Recent logs - eFootball PES 2020 By TM Arts

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
eFootball PES 2020 By TM Arts v1.10.2 2020-07-21 Unknown GetPointer 00000000 PC 08000000 LR 08000000
eFootball PES 2020 By TM Arts v1.10.2 2020-07-11 RET: Stack empty!
eFootball PES 2020 By TM Arts v1.10 2020-07-05 Error in shader compilation: info: ERROR: 0:58: 'kemerahan' : undeclared identifier ERROR: 1 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif //===========================// //edit angka yang ada dibawah ini untuk mengatur tampilan #define warna 1.9 //normal: 1.1 #define cerah 1.2 //normal: 1.1 #define kontras 1.2 //normal: 1.1 #define kehitaman 1.2 //normal: 1.1 #define kehijauan 1.1 //normal: 1.0 #define kebiruan 1.3 //normal: 1.1 //semakin tinggi angka depan yang dirubah, maka akan semakin tidak baik ^,^ //===========================// //Black Screen HD //Build By Satria Mudafi //FB : Mudaffi Satriia //Email : [email protected] /////////////////////////////////// //dibawah ini tidak boleh di edit// /////////////////////////////////// #define sugoicolor 1 #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; float overlay(float base, float blend) {float result = 0.0; if( base < 0.5 ) result = 2.0 * base * blend; else result = 1.0 - (1.0 - 2.0*(base-0.5)) * (1.0-blend); return result;} void main() {vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; #if(sugoicolor==1) float sat = warna; float brt = cerah; float con = kontras; float AvgLumR = kemerahan; float AvgLumG = kehijauan; float AvgLumB = kebiruan; const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721); vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5, 0.5, 0.5); vec3 brtColor = color.rgb * brt; vec3 intensity = vec3((brtColor.r*LumCoeff.r)+(brtColor.g*LumCoeff.g)+(brtColor.b*LumCoeff.b)); vec3 satColor = mix(intensity, brtColor, sat); vec3 conColor = mix(conRGB, satColor, con); vec3 mixColor = AvgLumin * conColor; color.rgb = mixColor; #endif gl_FragColor.xyz=color; gl_FragColor.a = 1.0;}
eFootball PES 2020 By TM Arts v1.9.3 2020-07-02 Unknown GetPointer 00000000 PC 088287e8 LR 088287f0
eFootball PES 2020 By TM Arts v1.9.4 2020-08-03 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFootball PES 2020 By TM Arts v1.9.3 2020-06-28 Unknown GetPointer 00000000 PC 0881f5a0 LR 08000020
eFootball PES 2020 By TM Arts v1.9.4 2020-06-29 sceMp3Init: invalid data: not 44.1kHz
eFootball PES 2020 By TM Arts v1.9.4 2020-08-04 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2020 By TM Arts v1.9.4 2020-06-24 Game install with no files / data
eFootball PES 2020 By TM Arts v1.8.0 2020-08-07 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball PES 2020 By TM Arts v1.9.4 2020-08-08 Savedata version requested on save: 3
eFootball PES 2020 By TM Arts v1.9.4 2020-08-08 Savedata version requested: 3