Recent logs - Jak & Daxter®:The Lost Frontier™
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Game title |
Version |
Latest Report |
Message |
Jak & Daxter®:The Lost Frontier™ |
v1.17.1 |
2024-10-03 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
Jak & Daxter®:The Lost Frontier™ |
v1.17.1 |
2024-10-11 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
Jak & Daxter®:The Lost Frontier™ |
v1.13.2 |
2023-02-20 |
Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272 |
Jak & Daxter®:The Lost Frontier™ |
v1.5.4 |
2018-03-15 |
Ignoring possible render to texture at 0016e000 +0x192 / 64x272 |
Jak & Daxter®:The Lost Frontier™ |
v1.9.4 |
2024-10-11 |
Video out requested, not supported: mode=0 size=0,0 |
Jak & Daxter®:The Lost Frontier™ |
v1.6.3 |
2023-02-20 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
Jak & Daxter®:The Lost Frontier™ |
v1.9.3 |
2023-09-01 |
Render to texture with different strides 256 != 64 |
Jak & Daxter®:The Lost Frontier™ |
v1.9.3 |
2023-09-01 |
Ignoring possible render to texture at 0416e000 +0x192 / 64x272 |
Jak & Daxter®:The Lost Frontier™ |
v1.9.3 |
2024-10-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=-1, data=0, text=0 |
Jak & Daxter®:The Lost Frontier™ |
v1.9.4 |
2024-10-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=-1, data=0, text=0 |