Recent logs - とある魔術と科学の群奏活劇
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Game title |
Version |
Latest Report |
Message |
とある魔術と科学の群奏活劇 |
v1.14.1 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1217,389-0,70 / 1208,544 |
とある魔術と科学の群奏活劇 |
v1.14.1 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1217,311-0,75 / 1208,544 |
とある魔術と科学の群奏活劇 |
v1.14.1 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1217,232-0,75 / 1208,544 |
とある魔術と科学の群奏活劇 |
v1.14.1 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1217,154-0,75 / 1208,544 |
とある魔術と科学の群奏活劇 |
v1.14.1 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1217,75-0,75 / 1208,544 |
とある魔術と科学の群奏活劇 |
v1.14.1 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1359,389-0,70 / 1208,544 |
とある魔術と科学の群奏活劇 |
v1.14.1 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1359,311-0,75 / 1208,544 |
とある魔術と科学の群奏活劇 |
v1.14.1 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1359,232-0,75 / 1208,544 |
とある魔術と科学の群奏活劇 |
v1.14.1 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1359,154-0,75 / 1208,544 |
とある魔術と科学の群奏活劇 |
v1.14.1 |
2023-04-30 |
UI scissor out of bounds in SavedataScreen: 1359,75-0,75 / 1208,544 |
とある魔術と科学の群奏活劇 |
v1.6.3-312-g31646d6c8 |
2021-04-11 |
GL ran out of GPU memory; switching to low memory mode |
とある魔術と科学の群奏活劇 |
v1.9.4 |
2023-04-21 |
Unknown GetPointer 00000000 PC 08819bbc LR 08819bbc |
とある魔術と科学の群奏活劇 |
v1.5.4 |
2018-03-06 |
Unexpected mpeg first timestamp: 0 / 0 |
とある魔術と科学の群奏活劇 |
v1.5.4 |
2018-04-28 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
とある魔術と科学の群奏活劇 |
v1.9.4 |
2024-05-19 |
Game install with no files / data |
とある魔術と科学の群奏活劇 |
v1.0-33-ge6af3cf |
2016-03-12 |
800201a4=sceKernelStartThread(thread=655, argSize=4, argPtr=095deed8): thread already running |
とある魔術と科学の群奏活劇 |
v1.9.4 |
2022-08-04 |
Render to texture with different strides 512 != 256 |
とある魔術と科学の群奏活劇 |
v1.0-33-ge6af3cf |
2015-08-29 |
800201a4=sceKernelStartThread(thread=275, argSize=4, argPtr=0934c1d8): thread already running |
とある魔術と科学の群奏活劇 |
v0.9.9.1-861-gfae1176 |
2015-08-10 |
800201a4=sceKernelStartThread(thread=506, argSize=4, argPtr=09143158): thread already running |
とある魔術と科学の群奏活劇 |
v0.9.9.1-861-gfae1176 |
2015-08-10 |
800201a4=sceKernelStartThread(thread=465, argSize=4, argPtr=09076a18): thread already running |
とある魔術と科学の群奏活劇 |
v1.9.4 |
2022-07-12 |
Render to texture with different strides 256 != 512 |
とある魔術と科学の群奏活劇 |
v1.0-33-ge6af3cf |
2015-05-27 |
800201a4=sceKernelStartThread(thread=2775, argSize=4, argPtr=095deed8): thread already running |
とある魔術と科学の群奏活劇 |
v1.0-33-ge6af3cf |
2015-05-27 |
800201a4=sceKernelStartThread(thread=2576, argSize=4, argPtr=095deed8): thread already running |
とある魔術と科学の群奏活劇 |
v1.4.2-859-g2b7ae7887 |
2023-04-01 |
Loading module scePsmfP_library with version 0101, devkit 06060010 |
とある魔術と科学の群奏活劇 |
v1.4.2-859-g2b7ae7887 |
2023-04-01 |
Loading module scePsmf_library with version 0101, devkit 06060010 |
とある魔術と科学の群奏活劇 |
v1.0.1-769-gc4ea4e3 |
2017-08-17 |
800201a4=sceKernelStartThread(thread=361, argSize=4, argPtr=0947b798): thread already running |
とある魔術と科学の群奏活劇 |
v1.0.1-769-gc4ea4e3 |
2017-08-28 |
800201a4=sceKernelStartThread(thread=338, argSize=4, argPtr=09810818): thread already running |