Recent logs - SOCOM: U.S. Navy SEALs Fireteam Bravo 3

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SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2022-09-24 sceDmacMemcpy(dest=041c5af0, src=09694ba0, size=8304): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2022-09-24 ReadFromHardware: Invalid address 71491954 near PC 71491954 LR 08a77940
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-09-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f15551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-09-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f35515:00000b39 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-09-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01710551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscale
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-09-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f35155:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:1 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecu
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2-1036-gc397b0287 2022-09-19 UI scissor out of bounds in GameSettingsScreen: 238,0-1295,721 / 1600,720
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-17 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-17 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-17 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00007f00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00004c00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-09-16 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4-998-g08f26439c 2022-09-13 sceKernelLoadModule: unsupported options size=10922010, flags=10922014, pos=0, access=0, data=278011928, text=278011932
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-12 WriteToHardware: Invalid address 0a001104 near PC 09b10b8c LR 09b10b80
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-12 MIPSCompileOp: Invalid instruction b4aef01e
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-12 MIPSCompileOp: Invalid instruction 7b62bda3
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-10 sceDmacMemcpy(dest=08700550, src=097e6500, size=11136): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-09-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-09-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-09-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-07 An uneaten prefix at end of block: 080ef7f0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-07 Branch in RSRTComp delay slot at 080ef7f0 in block starting at 080e0020
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-07 MIPSCompileOp: Invalid instruction 000001df
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-07 Jump to invalid address: 03ffff6c
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-07 MIPSCompileOp: Invalid instruction 000009f8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-09-06 sceDmacMemcpy(dest=04122760, src=098a6700, size=608416): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2022-09-04 sceDmacMemcpy(dest=041b9690, src=096886a0, size=48832): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-08-31 sceDmacMemcpy(dest=04174000, src=0902ff50, size=65536): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-08-23 Unknown instruction 430d326a at 04037774
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-08-23 ReadFromHardware: Invalid address 024aa2d0 near PC 024aa2d0 LR 08a778f4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-08-20 sceDmacMemcpy(dest=08e33520, src=08e41520, size=8432): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-08-18 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-08-17 ReadFromHardware: Invalid address 00000004 near PC 08ab4970 LR 08ab4970
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-08-15 Unknown GetPointer 2c850014 PC 2c850014 LR 08a77a50
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-08-15 sceDmacMemcpy(dest=0874b590, src=09923c70, size=16240): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-08-14 sceDmacMemcpy(dest=08e2dfd0, src=08e3bfd0, size=8256): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-08-10 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-08-10 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 01dae378
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 0404000b
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 01dae128
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 04040016
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 01dadef8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 04040014
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 01dadcf8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 0404000a
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 04040009
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 01dad468
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 04040006
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 01dad3b8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 MIPSCompileOp: Invalid instruction 04040003
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 Jump to invalid address: 0b0dce00
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.2 2022-08-05 Jump to invalid address: 00202020
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.1 2022-08-05 sceDmacMemcpy(dest=041c80d0, src=09719fc0, size=8592): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2022-09-28 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 8888): [C:040cc000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false]
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/b767f9a0, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/afe01fd3, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-30 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-27 __KernelStopThread: thread 320 does not exist
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-23 80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 00001410, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-23 80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 00001528, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-23 80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 00001640, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-23 80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 00001c20, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-23 80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 00001bb8, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-16 sceDmacMemcpy(dest=087a22c0, src=099ea4a0, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-15 Unknown syscall in known module 'sceAudio': 0x46ebb729
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-07-15 Unknown syscall in known module 'sceAudio': 0x20628e6f
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2022-07-15 sceDmacMemcpy(dest=04174000, src=090bf160, size=65536): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-07-09 Jump to invalid address: 065e1960
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-07-09 Jump to invalid address: 065f5ca0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-07-09 Jump to invalid address: 0661d800
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-08-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-08-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-06-24 MIPSCompileOp: Invalid instruction 0001323a
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-06-24 MIPSCompileOp: Invalid instruction 0000003c
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-06-24 Jump to invalid address: 06606ae0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-06-24 Jump to invalid address: 0337c380
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-06-24 Jump to invalid address: 06626d40