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Game title |
Version |
Latest Report |
Message |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-04-06 |
ELF relocation HI16/4 pair (instead of LO16) at 0890d0ec / 0890be44 |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-04-06 |
ELF relocation HI16/4 pair (instead of LO16) at 0890d0ec / 0890be84 |
英雄伝説 零の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-04-03 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
英雄伝説 零の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-04-02 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
英雄伝説 零の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-04-04 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
英雄伝説 零の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-04-01 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
英雄伝説 零の軌跡 |
v1.17.1 |
2025-02-21 |
sceDmacMemcpy(dest=04156100, src=08e4f6c0, size=262144): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2025-02-20 |
sceDmacMemcpy(dest=04187100, src=08e2a6c0, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.10.3 |
2025-02-13 |
sceDmacMemcpy(dest=041f3900, src=08e3c7c0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.10.3 |
2025-02-12 |
sceDmacMemcpy(dest=041cbd00, src=08f52860, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-02-06 |
sceDmacMemcpy(dest=041fd900, src=08e698c0, size=1024): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-02-06 |
sceDmacMemcpy(dest=041cf700, src=08e2cbe0, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-29 |
sceDmacMemcpy(dest=0418c100, src=08e247e0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-27 |
sceDmacMemcpy(dest=041aed00, src=08e26d00, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-25 |
sceDmacMemcpy(dest=0417e900, src=08e29e80, size=131072): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-25 |
sceDmacMemcpy(dest=04188100, src=08e21a80, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-23 |
sceDmacMemcpy(dest=041a7a00, src=08e29220, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-23 |
sceDmacMemcpy(dest=0418a900, src=08e247e0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-22 |
sceDmacMemcpy(dest=041b4900, src=08f11f00, size=4096): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-22 |
sceDmacMemcpy(dest=04198900, src=08e268e0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-21 |
sceDmacMemcpy(dest=04193900, src=08e260a0, size=4096): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-21 |
sceDmacMemcpy(dest=0418f100, src=08e25860, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-21 |
sceDmacMemcpy(dest=041d6500, src=08e30180, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-19 |
sceDmacMemcpy(dest=041b7100, src=08ec39c0, size=2048): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-18 |
sceDmacMemcpy(dest=041ed500, src=08e23fa0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-16 |
sceDmacMemcpy(dest=0418a100, src=08e2cbe0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-16 |
sceDmacMemcpy(dest=0419e100, src=08e2bf80, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-16 |
sceDmacMemcpy(dest=0418c900, src=08e201c0, size=4096): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-15 |
sceDmacMemcpy(dest=041ae100, src=08e29640, size=262144): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-15 |
sceDmacMemcpy(dest=041f6900, src=08e5c9c0, size=4096): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-14 |
sceDmacMemcpy(dest=041fd900, src=08ec0aa0, size=2048): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-14 |
sceDmacMemcpy(dest=041f6900, src=08e29220, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-14 |
sceDmacMemcpy(dest=041f8500, src=08e33b40, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-14 |
sceDmacMemcpy(dest=04185900, src=08e25860, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-14 |
sceDmacMemcpy(dest=041de500, src=08e2e4a0, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-13 |
sceDmacMemcpy(dest=041eeb00, src=08f3c240, size=4096): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-12 |
sceDmacMemcpy(dest=041d8500, src=08facaa0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-12 |
sceDmacMemcpy(dest=041d3900, src=08e2ece0, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-11 |
sceDmacMemcpy(dest=041e1600, src=08e35400, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2025-01-10 |
sceDmacMemcpy(dest=041c4500, src=08e34c00, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2025-01-09 |
sceDmacMemcpy(dest=041b0500, src=08e30e20, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2025-01-08 |
sceDmacMemcpy(dest=04156100, src=08e25060, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2025-01-07 |
sceDmacMemcpy(dest=041ea500, src=08e39a60, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2025-01-07 |
sceDmacMemcpy(dest=041e4500, src=08e39e80, size=4096): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2025-01-07 |
sceDmacMemcpy(dest=0418d500, src=08e25860, size=4096): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2025-01-06 |
sceDmacMemcpy(dest=041fd500, src=08f67960, size=1024): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2025-01-06 |
sceDmacMemcpy(dest=041fdd00, src=08e67f20, size=1024): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2025-01-06 |
sceDmacMemcpy(dest=041fdd00, src=08e676e0, size=1024): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2025-01-05 |
sceDmacMemcpy(dest=04170500, src=08e1f560, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2025-01-03 |
sceDmacMemcpy(dest=041a1100, src=08e25860, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2024-12-31 |
sceDmacMemcpy(dest=041e5d00, src=08e309c0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2024-12-30 |
sceDmacMemcpy(dest=0419c800, src=08e2a6c0, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2024-12-30 |
sceDmacMemcpy(dest=04180d00, src=08e21240, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2024-12-29 |
sceDmacMemcpy(dest=04198800, src=08e2a2a0, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.18.1 |
2024-12-15 |
sceDmacMemcpy(dest=04199100, src=08e2f940, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.4.2-425-g7a7ccee5e |
2024-12-13 |
D3D error in shader compilation: info: D:\??\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through'
D:\??\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters
D:\??\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are:
D:\??\5funGameHall\memory(14,21): error X3013: mul(float, float)
D:\??\5funGameHall\memory(14,21): error X3013: mul(float, floatK)
D:\??\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, float)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK)
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
struct VS_IN {
float4 position : POSITION;
float4 color0 : COLOR0;
};
struct VS_OUT {
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_color0 = In.color0;
Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through);
return Out;
}
|
英雄伝説 零の軌跡 |
v1.4.2-425-g7a7ccee5e |
2024-12-06 |
Error in shader compilation: info: 0(158) : error C1503: undefined variable "u_proj"
0(159) : error C1503: undefined variable "col"
0(175) : error C1503: undefined variable "col"
0(178) : error C1503: undefined variable "col"
0(179) : error C1503: undefined variable "col"
0(190) : error C1503: undefined variable "col"
0(193) : error C1503: undefined variable "col"
0(194) : error C1503: undefined variable "col"
0(205) : error C1503: undefined variable "col"
0(208) : error C1503: undefined variable "col"
0(209) : error C1503: undefined variable "col"
0(220) : error C1503: undefined variable "col"
0(223) : error C1503: undefined variable "col"
0(224) : error C1503: undefined variable "col"
0(226) : error C1503: undefined variable "tex"
/ code: #version 330
#define lowp
#define mediump
#define highp
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump float u_lightangle0;
uniform mediump float u_lightspotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump float u_lightangle1;
uniform mediump float u_lightspotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump float u_lightangle2;
uniform mediump float u_lightspotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump float u_lightangle3;
uniform mediump float u_lightspotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler1D u_tess_pos_tex;
uniform sampler1D u_tess_tex_tex;
uniform sampler1D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
uniform int u_spline_count_v;
uniform int u_spline_type_u;
uniform int u_spline_type_v;
void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) {
for (int i = 0; i < 6; ++i) {
knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2));
}
if ((type.x & 1) != 0) {
if (patch_pos.x <= 2)
knot[0].x = 0.0;
if (patch_pos.x <= 1)
knot[1].x = 0.0;
}
if ((type.x & 2) != 0) {
if (patch_pos.x >= (num_patches.x - 2))
knot[5].x = float(num_patches.x);
if (pa |
英雄伝説 零の軌跡 |
v1.9.0 |
2024-11-29 |
sceDmacMemcpy(dest=041b4100, src=08e21240, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2024-11-28 |
sceDmacMemcpy(dest=041f1d00, src=08e32ee0, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2024-11-27 |
