Recent logs - FIFA STREET 2

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Game title Version Latest Report Message
FIFA STREET 2 v1.9.4 2020-03-18 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
FIFA STREET 2 v1.9.3 2020-02-25 WriteToHardware: Invalid address 00000000 near PC 08998c5c LR 08998d78
FIFA STREET 2 v1.9.3 2020-02-25 WriteToHardware: Invalid address 00000004 near PC 08998c64 LR 08998d78
FIFA STREET 2 v1.9.4 2020-02-18 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
FIFA STREET 2 v1.9.3-80-g73bf6098e 2020-02-16 __KernelStopThread: thread 288 does not exist
FIFA STREET 2 v1.9.4 2020-02-05 Unexpected SAVEDATA_PARAMS hash flag: 30
FIFA STREET 2 v1.9.4 2020-02-04 Unexpected SAVEDATA_PARAMS hash flag: fe
FIFA STREET 2 v1.9.4 2020-02-04 Unexpected SAVEDATA_PARAMS hash flag: ff
FIFA STREET 2 v1.9.4 2020-02-05 Savedata loading with detected hashmode 3 instead of file's 1
FIFA STREET 2 v1.9.4 2020-02-04 Unexpected SAVEDATA_PARAMS hash flag: 33
FIFA STREET 2 v1.9.4 2020-01-18 ReadFromHardware: Invalid address e58431e8 near PC e58431e8 LR 08a85120
FIFA STREET 2 v1.9.3 2020-01-13 ReadFromHardware: Invalid address 00000004 near PC 089c3024 LR 089c0124
FIFA STREET 2 v1.9.3 2020-01-13 ReadFromHardware: Invalid address 00000014 near PC 0896bdb8 LR 0896bda0
FIFA STREET 2 v1.9.4 2020-01-09 Inter-buffer memcpy 04000000 -> 04088000
FIFA STREET 2 v1.8.0 2020-01-01 Unknown GetPointer 00000000 PC 089b880c LR 089b880c
FIFA STREET 2 v1.9.3 2019-12-22 Unknown GE command : 4f4c6b7e
FIFA STREET 2 v1.9.3 2019-12-22 CALL to illegal address 04e10120 - ignoring! data=e10123
FIFA STREET 2 v1.9.4 2019-12-14 Render to texture with different strides 2040 != 512
FIFA STREET 2 v1.9.4 2019-12-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150895216
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-12-05 Error in shader compilation: info: (unknown reason) 00000000:0e00d002 Tex StenToAlphaDual StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
FIFA STREET 2 v1.9.4 2019-10-27 ReadFromHardware: Invalid address 438fff46 near PC 438fff46 LR 08a863f4
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec2 v_texcoord0; uniform float u_stencilValue; uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } void main() { vec4 index = texture2D(tex, v_texcoord0); gl_FragColor = vec4(index.a); float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(u_stencilValue); if (mod(floor(shifted), 2.0) < 0.99) discard; }
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-08-11 Error in shader compilation: info: (unknown reason) 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-10-25 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address 076a8420!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address 0a60c990!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address f862e0b0!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address 070e1520!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address 0e6373a0!
FIFA STREET 2 v1.8.0 2019-09-13 Render to texture with different strides 0 != 512
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address f0c7f600!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address f46d0030!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address 0c7ae620!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address 06fd4e20!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address fb41a5e0!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address 0b0645f0!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address 06c15430!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address ff780d90!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address f07f8dd0!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address fff988c0!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address f26c59c0!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address 0393aaf0!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address f90595e0!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address 00000020!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address fade8690!
FIFA STREET 2 v1.9.4 2020-01-09 BlockTransfer: Bad source transfer address f5109830!
