Recent logs - 英雄伝説 零の軌跡

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Game title Version Latest Report Message
英雄伝説 零の軌跡 v1.18.1 2025-01-12 sceDmacMemcpy(dest=041d8500, src=08facaa0, size=8192): overlapping read
英雄伝説 零の軌跡 v1.18.1 2025-01-12 sceDmacMemcpy(dest=041d3900, src=08e2ece0, size=16384): overlapping read
英雄伝説 零の軌跡 v1.18.1 2025-01-11 sceDmacMemcpy(dest=041e1600, src=08e35400, size=8192): overlapping read
英雄伝説 零の軌跡 v1.9.0 2025-01-10 sceDmacMemcpy(dest=041c4500, src=08e34c00, size=16384): overlapping read
英雄伝説 零の軌跡 v1.9.0 2025-01-09 sceDmacMemcpy(dest=041b0500, src=08e30e20, size=8192): overlapping read
英雄伝説 零の軌跡 v1.9.0 2025-01-08 sceDmacMemcpy(dest=04156100, src=08e25060, size=16384): overlapping read
英雄伝説 零の軌跡 v1.9.0 2025-01-07 sceDmacMemcpy(dest=041ea500, src=08e39a60, size=8192): overlapping read
英雄伝説 零の軌跡 v1.9.0 2025-01-07 sceDmacMemcpy(dest=041e4500, src=08e39e80, size=4096): overlapping read
英雄伝説 零の軌跡 v1.9.0 2025-01-07 sceDmacMemcpy(dest=0418d500, src=08e25860, size=4096): overlapping read
英雄伝説 零の軌跡 v1.9.0 2025-01-06 sceDmacMemcpy(dest=041fd500, src=08f67960, size=1024): overlapping read
英雄伝説 零の軌跡 v1.9.0 2025-01-06 sceDmacMemcpy(dest=041fdd00, src=08e67f20, size=1024): overlapping read
英雄伝説 零の軌跡 v1.9.0 2025-01-06 sceDmacMemcpy(dest=041fdd00, src=08e676e0, size=1024): overlapping read
英雄伝説 零の軌跡 v1.9.0 2025-01-05 sceDmacMemcpy(dest=04170500, src=08e1f560, size=8192): overlapping read
英雄伝説 零の軌跡 v1.18.1 2025-01-03 sceDmacMemcpy(dest=041a1100, src=08e25860, size=16384): overlapping read
英雄伝説 零の軌跡 v1.18.1 2024-12-31 sceDmacMemcpy(dest=041e5d00, src=08e309c0, size=8192): overlapping read
英雄伝説 零の軌跡 v1.18.1 2024-12-30 sceDmacMemcpy(dest=0419c800, src=08e2a6c0, size=16384): overlapping read
英雄伝説 零の軌跡 v1.18.1 2024-12-30 sceDmacMemcpy(dest=04180d00, src=08e21240, size=16384): overlapping read
英雄伝説 零の軌跡 v1.18.1 2024-12-29 sceDmacMemcpy(dest=04198800, src=08e2a2a0, size=16384): overlapping read
英雄伝説 零の軌跡 v1.18.1 2024-12-15 sceDmacMemcpy(dest=04199100, src=08e2f940, size=16384): overlapping read
英雄伝説 零の軌跡 v1.4.2-425-g7a7ccee5e 2024-12-13 D3D error in shader compilation: info: D:\??\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through' D:\??\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters D:\??\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are: D:\??\5funGameHall\memory(14,21): error X3013: mul(float, float) D:\??\5funGameHall\memory(14,21): error X3013: mul(float, floatK) D:\??\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, float) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK) / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); struct VS_IN { float4 position : POSITION; float4 color0 : COLOR0; }; struct VS_OUT { float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_color0 = In.color0; Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through); return Out; }
英雄伝説 零の軌跡 v1.4.2-425-g7a7ccee5e 2024-12-06 Error in shader compilation: info: 0(158) : error C1503: undefined variable "u_proj" 0(159) : error C1503: undefined variable "col" 0(175) : error C1503: undefined variable "col" 0(178) : error C1503: undefined variable "col" 0(179) : error C1503: undefined variable "col" 0(190) : error C1503: undefined variable "col" 0(193) : error C1503: undefined variable "col" 0(194) : error C1503: undefined variable "col" 0(205) : error C1503: undefined variable "col" 0(208) : error C1503: undefined variable "col" 0(209) : error C1503: undefined variable "col" 0(220) : error C1503: undefined variable "col" 0(223) : error C1503: undefined variable "col" 0(224) : error C1503: undefined variable "col" 0(226) : error C1503: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
