Recent logs - Resistance: Retribution™

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Game title Version Latest Report Message
Resistance: Retribution™ v1.17.1 2024-05-24 Unusual bezier/spline vtype: 12014755, morph: 0, bones: 6
Resistance: Retribution™ v1.17.1 2024-05-24 Drawing region rate add non-zero: 0324, 0180 of 01df, 010f
Resistance: Retribution™ v1.17.1 2024-05-24 Unknown GE command : 343142ef
Resistance: Retribution™ v1.17.1 2024-05-24 Vertices without position found: (0400000a) P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.17.1 2024-05-24 Vertices without position found: (1200000a) P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.10.3 2024-05-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Resistance: Retribution™ v1.10.3 2024-05-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Resistance: Retribution™ v1.10.3 2024-05-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Resistance: Retribution™ v1.10.3 2024-05-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Resistance: Retribution™ v1.10.3 2024-05-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Resistance: Retribution™ v1.12.3 2024-05-22 Could not setup streams, unexpected stream count: 60736
Resistance: Retribution™ v1.12.3 2024-05-22 Unexpected mpeg first timestamp: 9d5d7090000 / 10814040375296
Resistance: Retribution™ v1.12.3 2024-05-21 Unexpected mpeg first timestamp: 16119090000 / 1516543475712
Resistance: Retribution™ v1.17.1 2024-05-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel0 [Revision 96995]. 01f15555:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f15555:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal
Resistance: Retribution™ v1.17.1 2024-05-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel0 [Revision 96995]. 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52d0
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52cc
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52c8
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52c4
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52c0
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52bc
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52b8
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52b4
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52b0
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52ac
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52a8
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52a4
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c52a0
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c529c
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5298
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5294
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5290
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c528c
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5288
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5284
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5280
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c527c
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5278
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5274
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5270
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c526c
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5268
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5264
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5260
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c525c
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5258
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5254
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5250
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c524c
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5248
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5244
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5240
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c523c
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5238
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5234
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5230
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c522c
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5228
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5224
Resistance: Retribution™ v1.17.1 2024-05-20 Jump to invalid address: 005c5220
Resistance: Retribution™ v1.17.1 2024-05-13 MIPSCompileOp: Invalid instruction 9d08a56c
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2024-05-21 Unknown GetPointerWrite 265685c8 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1 2024-05-11 Unknown GetPointerWrite 26171f88 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1 2024-05-11 Unknown GE command : 52010315
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ae8
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506b00
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506b04
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506b0c
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506af8
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ae4
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506adc
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ae0
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506b08
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506b10
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ad0
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506af4
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ac8
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506afc
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ac4
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ad4
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ac0
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ad8
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506abc
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506af0
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506aa4
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506aec
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ab0
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ab8
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506acc
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506aa8
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506a9c
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506a04
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506ab4
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506a8c
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506a98
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506a88
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506a80
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506a84
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506aa0
Resistance: Retribution™ v1.9.4 2024-05-08 Jump to invalid address: 0d506a90