815fd0 LR 08815fe4 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.9.4 | 
				2025-03-27 | 
				Unknown GetPointer 00000000 PC 08815e58 LR 08000020 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.17.1 | 
				2025-03-18 | 
				sceNetAdhocMatchingInit(32768) at 08a903f8 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-18 | 
				MIPSCompileOp: Invalid instruction 7e888888 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-18 | 
				MIPSCompileOp: Invalid instruction 7f7f7f7f | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-18 | 
				Jump to invalid address: 025a11c8 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.7.5 | 
				2025-03-14 | 
				ReadFromHardware: Invalid address a6ecb388 near PC a6ecb388 LR 088cf9b4 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 06b70014 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 00dbff7a | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 0025ff7a | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 077900cf | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 07790031 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 0000fe9f | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 0000fdba | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 075b00d9 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 633c0000 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 073800e7 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 0000633c | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 07790009 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 0000fd8e | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 0276801f | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 00000245 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 0000021e | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				MIPSCompileOp: Invalid instruction 00000e38 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				Branch in Jump delay slot at 042ddb40 in block starting at 042ddb24 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-04-13 | 
				Jump to invalid address: 0c3c3c3c | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				Branch in RSZeroComp delay slot at 042ddb44 in block starting at 042ddb24 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-03-06 | 
				Jump to invalid address: 0c3c6484 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-22 | 
				ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 091766c0 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-21 | 
				MIPSCompileOp 69547c6f failed | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-21 | 
				MIPSCompileOp 69625c6f failed | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-21 | 
				MIPSCompileOp: Invalid instruction 6284695c | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-21 | 
				Branch in Jump delay slot at 042ddb70 in block starting at 042ddb24 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-21 | 
				MIPSCompileOp: Invalid instruction 0202607e | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-21 | 
				Jump to invalid address: 00303030 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-21 | 
				MIPSCompileOp: Invalid instruction 625c0404 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-21 | 
				Jump to invalid address: 00318234 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-07 | 
				MIPSCompileOp: Invalid instruction 9d9f9a9a | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-07 | 
				Jump to invalid address: 0c3d983c | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-07 | 
				MIPSCompileOp: Invalid instruction 9fa0a1a3 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-07 | 
				MIPSCompileOp: Invalid instruction 9f9f9fa0 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-07 | 
				MIPSCompileOp: Invalid instruction 4f7da4a6 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-07 | 
				Jump to invalid address: 0e7e7a74 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-07 | 
				MIPSCompileOp: Invalid instruction 7d9f9b9b | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-07 | 
				MIPSCompileOp: Invalid instruction 9e9c9b9c | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2025-02-07 | 
				MIPSCompileOp: Invalid instruction 9d9b9988 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.19.3 | 
				2025-09-22 | 
				Game install with no files / data | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18 | 
				2025-01-16 | 
				Unknown GetPointerWrite 00000000 PC 08a1fe88 LR 088160a8 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.10.3 | 
				2025-01-09 | 
				Unknown GetPointer 00000000 PC 08a38c2c LR 08000030 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.9.4 | 
				2024-12-22 | 
				Unknown GetPointer 00000000 PC 08816094 LR 088160a8 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2024-12-09 | 
				Jump to invalid address: 0c000000 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2024-12-09 | 
				MIPSCompileOp: Invalid instruction b1080000 | 
			
				| Efootball 2023 Mr GamerEstadual | 
				v1.18.1 | 
				2024-12-09 | 
				MIPSCompileOp: Invalid instruction 01010a68 |