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| Game title |
Version |
Latest Report |
Hits |
Message |
| Prince of Persia - Revelations |
v1.10 |
2023-03-23 |
2 |
80630006=sceAtracSetDataAndGetID(095cc300, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09b98cc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-23 |
21 |
80630006=sceAtracSetDataAndGetID(099b1400, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09ce0d00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09bbfc40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09003140, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(095cef40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09ca7600, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09c945c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
2 |
80630006=sceAtracSetDataAndGetID(09c65a80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09c0f400, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
4 |
80630006=sceAtracSetDataAndGetID(09c609c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(096b5780, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(0906df80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(0987a480, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09a4ebc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09517ec0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09a92380, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09654700, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09ad4340, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09911bc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-05 |
6 |
80630006=sceAtracSetDataAndGetID(090b53c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
2 |
80630006=sceAtracSetDataAndGetID(0906dd40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(08f6a0c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09b0c640, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(094bc380, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(096c12c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
15 |
80630006=sceAtracSetDataAndGetID(095d7f80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(095b4600, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(095d8740, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(097d1800, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(097cedc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
2 |
80630006=sceAtracSetDataAndGetID(0967fcc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09b5efc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09b5f0c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.8.0 |
2024-07-13 |
4 |
80630006=sceAtracSetDataAndGetID(095d79c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(099e4680, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(08f62980, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09598c00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(09595280, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-23 |
1 |
80630006=sceAtracSetDataAndGetID(099ed940, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-23 |
3 |
80630006=sceAtracSetDataAndGetID(09895cc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-22 |
4 |
80630006=sceAtracSetDataAndGetID(096463c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(09737100, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(08f9ec00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-22 |
4 |
80630006=sceAtracSetDataAndGetID(09100580, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(09044000, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(09bf46c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(09bf8640, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(09baea40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.10 |
2023-03-22 |
3 |
80630006=sceAtracSetDataAndGetID(09726940, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(0975d7c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(0975d0c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(09ab3800, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(0993e580, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2023-03-21 |
1 |
80630006=sceAtracSetDataAndGetID(09cca380, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-10 |
3 |
80630006=sceAtracSetDataAndGetID(098c3fc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.6.3 |
2023-03-18 |
1 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:000003a2 Tex TexAlpha TClampST TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec4 t = texture2D(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 00000000:00000012 THR Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Prince of Persia - Revelations |
v1.6.3 |
2023-03-18 |
1 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
gl_FragColor = v;
}
vs: 01170004:00000b10 HWX T N Tex Light: 0: c:0 t:1 MatUp:7
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-17 |
9 |
80630006=sceAtracSetDataAndGetID(09ae0440, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-17 |
1 |
80630006=sceAtracSetDataAndGetID(09ae2ac0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-17 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000938 HWX C T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000938 HWX C T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_dept |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-17 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000930 HWX T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000930 HWX T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(09bd7480, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(08fb76c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(09023580, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(09cea540, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
3 |
80630006=sceAtracSetDataAndGetID(096d1440, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(09be0d40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(09b90700, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(09b93780, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(09b8e300, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(09c26e40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(09729600, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(09ba1980, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-15 |
1 |
80630006=sceAtracSetDataAndGetID(0995cc40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(09898d00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
2 |
80630006=sceAtracSetDataAndGetID(08f85240, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(08facd80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(098f0bc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(09691a80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(0953e6c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(095486c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
2 |
80630006=sceAtracSetDataAndGetID(097d5d40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(09809800, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(09a76c00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
3 |
80630006=sceAtracSetDataAndGetID(09774940, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(09777b00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(09a1bfc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.13.2 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(09982f40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
3 |
80630006=sceAtracSetDataAndGetID(09795d80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
3 |
80630006=sceAtracSetDataAndGetID(09418c40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(090916c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(095d6840, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(09bc7540, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(09bc3740, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(09834b40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-05 |
3 |
80630006=sceAtracSetDataAndGetID(098172c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
2 |
80630006=sceAtracSetDataAndGetID(09890200, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-13 |
1 |
80630006=sceAtracSetDataAndGetID(09aa6440, 00000800): invalid RIFF header |