Recent logs - v1.6.3-312-g31646d6c8

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ウルトラマン オールスタークロニクル v1.6.3-312-g31646d6c8 2021-07-16 Error in shader program link: info: (unknown reason) fs: 00000000:00017022 Tex TexAlpha TFuncMod AlphaTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01070000:00000b18 HWX C T N Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ウルトラマン オールスタークロニクル v1.6.3-312-g31646d6c8 2021-07-20 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01070000:00000910 HWX T Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ウルトラマン オールスタークロニクル v1.6.3-312-g31646d6c8 2021-07-16 Error in shader program link: info: (unknown reason) fs: 00000000:00017000 AlphaTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01070000:00000108 HWX C Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); }
ウルトラマン オールスタークロニクル v1.6.3-312-g31646d6c8 2021-07-16 Error in shader program link: info: (unknown reason) fs: 00000000:00017000 AlphaTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000108 HWX C #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; }
ガンダムバトルユニバース v1.6.3-312-g31646d6c8 2021-07-11 Error in shader program link: info: (unknown reason) fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
God of War™: Ghost of Sparta v1.6.3-312-g31646d6c8 2021-07-08 Error in shader program link: info: (unknown reason) fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01330000:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
喧哗番长兄弟 东京之战 PLAY汉化版 v1.6.3-312-g31646d6c8 2021-07-01 00000000=sceUtilityScreenshotInitStart(094f88c0)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.6.3-312-g31646d6c8 2021-06-30 00000000=sceUtilityScreenshotInitStart(094fbe40)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.6.3-312-g31646d6c8 2021-06-28 00000000=sceUtilityScreenshotInitStart(09545740)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.6.3-312-g31646d6c8 2021-06-28 00000000=sceUtilityScreenshotInitStart(09537b30)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.6.3-312-g31646d6c8 2021-06-27 00000000=sceUtilityScreenshotInitStart(0967c350)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.6.3-312-g31646d6c8 2021-06-26 00000000=sceUtilityScreenshotInitStart(096a9d40)
真・三國無雙 MULTI RAID 2 v1.6.3-312-g31646d6c8 2021-06-12 sceDmacMemcpy(dest=04171000, src=09a95258, size=4096): overlapping read
真・三國無雙 2nd Evolution v1.6.3-312-g31646d6c8 2021-06-07 BlockTransfer: Bad source transfer address 00000010!
真・三國無雙 2nd Evolution v1.6.3-312-g31646d6c8 2021-06-07 BlockTransfer: Bad source transfer address c51e70a0!
真・三國無雙 2nd Evolution v1.6.3-312-g31646d6c8 2021-06-07 Unknown GE command : ef4b1f77
SDガンダム ジージェネレーション オーバーワールド v1.6.3-312-g31646d6c8 2021-05-11 WriteToHardware: Invalid address 00000000 near PC 08aabf24 LR 00000000
SDガンダム ジージェネレーション オーバーワールド v1.6.3-312-g31646d6c8 2021-05-11 Unknown GetPointer 000002d0 PC 08aabf24 LR 00000000
SDガンダム ジージェネレーション オーバーワールド v1.6.3-312-g31646d6c8 2021-05-11 WriteToHardware: Invalid address 000003c0 near PC 08aabf24 LR 00000000
SDガンダム ジージェネレーション オーバーワールド v1.6.3-312-g31646d6c8 2021-05-11 Unable to allocate stack for root thread.
無双OROCHI2 Special v1.6.3-312-g31646d6c8 2021-05-11 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=7972): overlapping read
SBK® Superbike World Championship v1.6.3-312-g31646d6c8 2021-05-04 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 090027f0): duplicate handler
SBK® Superbike World Championship v1.6.3-312-g31646d6c8 2021-05-04 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08fb0f30): duplicate handler
グランナイツヒストリー v1.6.3-312-g31646d6c8 2021-04-27 Error in shader program link: info: (unknown reason) fs: 00000000:00000382 Tex TClampST TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
グランナイツヒストリー v1.6.3-312-g31646d6c8 2021-04-23 00000000=sceUtilityScreenshotInitStart(08c299b0)
Grand Theft Auto: Liberty City Stories v1.6.3-312-g31646d6c8 2021-04-22 Error in shader compilation: info: (unknown reason) 00000000:00000082 Tex TClamp TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
英雄伝説 碧の軌跡 v1.6.3-312-g31646d6c8 2021-04-21 sceDmacMemcpy(dest=041bd900, src=08e5d310, size=4096): overlapping read
グランナイツヒストリー v1.6.3-312-g31646d6c8 2021-04-20 00000000=sceUtilityScreenshotInitStart(08ded420)
グランナイツヒストリー v1.6.3-312-g31646d6c8 2021-04-20 00000000=sceUtilityScreenshotInitStart(08de9690)
グランナイツヒストリー v1.6.3-312-g31646d6c8 2021-04-20 00000000=sceUtilityScreenshotInitStart(08de1810)
ナルティメットアクセル3 v1.6.3-312-g31646d6c8 2021-05-14 00000000=sceUtilityScreenshotInitStart(09a73418)
ウルトラマン Fighting Evolution 0 v1.6.3-312-g31646d6c8 2021-04-11 Unknown GE command : ef104520
とある魔術と科学の群奏活劇 v1.6.3-312-g31646d6c8 2021-04-11 GL ran out of GPU memory; switching to low memory mode
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-04-08 sceDmacMemcpy(dest=086ee000, src=092b1d40, size=743616): overlapping read
ナルティメットインパクト v1.6.3-312-g31646d6c8 2021-04-07 00000000=sceUtilityScreenshotInitStart(09cb9b28)
ナルティメットインパクト v1.6.3-312-g31646d6c8 2021-04-07 00000000=sceUtilityScreenshotInitStart(09cb9ae8)
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-04-03 sceDmacMemcpy(dest=0868a000, src=09798a80, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-04-02 sceDmacMemcpy(dest=085db000, src=097a2f00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-28 sceDmacMemcpy(dest=085db000, src=097a4900, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-28 sceDmacMemcpy(dest=085db000, src=09794100, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-04-01 sceDmacMemcpy(dest=08400000, src=092ce540, size=1023856): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-26 sceDmacMemcpy(dest=08400000, src=093a43c0, size=876064): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-25 sceDmacMemcpy(dest=085db000, src=097a3e00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-25 sceDmacMemcpy(dest=08757000, src=097a5d00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-25 sceDmacMemcpy(dest=0868a000, src=09797340, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-25 sceDmacMemcpy(dest=08400000, src=092f05c0, size=1883456): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-27 sceDmacMemcpy(dest=08400000, src=093a43c0, size=443696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-21 sceDmacMemcpy(dest=08400000, src=093826c0, size=443696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-18 sceDmacMemcpy(dest=085db000, src=097a2380, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-14 sceDmacMemcpy(dest=0868a000, src=09799540, size=47696): overlapping read
FINAL FANTASY 零式 ディスク1 v1.6.3-312-g31646d6c8 2021-03-12 sceDmacMemcpy(dest=085f4000, src=093f25c0, size=385248): overlapping read
FINAL FANTASY 零式 ディスク1 v1.6.3-312-g31646d6c8 2021-03-23 sceDmacMemcpy(dest=08400000, src=09407dc0, size=987456): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-11 sceDmacMemcpy(dest=085db000, src=097a29c0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-11 sceDmacMemcpy(dest=084fa000, src=094e1840, size=252560): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-11 sceDmacMemcpy(dest=085db000, src=09796300, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-09 sceDmacMemcpy(dest=085db000, src=09799e80, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-09 sceDmacMemcpy(dest=087cc800, src=097a4280, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-08 sceDmacMemcpy(dest=08545000, src=094e0e40, size=207152): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-03-06 sceDmacMemcpy(dest=0868a000, src=09798a00, size=47696): overlapping read
英雄伝説 碧の軌跡 v1.6.3-312-g31646d6c8 2021-03-05 sceDmacMemcpy(dest=0419b100, src=08e53e90, size=4096): overlapping read
