Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.10.3 2020-10-22 D3D error in shader compilation: info: D:\PSP\Emulador de PSP\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[7] = tess_data[index].pos; index = (2 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[8] = tess_data[index].pos; index = (2
Dragon Ball Z Shin Budokai v1.10.3 2020-10-22 MIPSCompileOp: Invalid instruction 73d3ab02
Dragon Ball Z Shin Budokai v1.10.3 2020-10-22 D3D error in shader compilation: info: D:\PSP\Emulador de PSP\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[7] = tess_data[index].pos; index = (2 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[8] = tess_data[index].pos; index = (2
Dragon Ball Z Shin Budokai v1.10 2020-10-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-10-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.8.0 2020-10-03 WriteToHardware: Invalid address 00000084 near PC 08858f7c LR 08858ef8
Dragon Ball Z Shin Budokai v1.10 2020-09-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Dragon Ball Z Shin Budokai v1.10.3 2020-09-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-09-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2020-09-20 sceKernelLoadModule: unsupported options size=00000014, flags=08805e14, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-09-20 sceKernelLoadModule: unsupported options size=00000014, flags=0892523c, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-09-15 GE Interrupt: newState might be 7
Dragon Ball Z Shin Budokai v1.10.3 2020-09-15 GE Interrupt: newState might be 6
Dragon Ball Z Shin Budokai v1.10.3 2020-09-15 GE Interrupt: newState might be 5
Dragon Ball Z Shin Budokai v1.10.3 2020-09-15 GE Interrupt: newState might be 4
Dragon Ball Z Shin Budokai v1.10.3 2020-09-15 GE Interrupt: newState might be 3
Dragon Ball Z Shin Budokai v1.10.3 2020-09-15 GE Interrupt: newState might be 1
Dragon Ball Z Shin Budokai v1.10.3 2020-09-15 GE Interrupt: newState might be 0
Dragon Ball Z Shin Budokai v1.10.3 2020-09-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
Dragon Ball Z Shin Budokai v1.10.3 2020-09-13 Unexpected mpeg first timestamp: d59a080000 / 917412249600
Dragon Ball Z Shin Budokai v1.10.3 2020-09-13 Video out requested, not supported: mode=0 size=0,0
Dragon Ball Z Shin Budokai v1.10.3 2020-09-13 80020001=sceKernelCreateSema(): invalid name
Dragon Ball Z Shin Budokai v1.10.3 2020-09-13 Unknown GetPointer 00000000 PC 089e3840 LR 089e3840
Dragon Ball Z Shin Budokai v1.10.3 2020-09-13 MFIC instruction hit (70020024) at 089d2e50
Dragon Ball Z Shin Budokai v1.6.3 2020-09-10 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0881c10c
Dragon Ball Z Shin Budokai v1.10.3 2020-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=08987780, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2020-09-10 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
Dragon Ball Z Shin Budokai v1.10.2 2020-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2020-09-07 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.10.3 2020-09-04 Unknown syscall in known module 'sceNpService': 0x5494274b
Dragon Ball Z Shin Budokai v1.10.3 2020-09-04 Unknown syscall in known module 'sceNpService': 0x506c318d
Dragon Ball Z Shin Budokai v1.10.3 2020-09-04 Unknown syscall in known module 'sceNpService': 0x4e851b10
Dragon Ball Z Shin Budokai v1.10.3 2020-08-31 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-08-31 Module linking debug info: sceNetIfhandle_driver ver=0000, flags=0009, size=5, numVars=0, numFuncs=10, nidData=0822ef14, firstSym=0822ec1c, varData=00000000, extra=00000000 sceMemab_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=11, nidData=0822eee8, firstSym=0822ebc4, varData=00000000, extra=00000000 SysclibForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=3, nidData=0822ee98, firstSym=0822eb24, varData=00000000, extra=00000000 ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=17, nidData=0822eea4, firstSym=0822eb3c, varData=00000000, extra=00000000 InterruptManagerForKernel ver=0000, flags=0009, size=5, numVars=0, numFuncs=2, nidData=0822ee90, firstSym=0822eb14, varData=00000000, extra=00000000
Dragon Ball Z Shin Budokai v1.10.3 2020-09-10 Crazy varData address 01011006, skipping rest of module
Dragon Ball Z Shin Budokai v1.10.3 2020-08-31 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
Dragon Ball Z Shin Budokai v1.10.3 2020-10-06 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Dragon Ball Z Shin Budokai v1.10.3 2020-09-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Dragon Ball Z Shin Budokai v1.9.3-998-gc739d4e16 2020-10-09 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-08-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2020-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.4.2 2020-10-14 WriteToHardware: Invalid address 00000084 near PC 08858ef8 LR 08858ef8
Dragon Ball Z Shin Budokai v1.4.2 2020-09-23 WriteToHardware: Invalid address 00000084 near PC 08858f44 LR 08858ef8
Dragon Ball Z Shin Budokai v1.10.3 2020-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Dragon Ball Z Shin Budokai v1.10.3 2020-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Dragon Ball Z Shin Budokai v1.10.3 2020-08-17 Unknown GetPointer 00000000 PC 08000104 LR 083fdec0
Dragon Ball Z Shin Budokai v1.10.3 2020-08-16 MIPSCompileOp: Invalid instruction 43abb23a
Dragon Ball Z Shin Budokai v1.10.3 2020-08-08 MIPSCompileOp: Invalid instruction 63736964
Dragon Ball Z Shin Budokai v1.10.3 2020-08-08 Unknown GetPointer 00000000 PC 00000000 LR 00000000
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 80630007=sceAtracSetData(2, 08d4b180, 00010910): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 80630007=sceAtracSetData(2, 08d4b180, 00002f68): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 80630007=sceAtracSetData(2, 08d4b180, 0000c0e0): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 Render to area containing texture at 040cc000 +64x0
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 Rendering to framebuffer offset: 040cc000 +65x0
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Dragon Ball Z Shin Budokai v1.10.3 2020-08-03 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Dragon Ball Z Shin Budokai v1.10.3 2020-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2020-09-30 Savedata version requested: 3
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 RET: Stack empty!
Dragon Ball Z Shin Budokai v1.10.3 2020-08-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-10-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2020-10-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Dragon Ball Z Shin Budokai v1.10.2 2020-07-25 80020001=sceKernelCreateMutex(): invalid name
Dragon Ball Z Shin Budokai v1.9.3-998-gc739d4e16 2020-10-09 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2020-10-06 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Dragon Ball Z Shin Budokai v1.10.3 2020-10-06 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Dragon Ball Z Shin Budokai v1.10.3 2020-10-06 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Dragon Ball Z Shin Budokai v1.10.3 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Dragon Ball Z Shin Budokai v1.9.3-998-gc739d4e16 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Dragon Ball Z Shin Budokai v1.9.3-998-gc739d4e16 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Dragon Ball Z Shin Budokai v1.9.3-998-gc739d4e16 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Dragon Ball Z Shin Budokai v1.9.3-998-gc739d4e16 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Dragon Ball Z Shin Budokai v1.9.3-998-gc739d4e16 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Dragon Ball Z Shin Budokai v1.9.3-998-gc739d4e16 2020-10-08 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32