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Game title |
Version |
Latest Report |
Message |
eFootball 2025 by MP |
v1.18.1 |
2025-06-30 |
Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac |
Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.15 |
2025-06-13 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c2d8ad0d), bad data |
eFootball 2025 by MP |
v1.18.1 |
2025-06-14 |
Unknown GetPointer 2985b054 PC 0881c2d8 LR 0881c2e8 |
Dragon Ball TAG VS |
v1.17.1 |
2025-06-01 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Dragon Ball TAG VS |
v1.18.1-783-g81015abef7 |
2025-06-01 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
eFootball RB - V. |
v1.9.4 |
2025-06-30 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball RB - V. |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-30 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-30 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
eFootball 2025 by MP |
v1.18.1-116-g2402eea4b1 |
2025-06-28 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
Resistance: Retribution™ |
v1.15 |
2025-02-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01300051:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01300051:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else {
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRange |
Resistance: Retribution™ |
v1.15 |
2025-02-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01300051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01300051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else {
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) { |
Resistance: Retribution™ |
v1.15 |
2025-03-29 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01310051:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01310051:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else {
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos |
eFootball 2025 by MP |
v1.9.4 |
2025-06-29 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
EA Sports FC 25 T. Bendezu |
v1.16.6 |
2025-06-28 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-06-29 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
EA Sports FC 25 T. Bendezu |
v1.8.0 |
2025-06-30 |
Savedata version requested: 3 |
eFootball 2025 by MP |
v1.9.4 |
2025-06-30 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball 2025 by MP |
v1.18.1-1211-g6770122c5c |
2025-06-30 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball PC - V. |
v1.18.1-1785-g3f583ff5ab |
2025-06-30 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball PC - V. |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
eFootball 2025 by MP |
v1.18.1-846-gab47c3cb1f |
2025-06-30 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball REBELMODZZ |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
eFootball PSP 2025 by GASZX PATCH |
v1.19.2 |
2025-06-30 |
Savedata version requested: 3 |
eFootball 2025 by MP |
v1.9.4 |
2025-06-29 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
eFootball 2025 by MP |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
eFootball SM - V. |
v1.9.4 |
2025-06-30 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball SM - V. |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-06-14 |
80630006=sceAtracSetData(3, 08d4b180, 00009094): invalid RIFF header |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.15 |
2024-12-21 |
Jump to invalid address: 07420a80 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.15 |
2024-12-21 |
Jump to invalid address: 07297440 |
DUKE NUKEM - Critical Mass |
v1.15 |
2024-12-19 |
80630006=sceAtracSetDataAndGetID(0a386650, 0000630c): invalid RIFF header |
DUKE NUKEM - Critical Mass |
v1.15 |
2024-12-19 |
80630006=sceAtracSetDataAndGetID(0a383240, 0000340c): invalid RIFF header |
DUKE NUKEM - Critical Mass |
v1.15 |
2024-12-19 |
80630006=sceAtracSetDataAndGetID(0a37d510, 00005d2c): invalid RIFF header |
eFootball |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
eFootball 2025 By Komo Valeri |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
PATCH SPARTAN11 |
v1.18.1 |
2025-05-07 |
Unknown GetPointer 00000000 PC 0881c428 LR 0881c438 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.15 |
2024-12-05 |
WriteToHardware: Invalid address 5b234afe near PC 089adbb4 LR 089adbb4 |
MONSTER HUNTER PORTABLE 3rd |
v1.15 |
2024-11-25 |
sceDmacMemcpy(dest=040e6800, src=09a6a6b0, size=20416): overlapping read |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-12 |
Unknown GetPointer 00000060 PC 088e4910 LR 088e4938 |
eFootball Chelito 19 |
v1.15 |
2024-11-17 |
MIPSCompileOp: Invalid instruction 43000000 |
eFootball Chelito 19 |
v1.15 |
2024-11-17 |
MIPSCompileOp: Invalid instruction 43ba772b |
eFootball Chelito 19 |
v1.15 |
2024-11-17 |
MIPSCompileOp: Invalid instruction 00000094 |
Dragon Ball TAG VS |
v1.18.1-547-g5def50cca6 |
2025-03-23 |
WriteToHardware: Invalid address 0000007c near PC 08000000 LR 08000000 |
Dragon Ball TAG VS |
v1.9.4 |
2025-06-16 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Dragon Ball TAG VS |
v1.18.1-787-ge63dbd888e |
