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Game title |
Version |
Latest Report |
Message |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-12-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel0 [Revision 96995].
01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-12-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel0 [Revision 96995].
01f35551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f35551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLig |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b149b569 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction 9cc5ad28 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction 9cc5a0c5 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b149b56a |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b1499062 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b56a9063 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b149b149 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction 9cc5b169 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction 9cc59083 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b56abd8b |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b1499063 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b56ab98a |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b56ab96a |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b149ad28 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b149b98a |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction 9cc58c42 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b14998a4 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b56a98a4 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18 |
2024-12-07 |
MIPSCompileOp: Invalid instruction b56ab56a |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
MIPSCompileOp: Invalid instruction 9ef86678 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09b10928 in block starting at 09b108c0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09b108c4 in block starting at 09b108c0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09b108c8 in block starting at 09b108c0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09b10940 in block starting at 09b108c0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09b10924 in block starting at 09b108c0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09b10944 in block starting at 09b108c0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 01ebca00 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
Branch in RSZeroComp delay slot at 09b10998 in block starting at 09b108c0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
MIPSCompileOp: Invalid instruction 9e9e9e9e |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09b108cc in block starting at 09b108c0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09b10920 in block starting at 09b108c0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09b108c0 in block starting at 09b108c0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-334-g1786a4ddb |
2024-11-13 |
sceDmacMemcpy(dest=08e214b0, src=08e304b0, size=8448): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-10-24 |
sceDmacMemcpy(dest=08f32e00, src=08f2cd40, size=15168): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-10-16 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.16.6 |
2024-10-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.16.6 |
2024-10-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.3 |
2024-10-01 |
sceDmacMemcpy(dest=0877cbb0, src=09a751f0, size=8288): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-1069-g17fc508535 |
2024-09-26 |
sceDmacMemcpy(dest=08733c30, src=099277e0, size=8288): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-09-16 |
80630006=sceAtracSetHalfwayBuffer(1, 08e0ba70, 000012f8, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-09-16 |
80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 000011e0, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.16.6 |
2024-09-09 |
WriteToHardware: Invalid address 00000004 near PC 08add00c LR 08add00c |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-09-08 |
Branch in Jump delay slot at 09c38410 in block starting at 09c38410 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-817-g13506d3d02 |
2024-09-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-817-g13506d3d02 |
2024-09-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-08-30 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002) |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-08-30 |
sceIoChstat: change attr to 0000 requested |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-08-23 |
sceDmacMemcpy(dest=08f32e10, src=08f2cd50, size=15168): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.4-1 |
2024-08-22 |
ReadFromHardware: Invalid address c1100000 near PC 08a778c0 LR 0892a8b4 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-826-g80baaa5fc4 |
2024-08-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=089953c0, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-826-g80baaa5fc4 |
2024-08-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbf910, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-08-04 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-08-02 |
sceDmacMemcpy(dest=04119f10, src=098a2bd0, size=609792): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-07-26 |
Game install with no files / data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-07-26 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Radeon 3000 Graphics - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.3 |
2024-07-25 |
sceKernelGetThreadmanIdList(-559038737, deadbeef, -559038737, deadbeef): invalid size |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-491-g9cdd97c13b |
2024-07-19 |
WriteToHardware: Invalid address 00000dc0 near PC 08b79368 LR 08b79368 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-669-gd298c6f6f5 |
2024-07-19 |
Unknown instruction 401b4507 at 09bc9330 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-669-gd298c6f6f5 |
2024-07-19 |
Jump to invalid address: 0fd00404 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-669-gd298c6f6f5 |
2024-07-19 |
MIPSCompileOp: Invalid instruction 40c78941 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-669-gd298c6f6f5 |
2024-07-19 |
MIPSCompileOp: Invalid instruction 42917dff |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-669-gd298c6f6f5 |
2024-07-19 |
MIPSCompileOp: Invalid instruction 40c77682 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-669-gd298c6f6f5 |
2024-07-19 |
MIPSCompileOp: Invalid instruction 428907db |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-669-gd298c6f6f5 |
2024-07-19 |
MIPSCompileOp: Invalid instruction 40c785b7 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1-669-gd298c6f6f5 |
2024-07-19 |
MIPSCompileOp: Invalid instruction 42917f3d |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.16.3 |
2024-07-16 |
sceDmacMemcpy(dest=087b9890, src=09921130, size=15184): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-07-02 |
__KernelStopThread: thread 296 does not exist (ApctlThread deleted) |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-06-20 |
sceDmacMemcpy(dest=09d1dc20, src=09878f40, size=249760): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2024-06-19 |
sceDmacMemcpy(dest=08e2e090, src=08e3c090, size=8336): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-06-11 |
sceDmacMemcpy(dest=0876a7f0, src=099f9380, size=11552): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.2 |
2024-06-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-06-01 |
Unusual bezier/spline vtype: 1200c532, morph: 0, bones: 4 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-06-01 |
Unknown GE command : fd97dec7 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-05-28 |
MIPSCompileOp: Invalid instruction 7c4f7fc8 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-05-28 |
MIPSCompileOp: Invalid instruction 4cfee3ec |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-05-28 |
Branch in Jump delay slot at 09b0fb70 in block starting at 09b0fb70 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.3 |
2024-05-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-05-16 |
MIPSCompileOp: Invalid instruction 6b6b6b6b |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-05-13 |
Unknown GE command : b63f21fb |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.2 |
2024-05-06 |
UI scissor out of bounds in MainScreen: 0,0-1136,817 / 1494,816 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.2 |
2024-05-05 |
UI scissor out of bounds in GameSettingsScreen: 235,0-1248,817 / 1494,816 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-05-04 |
__KernelStopThread: thread 552 does not exist (ApctlThread deleted) |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-05-03 |
WriteToHardware: Invalid address 00000dc0 near PC 08b8c13c LR 08b8c13c |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-05-01 |
WriteToHardware: Invalid address 00000dc0 near PC 08b88f38 LR 08b85af8 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-04-29 |
Branch in Jump delay slot at 09b100e0 in block starting at 09b0ff70 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-04-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08aa1d7c |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.16.5 |
2024-04-25 |
sceDmacMemcpy(dest=08e214b0, src=08e310b0, size=8864): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.3 |
2024-04-20 |
VTYPE with morph used: THRU=0 TC=2 COL=5 POS=0 NRM=3 WT=1 NW=5 IDX=2 MC=8 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-04-16 |
MIPSCompileOp: Invalid instruction 771cf3c4 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-04-13 |
sceDmacMemcpy(dest=04119f10, src=098a2ad0, size=609792): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-04-11 |
Branch in Jump delay slot at 09b10820 in block starting at 09b10820 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-03-30 |
sceDmacMemcpy(dest=04174000, src=090c1720, size=65536): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-03-27 |
Unimplemented HLE function sceUtilityGetNetParam |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.4.2-425-g7a7ccee5e |
2024-03-10 |
sceDmacMemcpy(dest=08746010, src=0995d130, size=15184): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2024-03-08 |
sceDmacMemcpy(dest=085960c0, src=08f208f0, size=212672): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-02-25 |
sceDmacMemcpy(dest=08e214b0, src=08e30cb0, size=8416): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.4.2-425-g7a7ccee5e |
2024-03-10 |
sceDmacMemcpy(dest=04174000, src=090bca60, size=65536): overlapping read |