Recent logs - SOCOM: U.S. Navy SEALs Fireteam Bravo 3

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SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2020-06-30 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:0080f002 Tex 2x TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2020-06-30 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:0080f022 Tex TexAlpha 2x TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2020-06-30 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2020-06-30 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00010000:0080f022 Tex TexAlpha 2x TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2020-06-30 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2020-06-30 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:00800002 Tex 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2020-06-30 Error in shader compilation: info: Compile failed. ERROR: 0:23: 'f' : suffix for floats requires language version 120 ERROR: 1 compilation errors. No code generated. 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2020-06-30 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'f' : suffix for floats requires language version 120 ERROR: 1 compilation errors. No code generated. 00000000:00000018 C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10-14-g4569ca60f 2020-06-29 sceDmacMemcpy(dest=09bff270, src=09bf7f50, size=19888): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2020-06-19 Error in shader compilation: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from her
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3 2020-06-19 Error in shader program link: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:386: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for f
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-18 Rendering to framebuffer offset: 04162000 +256x0
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-16 sceDmacMemcpy(dest=09d81c60, src=099046a0, size=249760): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-15 sceDmacMemcpy(dest=09d81c60, src=09904590, size=249760): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-15 sceDmacMemcpy(dest=08e214b0, src=08e2f8b0, size=8560): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-09 sceDmacMemcpy(dest=08e214b0, src=08e2fcb0, size=9168): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-09 sceDmacMemcpy(dest=08e214b0, src=08e310b0, size=8704): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-06 ReadFromHardware: Invalid address ef3082b0 near PC 08aca9c4 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-06 ReadFromHardware: Invalid address ef3082a0 near PC 08aca9ac LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-06 WriteToHardware: Invalid address ef3082a0 near PC 08aca990 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-06 WriteToHardware: Invalid address ef3082b0 near PC 08aca97c LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.6.3-492-g9fddfff66 2020-06-04 Error in shader program link: info: (unknown reason) fs: 00000000:00800002 Tex 2x TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-08 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9136): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-06-02 sceDmacMemcpy(dest=08e214b0, src=08e2fcb0, size=8512): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-25 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8208): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-23 Render to texture with incompatible formats 5 != 1 at 040cc000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-23 Render to texture using CLUT with different strides 256 != 128
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-21 sceDmacMemcpy(dest=0872c8f0, src=09923740, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2020-05-17 WriteToHardware: Invalid address 2f410a20 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2020-05-17 WriteToHardware: Invalid address 2f410a30 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2020-05-17 ReadFromHardware: Invalid address 2f410a20 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2020-05-17 ReadFromHardware: Invalid address 2f410a30 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2020-05-16 ReadFromHardware: Invalid address 00000038 near PC 08a72a10 LR 08a72a10
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2020-05-16 ReadFromHardware: Invalid address 2f40fb30 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2020-05-16 WriteToHardware: Invalid address 2f40fb30 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2020-05-16 Unknown GetPointer 00000010 PC 08a766f8 LR 08a76700
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2020-05-16 WriteToHardware: Invalid address 2f40fb20 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.3 2020-05-16 ReadFromHardware: Invalid address 2f40fb20 near PC 08af49b0 LR 08af98c4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f35515:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*dista
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-10 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8816): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 61707265
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 72617473
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 00000020
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 6f6c7472
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 66667562
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 80000000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 676e6972
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 74636172
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 00007265
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 0892a8b4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 72657463
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Unknown syscall in known module 'sceNp': 0x08d98894
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Unknown syscall in known module 'sceNp': 0x30606360
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 00006925
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 0000006e
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 25203d20
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 00000079
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 656c6966
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 00006874
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 633a7265
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 61726168
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 71657264
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 6168633a
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Unknown syscall in known module 'sceNp': 0x00000000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Unknown syscall in known module 'sceNp': 0x42868475
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 7274656d
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Unknown syscall in known module 'sceNp': 0x08a778f4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 00000043
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 72657375
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Unknown syscall in known module 'sceNp': 0x0892a8b4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Unexpected module entry size 244
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Unknown syscall in known module 'sceNp': 0x00000020
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Unknown syscall in known module 'sceNp': 0x8a848271
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 00000000
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 69616d5f
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Unknown syscall in known module 'sceNp': 0xa1336091
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Invalid address for syscall stub sceNp 08a778f4
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-05-09 Unknown syscall in known module 'sceNp': 0x00000003
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 00001758, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(1, 08e0b410, 00001410, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(1, 08e0b410, 00001528, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08e0b410, 000012f8, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08e0b410, 00001870, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(1, 08dfb400, 00001bb8, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 00000e98, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 00001aa0, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 00001988, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 00001528, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 000012f8, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 00001410, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 000010c8, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 00001640, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 00001bb8, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(1, 08e0b410, 00001c20, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 00001870, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-26 80630006=sceAtracSetHalfwayBuffer(0, 08dfb400, 00001c20, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-25 sceDmacMemcpy(dest=0877f520, src=09a8b090, size=8288): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-23 sceDmacMemcpy(dest=041a67d0, src=094d71e0, size=9296): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2020-04-22 sceDmacMemcpy(dest=08e2d4c0, src=08e3b4c0, size=8256): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4.2-199-g3249d81 2020-04-22 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8832): overlapping read