2025-06-16 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
PES Peruano 2024 - Se prohibe su venta |
v1.17.1 |
2025-03-30 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
PES Peruano 2024 - Se prohibe su venta |
v1.18.1 |
2025-06-18 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
PES Peruano 2024 - Se prohibe su venta |
v1.19.2 |
2025-06-30 |
Savedata version requested: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-26 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
eFootball Play-C |
v1.9.4 |
2025-06-23 |
Savedata version requested: 3 |
PATCH SPARTAN11 |
v1.18.1 |
2025-06-26 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-30 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-30 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
PATCH SPARTAN11 |
v1.18.1-945-gb0182ed0e6 |
2025-06-30 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
METAL SLUG Anthology |
v1.15 |
2024-10-09 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIee47, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
eFootball Ardi Css |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
eFootball 2025 STAR PATCH |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
WWE 2K24
|
v1.9.4 |
2024-12-29 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
eFootball By TM ARTS |
v1.18.1-670-g63c7c73fa0 |
2025-05-12 |
Unknown GetPointer 00000020 PC 08844a88 LR 08844a9c |
eFootball By TM ARTS |
v1.18.1-670-g63c7c73fa0 |
2025-05-12 |
Unknown GetPointerWrite 00000000 PC 08815fa8 LR 08815fbc |
eFootball By TM ARTS |
v1.18.1-670-g63c7c73fa0 |
2025-06-20 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball Chelito 19 |
v1.9.4 |
2025-06-30 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
eFootball Chelito 19 |
v1.9.4 |
2025-06-30 |
Game install with no files / data |
eFootball Chelito 19 |
v1.18.1-846-gab47c3cb1f |
2025-06-30 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
eFootball Chelito 19 |
v1.9.4 |
2025-06-30 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2025-06-30 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
WWE 2K24
|
v1.9.4 |
2025-02-06 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
WWE 2K24
|
v1.9.4 |
2025-02-06 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
eFootball By TM ARTS |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
eFootball 2025 Pre-Temporada By T. Bendezu |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
James Cameron's AVATAR™: THE GAME |
v1.15 |
2024-09-01 |
__KernelStopThread: thread 552 does not exist (helper deleted) |
Grand Theft Auto: Vice City Stories |
v1.15 |
2024-08-28 |
__KernelStopThread: thread 287 does not exist (helper deleted) |
eFootball 2025 by MP |
v1.18.1-908-gd7aa236e13 |
2025-06-20 |
Texture cache ran out of GPU memory; switching to low memory mode |
Fate/unlimited codes |
v1.15 |
2024-08-19 |
Texture cache ran out of GPU memory; switching to low memory mode |
eFootball 2025 by MP |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
Pursuit Force™: Extreme Justice |
v1.15 |
2024-08-17 |
__KernelStopThread: thread 638 does not exist (helper deleted) |
Pursuit Force™: Extreme Justice |
v1.15 |
2024-08-17 |
__KernelStopThread: thread 630 does not exist (helper deleted) |
Pursuit Force™: Extreme Justice |
v1.15 |
2024-08-17 |
__KernelStopThread: thread 491 does not exist (helper deleted) |
Pursuit Force™: Extreme Justice |
v1.15 |
2024-08-17 |
__KernelStopThread: thread 471 does not exist (helper deleted) |
Pursuit Force™: Extreme Justice |
v1.15 |
2024-08-17 |
__KernelStopThread: thread 464 does not exist (helper deleted) |
Pursuit Force™: Extreme Justice |
v1.15 |
2024-08-16 |
__KernelStopThread: thread 440 does not exist (helper deleted) |
Pursuit Force™: Extreme Justice |
v1.15 |
2024-08-16 |
__KernelStopThread: thread 395 does not exist (helper deleted) |
Pursuit Force™: Extreme Justice |
v1.15 |
2024-08-16 |
__KernelStopThread: thread 360 does not exist (helper deleted) |
Pursuit Force™: Extreme Justice |
v1.15 |
2024-08-16 |
__KernelStopThread: thread 329 does not exist (helper deleted) |
Pursuit Force™: Extreme Justice |
v1.17.1 |
2024-12-12 |
__KernelStopThread: thread 342 does not exist (helper deleted) |
EA FC 2024 BY MR-PATCH |
v1.18.1 |
2025-03-17 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
PES MY 2024 |
v1.18.1 |
2025-05-12 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
PES MY 2024 |
v1.18.1 |
2025-05-17 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
PES MY 2024 |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-03-25 |
Unknown GetPointer 00340500 PC 0884d7b4 LR 0884d7d4 |
God of War®: Ghost of Sparta |
v1.15 |
2024-08-07 |
Jump to invalid address: 071cf640 |
God of War®: Ghost of Sparta |
v1.15 |
2024-08-07 |
Jump to invalid address: 071dec40 |
eFootball 2024 |
v1.9.4 |
2025-06-30 |
Savedata version requested: 3 |
eFootball |
v1.9.4 |
2025-06-27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
PES MY 2024 |
v1.15 |
2024-07-29 |
ReadFromHardware: Invalid address 1396c138 near PC 08863d80 LR 08849a48 |
PES MY 2024 |
v1.17.1 |
2025-05-21 |
Savedata version requested: 3 |