FINAL FANTASY 零式 ディスク1 v1.6.3-312-g31646d6c8 2021-03-05 sceDmacMemcpy(dest=086a3000, src=0979cf40, size=48880): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.6.3-312-g31646d6c8 2021-03-04 sceDmacMemcpy(dest=04185800, src=08d1d3a0, size=501760): overlapping read
英雄伝説 碧の軌跡 v1.6.3-312-g31646d6c8 2021-02-28 sceDmacMemcpy(dest=041c6500, src=08e5a5b0, size=16384): overlapping read
英雄伝説 碧の軌跡 v1.6.3-312-g31646d6c8 2021-02-27 sceDmacMemcpy(dest=041f4100, src=08f4a5f0, size=8192): overlapping read
英雄伝説 碧の軌跡 v1.6.3-312-g31646d6c8 2021-02-27 sceDmacMemcpy(dest=041db900, src=08e5db50, size=8192): overlapping read
FINAL FANTASY 零式 ディスク1 v1.6.3-312-g31646d6c8 2021-02-25 sceDmacMemcpy(dest=085db000, src=097b5680, size=47696): overlapping read
英雄伝説 碧の軌跡 v1.6.3-312-g31646d6c8 2021-02-23 sceDmacMemcpy(dest=04156100, src=08e54af0, size=262144): overlapping read
ナルティメットインパクト v1.6.3-312-g31646d6c8 2021-02-21 00000000=sceUtilityScreenshotInitStart(09cbc4a8)
ナルティメットインパクト v1.6.3-312-g31646d6c8 2021-02-21 00000000=sceUtilityScreenshotInitStart(09cbc4e8)
ソードアート・オンライン -インフィニティ・モーメント- v1.6.3-312-g31646d6c8 2021-02-21 sceDmacMemcpy(dest=08402440, src=09dc07c0, size=135984): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-02-20 sceDmacMemcpy(dest=085f4000, src=094b1dc0, size=252560): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-02-20 sceDmacMemcpy(dest=08545000, src=09515040, size=207152): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.6.3-312-g31646d6c8 2021-02-15 sceDmacMemcpy(dest=086a7d60, src=091b9200, size=380928): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-312-g31646d6c8 2021-02-15 800200d3=sceKernelStartThread(3408, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-312-g31646d6c8 2021-02-15 800200d3=sceKernelStartThread(3338, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-312-g31646d6c8 2021-02-15 800200d3=sceKernelStartThread(3340, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-02-07 sceDmacMemcpy(dest=087cc800, src=097a4940, size=47696): overlapping read
真・三國無双6 Special v1.6.3-312-g31646d6c8 2021-06-26 sceDmacMemcpy(dest=09318490, src=09ece440, size=32768): overlapping read
真・三國無双6 Special v1.6.3-312-g31646d6c8 2021-01-27 sceDmacMemcpy(dest=09315e60, src=09ece440, size=32768): overlapping read
真・三國無双6 Special v1.6.3-312-g31646d6c8 2021-01-27 sceDmacMemcpy(dest=098a6100, src=09ece440, size=5664): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-01-27 sceDmacMemcpy(dest=085f4000, src=0941de40, size=234768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.6.3-312-g31646d6c8 2021-01-23 sceDmacMemcpy(dest=084fa000, src=0922bfc0, size=207152): overlapping read
FINAL FANTASY 零式 ディスク1 v1.6.3-312-g31646d6c8 2021-01-23 sceDmacMemcpy(dest=0868a000, src=097987c0, size=47696): overlapping read
仮面ライダー クライマックスヒーローズ フォーゼ v1.6.3-312-g31646d6c8 2021-01-23 DL PC = 00000000 WTF!!!!
ソードアート・オンライン -インフィニティ・モーメント- v1.6.3-312-g31646d6c8 2021-01-09 sceDmacMemcpy(dest=04185800, src=08d1db60, size=501760): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.6.3-312-g31646d6c8 2021-01-06 sceDmacMemcpy(dest=091a4880, src=0846fc40, size=17664): overlapping read
刺客信条 血统 汉化版 PLAY汉化组 v1.6.3-312-g31646d6c8 2021-01-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af7fe4, 4, 00000000, 0)
ソードアート・オンライン -インフィニティ・モーメント- v1.6.3-312-g31646d6c8 2021-01-01 sceDmacMemcpy(dest=041a6000, src=08d17710, size=368640): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.9.0 2021-02-26 sceDmacMemcpy(dest=4989efa0, src=0995afc0, size=24576): overlapping read
The 3rd Birthday v1.6.3-312-g31646d6c8 2020-12-29 sceDmacMemcpy(dest=092a5e80, src=09cef040, size=1419072): overlapping read
SBK® Superbike World Championship v1.6.3-312-g31646d6c8 2020-12-25 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0920e9f0): duplicate handler
ソードアート・オンライン -インフィニティ・モーメント- v1.6.3-312-g31646d6c8 2020-12-21 sceDmacMemcpy(dest=04185800, src=08d24fa0, size=501760): overlapping read
無双OROCHI2 Special v1.6.3-312-g31646d6c8 2021-05-09 sceDmacMemcpy(dest=09340370, src=09bed300, size=5152): overlapping read
ナルティメットインパクト v1.6.3-312-g31646d6c8 2020-12-12 00000000=sceUtilityScreenshotInitStart(09cb7ae8)
ナルティメットインパクト v1.6.3-312-g31646d6c8 2020-12-12 00000000=sceUtilityScreenshotInitStart(09cb7a88)
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-312-g31646d6c8 2020-11-15 Jump to invalid address: 03596d00
プロ野球スピリッツ2013 v1.6.3-312-g31646d6c8 2021-05-18 Unable to allocate stack for root thread.
真・三國無雙5 Special v1.6.3-312-g31646d6c8 2020-10-24 Unable to allocate stack for root thread.
METAL GEAR SOLID PEACE WALKER v1.6.3-312-g31646d6c8 2020-11-27 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
METAL GEAR SOLID PEACE WALKER v1.6.3-312-g31646d6c8 2020-10-17 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)