Recent logs - Resistance: Retribution™

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Resistance: Retribution™ v1.10.3 2020-10-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f15551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_light
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02a00007) P: s8 C: ? T: f (through) (size: 4)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (0200003d) P: s8 N: s8 C: 8888 T: u8 (size: 16)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02c00059) P: s8 N: s16 C: 4444 T: u8 (through) (size: 14)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02800007) P: s8 C: ? T: f (through) (size: 4)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02200002) P: s8 T: u16 (size: 8)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02e0000c) P: s8 C: ? (through) (size: 3)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02400037) P: s8 N: s8 C: 5551 T: f (size: 16)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (0240001e) P: s8 C: 8888 T: u16 (size: 12)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (0220000d) P: s8 C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02400006) P: s8 C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (0220000b) P: s8 C: ? T: f (size: 4)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02a00013) P: s8 C: 565 T: f (through) (size: 16)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02200009) P: s8 C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02400003) P: s8 T: f (size: 12)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02400057) P: s8 N: s16 C: 5551 T: f (size: 20)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02000005) P: s8 C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (0260000f) P: s8 C: ? T: f (size: 4)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (0280000b) P: s8 C: ? T: f (through) (size: 4)
Resistance: Retribution™ v1.9.4 2020-10-15 Bad bounding box data: 053a5b
Resistance: Retribution™ v1.9.4 2020-10-15 Unknown GE command : 030f0f0f
Resistance: Retribution™ v1.10.3 2020-10-14 Unknown GE command : d1347ca3
Resistance: Retribution™ v1.10.3 2020-10-14 CALL to illegal address 02009670 - ignoring! data=33525e
Resistance: Retribution™ v1.10.3-945-g90ba3a20a 2020-10-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (0220007c) P: s8 N: f C: 8888 (size: 20)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02a00008) P: s8 C: ? (through) (size: 3)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02200016) P: s8 C: 5551 T: u16 (size: 10)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02200060) P: s8 N: f (size: 16)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02000029) P: s8 N: s8 C: ? T: u8 (size: 6)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02640006) P: s8 C: ? T: u16 Morph: 2 (size: 8)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02040009) P: s8 C: ? T: u8 Morph: 2 (size: 6)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02200012) P: s8 C: 565 T: u16 (size: 10)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02400024) P: s8 N: s8 C: ? (size: 6)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02060008) P: s8 C: ? Morph: 2 (size: 6)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02040019) P: s8 C: 4444 T: u8 Morph: 2 (size: 16)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02200005) P: s8 C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (0200000c) P: s8 C: ? (size: 3)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (0240000d) P: s8 C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02200004) P: s8 C: ? (size: 3)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02200007) P: s8 C: ? T: f (size: 4)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02400008) P: s8 C: ? (size: 3)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02000009) P: s8 C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02400019) P: s8 C: 4444 T: u8 (size: 8)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02e0000e) P: s8 C: ? T: u16 (through) (size: 4)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02060007) P: s8 C: ? T: f Morph: 2 (size: 8)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (0200002e) P: s8 N: s8 C: ? T: u16 (size: 6)
Resistance: Retribution™ v1.10.3 2020-10-05 BJUMP to illegal address 01610000 - ignoring! data=610000
Resistance: Retribution™ v1.10.3 2020-10-05 Bad vertex address 01cfb000!
