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Game title |
Version |
Latest Report |
Message |
FIFA STREET 2 |
v1.18.1 |
2025-05-09 |
Bad vertex address 0a00a99c! |
FIFA STREET 2 |
v1.18.1 |
2025-05-08 |
ELF relocation HI16/0 pair (instead of LO16) at 088f74d8 / 08804000 |
FIFA STREET 2 |
v1.11.3 |
2025-03-25 |
Failed decrypting the PRX (ret = -1, size = 4611996, psp_size = 4612336)! |
FIFA STREET 2 |
v1.18.1 |
2025-03-13 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x4 (0,0)->(0,0) |
FIFA STREET 2 |
v1.18.1 |
2025-03-13 |
Decoding texture from VRAM mirror at 0457b530 swizzle=1 |
FIFA STREET 2 |
v1.18.1 |
2025-03-05 |
Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens
0:18: L0002: No matching function for call to 'fwidth'
0:19: L0002: Undeclared variable 'boxSize'
0:20: L0002: Undeclared variable 'boxSize'
0:21: L0002: Undeclared variable 'txOffset'
postshader
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight)
uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight)
// Returns pixel sharpened to nearest pixel boundary.
vec2 sharpSample(vec4 texSize, vec2 coord) {
vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0);
coord = coord * texSize.zw - 0.5 * boxSize;
vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord));
return (floor(coord) + 0.5 + txOffset) * texSize.xy;
}
void main() {
vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position);
vec4 color = texture2D(sampler0, sharpPos);
gl_FragColor = color;
}
|
FIFA STREET 2 |
v1.11.3 |
2025-03-04 |
sceKernelCreateThread(name=PSP_Sound_Manager): unsupported attributes 00000002 |
FIFA STREET 2 |
v1.18.1 |
2025-03-04 |
Decoding texture from VRAM mirror at 047f8810 swizzle=1 |
FIFA STREET 2 |
v1.18.1 |
2025-03-04 |
Block transfer invalid: 00000000/0 -> 007c3f90/0, 1x1x2 (0,0)->(0,0) |
FIFA STREET 2 |
v1.18.1 |
2025-03-04 |
Drawing region rate add non-zero: 0111, 033d of 01df, 010f |
FIFA STREET 2 |
v1.11.2-917-g89e70c319 |
2025-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
FIFA STREET 2 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 01010101 |
FIFA STREET 2 |
v1.17.1 |
2025-02-12 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
FIFA STREET 2 |
v1.11.3 |
2025-01-12 |
MFIC instruction hit (70020024) at 089ad2cc |
FIFA STREET 2 |
v1.10-6-g8ac4efd3c |
2025-01-10 |
Render to texture with incompatible formats 3 != 0 at 04000000 |
FIFA STREET 2 |
v1.6.3 |
2025-01-04 |
RET: Stack empty!
--NATIVE-DATA-BOUNDARY-26ff010013��4de-20
Content-Disposition: form-data; name="verify"
Content-Length: 34
Content-Transfer-Encoding: binary
RET: Stack empty!RET: Stack empty! |
FIFA STREET 2 |
v1.18.1 |
2024-12-27 |
Unknown GetPointerWrite 00000014 PC 08ac9f90 LR 08a5cb58 |
FIFA STREET 2 |
v1.10.3 |
2024-12-23 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
FIFA STREET 2 |
v1.18.1 |
2024-12-10 |
80630011=sceAtracSetDataAndGetID(08956780, 00000000): buffer too small |
FIFA STREET 2 |
v1.18 |
2024-12-03 |
MIPSCompileOp: Invalid instruction 0045547b |
FIFA STREET 2 |
v1.18 |
2024-12-03 |
MIPSCompileOp: Invalid instruction 405a6f95 |
FIFA STREET 2 |
v1.18 |
2024-12-03 |
MIPSCompileOp: Invalid instruction 0047567d |
FIFA STREET 2 |
v1.18 |
2024-12-03 |
MIPSCompileOp: Invalid instruction 0045587b |
FIFA STREET 2 |
v1.18 |
2024-12-03 |
MIPSCompileOp: Invalid instruction 405e7199 |
FIFA STREET 2 |
v1.18 |
2024-12-03 |
MIPSCompileOp: Invalid instruction 0045557b |
FIFA STREET 2 |
v1.18 |
2024-12-03 |
MIPSCompileOp: Invalid instruction 00596b94 |
FIFA STREET 2 |
v1.18 |
2024-12-03 |
MIPSCompileOp: Invalid instruction 404c5e81 |
FIFA STREET 2 |
v1.18 |
2024-12-03 |
MIPSCompileOp: Invalid instruction 00435579 |
FIFA STREET 2 |
v1.18 |
2024-12-03 |
MIPSCompileOp: Invalid instruction 00425177 |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-11-29 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
FIFA STREET 2 |
v1.18.1 |
2024-11-17 |
Bad vertex address 0a00b71c! |
FIFA STREET 2 |
v1.11.3 |
2024-11-16 |
Software: Bad vertex address 00000000! |
FIFA STREET 2 |
v1.18.1 |
2025-05-21 |
Block transfer invalid: 00000010/0 -> 04000000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA STREET 2 |
v1.15.4 |
2024-11-11 |
Decoding texture from VRAM mirror at 0429b6c0 swizzle=1 |
FIFA STREET 2 |
v1.18.1 |
2025-05-23 |
Block transfer invalid: 00000010/0 -> 04000000/0, 1024x736x2 (0,0)->(0,0) |
FIFA STREET 2 |
v1.17.1 |
2024-10-27 |
WriteToHardware: Invalid address 00000018 near PC 08abad3c LR 08b073d0 |
FIFA STREET 2 |
v1.17.1 |
2024-09-18 |
Unknown GetPointerWrite 0a004f10 PC 089c42cc LR 0897bd40 |
FIFA STREET 2 |
v1.17.1 |
2024-09-03 |
Bad vertex address 0a01559c! |
FIFA STREET 2 |
v1.17.1 |
2024-09-03 |
Bad vertex address 0a00f99c! |
FIFA STREET 2 |
v1.17.1 |
2024-09-03 |
Bad vertex address 0a01379c! |
FIFA STREET 2 |
v1.11.3 |
2024-08-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffd10, pos=0, access=1, data=2, text=2 |
FIFA STREET 2 |
v1.11.3 |
2024-08-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
FIFA STREET 2 |
v1.10.3 |
2024-07-31 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538292 |
FIFA STREET 2 |
v1.10.3 |
