Recent logs - Resistance: Retribution™

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Game title Version Latest Report Message
Resistance: Retribution™ v1.18.1 2024-12-06 Unknown GetPointerWrite 191f8378 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.10.2 2024-12-05 Bad bounding box data: 08305e
Resistance: Retribution™ v1.18.1 2024-12-04 Unknown GetPointerWrite 1040ccd8 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.18.1 2024-12-04 Unknown GetPointerWrite 26562238 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.18.1 2024-12-04 Unexpected mpeg first timestamp: 91810090000 / 9998952890368
Resistance: Retribution™ v1.18.1 2024-12-04 Unexpected mpeg first timestamp: 57410090000 / 5996043370496
Resistance: Retribution™ v1.18.1 2024-12-02 Unexpected mpeg first timestamp: 8cb17090000 / 9668357849088
Resistance: Retribution™ v1.18.1 2024-12-01 Unknown GetPointerWrite 26178388 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1 2024-11-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f05591:00000b01 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:2 2: c:1 t:1 3: c:1 t:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05591:00000b01 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:2 2: c:1 t:1 3: c:1 t:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= dis
Resistance: Retribution™ v1.17.1 2024-11-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f15955:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f15955:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 -
Resistance: Retribution™ v1.16.6 2024-11-29 Unknown GetPointerWrite 1b1720e8 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04c00012) [04c00012] P: ? C: 565 T: u16 (through) (10b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0421003d) [0421003d] P: ? N: s8 C: 8888 T: u8 (16b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0460000a) [0460000a] P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0460002b) [0460002b] P: ? N: s8 C: ? T: f (8b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04400032) [04400032] P: ? N: s8 C: 565 T: u16 (12b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04000013) [04000013] P: ? C: 565 T: f (16b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04000008) [04000008] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0460000b) [0460000b] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04f10004) [04f10004] P: ? C: ? Morph: 5 (through) (15b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (12400016) [12400016] P: ? C: 5551 T: u16 (10b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04c00003) [04c00003] P: ? T: f (through) (12b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04000003) [04000003] P: ? T: f (12b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04400016) [04400016] P: ? C: 5551 T: u16 (10b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04e40004) [04e40004] P: ? C: ? Morph: 2 (through) (6b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04200008) [04200008] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04600010) [04600010] P: ? C: 565 (6b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04800011) [04800011] P: ? C: 565 T: u8 (through) (8b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0460001d) [0460001d] P: ? C: 8888 T: u8 (12b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04800006) [04800006] P: ? C: ? T: u16 (through) (4b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04000006) [04000006] P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04800007) [04800007] P: ? C: ? T: f (through) (4b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04240026) [04240026] P: ? N: s8 C: ? T: u16 Morph: 2 (12b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04600004) [04600004] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (1260001d) [1260001d] P: ? C: 8888 T: u8 (12b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0480000f) [0480000f] P: ? C: ? T: f (through) (4b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04800013) [04800013] P: ? C: 565 T: f (through) (16b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04200045) [04200045] P: ? N: s16 C: ? T: u8 (10b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0480003b) [0480003b] P: ? N: s8 C: 4444 T: f (through) (16b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04a00005) [04a00005] P: ? C: ? T: u8 (through) (3b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04200005) [04200005] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0460004f) [0460004f] P: ? N: s16 C: ? T: f (12b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04c00008) [04c00008] P: ? C: ? (through) (3b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0440000e) [0440000e] P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04000016) [04000016] P: ? C: 5551 T: u16 (10b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0400000c) [0400000c] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0420000c) [0420000c] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04200034) [04200034] P: ? N: s8 C: 5551 (8b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0440000a) [0440000a] P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04600023) [04600023] P: ? N: s8 T: f (16b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04400073) [04400073] P: ? N: f C: 565 T: f (28b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04220018) [04220018] P: ? C: 4444 (6b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04000019) [04000019] P: ? C: 4444 T: u8 (8b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04200009) [04200009] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04400005) [04400005] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04600005) [04600005] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0440001e) [0440001e] P: ? C: 8888 T: u16 (12b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04400014) [04400014] P: ? C: 5551 (6b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04e00005) [04e00005] P: ? C: ? T: u8 (through) (3b)
Resistance: Retribution™ v1.18.1 2024-11-24 __KernelStopThread: thread 308 does not exist (ApctlThread stopped)
Resistance: Retribution™ v1.18.1 2024-11-24 __KernelStopThread: thread 308 does not exist (ApctlThread deleted)
Resistance: Retribution™ v1.18.1 2024-11-22 Unknown GetPointerWrite 1326a018 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.18.1 2024-11-22 __KernelStopThread: thread 431 does not exist (ApctlThread stopped)
Resistance: Retribution™ v1.18.1 2024-11-22 __KernelStopThread: thread 431 does not exist (ApctlThread deleted)
Resistance: Retribution™ v1.18.1 2024-11-21 Unknown GetPointerWrite 2814b838 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.18.1 2024-11-21 Unknown GetPointerWrite 0cffcd08 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.18.1 2024-11-21 Unknown GetPointerWrite 265685f8 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.18.1 2024-11-20 Drawing region rate add non-zero: 04f9, 013f of 0008, 0000
Resistance: Retribution™ v1.17.1 2024-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Resistance: Retribution™ v1.17.1 2024-11-20 Unknown GetPointerWrite 1b31ce20 PC 08d09d20 LR 08bfb8e4
Resistance: Retribution™ v1.18.1 2024-11-16 Drawing region rate add non-zero: 0136, 04b8 of 0000, 00c0
Resistance: Retribution™ v1.18.1 2024-11-16 Bad vertex address 02411010!
Resistance: Retribution™ v1.18.1 2024-11-16 Block transfer invalid: e03f21e0/0 -> a2c4d3d0/0, 475x956x4 (6,833)->(0,0)
Resistance: Retribution™ v1.18.1 2024-11-16 Drawing region rate add non-zero: 04ff, 0440 of 01df, 010f
Resistance: Retribution™ v1.18.1 2024-11-16 Imm vertex used clip value, flags=444800
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (12121212) [12121212] P: ? C: 565 T: u16 W: u8 (1x) I: u16 Morph: 5 (60b)
Resistance: Retribution™ v1.18.1 2024-11-16 Bad bounding box data: 00cccd
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (12221220) [12221220] P: ? N: s8 W: u8 (1x) I: u16 (7b)
Resistance: Retribution™ v1.18.1 2024-11-16 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=0 NRM=0 WT=1 NW=1 IDX=2 MC=5
Resistance: Retribution™ v1.18.1 2024-11-16 Bad vertex address 00bfb000!
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (04530056) [04530056] P: ? N: s16 C: 5551 T: u16 Morph: 5 (80b)
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (0420003b) [0420003b] P: ? N: s8 C: 4444 T: f (16b)
Resistance: Retribution™ v1.18.1 2024-11-16 VTYPE with morph used: THRU=0 TC=1 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=2 MC=5
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (0480000b) [0480000b] P: ? C: ? T: f (through) (4b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0400000a) [0400000a] P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (04a0002a) [04a0002a] P: ? N: s8 C: ? T: u16 (through) (6b)
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (0400000d) [0400000d] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (04000007) [04000007] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04000005) [04000005] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (04240003) [04240003] P: ? T: f Morph: 2 (24b)
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (04e00024) [04e00024] P: ? N: s8 C: ? (through) (6b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04e0000b) [04e0000b] P: ? C: ? T: f (through) (4b)
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (1220003b) [1220003b] P: ? N: s8 C: 4444 T: f (16b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (04400008) [04400008] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (1240000b) [1240000b] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2024-11-27 Vertices without position found: (0440000b) [0440000b] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (04200040) [04200040] P: ? N: s16 (10b)
Resistance: Retribution™ v1.18.1 2024-11-16 Drawing region rate add non-zero: 01d9, 035e of 01df, 010f
Resistance: Retribution™ v1.18.1 2024-11-16 Vertices without position found: (1216985a) [1216985a] P: ? N: s16 C: 4444 T: u16 I: ? Morph: 6 (96b)
Resistance: Retribution™ v1.18.1 2024-11-16 Bad index address 0657b724!