英雄伝説 零の軌跡 v1.9.0 2024-11-29 sceDmacMemcpy(dest=041b4100, src=08e21240, size=16384): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-11-28 sceDmacMemcpy(dest=041f1d00, src=08e32ee0, size=16384): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-11-27 sceDmacMemcpy(dest=041d9500, src=08faa6e0, size=8192): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-11-24 sceDmacMemcpy(dest=041c8900, src=08e26d00, size=16384): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-11-18 sceDmacMemcpy(dest=041cb500, src=08fd1d00, size=8192): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-11-16 sceDmacMemcpy(dest=041db500, src=08e32280, size=8192): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-11-14 sceDmacMemcpy(dest=041ee100, src=08e48e80, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17 2024-10-29 sceDmacMemcpy(dest=041f7100, src=08e305a0, size=8192): overlapping read
英雄伝説 零の軌跡 v1.15.2 2024-10-10 sceDmacMemcpy(dest=041fd500, src=08e70cc0, size=1024): overlapping read
英雄伝説 零の軌跡 v1.15.2 2024-09-29 sceDmacMemcpy(dest=041b4100, src=08e5b540, size=8192): overlapping read
英雄伝説 零の軌跡 v1.15.2 2024-09-28 sceDmacMemcpy(dest=041f8900, src=08e29220, size=16384): overlapping read
英雄伝説 零の軌跡 v1.15.2 2024-09-28 sceDmacMemcpy(dest=041bc600, src=08e2dc60, size=8192): overlapping read
英雄伝説 零の軌跡 v1.15.2 2024-09-28 sceDmacMemcpy(dest=041f3600, src=08e368a0, size=4096): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-09-12 sceDmacMemcpy(dest=041fdd00, src=08f15600, size=1024): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-09-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
英雄伝説 零の軌跡 v1.17.1 2024-08-27 sceDmacMemcpy(dest=041a5500, src=08e25860, size=16384): overlapping read
英雄伝説 零の軌跡 v1.11.3 2024-08-26 sceDmacMemcpy(dest=041f6700, src=08e875e0, size=16384): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-08-25 sceDmacMemcpy(dest=041fdd00, src=08e66f80, size=1024): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-08-25 sceDmacMemcpy(dest=041fdd00, src=08f47a00, size=1024): overlapping read
英雄伝説 零の軌跡 v1.11.3 2024-08-24 sceDmacMemcpy(dest=041d1d00, src=08e347a0, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-08-24 sceDmacMemcpy(dest=0418b500, src=08e25020, size=262144): overlapping read
英雄伝説 零の軌跡 v1.17.4-1 2024-08-21 sceDmacMemcpy(dest=041d6d00, src=08e2fd60, size=32768): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-08-21 sceDmacMemcpy(dest=041e1900, src=08e6ae00, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-08-20 sceDmacMemcpy(dest=041fc500, src=08ed0020, size=1024): overlapping read
英雄伝説 零の軌跡 v1.17.4-1 2024-08-19 sceDmacMemcpy(dest=04190100, src=08e25860, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-08-18 sceIoIoctl(disc0:/sce_lbn01d4a4_size0xd4d7, 0101000a, 09faf8c0, 4, 00000000, 0)
英雄伝説 零の軌跡 v1.17.1 2024-08-18 sceIoIoctl(disc0:/sce_lbn01d1c1_size0x13aaa, 0101000a, 09faf8c0, 4, 00000000, 0)
英雄伝説 零の軌跡 v1.17.4-1 2024-08-18 sceDmacMemcpy(dest=0416d900, src=08e7fd00, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-08-17 sceDmacMemcpy(dest=04177d00, src=08e1f140, size=262144): overlapping read
英雄伝説 零の軌跡 v1.17.4-1 2024-08-16 sceDmacMemcpy(dest=041b7500, src=08e2b320, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.4-1 2024-08-15 sceDmacMemcpy(dest=0419f900, src=08e26d00, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.4-1 2024-08-15 sceDmacMemcpy(dest=041e0d00, src=08e30180, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.4-1 2024-08-15 sceDmacMemcpy(dest=04196500, src=08e26d00, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.4-1 2024-08-15 sceDmacMemcpy(dest=041f5900, src=08e34fe0, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.4-1 2024-08-15 sceDmacMemcpy(dest=0417f700, src=08e72a20, size=262144): overlapping read
英雄伝説 零の軌跡 v1.17.4-1 2024-08-13 sceIoIoctl(disc0:/sce_lbn040ad0_size0xab06, 0101000a, 09faf8c0, 4, 00000000, 0)
英雄伝説 零の軌跡 v1.12.3-1071-g830420f0c 2024-08-11 Failed to read valid video stream data from header
