Recent logs - SOCOM: U.S. Navy SEALs Fireteam Bravo 3

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Game title Version Latest Report Message
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2019-04-14 Unknown GetPointer 00000000 PC 08aeca24 LR 08aeca24
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2019-04-11 Unknown GetPointer 00000000 PC 08000000 LR 08000000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-30 ReadFromHardware: Invalid address 2f37b4b0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-30 WriteToHardware: Invalid address 2f37b4a0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-30 WriteToHardware: Invalid address 2f37b4b0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-30 ReadFromHardware: Invalid address 2f37b4a0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-23 ReadFromHardware: Invalid address 2f41f130 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-23 WriteToHardware: Invalid address 2f41f120 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-23 ReadFromHardware: Invalid address 2f41f120 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-23 WriteToHardware: Invalid address 2f41f130 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-23 ReadFromHardware: Invalid address 2f54c1a0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-23 ReadFromHardware: Invalid address 2f54c1b0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-23 WriteToHardware: Invalid address 2f54c1b0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-23 WriteToHardware: Invalid address 2f54c1a0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2019-03-21 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8624): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.5 2019-03-14 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9056): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.5-488-g13c85b127 2019-03-07 sceDmacMemcpy(dest=09d1dc20, src=09875f80, size=249760): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-03-03 sceDmacMemcpy(dest=08e214b0, src=08e310b0, size=8480): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-02-25 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9120): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2019-02-22 WriteToHardware: Invalid address 2f31ffb0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2019-02-22 WriteToHardware: Invalid address 2f31ffa0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2019-02-22 ReadFromHardware: Invalid address 2f31ffb0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2019-02-22 ReadFromHardware: Invalid address 2f31ffa0 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.4 2019-02-20 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a72a40
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.4 2019-02-20 Jump to invalid address: 024aa2d0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.4 2019-02-20 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8928): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.5 2019-02-11 sceDmacMemcpy(dest=08e2db20, src=08e3d520, size=8256): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.5 2019-01-26 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8592): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2019-04-12 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8496): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.2 2019-01-26 sceDmacMemcpy(dest=08723e30, src=098e8e00, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.4 2019-01-24 sceDmacMemcpy(dest=08e214b0, src=08e30cb0, size=9024): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.5 2019-01-21 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8224): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.5 2019-01-20 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2019-01-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0080f022 Tex TexAlpha 2x TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2019-01-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2019-01-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00010000:0080f022 Tex TexAlpha 2x TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2019-01-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2019-01-17 Error in shader compilation: info: 0:23: L0001: Expected token ')', found 'identifier' 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2019-01-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00800002 Tex 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2019-01-17 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 00000000:00000018 C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.5-345-g12e54baeb 2019-01-15 sceDmacMemcpy(dest=09d1dc20, src=09875fe0, size=249760): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.5 2018-12-31 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8912): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4-165-g72adb92 2018-12-25 Unsupported texture lod slope: 0.099998 + 0.000000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.2 2018-12-03 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00800802 Tex LM 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = v; } vs: 01f15551:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecula
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.2 2018-12-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f15551:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.2 2018-11-29 sceDmacMemcpy(dest=08e03080, src=09c50350, size=14400): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2018-11-22 sceDmacMemcpy(dest=08e2db20, src=08e3bb20, size=8256): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.2 2018-11-29 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8560): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-11-07 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8336): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.1 2018-11-06 ReadFromHardware: Invalid address 2f30bd30 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.1 2018-11-06 WriteToHardware: Invalid address 2f30bd30 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.1 2018-11-06 WriteToHardware: Invalid address 2f30bd20 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.1 2018-11-06 ReadFromHardware: Invalid address 2f30bd20 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-11-01 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8640): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-11-01 sceDmacMemcpy(dest=041b6b60, src=09765280, size=10416): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4.2 2018-10-24 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9120): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-10-22 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8576): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2018-10-16 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8752): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-10-09 sceDmacMemcpy(dest=08e214b0, src=08e30cb0, size=8336): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-10-04 sceDmacMemcpy(dest=04116760, src=086c18f0, size=16384): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.5 2019-02-19 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8432): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-29 sceDmacMemcpy(dest=0418eb90, src=094dcaa0, size=12592): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-16 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9200): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-08 Unknown instruction 00000001 at 040cc008
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-08 Unknown instruction 01000101 at 040cc00c
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-08 ReadFromHardware: Invalid address ef32a7b0 near PC 08aca9c4 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-08 WriteToHardware: Invalid address ef32a7b0 near PC 08aca97c LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-08 WriteToHardware: Invalid address ef32a7a0 near PC 08aca990 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-08 ReadFromHardware: Invalid address ef32a7a0 near PC 08aca9ac LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-04 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8656): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-02-26 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8256): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-01 ReadFromHardware: Invalid address 2f30ed30 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-01 WriteToHardware: Invalid address 2f30ed30 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-01 ReadFromHardware: Invalid address 2f30ed20 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-01 WriteToHardware: Invalid address 2f30ed20 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-08-23 80630006=sceAtracSetHalfwayBuffer(0, 08dfbc70, 00001c20, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-08-23 80630006=sceAtracSetHalfwayBuffer(1, 08e0bc80, 00001bb8, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-08-23 80630006=sceAtracSetHalfwayBuffer(0, 08dfbc70, 000012f8, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-10-08 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9024): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-07-29 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9008): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2018-07-11 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8544): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-10-13 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9168): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2019-02-17 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8240): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4.2 2018-07-09 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8848): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4.2 2018-07-08 Wrong magic number 00000000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-285-g1f60c85cb 2019-04-02 GL ran out of GPU memory; switching to low memory mode
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-07-04 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8304): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-10-24 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8416): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.2 2018-07-01 sceDmacMemcpy(dest=04174000, src=090bca60, size=65536): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.2 2018-06-30 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8384): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.2 2018-06-28 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8944): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-09-10 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8832): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2018-11-11 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8672): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.2 2018-06-06 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9040): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.7.5 2019-01-27 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8480): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2019-03-27 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8448): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2018-05-31 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8736): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2018-05-29 sceDmacMemcpy(dest=04112760, src=08695090, size=16384): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2018-05-15 sceDmacMemcpy(dest=08714dd0, src=0983bfc0, size=11776): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2018-04-14 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8688): overlapping read