Recent logs - Wipeout Pulse

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Game title Version Latest Report Message
Wipeout Pulse v1.11.3 2021-07-28 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04132000 offset: 0 (256x256 stride 256, 8888)
Wipeout Pulse v1.11.3 2021-07-28 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Wipeout Pulse v1.11.3 2021-07-28 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Wipeout Pulse v1.11.3 2021-03-30 Savedata loading with detected hashmode 3 instead of file's 5
Wipeout Pulse v1.8.0 2021-07-28 Savedata version requested: 2
Wipeout Pulse v1.9.4 2020-01-14 Render to area containing texture at 04110000 +0x136
Wipeout Pulse v1.9.4 2021-07-23 Savedata version requested on save: 2
Wipeout Pulse v1.2.2-658-gce8d2be 2016-06-09 Render to area containing texture at 00110000 +0x136
Wipeout Pulse v1.1.1-888-g609c8eb 2016-05-06 FBO using existing buffer as depthbuffer, 00132000/00110000 and 00110000/00110000
Wipeout Pulse v1.2.2-658-gce8d2be 2016-06-09 Loading module sceNetApDialogDummy_Library with version 0102, devkit 00000000
Wipeout Pulse v1.2.2-658-gce8d2be 2016-06-09 Loading module sceFont_Library with version 0101, devkit 00000000
Wipeout Pulse v1.9.4 2021-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=44525355, pos=0, access=1, data=2, text=2