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Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 40000000:0000093c HWX C T Fog Tex Flat Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 1.423464; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:77: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 1.423464; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000012c HWX C Fog Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 1.423464; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 1.423464; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 1.423464; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 1.423464; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 40000000:00000012 THR Tex Flat #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 40000000:00000002 THR Flat #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:78: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w; viewPos.xy *= 1.751146; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w; viewPos.xy *= 1.751146; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w; viewPos.xy *= 1.751146; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.11.3-1276-g192a43c1c 2025-04-29 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction 4c4c4c4c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction 707f7b6b
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction 4b4b4a4a
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction b07aa67d
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction 72a2aba8
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction 74749d9c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction 4b4b6e5e
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction 71b1979c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 ReadFromHardware: Invalid address ffff8488 near PC 042ddbc0 LR 091766c0
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction b5709493
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction 788ca274
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction 4a4b4a4a
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction 4c4c705e
Efootball 2023 Mr GamerEstadual v1.18.1 2025-05-06 MIPSCompileOp: Invalid instruction 4a4b6e5e
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 Branch in Jump delay slot at 042e28b8 in block starting at 042e28a0
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 Jump to invalid address: 0c3de5fc
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 Branch in Jump delay slot at 042e28a0 in block starting at 042e28a0
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 Jump to invalid address: 0c30302c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 MIPSCompileOp: Invalid instruction d1e1eded
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 Jump to invalid address: 0c2c2828
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 Branch in Jump delay slot at 042e28b4 in block starting at 042e28a0
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 MIPSCompileOp: Invalid instruction d2e1ebeb
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 MIPSCompileOp: Invalid instruction edededed
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 Branch in Jump delay slot at 042e28ac in block starting at 042e28a0
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 MIPSCompileOp: Invalid instruction edebebeb
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 MIPSCompileOp: Invalid instruction ede3eded
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 Branch in Jump delay slot at 042e28b0 in block starting at 042e28a0
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 MIPSCompileOp: Invalid instruction ede4e8ed
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 MIPSCompileOp: Invalid instruction edededeb
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 MIPSCompileOp: Invalid instruction 9ca29c9c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 Branch in Jump delay slot at 042e28a8 in block starting at 042e28a0
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 Branch in Jump delay slot at 042e28a4 in block starting at 042e28a0
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 MIPSCompileOp: Invalid instruction b5b5afaf
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 MIPSCompileOp: Invalid instruction 4312b6a2
Efootball 2023 Mr GamerEstadual v1.9.4 2025-04-03 80630006=sceAtracSetDataAndGetID(09acbc00, 00004000): invalid RIFF header
Efootball 2023 Mr GamerEstadual v1.9.4 2025-04-03 Unknown GetPointer 00000000 PC 08815fd0 LR 08815fe4
Efootball 2023 Mr GamerEstadual v1.9.4 2025-03-27 Unknown GetPointer 00000000 PC 08815e58 LR 08000020
Efootball 2023 Mr GamerEstadual v1.17.1 2025-03-18 sceNetAdhocMatchingInit(32768) at 08a903f8
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-18 MIPSCompileOp: Invalid instruction 7e888888
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-18 MIPSCompileOp: Invalid instruction 7f7f7f7f
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-18 Jump to invalid address: 025a11c8
Efootball 2023 Mr GamerEstadual v1.7.5 2025-03-14 ReadFromHardware: Invalid address a6ecb388 near PC a6ecb388 LR 088cf9b4
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 06b70014
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 00dbff7a
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 0025ff7a
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 077900cf
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 07790031
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 0000fe9f
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 0000fdba
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 075b00d9
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 633c0000
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 073800e7
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 0000633c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 07790009
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 0000fd8e
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 0276801f
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 00000245
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 0000021e
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 MIPSCompileOp: Invalid instruction 00000e38
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 Branch in Jump delay slot at 042ddb40 in block starting at 042ddb24
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 Jump to invalid address: 0c3c3c3c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 Branch in RSZeroComp delay slot at 042ddb44 in block starting at 042ddb24
Efootball 2023 Mr GamerEstadual v1.18.1 2025-03-06 Jump to invalid address: 0c3c6484
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-22 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 091766c0
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-21 MIPSCompileOp 69547c6f failed
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-21 MIPSCompileOp 69625c6f failed
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-21 MIPSCompileOp: Invalid instruction 6284695c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-21 Branch in Jump delay slot at 042ddb70 in block starting at 042ddb24
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-21 MIPSCompileOp: Invalid instruction 0202607e
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-21 Jump to invalid address: 00303030
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-21 MIPSCompileOp: Invalid instruction 625c0404
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-21 Jump to invalid address: 00318234
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 MIPSCompileOp: Invalid instruction 9d9f9a9a
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 Jump to invalid address: 0c3d983c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 MIPSCompileOp: Invalid instruction 9fa0a1a3
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 MIPSCompileOp: Invalid instruction 9f9f9fa0
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 MIPSCompileOp: Invalid instruction 4f7da4a6
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 Jump to invalid address: 0e7e7a74
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 MIPSCompileOp: Invalid instruction 7d9f9b9b
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 MIPSCompileOp: Invalid instruction 9e9c9b9c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 MIPSCompileOp: Invalid instruction 9d9b9988
Efootball 2023 Mr GamerEstadual v1.16.6 2025-02-11 Game install with no files / data
Efootball 2023 Mr GamerEstadual v1.18 2025-01-16 Unknown GetPointerWrite 00000000 PC 08a1fe88 LR 088160a8
Efootball 2023 Mr GamerEstadual v1.10.3 2025-01-09 Unknown GetPointer 00000000 PC 08a38c2c LR 08000030
Efootball 2023 Mr GamerEstadual v1.9.4 2024-12-22 Unknown GetPointer 00000000 PC 08816094 LR 088160a8
Efootball 2023 Mr GamerEstadual v1.18.1 2024-12-09 Jump to invalid address: 0c000000
Efootball 2023 Mr GamerEstadual v1.18.1 2024-12-09 MIPSCompileOp: Invalid instruction b1080000
Efootball 2023 Mr GamerEstadual v1.18.1 2024-12-09 MIPSCompileOp: Invalid instruction 01010a68