FIFA STREET 2 v1.8.0 2019-06-29 ReadFromHardware: Invalid address 4394dc6e near PC 4394dc6e LR 08a863f4
FIFA STREET 2 v1.9.4 2019-11-03 Unknown GetPointer 00000000 PC 089a4634 LR 08000020
FIFA STREET 2 v1.8.0 2019-06-06 ReadFromHardware: Invalid address a0a0a0a0 near PC a0a0a0a0 LR a0a0a0a0
FIFA STREET 2 v1.8.0 2019-04-30 Branch in Jump delay slot at 089dfec4 in block starting at 089dfe58
FIFA STREET 2 v1.5.4 2019-04-30 MIPSCompileOp: Invalid instruction 0000ffff
FIFA STREET 2 v1.9.4 2019-11-16 Unknown GetPointer 00000000 PC 089b8320 LR 089b8320
FIFA STREET 2 v1.9.4 2020-04-05 Unknown GetPointer 00000000 PC 08997da4 LR 08000030
FIFA STREET 2 v1.9.4 2020-04-05 Unknown GetPointer 00000000 PC 089b6a74 LR 08000020
FIFA STREET 2 v1.9.4 2020-02-17 Unknown GetPointer 00000000 PC 08000000 LR 08000000
FIFA STREET 2 v1.7.5 2019-02-20 ReadFromHardware: Invalid address 00014001 near PC 00010011 LR 08a85120
FIFA STREET 2 v1.7.5 2019-02-12 ReadFromHardware: Invalid address 10694793 near PC 10694793 LR 10694793
FIFA STREET 2 v1.9.4 2020-01-30 Savedata version requested: 3
FIFA STREET 2 v1.5.4 2019-01-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151243616
FIFA STREET 2 v1.7.5 2019-01-25 ReadFromHardware: Invalid address 43857fae near PC 43857fae LR 08a863f4
FIFA STREET 2 v1.7.5 2019-01-19 ReadFromHardware: Invalid address 00002400 near PC 00002400 LR 08a85120
FIFA STREET 2 v1.7.5 2019-01-11 Unknown GE command : fbff1006
FIFA STREET 2 v1.8.0 2019-04-30 Jump to invalid address: 0277f380
FIFA STREET 2 v1.6.3-492-g9fddfff66 2019-11-15 WriteToHardware: Invalid address 00000000 near PC 08a7fe9c LR 08a7fe9c
FIFA STREET 2 v1.5.4 2018-09-29 __KernelStopThread: thread 614 does not exist
FIFA STREET 2 v1.9.4 2019-11-25 Savedata loading with detected hashmode 3 instead of file's 5
FIFA STREET 2 v1.5.4 2018-09-19 Bad vertex address 0a0212b8!
FIFA STREET 2 v1.6.3-276-g53f1624 2018-08-06 ReadFromHardware: Invalid address 00000000 near PC 0899d8a8 LR 0899d93c
FIFA STREET 2 v1.8.0 2020-04-05 ReadFromHardware: Invalid address 003127c0 near PC 00000000 LR 00000000
FIFA STREET 2 v1.5 2018-07-27 PackFramebufferDirectx9_: vfb->fbo == 0
FIFA STREET 2 v1.6.3 2018-07-10 Unusual bezier/spline vtype: 1200c380, morph: 0, bones: 4
FIFA STREET 2 v1.9.3 2020-02-04 Unknown GetPointer 00000000 PC 00000000 LR 08817030
FIFA STREET 2 v1.9.3 2020-02-04 ReadFromHardware: Invalid address 00000018 near PC 08817018 LR 08817018
FIFA STREET 2 v1.9.3 2020-02-04 ReadFromHardware: Invalid address 000003ba near PC 08830bc4 LR 08830bc4
FIFA STREET 2 v1.5.4 2018-06-19 ReadFromHardware: Invalid address 00000004 near PC 08830bc4 LR 08830bc4
FIFA STREET 2 v1.5.4 2018-06-14 Trying to write block exit to illegal destination 400d851a: pc = 400c851a
FIFA STREET 2 v1.4.2 2018-06-13 DrawActiveTexture() failed: 80004005
FIFA STREET 2 v1.9.4 2020-04-01 GL ran out of GPU memory; switching to low memory mode
FIFA STREET 2 v1.5.2 2019-08-13 Wrong magic number 55555555
FIFA STREET 2 v1.5 2018-04-30 Wrong magic number 077e1fb8
FIFA STREET 2 v1.5 2018-04-30 Wrong magic number 07802230
FIFA STREET 2 v1.5 2018-04-30 Wrong magic number 07800a48
FIFA STREET 2 v1.5 2018-04-30 Wrong magic number 07827a18
FIFA STREET 2 v1.5 2018-04-30 Wrong magic number 077484a8
FIFA STREET 2 v1.5 2018-04-30 Wrong magic number 013a00c4
FIFA STREET 2 v1.5 2018-04-30 Wrong magic number 00340030
FIFA STREET 2 v1.5 2018-04-30 Wrong magic number 00330030
FIFA STREET 2 v1.5.4 2018-04-11 BlockTransfer: Bad source transfer address 00000000!
FIFA STREET 2 v1.5.2 2019-06-16 Wrong magic number 00000000
FIFA STREET 2 v1.5.4 2018-04-06 ReadFromHardware: Invalid address 00000002 near PC 00000002 LR 08a863f4
FIFA STREET 2 v1.5.4 2018-02-13 ReadFromHardware: Invalid address 40161390 near PC 40161390 LR 08979ff0
FIFA STREET 2 v1.5.4 2017-12-28 Trying to write block exit to illegal destination 402c106f: pc = 402b106f
FIFA STREET 2 v1.5.4 2017-12-28 Trying to write block exit to illegal destination 402a106f: pc = 4029106f