Recent logs - FIFA STREET 2

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Game title Version Latest Report Message
FIFA STREET 2 v1.18.1 2025-05-09 Bad vertex address 0a00a99c!
FIFA STREET 2 v1.18.1 2025-05-08 ELF relocation HI16/0 pair (instead of LO16) at 088f74d8 / 08804000
FIFA STREET 2 v1.11.3 2025-03-25 Failed decrypting the PRX (ret = -1, size = 4611996, psp_size = 4612336)!
FIFA STREET 2 v1.18.1 2025-03-13 Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x4 (0,0)->(0,0)
FIFA STREET 2 v1.18.1 2025-03-13 Decoding texture from VRAM mirror at 0457b530 swizzle=1
FIFA STREET 2 v1.18.1 2025-03-05 Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens 0:18: L0002: No matching function for call to 'fwidth' 0:19: L0002: Undeclared variable 'boxSize' 0:20: L0002: Undeclared variable 'boxSize' 0:21: L0002: Undeclared variable 'txOffset' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight) uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight) // Returns pixel sharpened to nearest pixel boundary. vec2 sharpSample(vec4 texSize, vec2 coord) { vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0); coord = coord * texSize.zw - 0.5 * boxSize; vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord)); return (floor(coord) + 0.5 + txOffset) * texSize.xy; } void main() { vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position); vec4 color = texture2D(sampler0, sharpPos); gl_FragColor = color; }
FIFA STREET 2 v1.11.3 2025-03-04 sceKernelCreateThread(name=PSP_Sound_Manager): unsupported attributes 00000002
FIFA STREET 2 v1.18.1 2025-03-04 Decoding texture from VRAM mirror at 047f8810 swizzle=1
FIFA STREET 2 v1.18.1 2025-03-04 Block transfer invalid: 00000000/0 -> 007c3f90/0, 1x1x2 (0,0)->(0,0)
FIFA STREET 2 v1.18.1 2025-03-04 Drawing region rate add non-zero: 0111, 033d of 01df, 010f
FIFA STREET 2 v1.11.2-917-g89e70c319 2025-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
FIFA STREET 2 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 01010101
FIFA STREET 2 v1.17.1 2025-02-12 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
FIFA STREET 2 v1.11.3 2025-01-12 MFIC instruction hit (70020024) at 089ad2cc
FIFA STREET 2 v1.10-6-g8ac4efd3c 2025-01-10 Render to texture with incompatible formats 3 != 0 at 04000000
FIFA STREET 2 v1.6.3 2025-01-04 RET: Stack empty! --NATIVE-DATA-BOUNDARY-26ff010013��4de-20 Content-Disposition: form-data; name="verify" Content-Length: 34 Content-Transfer-Encoding: binary RET: Stack empty!RET: Stack empty!
FIFA STREET 2 v1.18.1 2024-12-27 Unknown GetPointerWrite 00000014 PC 08ac9f90 LR 08a5cb58
FIFA STREET 2 v1.10.3 2024-12-23 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
FIFA STREET 2 v1.18.1 2024-12-10 80630011=sceAtracSetDataAndGetID(08956780, 00000000): buffer too small
FIFA STREET 2 v1.18 2024-12-03 MIPSCompileOp: Invalid instruction 0045547b
FIFA STREET 2 v1.18 2024-12-03 MIPSCompileOp: Invalid instruction 405a6f95
FIFA STREET 2 v1.18 2024-12-03 MIPSCompileOp: Invalid instruction 0047567d
FIFA STREET 2 v1.18 2024-12-03 MIPSCompileOp: Invalid instruction 0045587b
FIFA STREET 2 v1.18 2024-12-03 MIPSCompileOp: Invalid instruction 405e7199
FIFA STREET 2 v1.18 2024-12-03 MIPSCompileOp: Invalid instruction 0045557b
FIFA STREET 2 v1.18 2024-12-03 MIPSCompileOp: Invalid instruction 00596b94
FIFA STREET 2 v1.18 2024-12-03 MIPSCompileOp: Invalid instruction 404c5e81
FIFA STREET 2 v1.18 2024-12-03 MIPSCompileOp: Invalid instruction 00435579
FIFA STREET 2 v1.18 2024-12-03 MIPSCompileOp: Invalid instruction 00425177
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-11-29 Error in shader compilation: info: (unknown reason) thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
FIFA STREET 2 v1.18.1 2024-11-17 Bad vertex address 0a00b71c!
FIFA STREET 2 v1.11.3 2024-11-16 Software: Bad vertex address 00000000!