英雄伝説 零の軌跡 v1.17.1 2024-07-29 sceDmacMemcpy(dest=04185700, src=08e26d00, size=16384): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-07-18 sceDmacMemcpy(dest=04185d00, src=08e25020, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-07-17 sceDmacMemcpy(dest=0416f100, src=08e23b80, size=32768): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-07-15 sceDmacMemcpy(dest=041d4500, src=08e2fd60, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-07-13 sceDmacMemcpy(dest=04199900, src=08e27d80, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-07-06 sceDmacMemcpy(dest=0419e900, src=08e27540, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-07-05 sceDmacMemcpy(dest=041d1100, src=08e2f100, size=4096): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-07-05 sceDmacMemcpy(dest=041c5900, src=08e2ece0, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-07-03 sceDmacMemcpy(dest=04189500, src=08e21660, size=16384): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-29 sceDmacMemcpy(dest=04194900, src=08e260a0, size=4096): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-27 sceDmacMemcpy(dest=041f0600, src=08e3b700, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-13 sceDmacMemcpy(dest=041b9900, src=08e2b740, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-09 sceDmacMemcpy(dest=041b6100, src=08e2b740, size=4096): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-09 sceDmacMemcpy(dest=04185100, src=08e226e0, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-09 sceDmacMemcpy(dest=041f0a00, src=08e34380, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-08 sceDmacMemcpy(dest=0419e700, src=08e2dc60, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-08 sceDmacMemcpy(dest=041fc900, src=08e37920, size=4096): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-08 sceDmacMemcpy(dest=04163100, src=08e2b320, size=4096): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-08 sceDmacMemcpy(dest=041d6500, src=08e2f100, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-07 sceDmacMemcpy(dest=041c5500, src=08e2c7c0, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-07 sceDmacMemcpy(dest=041fd500, src=08ed0140, size=2048): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-06 sceDmacMemcpy(dest=041a1d00, src=08e27d80, size=4096): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-06 sceDmacMemcpy(dest=04186100, src=08e23340, size=4096): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-06-05 sceDmacMemcpy(dest=041c1900, src=08e31e60, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-05-31 sceDmacMemcpy(dest=041dff00, src=08e34bc0, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-05-30 sceDmacMemcpy(dest=0417b600, src=08e22f20, size=8192): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-05-09 sceDmacMemcpy(dest=041fd900, src=08e79020, size=1024): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-05-08 sceDmacMemcpy(dest=041fd500, src=08ed8920, size=1024): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-05-08 sceDmacMemcpy(dest=0417be00, src=08e23340, size=4096): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-05-08 sceDmacMemcpy(dest=0417a600, src=08e22f20, size=8192): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-05-08 sceDmacMemcpy(dest=041fd900, src=08e5e2a0, size=1024): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-05-08 sceDmacMemcpy(dest=041fdd00, src=08edd000, size=1024): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-05-08 sceDmacMemcpy(dest=041fdd00, src=08eaef00, size=1024): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-05-08 sceDmacMemcpy(dest=041c6100, src=08e2f520, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-05-07 sceDmacMemcpy(dest=041fd500, src=08f8e2e0, size=1024): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-05-07 sceDmacMemcpy(dest=041db700, src=08e2dc60, size=16384): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-05-07 sceDmacMemcpy(dest=04180700, src=08e25c80, size=262144): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-05-06 sceDmacMemcpy(dest=04164100, src=08e289e0, size=16384): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-05-06 sceDmacMemcpy(dest=041fdd00, src=08e6cf80, size=1024): overlapping read
英雄伝説 零の軌跡 v1.9.0 2024-05-06 sceDmacMemcpy(dest=0417d500, src=08e25860, size=4096): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-05-06 sceDmacMemcpy(dest=041ae900, src=08e29220, size=8192): overlapping read
英雄伝説 零の軌跡 v1.17.1 2024-05-05 sceDmacMemcpy(dest=041f0100, src=08e34bc0, size=8192): overlapping read