sceDmacMemcpy(dest=041d9500, src=08faa6e0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2024-11-24 |
sceDmacMemcpy(dest=041c8900, src=08e26d00, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2024-11-18 |
sceDmacMemcpy(dest=041cb500, src=08fd1d00, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2024-11-16 |
sceDmacMemcpy(dest=041db500, src=08e32280, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.9.0 |
2024-11-14 |
sceDmacMemcpy(dest=041ee100, src=08e48e80, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17 |
2024-10-29 |
sceDmacMemcpy(dest=041f7100, src=08e305a0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.15.2 |
2024-10-10 |
sceDmacMemcpy(dest=041fd500, src=08e70cc0, size=1024): overlapping read |
英雄伝説 零の軌跡 |
v1.15.2 |
2024-09-29 |
sceDmacMemcpy(dest=041b4100, src=08e5b540, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.15.2 |
2024-09-28 |
sceDmacMemcpy(dest=041f8900, src=08e29220, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.15.2 |
2024-09-28 |
sceDmacMemcpy(dest=041bc600, src=08e2dc60, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.15.2 |
2024-09-28 |
sceDmacMemcpy(dest=041f3600, src=08e368a0, size=4096): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-09-12 |
sceDmacMemcpy(dest=041fdd00, src=08f15600, size=1024): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-09-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-08-27 |
sceDmacMemcpy(dest=041a5500, src=08e25860, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.11.3 |
2024-08-26 |
sceDmacMemcpy(dest=041f6700, src=08e875e0, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-08-25 |
sceDmacMemcpy(dest=041fdd00, src=08e66f80, size=1024): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-08-25 |
sceDmacMemcpy(dest=041fdd00, src=08f47a00, size=1024): overlapping read |
英雄伝説 零の軌跡 |
v1.11.3 |
2024-08-24 |
sceDmacMemcpy(dest=041d1d00, src=08e347a0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-08-24 |
sceDmacMemcpy(dest=0418b500, src=08e25020, size=262144): overlapping read |
英雄伝説 零の軌跡 |
v1.17.4-1 |
2024-08-21 |
sceDmacMemcpy(dest=041d6d00, src=08e2fd60, size=32768): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-08-21 |
sceDmacMemcpy(dest=041e1900, src=08e6ae00, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-08-20 |
sceDmacMemcpy(dest=041fc500, src=08ed0020, size=1024): overlapping read |
英雄伝説 零の軌跡 |
v1.17.4-1 |
2024-08-19 |
sceDmacMemcpy(dest=04190100, src=08e25860, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-08-18 |
sceIoIoctl(disc0:/sce_lbn01d4a4_size0xd4d7, 0101000a, 09faf8c0, 4, 00000000, 0) |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-08-18 |
sceIoIoctl(disc0:/sce_lbn01d1c1_size0x13aaa, 0101000a, 09faf8c0, 4, 00000000, 0) |
英雄伝説 零の軌跡 |
v1.17.4-1 |
2024-08-18 |
sceDmacMemcpy(dest=0416d900, src=08e7fd00, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-08-17 |
sceDmacMemcpy(dest=04177d00, src=08e1f140, size=262144): overlapping read |
英雄伝説 零の軌跡 |
v1.17.4-1 |
2024-08-16 |
sceDmacMemcpy(dest=041b7500, src=08e2b320, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.4-1 |
2024-08-15 |
sceDmacMemcpy(dest=0419f900, src=08e26d00, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.4-1 |
2024-08-15 |
sceDmacMemcpy(dest=041e0d00, src=08e30180, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.4-1 |
2024-08-15 |
sceDmacMemcpy(dest=04196500, src=08e26d00, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.4-1 |
2024-08-15 |
sceDmacMemcpy(dest=041f5900, src=08e34fe0, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.4-1 |
2024-08-15 |
sceDmacMemcpy(dest=0417f700, src=08e72a20, size=262144): overlapping read |
英雄伝説 零の軌跡 |
v1.17.4-1 |
2024-08-13 |
sceIoIoctl(disc0:/sce_lbn040ad0_size0xab06, 0101000a, 09faf8c0, 4, 00000000, 0) |
英雄伝説 零の軌跡 |
v1.12.3-1071-g830420f0c |
2024-08-11 |
Failed to read valid video stream data from header |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-07-29 |
sceDmacMemcpy(dest=04185700, src=08e26d00, size=16384): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-07-18 |
sceDmacMemcpy(dest=04185d00, src=08e25020, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-07-17 |
sceDmacMemcpy(dest=0416f100, src=08e23b80, size=32768): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-07-15 |
sceDmacMemcpy(dest=041d4500, src=08e2fd60, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-07-13 |
sceDmacMemcpy(dest=04199900, src=08e27d80, size=8192): overlapping read |
英雄伝説 零の軌跡 |
v1.17.1 |
2024-07-06 |
sceDmacMemcpy(dest=0419e900, src=08e27540, size=8192): overlapping read |