Recent logs - Pursuit Force™: Extreme Justice

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Game title Version Latest Report Message
Pursuit Force™: Extreme Justice v1.11.3 2021-08-19 sceDmacMemcpy(dest=04088000, src=0974b8d0, size=557056): overlapping read
Pursuit Force™: Extreme Justice v1.11.3 2021-07-12 Unknown GE command : fee38e00
Pursuit Force™: Extreme Justice v1.11.3 2021-07-12 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Pursuit Force™: Extreme Justice v1.10.3 2021-07-10 Render to texture with incompatible formats 3 != 0 at 04000000
Pursuit Force™: Extreme Justice v1.11.3 2021-07-05 sceMpegRingbufferPut(): invalid mpeg data
Pursuit Force™: Extreme Justice v1.11.2-432-gbc4963b40 2021-04-12 __KernelStopThread: thread 300 does not exist
Pursuit Force™: Extreme Justice v1.11.2-351-g6a87ff551 2021-04-12 Unknown GetPointer 00000000 PC 08a154dc LR 08a154dc
Pursuit Force™: Extreme Justice v1.11.2-432-gbc4963b40 2021-04-15 __KernelStopThread: thread 302 does not exist
Pursuit Force™: Extreme Justice v1.11.3 2021-04-12 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Pursuit Force™: Extreme Justice v1.11.3 2021-03-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Pursuit Force™: Extreme Justice v1.11.2 2021-02-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Pursuit Force™: Extreme Justice v1.11.2 2021-02-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Pursuit Force™: Extreme Justice v1.8.0-454-g492df41b7 2021-01-14 GL ran out of GPU memory; switching to low memory mode
Pursuit Force™: Extreme Justice v1.10.3 2020-12-24 D3D error in shader compilation: info: D:\Applications\Other Games\PSP Emulator (PPSSPP)\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4]
Pursuit Force™: Extreme Justice v1.10.3 2021-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Pursuit Force™: Extreme Justice v1.10.3 2021-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Pursuit Force™: Extreme Justice v1.9.4 2021-07-13 WriteToHardware: Invalid address 000000d0 near PC 08000000 LR 08000000
Pursuit Force™: Extreme Justice v1.8.0 2021-03-21 sceDmacMemcpy(dest=04088000, src=09047e50, size=557056): overlapping read
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 0b9dc678!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 0a9eca08!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 0a9ed139!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 0d9dcafd!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 02aec27d!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 0644ca37!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 03262667!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad index address 00000000!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Unknown GE command : 350e2031
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad bounding box data: 5b3a77
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 CALL to illegal address 0a569288 - ignoring! data=44c888
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Unknown GE command : 340f2335
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad bounding box data: 3e4506
Pursuit Force™: Extreme Justice v1.9.4 2021-07-02 Unknown GetPointer 00000000 PC 08a35d98 LR 08000020
Pursuit Force™: Extreme Justice v1.9.4 2021-08-31 Unknown GetPointer 00000000 PC 08a0cbf8 LR 08a0cbf8
Pursuit Force™: Extreme Justice v1.9.4 2021-03-21 WriteToHardware: Invalid address 000000ec near PC 08a0fa68 LR 08a0fa60
Pursuit Force™: Extreme Justice v1.9.4 2021-03-21 WriteToHardware: Invalid address 000000d0 near PC 08a0fa68 LR 08a0fa60
Pursuit Force™: Extreme Justice v1.9.4 2021-07-13 WriteToHardware: Invalid address 000000ec near PC 08000000 LR 08000000
Pursuit Force™: Extreme Justice v1.5.3 2018-05-07 sceDmacMemcpy(dest=04000000, src=09543190, size=557056): overlapping read
Pursuit Force™: Extreme Justice v1.5.3 2018-05-06 sceDmacMemcpy(dest=04000000, src=099f2010, size=557056): overlapping read
Pursuit Force™: Extreme Justice v1.5.4 2017-12-25 sceDmacMemcpy(dest=04000000, src=0974b8d0, size=557056): overlapping read
Pursuit Force™: Extreme Justice v1.4.2 2017-09-17 sceDmacMemcpy(dest=04000000, src=09b42e90, size=557056): overlapping read
Pursuit Force™: Extreme Justice v1.6.3 2021-09-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Pursuit Force™: Extreme Justice v1.9.4 2021-07-18 VTYPE with morph used: THRU=0 TC=3 COL=0 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=2
Pursuit Force™: Extreme Justice v1.9.4 2021-09-22 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2
Pursuit Force™: Extreme Justice v1.9.4 2021-09-23 VTYPE with morph used: THRU=0 TC=3 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2