To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.2 |
2022-05-26 |
sceDmacMemcpy(dest=08e214b0, src=08e2f8b0, size=9152): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-05-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f15551:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * ligh |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-05-19 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f35515:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lighta |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-05-19 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f15551:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightS |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-05-17 |
ReadFromHardware: Invalid address 2cbd0014 near PC 2cbd0014 LR 08a77a50 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.8.0 |
2022-05-04 |
sceDmacMemcpy(dest=08e214b0, src=08e304b0, size=8256): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2022-05-02 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2022-05-02 |
80630007=sceAtracSetData(2, 08d4b1c0, 000084b8): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2022-05-02 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-05-02 |
sceDmacMemcpy(dest=08e45590, src=08e54f90, size=8256): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-04-21 |
MIPSCompileOp: Invalid instruction cc000001 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-04-21 |
Jump to invalid address: 03fffffc |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-04-21 |
MIPSCompileOp: Invalid instruction 407fa05d |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-04-21 |
MIPSCompileOp: Invalid instruction 9cf50005 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-04-21 |
MIPSCompileOp: Invalid instruction 0007fa55 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-04-21 |
MIPSCompileOp: Invalid instruction 455de555 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-04-08 |
sceDmacMemcpy(dest=085960c0, src=08f262f0, size=212672): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-04-03 |
sceDmacMemcpy(dest=0876d8d0, src=0995b150, size=11600): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-04-01 |
Jump to invalid address: 065e18e0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-04-01 |
Jump to invalid address: 065f5c20 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-04-01 |
Jump to invalid address: 0661d780 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-03-28 |
sceDmacMemcpy(dest=08e214b0, src=08e2f8b0, size=8256): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-03-26 |
sceDmacMemcpy(dest=08741150, src=09928220, size=11136): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.3 |
2022-03-20 |
sceDmacMemcpy(dest=08e22070, src=08e30070, size=8896): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-03-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-03-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303584 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-02-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=0001f800, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-02-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=00041000, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-02-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=000f9000, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-02-17 |
FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-02-15 |
sceDmacMemcpy(dest=086f2cc0, src=095faaf0, size=8288): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-02-09 |
WriteToHardware: Invalid address 000001f0 near PC 08a81a94 LR 08a81a40 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2022-01-28 |
Normal projection mapping without normal? |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-01-26 |
sceDmacMemcpy(dest=087b1690, src=098fa460, size=8400): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2021-12-31 |
sceDmacMemcpy(dest=08e214b0, src=08e30cb0, size=8384): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2021-12-29 |
__KernelStopThread: thread 343 does not exist |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2021-12-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2021-12-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.3 |
2021-12-28 |
sceDmacMemcpy(dest=08780d00, src=09a6ea00, size=8288): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-12-23 |
Jump to invalid address: 00000000 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-12-23 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2021-12-15 |
sceDmacMemcpy(dest=0871a750, src=09859a60, size=12848): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-12-13 |
sceDmacMemcpy(dest=08e214b0, src=08e2f8b0, size=8624): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2021-11-24 |
ReadFromHardware: Invalid address 2c950014 near PC 2c950014 LR 08a77a50 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-11-10 |
Module linking debug info:
(invalidname) ver=0008, flags=03e0, size=204, numVars=255, numFuncs=1023, nidData=03e00008, firstSym=03ffffcc, varData=03e00008, extra=03ffffcc
|
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-11-10 |
Crazy nidData address 03e00008, skipping entire module |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-11-10 |
Unexpected module entry size 204 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-11-10 |
sceDmacMemcpy(dest=08e214b0, src=08e308b0, size=8640): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2021-11-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2021-11-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2021-11-04 |
ReadFromHardware: Invalid address 00000018 near PC 08a7c6a4 LR 08a7cba0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-11-03 |
ReadFromHardware: Invalid address 2442c6f8 near PC 2442c6f8 LR 0881fea8 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-11-03 |
ReadFromHardware: Invalid address 71266b80 near PC 71266b80 LR 08a77940 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-10-24 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-10-21 |
sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=8848): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.12.3 |
2022-02-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-10-13 |
sceDmacMemcpy(dest=08e214b0, src=08e30cb0, size=8896): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-10-05 |
sceDmacMemcpy(dest=04122760, src=098a0f50, size=608416): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2021-10-04 |
80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00001bb8, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2021-10-04 |
80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00001640, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2021-10-04 |
80630006=sceAtracSetHalfwayBuffer(1, 08e11470, 00008000, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2021-10-04 |
80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00001c20, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2021-10-04 |
80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 000010c8, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2021-10-04 |
80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00008000, 00010000): invalid RIFF header |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-30 |
sceDmacMemcpy(dest=04122760, src=098a6640, size=608416): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-30 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-30 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-28 |
FBO created from existing depthbuffer as color, 040cc000/00000000 and 04088000/040cc000 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-28 |
FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-24 |
sceDmacMemcpy(dest=08767310, src=099f9460, size=11552): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-04 |
ReadFromHardware: Invalid address 00000018 near PC 08a7c6c4 LR 08a7cba0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-04 |
ReadFromHardware: Invalid address 27bd0010 near PC 08a7c6a8 LR 08a7cba0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-02 |
Unknown GetPointer 00000000 PC 08a777e8 LR 08a777e8 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-01 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-09-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-31 |
WriteToHardware: Invalid address 000001f0 near PC 08a84750 LR 08a84750 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-28 |
sceDmacMemcpy(dest=09b52d20, src=09b4ba00, size=19888): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-22 |
sceDmacMemcpy(dest=04174000, src=090b7060, size=65536): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0) |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-21 |
Unsupported AND logic op: 2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-21 |
Attempted invert for logic op: 8 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-15 |
Jump to invalid address: 065cc3a0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-15 |
Jump to invalid address: 065e06e0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-15 |
Jump to invalid address: 06608240 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-10 |
80020001=sceKernelCreateMutex(): invalid name |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.2 |
2021-08-09 |
Jump to invalid address: 06635e20 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.2 |
2021-08-09 |
Jump to invalid address: 0664a160 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.2 |
2021-08-09 |
Jump to invalid address: 06671cc0 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.2 |
2021-08-08 |
sceDmacMemcpy(dest=08e214b0, src=08e30cb0, size=8912): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.2 |
2021-08-06 |
sceDmacMemcpy(dest=08e214b0, src=08e300b0, size=9168): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2021-08-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |