Recent logs - Resistance: Retribution™

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Game title Version Latest Report Message
Resistance: Retribution™ v1.19.3 2025-09-07 VTYPE with morph used: THRU=0 TC=0 COL=5 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=2
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-06 Unknown GetPointerWrite 28f87bf8 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-04 MIPSCompileOp: Invalid instruction 03141214
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-04 An uneaten prefix at end of block: 045c3f44
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 MIPSCompileOp: Invalid instruction ecd8acbc
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 WriteToHardware: Invalid address deadfd2b near PC 091f820c LR 088b957c
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 ReadFromHardware: Invalid address 00002928 near PC 091f4250 LR 088b957c
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 Branch in Jump delay slot at 091f8df4 in block starting at 091f41c8
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 MIPSCompileOp: Invalid instruction 78466e65
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 MIPSCompileOp: Invalid instruction cc202424
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 MIPSCompileOp: Invalid instruction cd1f2323
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 MIPSCompileOp: Invalid instruction ce1f2222
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 MIPSCompileOp: Invalid instruction cf2a2f2d
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 MIPSCompileOp: Invalid instruction ceb4ddaa
Resistance: Retribution™ v1.18.1 2025-08-26 Unknown GetPointerWrite 27f56e68 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.9.3 2025-08-24 Unknown GE command : 03232323
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-23 Drawing region rate add non-zero: 0174, 021d of 01df, 010f
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-18 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-18 80630007=sceAtracSetData(2, 08bd5600, 000031e0): atracID uses different codec type than data
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-18 80630007=sceAtracSetData(2, 08bd5600, 00002b20): atracID uses different codec type than data
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-18 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-18 80630007=sceAtracSetData(2, 08bd5600, 00004100): atracID uses different codec type than data
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-18 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
Resistance: Retribution™ v1.19.3 2025-08-14 Unexpected mpeg first timestamp: 100000a4fe / 68719518974
Resistance: Retribution™ v1.19.3 2025-08-13 Unexpected mpeg first timestamp: 100000f4ab / 68719539371
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-13 Unknown GE command : eda00000
Resistance: Retribution™ v1.18.1 2025-08-08 __KernelStopThread: thread 430 does not exist (ApctlThread stopped)
Resistance: Retribution™ v1.18.1 2025-08-08 Unknown GetPointerWrite 26d4f248 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4eb84ed8
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4eb74ed8
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4ed84275
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 46974ab8
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4ab74676
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4ed84ab7
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 42553e55
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4ab84ed8
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4ed83e54
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 46b74eb8
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4a962db0
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 46973e75
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 42974ab8
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4ed84eb7
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 469746b8
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 42963e75
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 46b84ab8
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4ed84ed8
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4eb731f1
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 46b74297
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 46b746b7
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 427646b7
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 42764697
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 46b74ab7
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 42763e76
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 42764276
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 Branch in Jump delay slot at 09ffd24c in block starting at 09ffd238
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 Branch in Jump delay slot at 09ffd248 in block starting at 09ffd238
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 ReadFromHardware: Invalid address deae329f near PC 09ffd210 LR 09ffd200
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 Jump to invalid address: 06dc7bc0
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 Branch in Jump delay slot at 09ffd24c in block starting at 09ffd200
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 Jump to invalid address: 06dea240
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 Branch in Jump delay slot at 09ffd248 in block starting at 09ffd200
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 Jump to invalid address: 07ff4e50
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 Jump to invalid address: 07ff4b70
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 Branch in Jump delay slot at 09ffd230 in block starting at 09ffd200
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 Jump to invalid address: 02f891d0
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-08 MIPSCompileOp: Invalid instruction 4207e11c
Resistance: Retribution™ v1.11.3 2025-08-01 BlockTransfer: Bad source transfer address f1000000!
Resistance: Retribution™ v1.18.1 2025-07-30 Drawing region rate add non-zero: 0480, 0102 of 00bf, 0147
Resistance: Retribution™ v1.18.1 2025-07-30 VTYPE with morph used: THRU=1 TC=3 COL=0 POS=2 NRM=3 WT=0 NW=2 IDX=1 MC=6
Resistance: Retribution™ v1.17.1 2025-07-23 Unknown GE command : 29081228
Resistance: Retribution™ v1.9.4 2025-07-17 Unknown GetPointer 3d3f8000 PC 08ce7528 LR 08ce7528
Resistance: Retribution™ v1.19.3 2025-07-16 Imm vertex used clip value, flags=0ac000
Resistance: Retribution™ v1.18.1 2025-07-12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLi
Resistance: Retribution™ v1.18.1 2025-07-12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = do
Resistance: Retribution™ v1.18.1 2025-07-12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) {
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in JumpReg delay slot at 08e1190c in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e1139c in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e11384 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e11910 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e11374 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e1138c in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e11380 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e11370 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e1136c in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e11330 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e11334 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e112fc in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e11324 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e112d0 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e112ec in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e10e84 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e10e80 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e10e88 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e10e8c in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e11308 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e11300 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e10b08 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e11304 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e112f8 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-11 Branch in Jump delay slot at 08e112d8 in block starting at 08e10000