FIFA STREET 2 v1.18.1 2025-05-21 Block transfer invalid: 00000010/0 -> 04000000/0, 1024x1024x2 (0,0)->(0,0)
FIFA STREET 2 v1.15.4 2024-11-11 Decoding texture from VRAM mirror at 0429b6c0 swizzle=1
FIFA STREET 2 v1.18.1 2025-05-23 Block transfer invalid: 00000010/0 -> 04000000/0, 1024x736x2 (0,0)->(0,0)
FIFA STREET 2 v1.17.1 2024-10-27 WriteToHardware: Invalid address 00000018 near PC 08abad3c LR 08b073d0
FIFA STREET 2 v1.17.1 2024-09-18 Unknown GetPointerWrite 0a004f10 PC 089c42cc LR 0897bd40
FIFA STREET 2 v1.17.1 2024-09-03 Bad vertex address 0a01559c!
FIFA STREET 2 v1.17.1 2024-09-03 Bad vertex address 0a00f99c!
FIFA STREET 2 v1.17.1 2024-09-03 Bad vertex address 0a01379c!
FIFA STREET 2 v1.11.3 2024-08-13 sceKernelLoadModule: unsupported options size=00000014, flags=09fffd10, pos=0, access=1, data=2, text=2
FIFA STREET 2 v1.11.3 2024-08-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
FIFA STREET 2 v1.10.3 2024-07-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538292
FIFA STREET 2 v1.10.3 2024-07-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728312
FIFA STREET 2 v1.10.3 2024-07-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146720384
FIFA STREET 2 v1.10.3 2024-07-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598328
FIFA STREET 2 v1.10.3 2024-07-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145464000
FIFA STREET 2 v1.10.3 2024-07-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146508164
FIFA STREET 2 v1.17.1 2024-07-18 Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0)
FIFA STREET 2 v1.13.2 2024-07-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951248
FIFA STREET 2 v1.17.1 2024-06-26 WriteToHardware: Invalid address 00000018 near PC 08a4dc30 LR 08a4dc30
FIFA STREET 2 v1.11.3 2024-06-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102400
FIFA STREET 2 v1.17.1 2024-06-24 Block transfer invalid: 09e9f210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0)
FIFA STREET 2 v1.14 2024-06-18 UI scissor out of bounds in SavedataScreen: 1794,516-0,92 / 1600,720
FIFA STREET 2 v1.14 2024-06-18 UI scissor out of bounds in SavedataScreen: 1794,412-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-18 UI scissor out of bounds in SavedataScreen: 1794,308-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-18 UI scissor out of bounds in SavedataScreen: 1794,204-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-18 UI scissor out of bounds in SavedataScreen: 1794,100-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-14 UI scissor out of bounds in SavedataScreen: 1649,516-0,92 / 1600,720
FIFA STREET 2 v1.14 2024-06-14 UI scissor out of bounds in SavedataScreen: 1649,412-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-14 UI scissor out of bounds in SavedataScreen: 1649,308-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-14 UI scissor out of bounds in SavedataScreen: 1649,204-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-14 UI scissor out of bounds in SavedataScreen: 1649,100-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1616,516-0,92 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1616,412-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1616,308-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1616,204-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1616,100-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1754,516-0,92 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1754,412-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1754,308-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1754,204-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1754,100-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-11 UI scissor out of bounds in SavedataScreen: 1799,516-0,92 / 1600,720
FIFA STREET 2 v1.14 2024-06-11 UI scissor out of bounds in SavedataScreen: 1799,412-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-11 UI scissor out of bounds in SavedataScreen: 1799,308-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-11 UI scissor out of bounds in SavedataScreen: 1799,204-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-11 UI scissor out of bounds in SavedataScreen: 1799,100-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1745,516-0,92 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1745,412-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1745,308-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1745,204-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1745,100-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1618,516-0,92 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1618,412-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1618,308-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1618,204-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-10 UI scissor out of bounds in SavedataScreen: 1618,100-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-09 UI scissor out of bounds in SavedataScreen: 1742,516-0,92 / 1600,720
FIFA STREET 2 v1.14 2024-06-09 UI scissor out of bounds in SavedataScreen: 1742,412-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-09 UI scissor out of bounds in SavedataScreen: 1742,308-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-09 UI scissor out of bounds in SavedataScreen: 1742,204-0,99 / 1600,720
FIFA STREET 2 v1.14 2024-06-09 UI scissor out of bounds in SavedataScreen: 1742,100-0,99 / 1600,720
FIFA STREET 2 v1.17.1 2024-06-05 An uneaten prefix at end of block for 08abad68
FIFA STREET 2 v1.13.2 2024-06-02 BlockTransfer: Bad source transfer address 03481450!
FIFA STREET 2 v1.13.2 2024-06-02 BlockTransfer: Bad source transfer address 076b4b10!
FIFA STREET 2 v1.13.2 2024-06-02 BlockTransfer: Bad source transfer address fc4587d0!
FIFA STREET 2 v1.13.2 2024-06-02 BlockTransfer: Bad source transfer address 0e900170!
FIFA STREET 2 v1.13.2 2024-06-02 BlockTransfer: Bad source transfer address f57cf530!
FIFA STREET 2 v1.13.2 2024-06-02 BlockTransfer: Bad source transfer address f130c430!