Recent logs - Pursuit Force

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Game title Version Latest Report Message
Pursuit Force v1.11.3 2023-05-03 GE Interrupt: newState might be 1
Pursuit Force v1.11.3 2023-05-03 GE Interrupt: newState might be 0
Pursuit Force v1.11.3 2023-05-03 GE Interrupt: newState might be 7
Pursuit Force v1.11.3 2023-05-03 GE Interrupt: newState might be 6
Pursuit Force v1.11.3 2023-05-03 GE Interrupt: newState might be 5
Pursuit Force v1.11.3 2023-05-03 GE Interrupt: newState might be 4
Pursuit Force v1.11.3 2023-05-03 GE Interrupt: newState might be 3
Pursuit Force v1.14.4 2023-03-31 Ignoring possible texturing from framebuffer at 04154000 +384x255 / 128x272
Pursuit Force v1.13.2 2023-03-20 __KernelStopThread: thread 564 does not exist
Pursuit Force v1.13.2 2023-03-20 __KernelStopThread: thread 480 does not exist
Pursuit Force v1.13.2 2023-03-20 __KernelStopThread: thread 554 does not exist
Pursuit Force v1.14.4 2023-03-11 __KernelStopThread: thread 319 does not exist (helper deleted)
Pursuit Force v1.14.4 2023-03-11 __KernelStopThread: thread 376 does not exist (helper deleted)
Pursuit Force v1.14.4 2023-03-06 __KernelStopThread: thread 311 does not exist (helper deleted)
Pursuit Force v1.14.4 2023-02-28 __KernelStopThread: thread 315 does not exist (helper deleted)
Pursuit Force v1.14.4 2023-03-11 Ignoring possible texturing from framebuffer at 04154000 +64x175 / 128x272
Pursuit Force v1.14.4 2023-02-19 80420014=__sceSasCore(08a14000, 29cea540): invalid address
Pursuit Force v1.14.4 2023-02-19 80420014=__sceSasCore(08a14000, 29cea140): invalid address
Pursuit Force v1.14.4 2023-02-19 80420014=__sceSasCore(08a14000, 29ce9d40): invalid address
Pursuit Force v1.14.4 2023-02-19 80420014=__sceSasCore(08a14000, 29ce9940): invalid address
Pursuit Force v1.14.4 2023-02-07 Ignoring possible texturing from framebuffer at 04154000 +256x241 / 128x272
Pursuit Force v1.14.4 2023-01-24 Ignoring possible texturing from framebuffer at 04154000 +768x136 / 128x272
Pursuit Force v1.14.4 2023-03-31 Ignoring possible texturing from framebuffer at 04154000 +128x237 / 128x272
Pursuit Force v1.14.4 2023-04-13 Ignoring possible texturing from framebuffer at 04154000 +64x141 / 128x272
Pursuit Force v1.14.4 2023-04-12 Ignoring possible texturing from framebuffer at 04154000 +128x227 / 128x272
Pursuit Force v1.14.4 2023-05-16 __KernelStopThread: thread 309 does not exist (helper deleted)
Pursuit Force v1.13.2 2022-10-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Pursuit Force v1.13.2 2022-10-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Pursuit Force v1.14.4 2023-03-11 Ignoring possible texturing from framebuffer at 04154000 +64x185 / 128x272
Pursuit Force v1.14.4 2023-03-31 Ignoring possible texturing from framebuffer at 04154000 +128x129 / 128x272
Pursuit Force v1.12.3 2022-06-07 Unimplemented HLE function sceNetInetInetAddr
Pursuit Force v1.12.3 2022-06-07 Unimplemented HLE function sceNetInetSelect
Pursuit Force v1.11.3 2022-06-04 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Pursuit Force v1.12.3 2022-05-08 No DL ID available to enqueue
Pursuit Force v1.12.3 2022-05-08 Unknown GE command : fc0f0000
Pursuit Force v1.12.3 2021-12-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:180: 'outerProduct' : no matching overloaded function found ERROR: 0:180: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00003b1c HWX C T N Fog Tex Bezier TessC TessT #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2
Pursuit Force v1.12.3 2021-11-27 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Pursuit Force v1.12.3 2021-11-27 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Pursuit Force v1.11.3 2022-06-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Pursuit Force v1.11.3 2022-06-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Pursuit Force v1.11.3 2022-06-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Pursuit Force v1.11.3 2022-06-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Pursuit Force v1.11.3 2022-06-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Pursuit Force v1.11.3 2021-11-16 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Pursuit Force v1.11.3 2021-11-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Pursuit Force v1.11.3 2021-11-11 WriteToHardware: Invalid address 056dd948 near PC 0897df50 LR 0897de10
Pursuit Force v1.10.3 2021-09-06 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Pursuit Force v1.11.3 2021-07-23 Unsupported AND logic op: 2
Pursuit Force v1.11.3 2021-07-23 Attempted invert for logic op: 8
Pursuit Force v1.11.3 2021-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
Pursuit Force v1.11.3 2021-04-03 sceDmacMemcpy(dest=04000000, src=0969e450, size=557056): overlapping read
Pursuit Force v1.10.3 2020-08-16 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Pursuit Force v1.10.3 2020-08-16 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Pursuit Force v1.10.3 2020-08-16 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Pursuit Force v1.10.3 2020-08-16 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Pursuit Force v1.10.3 2020-08-16 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Pursuit Force v1.10.3 2020-08-16 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Pursuit Force v1.10.3 2020-08-16 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Pursuit Force v1.6.3-492-g9fddfff66 2020-08-11 sceDmacMemcpy(dest=04000000, src=09615c50, size=557056): overlapping read
Pursuit Force v1.9.3 2022-06-24 sceDmacMemcpy(dest=04000000, src=09616450, size=557056): overlapping read
Pursuit Force v1.8.0 2020-03-24 sceDmacMemcpy(dest=04088000, src=09725c90, size=557056): overlapping read
Pursuit Force v1.8.0 2022-06-06 Unknown GetPointer 00000000 PC 08988064 LR 08988064
Pursuit Force v1.8.0-630-g5a53570b3 2022-11-01 Savedata loading with detected hashmode 3 instead of file's 1
Pursuit Force v1.9.4 2021-08-07 Unknown GetPointer 00000000 PC 0898805c LR 0898805c
Pursuit Force v1.8.0 2020-07-23 Inter-buffer memcpy 04088000 -> 04154000
Pursuit Force v1.8.0 2020-03-17 sceDmacMemcpy(dest=04000000, src=08e9a8d0, size=557056): overlapping read
Pursuit Force v1.4.2 2017-12-21 sceDmacMemcpy(dest=04000000, src=09616450, size=557056): overlapping read
Pursuit Force v1.9.4 2022-07-24 Unknown GE command : fc0d0000
Pursuit Force v1.5.2 2022-12-01 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
Pursuit Force v1.5.2 2022-12-01 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
Pursuit Force v1.5.2 2022-12-01 Loading module sceMpeg_library with version 0102, devkit 00000000
Pursuit Force v1.5.2 2022-12-01 Loading module sceAudiocodec_Driver with version 0102, devkit 00000000
Pursuit Force v1.5.2 2022-12-01 Loading module sceSAScore with version 0102, devkit 00000000
Pursuit Force v1.5.2 2022-12-01 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
Pursuit Force v1.9.4 2023-04-13 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2
Pursuit Force v1.9.4 2023-05-28 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Pursuit Force v1.9.4 2023-05-28 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Pursuit Force v1.9.4 2023-05-28 VTYPE with morph used: THRU=0 TC=3 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2