Recent logs - SOCOM: U.S. Navy SEALs Fireteam Bravo 3

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Game title Version Latest Report Message
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.4 2023-06-06 Unknown GetPointer 00000084 PC 08bb85a0 LR 08bb85bc
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.3 2023-06-01 00000400=sceGeEdramSetAddrTranslation(00000400)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.3 2023-05-11 80630006=sceAtracSetHalfwayBuffer(1, 08e34950, 00001c20, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.3 2023-05-11 80630006=sceAtracSetHalfwayBuffer(0, 08e34950, 000011e0, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.3 2023-05-11 80630006=sceAtracSetHalfwayBuffer(1, 08e44960, 00001c20, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.3 2023-05-11 80630006=sceAtracSetHalfwayBuffer(0, 08e34950, 00001528, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.3 2023-05-11 80630006=sceAtracSetHalfwayBuffer(0, 08e34950, 00001758, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.3 2023-05-11 80630006=sceAtracSetHalfwayBuffer(0, 08e14940, 00008000, 00020000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.3 2023-05-11 sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8592): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-05-09 sceDmacMemcpy(dest=09d1dc20, src=098741c0, size=249760): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-04-25 sceDmacMemcpy(dest=09aaf790, src=09aa8470, size=19888): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-04-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f35551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*d
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2023-04-10 sceDmacMemcpy(dest=08e214b0, src=08e2fcb0, size=8672): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-04-06 sceDmacMemcpy(dest=08731440, src=099256c0, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-04-02 80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 00001aa0, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-04-02 80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 000012f8, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-30 sceDmacMemcpy(dest=08e214b0, src=08e2fcb0, size=8432): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-29 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8352): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2023-03-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01710551:00010b39 HWX C T N LM Tex TexProjPos UVMtx Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w;
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-22 sceDmacMemcpy(dest=08e068c0, src=09c9dc50, size=15728): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.1 2023-03-22 __KernelStopThread: thread 1908 does not exist (helper deleted)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-17 sceDmacMemcpy(dest=08e214b0, src=08e300b0, size=8816): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-16 __KernelStopThread: thread 558 does not exist (ApctlThread deleted)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-16 __KernelStopThread: thread 558 does not exist (ApctlThread stopped)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2023-03-13 Render to area containing texture at 04162000 +256x0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-11 Branch in Jump delay slot at 09b8897c in block starting at 09b88970
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-11 Jump to invalid address: 06e22800
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-11 Branch in Jump delay slot at 09b88978 in block starting at 09b88970
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-11 Jump to invalid address: 06e22740
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-11 Jump to invalid address: 06e1efc0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-11 WriteToHardware: Invalid address 000001f0 near PC 08b7a4ec LR 08b7a4ec
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-09 sceUtilityOskInitStart: invalid status
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2023-03-08 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0896caf8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-03-07 sceDmacMemcpy(dest=08738750, src=098c85b0, size=9808): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-02-25 MIPSCompileOp: Invalid instruction 9da4271c
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-02-25 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2023-02-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-02-12 sceDmacMemcpy(dest=04107cf0, src=098275e0, size=613760): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-02-12 sceDmacMemcpy(dest=08e214b0, src=08e300b0, size=9104): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2023-02-12 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2023-02-12 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.2 2023-02-10 UI scissor out of bounds in GameSettingsScreen: 273,0-1367,721 / 1650,720
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-02-13 sceDmacMemcpy(dest=08e214b0, src=08e30cb0, size=9136): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.0 2023-02-07 Render to texture using CLUT with different strides 512 != 64
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2023-04-24 sceDmacMemcpy(dest=08e2e090, src=08e3c090, size=8256): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.0 2023-01-17 sceDmacMemcpy(dest=0874dcb0, src=09924090, size=24272): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2023-01-11 sceDmacMemcpy(dest=04192220, src=094d9a00, size=10752): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-01-05 sceDmacMemcpy(dest=08e214b0, src=08e300b0, size=8944): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.2 2023-01-04 UI scissor out of bounds in GameSettingsScreen: 385,0-1757,1080 / 2030,1080
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.2 2023-01-02 sceNetAdhocMatchingInit(32768) at 0886a138
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.2 2023-01-02 Texture cache ran out of GPU memory; switching to low memory mode
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2023-04-28 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-12-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.0 2022-12-16 Unknown GetPointer 00000000 PC 08b94828 LR 08b94828
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2022-12-14 sceDmacMemcpy(dest=09aaf750, src=09aa8430, size=19888): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-12-06 sceDmacMemcpy(dest=041b9d30, src=093f7620, size=12752): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-12-02 sceDmacMemcpy(dest=08f32d50, src=08f2cc90, size=15168): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.0 2022-12-01 sceKernelLoadModule: unsupported options size=00000014, flags=09fbe978, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2022-11-24 WriteToHardware: Invalid address 00000dc0 near PC 08b89248 LR 08b85af8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-11-21 sceDmacMemcpy(dest=08e2e090, src=08e3c890, size=8336): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-11-17 Branch in Jump delay slot at 09c2fe94 in block starting at 09c2fe90
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-11-17 Branch in Jump delay slot at 09c2fe90 in block starting at 09c2fe90
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-11-03 Unknown GetPointer 00000000 PC 08ac6c74 LR 08000020
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4.2-425-g7a7ccee5e 2022-10-24 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9200): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4.2-425-g7a7ccee5e 2022-10-24 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2022-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2022-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-10-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2-1374-gb333695cd 2022-10-04 sceDmacMemcpy(dest=08e214b0, src=08e308b0, size=8864): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2022-10-01 sceDmacMemcpy(dest=08e214b0, src=08e300b0, size=8672): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2022-09-24 sceDmacMemcpy(dest=041c5af0, src=09694ba0, size=8304): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2022-09-24 ReadFromHardware: Invalid address 71491954 near PC 71491954 LR 08a77940
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00007f00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00004c00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4-998-g08f26439c 2022-09-13 sceKernelLoadModule: unsupported options size=10922010, flags=10922014, pos=0, access=0, data=278011928, text=278011932
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-12 WriteToHardware: Invalid address 0a001104 near PC 09b10b8c LR 09b10b80
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-10 sceDmacMemcpy(dest=08700550, src=097e6500, size=11136): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-09-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-09-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-09-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-07 An uneaten prefix at end of block: 080ef7f0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-07 Branch in RSRTComp delay slot at 080ef7f0 in block starting at 080e0020
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-07 Jump to invalid address: 03ffff6c
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-06 sceDmacMemcpy(dest=04122760, src=098a6700, size=608416): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2022-09-04 sceDmacMemcpy(dest=041b9690, src=096886a0, size=48832): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-08-31 sceDmacMemcpy(dest=04174000, src=0902ff50, size=65536): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-08-23 ReadFromHardware: Invalid address 024aa2d0 near PC 024aa2d0 LR 08a778f4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2-1374-gb333695cd 2022-10-04 sceDmacMemcpy(dest=08e33520, src=08e41520, size=8432): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-08-18 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-11-21 ReadFromHardware: Invalid address 00000004 near PC 08ab4970 LR 08ab4970