Recent logs - v1.18.1

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Game title Version Latest Report Message
eFootball 2025 by MP v1.18.1 2025-06-30 Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac
Ben 10 Ultimate Alien: Cosmic Destruction v1.15 2025-06-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c2d8ad0d), bad data
eFootball 2025 by MP v1.18.1 2025-06-14 Unknown GetPointer 2985b054 PC 0881c2d8 LR 0881c2e8
Dragon Ball TAG VS v1.17.1 2025-06-01 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball TAG VS v1.18.1-783-g81015abef7 2025-06-01 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball RB - V. v1.9.4 2025-06-30 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2025-06-30 Savedata version requested: 3
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-30 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-30 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
eFootball 2025 by MP v1.18.1-116-g2402eea4b1 2025-06-28 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
Resistance: Retribution™ v1.15 2025-02-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01300051:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01300051:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth = 1.0; } else { v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRange
Resistance: Retribution™ v1.15 2025-02-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01300051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01300051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth = 1.0; } else { v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) {
Resistance: Retribution™ v1.15 2025-03-29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01310051:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01310051:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth = 1.0; } else { v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos
eFootball 2025 by MP v1.9.4 2025-06-29 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
EA Sports FC 25 T. Bendezu v1.16.6 2025-06-28 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA Sports FC 25 T. Bendezu v1.18.1 2025-06-29 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EA Sports FC 25 T. Bendezu v1.8.0 2025-06-30 Savedata version requested: 3
eFootball 2025 by MP v1.9.4 2025-06-30 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2025 by MP v1.18.1-1211-g6770122c5c 2025-06-30 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.18.1-1785-g3f583ff5ab 2025-06-30 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.9.4 2025-06-30 Savedata version requested: 3
eFootball 2025 by MP v1.18.1-846-gab47c3cb1f 2025-06-30 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball REBELMODZZ v1.9.4 2025-06-30 Savedata version requested: 3
eFootball PSP 2025 by GASZX PATCH v1.19.2 2025-06-30 Savedata version requested: 3
eFootball 2025 by MP v1.9.4 2025-06-29 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball 2025 by MP v1.9.4 2025-06-30 Savedata version requested: 3
eFootball SM - V. v1.9.4 2025-06-30 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball SM - V. v1.9.4 2025-06-30 Savedata version requested: 3
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-06-14 80630006=sceAtracSetData(3, 08d4b180, 00009094): invalid RIFF header
eFootball 2024 Beta By Tutoriales Bendezu v1.15 2024-12-21 Jump to invalid address: 07420a80
eFootball 2024 Beta By Tutoriales Bendezu v1.15 2024-12-21 Jump to invalid address: 07297440
DUKE NUKEM - Critical Mass v1.15 2024-12-19 80630006=sceAtracSetDataAndGetID(0a386650, 0000630c): invalid RIFF header
DUKE NUKEM - Critical Mass v1.15 2024-12-19 80630006=sceAtracSetDataAndGetID(0a383240, 0000340c): invalid RIFF header
DUKE NUKEM - Critical Mass v1.15 2024-12-19 80630006=sceAtracSetDataAndGetID(0a37d510, 00005d2c): invalid RIFF header
eFootball v1.9.4 2025-06-30 Savedata version requested: 3
eFootball 2025 By Komo Valeri v1.9.4 2025-06-30 Savedata version requested: 3
PATCH SPARTAN11 v1.18.1 2025-05-07 Unknown GetPointer 00000000 PC 0881c428 LR 0881c438
Dragon Ball Z: Tenkaichi Tag Team v1.15 2024-12-05 WriteToHardware: Invalid address 5b234afe near PC 089adbb4 LR 089adbb4
MONSTER HUNTER PORTABLE 3rd v1.15 2024-11-25 sceDmacMemcpy(dest=040e6800, src=09a6a6b0, size=20416): overlapping read
PATCH SPARTAN11 v1.9.4 2025-06-12 Unknown GetPointer 00000060 PC 088e4910 LR 088e4938
eFootball Chelito 19 v1.15 2024-11-17 MIPSCompileOp: Invalid instruction 43000000
eFootball Chelito 19 v1.15 2024-11-17 MIPSCompileOp: Invalid instruction 43ba772b
eFootball Chelito 19 v1.15 2024-11-17 MIPSCompileOp: Invalid instruction 00000094
Dragon Ball TAG VS v1.18.1-547-g5def50cca6 2025-03-23 WriteToHardware: Invalid address 0000007c near PC 08000000 LR 08000000
Dragon Ball TAG VS v1.9.4 2025-06-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball TAG VS v1.18.1-787-ge63dbd888e 2025-06-16 00000400=sceGeEdramSetAddrTranslation(00000800)
