Recent logs - Prince of Persia - Revelations

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Prince of Persia - Revelations v1.10 2023-03-23 2 80630006=sceAtracSetDataAndGetID(095cc300, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09b98cc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-23 21 80630006=sceAtracSetDataAndGetID(099b1400, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09ce0d00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09bbfc40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09003140, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-23 1 80630006=sceAtracSetDataAndGetID(095cef40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09ca7600, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09c945c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 2 80630006=sceAtracSetDataAndGetID(09c65a80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09c0f400, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 4 80630006=sceAtracSetDataAndGetID(09c609c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(096b5780, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(0906df80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(0987a480, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09a4ebc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09517ec0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09a92380, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09654700, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09ad4340, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09911bc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-05 6 80630006=sceAtracSetDataAndGetID(090b53c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 2 80630006=sceAtracSetDataAndGetID(0906dd40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(08f6a0c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09b0c640, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(094bc380, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(096c12c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 15 80630006=sceAtracSetDataAndGetID(095d7f80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(095b4600, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(095d8740, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(097d1800, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(097cedc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 2 80630006=sceAtracSetDataAndGetID(0967fcc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09b5efc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09b5f0c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.8.0 2024-07-13 4 80630006=sceAtracSetDataAndGetID(095d79c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-23 1 80630006=sceAtracSetDataAndGetID(099e4680, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-23 1 80630006=sceAtracSetDataAndGetID(08f62980, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09598c00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-23 1 80630006=sceAtracSetDataAndGetID(09595280, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-23 1 80630006=sceAtracSetDataAndGetID(099ed940, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-23 3 80630006=sceAtracSetDataAndGetID(09895cc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-22 4 80630006=sceAtracSetDataAndGetID(096463c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-22 1 80630006=sceAtracSetDataAndGetID(09737100, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-22 1 80630006=sceAtracSetDataAndGetID(08f9ec00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-22 4 80630006=sceAtracSetDataAndGetID(09100580, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-22 1 80630006=sceAtracSetDataAndGetID(09044000, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-22 1 80630006=sceAtracSetDataAndGetID(09bf46c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-22 1 80630006=sceAtracSetDataAndGetID(09bf8640, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-22 1 80630006=sceAtracSetDataAndGetID(09baea40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.10 2023-03-22 3 80630006=sceAtracSetDataAndGetID(09726940, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(0975d7c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(0975d0c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(09ab3800, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(0993e580, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2023-03-21 1 80630006=sceAtracSetDataAndGetID(09cca380, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-10 3 80630006=sceAtracSetDataAndGetID(098c3fc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.6.3 2023-03-18 1 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:000003a2 Tex TexAlpha TClampST TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying highp vec3 v_texcoord; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Prince of Persia - Revelations v1.6.3 2023-03-18 1 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 01170004:00000b10 HWX T N Tex Light: 0: c:0 t:1 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Prince of Persia - Revelations v1.14.4 2023-03-17 9 80630006=sceAtracSetDataAndGetID(09ae0440, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-17 1 80630006=sceAtracSetDataAndGetID(09ae2ac0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-17 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000938 HWX C T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000938 HWX C T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_dept
Prince of Persia - Revelations v1.14.4 2023-03-17 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000930 HWX T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000930 HWX T Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(09bd7480, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(08fb76c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(09023580, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(09cea540, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 3 80630006=sceAtracSetDataAndGetID(096d1440, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(09be0d40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(09b90700, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(09b93780, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(09b8e300, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(09c26e40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(09729600, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(09ba1980, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-15 1 80630006=sceAtracSetDataAndGetID(0995cc40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(09898d00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 2 80630006=sceAtracSetDataAndGetID(08f85240, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(08facd80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(098f0bc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(09691a80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(0953e6c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(095486c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 2 80630006=sceAtracSetDataAndGetID(097d5d40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(09809800, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(09a76c00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 3 80630006=sceAtracSetDataAndGetID(09774940, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(09777b00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(09a1bfc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.13.2 2023-03-13 1 80630006=sceAtracSetDataAndGetID(09982f40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 3 80630006=sceAtracSetDataAndGetID(09795d80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 3 80630006=sceAtracSetDataAndGetID(09418c40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(090916c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(095d6840, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(09bc7540, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(09bc3740, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(09834b40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 3 80630006=sceAtracSetDataAndGetID(098172c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 2 80630006=sceAtracSetDataAndGetID(09890200, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-13 1 80630006=sceAtracSetDataAndGetID(09aa6440, 00000800): invalid RIFF header

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