Recent logs - SOCOM: U.S. Navy SEALs Fireteam Bravo 3

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.2 2022-05-26 sceDmacMemcpy(dest=08e214b0, src=08e2f8b0, size=9152): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-05-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f15551:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * ligh
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-05-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f35515:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lighta
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-05-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f15551:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightS
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-05-17 ReadFromHardware: Invalid address 2cbd0014 near PC 2cbd0014 LR 08a77a50
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2022-05-04 sceDmacMemcpy(dest=08e214b0, src=08e304b0, size=8256): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-05-02 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-05-02 80630007=sceAtracSetData(2, 08d4b1c0, 000084b8): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-05-02 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-05-02 sceDmacMemcpy(dest=08e45590, src=08e54f90, size=8256): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-21 MIPSCompileOp: Invalid instruction cc000001
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-21 Jump to invalid address: 03fffffc
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-21 MIPSCompileOp: Invalid instruction 407fa05d
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-21 MIPSCompileOp: Invalid instruction 9cf50005
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-21 MIPSCompileOp: Invalid instruction 0007fa55
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-21 MIPSCompileOp: Invalid instruction 455de555
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-08 sceDmacMemcpy(dest=085960c0, src=08f262f0, size=212672): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-03 sceDmacMemcpy(dest=0876d8d0, src=0995b150, size=11600): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-01 Jump to invalid address: 065e18e0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-01 Jump to invalid address: 065f5c20
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-04-01 Jump to invalid address: 0661d780
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-03-28 sceDmacMemcpy(dest=08e214b0, src=08e2f8b0, size=8256): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-03-26 sceDmacMemcpy(dest=08741150, src=09928220, size=11136): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2022-03-20 sceDmacMemcpy(dest=08e22070, src=08e30070, size=8896): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-03-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-03-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303584
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=0001f800, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=00041000, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=000f9000, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-02-17 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-02-15 sceDmacMemcpy(dest=086f2cc0, src=095faaf0, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-02-09 WriteToHardware: Invalid address 000001f0 near PC 08a81a94 LR 08a81a40
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2022-01-28 Normal projection mapping without normal?
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-01-26 sceDmacMemcpy(dest=087b1690, src=098fa460, size=8400): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-12-31 sceDmacMemcpy(dest=08e214b0, src=08e30cb0, size=8384): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-12-29 __KernelStopThread: thread 343 does not exist
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-12-29 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-12-29 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.3 2021-12-28 sceDmacMemcpy(dest=08780d00, src=09a6ea00, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-12-23 Jump to invalid address: 00000000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-12-23 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-12-15 sceDmacMemcpy(dest=0871a750, src=09859a60, size=12848): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-12-13 sceDmacMemcpy(dest=08e214b0, src=08e2f8b0, size=8624): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-11-24 ReadFromHardware: Invalid address 2c950014 near PC 2c950014 LR 08a77a50
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-11-10 Module linking debug info: (invalidname) ver=0008, flags=03e0, size=204, numVars=255, numFuncs=1023, nidData=03e00008, firstSym=03ffffcc, varData=03e00008, extra=03ffffcc
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-11-10 Crazy nidData address 03e00008, skipping entire module
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-11-10 Unexpected module entry size 204
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-11-10 sceDmacMemcpy(dest=08e214b0, src=08e308b0, size=8640): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-11-08 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2021-11-04 ReadFromHardware: Invalid address 00000018 near PC 08a7c6a4 LR 08a7cba0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-11-03 ReadFromHardware: Invalid address 2442c6f8 near PC 2442c6f8 LR 0881fea8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-11-03 ReadFromHardware: Invalid address 71266b80 near PC 71266b80 LR 08a77940
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-10-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-10-21 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8848): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2022-02-14 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-10-13 sceDmacMemcpy(dest=08e214b0, src=08e30cb0, size=8896): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-10-05 sceDmacMemcpy(dest=04122760, src=098a0f50, size=608416): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2021-10-04 80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00001bb8, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2021-10-04 80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00001640, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2021-10-04 80630006=sceAtracSetHalfwayBuffer(1, 08e11470, 00008000, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2021-10-04 80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00001c20, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2021-10-04 80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 000010c8, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2021-10-04 80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00008000, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-30 sceDmacMemcpy(dest=04122760, src=098a6640, size=608416): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-28 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04088000/040cc000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-28 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-24 sceDmacMemcpy(dest=08767310, src=099f9460, size=11552): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-04 ReadFromHardware: Invalid address 00000018 near PC 08a7c6c4 LR 08a7cba0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-04 ReadFromHardware: Invalid address 27bd0010 near PC 08a7c6a8 LR 08a7cba0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-02 Unknown GetPointer 00000000 PC 08a777e8 LR 08a777e8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-09-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-31 WriteToHardware: Invalid address 000001f0 near PC 08a84750 LR 08a84750
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-28 sceDmacMemcpy(dest=09b52d20, src=09b4ba00, size=19888): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-22 sceDmacMemcpy(dest=04174000, src=090b7060, size=65536): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-21 Unsupported AND logic op: 2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-21 Attempted invert for logic op: 8
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-15 Jump to invalid address: 065cc3a0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-15 Jump to invalid address: 065e06e0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-15 Jump to invalid address: 06608240
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-10 80020001=sceKernelCreateMutex(): invalid name
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-08-09 Jump to invalid address: 06635e20
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-08-09 Jump to invalid address: 0664a160
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-08-09 Jump to invalid address: 06671cc0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-08-08 sceDmacMemcpy(dest=08e214b0, src=08e30cb0, size=8912): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2 2021-08-06 sceDmacMemcpy(dest=08e214b0, src=08e300b0, size=9168): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2021-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1