PES Peruano 2024 - Se prohibe su venta v1.17.1 2025-03-30 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PES Peruano 2024 - Se prohibe su venta v1.18.1 2025-06-18 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
PES Peruano 2024 - Se prohibe su venta v1.19.2 2025-06-30 Savedata version requested: 3
PATCH SPARTAN11 v1.9.4 2025-06-30 Savedata version requested: 3
PATCH SPARTAN11 v1.9.4 2025-06-26 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball Play-C v1.9.4 2025-06-23 Savedata version requested: 3
PATCH SPARTAN11 v1.18.1 2025-06-26 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
PATCH SPARTAN11 v1.9.4 2025-06-30 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PATCH SPARTAN11 v1.9.4 2025-06-30 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
PATCH SPARTAN11 v1.18.1-945-gb0182ed0e6 2025-06-30 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
PATCH SPARTAN11 v1.9.4 2025-06-30 Savedata version requested: 3
METAL SLUG Anthology v1.15 2024-10-09 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIee47, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
eFootball Ardi Css v1.9.4 2025-06-30 Savedata version requested: 3
eFootball 2025 STAR PATCH v1.9.4 2025-06-30 Savedata version requested: 3
WWE 2K24 v1.9.4 2024-12-29 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
eFootball By TM ARTS v1.18.1-670-g63c7c73fa0 2025-05-12 Unknown GetPointer 00000020 PC 08844a88 LR 08844a9c
eFootball By TM ARTS v1.18.1-670-g63c7c73fa0 2025-05-12 Unknown GetPointerWrite 00000000 PC 08815fa8 LR 08815fbc
eFootball By TM ARTS v1.18.1-670-g63c7c73fa0 2025-06-20 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball Chelito 19 v1.9.4 2025-06-30 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
eFootball Chelito 19 v1.9.4 2025-06-30 Game install with no files / data
eFootball Chelito 19 v1.18.1-846-gab47c3cb1f 2025-06-30 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.9.4 2025-06-30 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2025-06-30 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2025-06-30 Savedata version requested: 3
WWE 2K24 v1.9.4 2025-02-06 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2025-02-06 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
eFootball By TM ARTS v1.9.4 2025-06-30 Savedata version requested: 3
eFootball 2025 Pre-Temporada By T. Bendezu v1.9.4 2025-06-30 Savedata version requested: 3
James Cameron's AVATAR™: THE GAME v1.15 2024-09-01 __KernelStopThread: thread 552 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.15 2024-08-28 __KernelStopThread: thread 287 does not exist (helper deleted)
eFootball 2025 by MP v1.18.1-908-gd7aa236e13 2025-06-20 Texture cache ran out of GPU memory; switching to low memory mode
Fate/unlimited codes v1.15 2024-08-19 Texture cache ran out of GPU memory; switching to low memory mode
eFootball 2025 by MP v1.9.4 2025-06-30 Savedata version requested: 3
Pursuit Force™: Extreme Justice v1.15 2024-08-17 __KernelStopThread: thread 638 does not exist (helper deleted)
Pursuit Force™: Extreme Justice v1.15 2024-08-17 __KernelStopThread: thread 630 does not exist (helper deleted)
Pursuit Force™: Extreme Justice v1.15 2024-08-17 __KernelStopThread: thread 491 does not exist (helper deleted)
Pursuit Force™: Extreme Justice v1.15 2024-08-17 __KernelStopThread: thread 471 does not exist (helper deleted)
Pursuit Force™: Extreme Justice v1.15 2024-08-17 __KernelStopThread: thread 464 does not exist (helper deleted)
Pursuit Force™: Extreme Justice v1.15 2024-08-16 __KernelStopThread: thread 440 does not exist (helper deleted)
Pursuit Force™: Extreme Justice v1.15 2024-08-16 __KernelStopThread: thread 395 does not exist (helper deleted)
Pursuit Force™: Extreme Justice v1.15 2024-08-16 __KernelStopThread: thread 360 does not exist (helper deleted)
Pursuit Force™: Extreme Justice v1.15 2024-08-16 __KernelStopThread: thread 329 does not exist (helper deleted)
Pursuit Force™: Extreme Justice v1.17.1 2024-12-12 __KernelStopThread: thread 342 does not exist (helper deleted)
EA FC 2024 BY MR-PATCH v1.18.1 2025-03-17 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
PES MY 2024 v1.18.1 2025-05-12 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
PES MY 2024 v1.18.1 2025-05-17 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES MY 2024 v1.9.4 2025-06-30 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-03-25 Unknown GetPointer 00340500 PC 0884d7b4 LR 0884d7d4
God of War®: Ghost of Sparta v1.15 2024-08-07 Jump to invalid address: 071cf640
God of War®: Ghost of Sparta v1.15 2024-08-07 Jump to invalid address: 071dec40
eFootball 2024 v1.9.4 2025-06-30 Savedata version requested: 3
eFootball v1.9.4 2025-06-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PES MY 2024 v1.15 2024-07-29 ReadFromHardware: Invalid address 1396c138 near PC 08863d80 LR 08849a48
PES MY 2024 v1.17.1 2025-05-21 Savedata version requested: 3