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Game title |
Version |
Latest Report |
Message |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.4 |
2023-06-06 |
Unknown GetPointer 00000084 PC 08bb85a0 LR 08bb85bc |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.3 |
2023-06-01 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.3 |
2023-05-11 |
80630006=sceAtracSetHalfwayBuffer(1, 08e34950, 00001c20, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.3 |
2023-05-11 |
80630006=sceAtracSetHalfwayBuffer(0, 08e34950, 000011e0, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.3 |
2023-05-11 |
80630006=sceAtracSetHalfwayBuffer(1, 08e44960, 00001c20, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.3 |
2023-05-11 |
80630006=sceAtracSetHalfwayBuffer(0, 08e34950, 00001528, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.3 |
2023-05-11 |
80630006=sceAtracSetHalfwayBuffer(0, 08e34950, 00001758, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.3 |
2023-05-11 |
80630006=sceAtracSetHalfwayBuffer(0, 08e14940, 00008000, 00020000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.3 |
2023-05-11 |
sceDmacMemcpy(dest=08e549a0, src=08e629a0, size=8592): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-05-09 |
sceDmacMemcpy(dest=09d1dc20, src=098741c0, size=249760): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-04-25 |
sceDmacMemcpy(dest=09aaf790, src=09aa8470, size=19888): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.3 |
2023-04-11 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f35551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*d |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2023-04-10 |
sceDmacMemcpy(dest=08e214b0, src=08e2fcb0, size=8672): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-04-06 |
sceDmacMemcpy(dest=08731440, src=099256c0, size=8288): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-04-02 |
80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 00001aa0, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-04-02 |
80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 000012f8, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-30 |
sceDmacMemcpy(dest=08e214b0, src=08e2fcb0, size=8432): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-29 |
sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8352): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2023-03-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01710551:00010b39 HWX C T N LM Tex TexProjPos UVMtx Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
|
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-22 |
sceDmacMemcpy(dest=08e068c0, src=09c9dc50, size=15728): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.1 |
2023-03-22 |
__KernelStopThread: thread 1908 does not exist (helper deleted) |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-17 |
sceDmacMemcpy(dest=08e214b0, src=08e300b0, size=8816): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-16 |
__KernelStopThread: thread 558 does not exist (ApctlThread deleted) |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-16 |
__KernelStopThread: thread 558 does not exist (ApctlThread stopped) |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.3 |
2023-03-13 |
Render to area containing texture at 04162000 +256x0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-11 |
Branch in Jump delay slot at 09b8897c in block starting at 09b88970 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-11 |
Jump to invalid address: 06e22800 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-11 |
Branch in Jump delay slot at 09b88978 in block starting at 09b88970 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-11 |
Jump to invalid address: 06e22740 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-11 |
Jump to invalid address: 06e1efc0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-11 |
WriteToHardware: Invalid address 000001f0 near PC 08b7a4ec LR 08b7a4ec |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-09 |
sceUtilityOskInitStart: invalid status |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.8.0 |
2023-03-08 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0896caf8 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-03-07 |
sceDmacMemcpy(dest=08738750, src=098c85b0, size=9808): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-02-25 |
MIPSCompileOp: Invalid instruction 9da4271c |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-02-25 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2023-02-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-02-12 |
sceDmacMemcpy(dest=04107cf0, src=098275e0, size=613760): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-02-12 |
sceDmacMemcpy(dest=08e214b0, src=08e300b0, size=9104): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2023-02-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2023-02-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.2 |
2023-02-10 |
UI scissor out of bounds in GameSettingsScreen: 273,0-1367,721 / 1650,720 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-02-13 |
sceDmacMemcpy(dest=08e214b0, src=08e30cb0, size=9136): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.0 |
2023-02-07 |
Render to texture using CLUT with different strides 512 != 64 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2023-04-24 |
sceDmacMemcpy(dest=08e2e090, src=08e3c090, size=8256): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.0 |
2023-01-17 |
sceDmacMemcpy(dest=0874dcb0, src=09924090, size=24272): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2023-01-11 |
sceDmacMemcpy(dest=04192220, src=094d9a00, size=10752): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-01-05 |
sceDmacMemcpy(dest=08e214b0, src=08e300b0, size=8944): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in GameSettingsScreen: 385,0-1757,1080 / 2030,1080 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.2 |
2023-01-02 |
sceNetAdhocMatchingInit(32768) at 0886a138 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.2 |
2023-01-02 |
Texture cache ran out of GPU memory; switching to low memory mode |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2023-04-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2022-12-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.0 |
2022-12-16 |
Unknown GetPointer 00000000 PC 08b94828 LR 08b94828 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.3 |
2022-12-14 |
sceDmacMemcpy(dest=09aaf750, src=09aa8430, size=19888): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2022-12-06 |
sceDmacMemcpy(dest=041b9d30, src=093f7620, size=12752): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2022-12-02 |
sceDmacMemcpy(dest=08f32d50, src=08f2cc90, size=15168): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.0 |
2022-12-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbe978, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.3 |
2022-11-24 |
WriteToHardware: Invalid address 00000dc0 near PC 08b89248 LR 08b85af8 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2022-11-21 |
sceDmacMemcpy(dest=08e2e090, src=08e3c890, size=8336): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2022-11-17 |
Branch in Jump delay slot at 09c2fe94 in block starting at 09c2fe90 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2022-11-17 |
Branch in Jump delay slot at 09c2fe90 in block starting at 09c2fe90 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2022-11-03 |
Unknown GetPointer 00000000 PC 08ac6c74 LR 08000020 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.4.2-425-g7a7ccee5e |
2022-10-24 |
sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9200): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.4.2-425-g7a7ccee5e |
2022-10-24 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.3 |
2022-10-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.3 |
2022-10-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.2 |
2022-10-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2-1374-gb333695cd |
2022-10-04 |
sceDmacMemcpy(dest=08e214b0, src=08e308b0, size=8864): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2022-10-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2022-10-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2022-10-01 |
sceDmacMemcpy(dest=08e214b0, src=08e300b0, size=8672): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.3 |
2022-09-24 |
sceDmacMemcpy(dest=041c5af0, src=09694ba0, size=8304): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.8.0 |
2022-09-24 |
ReadFromHardware: Invalid address 71491954 near PC 71491954 LR 08a77940 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-09-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-09-16 |
80630007=sceAtracSetData(2, 08bd5600, 00007f00): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-09-16 |
80630007=sceAtracSetData(2, 08bd5600, 00004c00): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-09-16 |
80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-09-16 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-09-16 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-09-16 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-09-16 |
80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-09-16 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-09-16 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.5.4-998-g08f26439c |
2022-09-13 |
sceKernelLoadModule: unsupported options size=10922010, flags=10922014, pos=0, access=0, data=278011928, text=278011932 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.1 |
2022-09-12 |
WriteToHardware: Invalid address 0a001104 near PC 09b10b8c LR 09b10b80 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.1 |
2022-09-10 |
sceDmacMemcpy(dest=08700550, src=097e6500, size=11136): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.2 |
2022-09-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.2 |
2022-09-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.2 |
2022-09-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.1 |
2022-09-07 |
An uneaten prefix at end of block: 080ef7f0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.1 |
2022-09-07 |
Branch in RSRTComp delay slot at 080ef7f0 in block starting at 080e0020 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.1 |
2022-09-07 |
Jump to invalid address: 03ffff6c |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.1 |
2022-09-06 |
sceDmacMemcpy(dest=04122760, src=098a6700, size=608416): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2022-09-04 |
sceDmacMemcpy(dest=041b9690, src=096886a0, size=48832): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2022-08-31 |
sceDmacMemcpy(dest=04174000, src=0902ff50, size=65536): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.1 |
2022-08-23 |
ReadFromHardware: Invalid address 024aa2d0 near PC 024aa2d0 LR 08a778f4 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2-1374-gb333695cd |
2022-10-04 |
sceDmacMemcpy(dest=08e33520, src=08e41520, size=8432): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-08-18 |
VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2022-11-21 |
ReadFromHardware: Invalid address 00000004 near PC 08ab4970 LR 08ab4970 |