Resistance: Retribution™ v1.10.3 2020-10-05 Unknown GE command : 11100000
Resistance: Retribution™ v1.9.4 2020-10-01 Unknown GE command : 5224000c
Resistance: Retribution™ v1.9.4 2020-10-01 Unknown GE command : fd151515
Resistance: Retribution™ v1.10.3-663-ga81991f11 2020-09-20 Unknown GE command : ef400000
Resistance: Retribution™ v1.10.3 2020-09-20 Unknown GE command : 39044170
Resistance: Retribution™ v1.10.3 2020-09-20 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Resistance: Retribution™ v1.10.3 2020-09-20 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Resistance: Retribution™ v1.10.3 2020-09-20 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Resistance: Retribution™ v1.10.3 2020-09-20 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Resistance: Retribution™ v1.10.3 2020-09-20 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Resistance: Retribution™ v1.10.3 2020-09-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f19555:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:2 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0)
Resistance: Retribution™ v1.10.3 2020-09-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f15955:00010b59 HWX C T N LM Tex TexProjPos UVMtx Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef2.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef2.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ld
Resistance: Retribution™ v1.9.3 2020-09-17 Unknown GE command : 39fe000f
Resistance: Retribution™ v1.9.3 2020-09-17 Unknown GE command : 29fd030a
Resistance: Retribution™ v1.10.3 2020-09-14 Could not setup streams, unexpected stream count: 446
Resistance: Retribution™ v1.10.3 2020-09-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f15955:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef2.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef2.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(
Resistance: Retribution™ v1.10.3 2020-09-10 CALL to illegal address 02272490 - ignoring! data=0fa7e0
Resistance: Retribution™ v1.10.3 2020-09-10 Unknown GetPointer 26576df8 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.10.3 2020-09-10 Unknown GE command : 4e314050
Resistance: Retribution™ v1.10.3 2020-10-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f15555:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb +
Resistance: Retribution™ v1.10.3-547-gd8a5c710f 2020-09-07 Unknown GetPointer 27ffa938 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.10.3-547-gd8a5c710f 2020-09-07 Unknown GetPointer 25ffa938 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.10.3-547-gd8a5c710f 2020-09-07 Bad bounding box data: 03346b
Resistance: Retribution™ v1.10.3-547-gd8a5c710f 2020-09-07 Unknown GE command : 03033c7c
Resistance: Retribution™ v1.10.3-547-gd8a5c710f 2020-09-07 AttachFramebufferToEntry(COLOR): Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551)
Resistance: Retribution™ v1.10.3 2020-09-05 Unknown GE command : 0d4167fd
Resistance: Retribution™ v1.10.3 2020-09-05 Unknown GE command : 11114fe1
Resistance: Retribution™ v1.8.0 2020-09-05 Could not setup streams, unexpected stream count: 257
Resistance: Retribution™ v1.8.0 2020-09-03 Bad bounding box data: 2533fd
Resistance: Retribution™ v1.8.0 2020-09-03 Unknown GE command : 39200000
Resistance: Retribution™ v1.10.3 2020-09-03 Unknown GE command : 4e4d5154
Resistance: Retribution™ v1.10.3 2020-08-31 Unknown GE command : 35fe000e
Resistance: Retribution™ v1.10.3 2020-08-16 BJUMP to illegal address 00e55554 - ignoring! data=e55555
Resistance: Retribution™ v1.10.3 2020-08-16 Unknown GE command : 03fddcdc
Resistance: Retribution™ v1.10.3 2020-08-15 Bad bounding box data: 072d56
Resistance: Retribution™ v1.10.3 2020-08-15 Unknown GE command : 39fe0802
Resistance: Retribution™ v1.10.3 2020-08-14 Unknown GE command : 346e6e6e
Resistance: Retribution™ v1.10.3 2020-08-14 Bad bounding box data: 052e5c
Resistance: Retribution™ v1.10.3 2020-08-09 Bad bounding box data: 062951
Resistance: Retribution™ v1.10.3 2020-08-09 BJUMP to illegal address 06483c0c - ignoring! data=12390e
Resistance: Retribution™ v1.10.3 2020-08-07 BlockTransfer: Bad source transfer address 82b18180!
Resistance: Retribution™ v1.10.3 2020-08-07 Unknown GE command : 39ffffff
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02a0000b) P: s8 C: ? T: f (through) (size: 4)
Resistance: Retribution™ v1.10.3 2020-08-06 Vertices without position found: (0260000b) P: s8 C: ? T: f (size: 4)
Resistance: Retribution™ v1.9.4 2020-10-15 Vertices without position found: (02400017) P: s8 C: 5551 T: f (size: 16)
Resistance: Retribution™ v1.10 2020-08-05 MIPSCompileOp: Invalid instruction 454e4f42
Resistance: Retribution™ v1.10 2020-08-05 MIPSCompileOp: Invalid instruction 00004c45
Resistance: Retribution™ v1.10 2020-08-05 MIPSCompileOp: Invalid instruction 4b532e45
Resistance: Retribution™ v1.10 2020-08-05 MIPSCompileOp: Invalid instruction 464e4f53
Resistance: Retribution™ v1.10 2020-08-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088532b0
Resistance: Retribution™ v1.9.4 2020-08-04 VTYPE with morph used: THRU=0 TC=1 COL=2 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=2
Resistance: Retribution™ v1.10.2 2020-07-24 Bad vertex address 01f8a5b8!