2024-07-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728312 |
FIFA STREET 2 |
v1.10.3 |
2024-07-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146720384 |
FIFA STREET 2 |
v1.10.3 |
2024-07-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598328 |
FIFA STREET 2 |
v1.10.3 |
2024-07-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145464000 |
FIFA STREET 2 |
v1.10.3 |
2024-07-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146508164 |
FIFA STREET 2 |
v1.17.1 |
2024-07-18 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA STREET 2 |
v1.13.2 |
2024-07-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951248 |
FIFA STREET 2 |
v1.17.1 |
2024-06-26 |
WriteToHardware: Invalid address 00000018 near PC 08a4dc30 LR 08a4dc30 |
FIFA STREET 2 |
v1.11.3 |
2024-06-25 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102400 |
FIFA STREET 2 |
v1.17.1 |
2024-06-24 |
Block transfer invalid: 09e9f210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0) |
FIFA STREET 2 |
v1.14 |
2024-06-18 |
UI scissor out of bounds in SavedataScreen: 1794,516-0,92 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-18 |
UI scissor out of bounds in SavedataScreen: 1794,412-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-18 |
UI scissor out of bounds in SavedataScreen: 1794,308-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-18 |
UI scissor out of bounds in SavedataScreen: 1794,204-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-18 |
UI scissor out of bounds in SavedataScreen: 1794,100-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-14 |
UI scissor out of bounds in SavedataScreen: 1649,516-0,92 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-14 |
UI scissor out of bounds in SavedataScreen: 1649,412-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-14 |
UI scissor out of bounds in SavedataScreen: 1649,308-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-14 |
UI scissor out of bounds in SavedataScreen: 1649,204-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-14 |
UI scissor out of bounds in SavedataScreen: 1649,100-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1616,516-0,92 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1616,412-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1616,308-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1616,204-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1616,100-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1754,516-0,92 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1754,412-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1754,308-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1754,204-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1754,100-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-11 |
UI scissor out of bounds in SavedataScreen: 1799,516-0,92 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-11 |
UI scissor out of bounds in SavedataScreen: 1799,412-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-11 |
UI scissor out of bounds in SavedataScreen: 1799,308-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-11 |
UI scissor out of bounds in SavedataScreen: 1799,204-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-11 |
UI scissor out of bounds in SavedataScreen: 1799,100-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1745,516-0,92 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1745,412-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1745,308-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1745,204-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1745,100-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1618,516-0,92 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1618,412-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1618,308-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1618,204-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1618,100-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-09 |
UI scissor out of bounds in SavedataScreen: 1742,516-0,92 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-09 |
UI scissor out of bounds in SavedataScreen: 1742,412-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-09 |
UI scissor out of bounds in SavedataScreen: 1742,308-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-09 |
UI scissor out of bounds in SavedataScreen: 1742,204-0,99 / 1600,720 |
FIFA STREET 2 |
v1.14 |
2024-06-09 |
UI scissor out of bounds in SavedataScreen: 1742,100-0,99 / 1600,720 |
FIFA STREET 2 |
v1.17.1 |
2024-06-05 |
An uneaten prefix at end of block for 08abad68 |
FIFA STREET 2 |
v1.13.2 |
2024-06-02 |
BlockTransfer: Bad source transfer address 03481450! |
FIFA STREET 2 |
v1.13.2 |
2024-06-02 |
BlockTransfer: Bad source transfer address 076b4b10! |
FIFA STREET 2 |
v1.13.2 |
2024-06-02 |
BlockTransfer: Bad source transfer address fc4587d0! |
FIFA STREET 2 |
v1.13.2 |
2024-06-02 |
BlockTransfer: Bad source transfer address 0e900170! |
FIFA STREET 2 |
v1.13.2 |
2024-06-02 |
BlockTransfer: Bad source transfer address f57cf530! |
FIFA STREET 2 |
v1.13.2 |
2024-06-02 |
BlockTransfer: Bad source transfer address f130c430! |