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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2019-02-04 |
sceDmacMemcpy(dest=04154000, src=08ba3020, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.6.3-492-g9fddfff66 |
2019-02-04 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:0000002a Tex TexAlpha TFuncBlend
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a);
fragColor0 = v;
}
vs: 00000000:00000012 THR Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = u_proj_through * vec4(position.xyz, 1.0);
gl_Position = outPos;
}
|
Dragon Ball Z Shin Budokai |
v1.6.3 |
2019-01-29 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:00000000
#version 100
precision lowp float;
varying vec4 v_color0;
void main() {
vec4 v = v_color0 ;
gl_FragColor = v;
}
vs: 00000000:00000108 HWX C
#version 100
precision highp float;
attribute vec3 position;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
}
|
Dragon Ball Z Shin Budokai |
v1.6.3-492-g9fddfff66 |
2019-01-22 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00004000:00000002 Tex Flat TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 40000000:00000918 HWX C T Tex Flat (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
Dragon Ball Z Shin Budokai |
v1.6.3-492-g9fddfff66 |
2019-01-20 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00000000
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = u_proj_through * vec4(position.xyz, 1.0);
gl_Position = outPos;
}
|
Dragon Ball Z Shin Budokai |
v1.6.3-492-g9fddfff66 |
2019-01-20 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000012 THR Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = u_proj_through * vec4(position.xyz, 1.0);
gl_Position = outPos;
}
|
Dragon Ball Z Shin Budokai |
v1.6.3 |
2019-01-11 |
ReadFromHardware: Invalid address 0a000000 near PC 0a000000 LR 08000000 |
Dragon Ball Z Shin Budokai |
v1.7.2 |
2019-01-03 |
ReadFromHardware: Invalid address 8119ea60 near PC 8119ea60 LR 8119ea60 |
Dragon Ball Z Shin Budokai |
v1.7.2 |
2019-01-03 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08910b1c |
Dragon Ball Z Shin Budokai |
v1.6.3-492-g9fddfff66 |
2018-12-31 |
Error in shader program link: info: (unknown reason)
fs: 00004000:00000086 Tex Flat TClamp TFuncDecal
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb, p.a);
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = u_proj_through * vec4(position.xyz, 1.0);
gl_Position = outPos;
}
|
Dragon Ball Z Shin Budokai |
v1.7.5 |
2018-12-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Dragon Ball Z Shin Budokai |
v1.7.5 |
2018-12-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
Dragon Ball Z Shin Budokai |
v1.7.5 |
2018-12-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1 |
Dragon Ball Z Shin Budokai |
v1.6.3-492-g9fddfff66 |
2018-12-14 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:00000032 Tex TexAlpha TFuncAdd
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a * t.a);
gl_FragColor = v;
}
vs: 00000000:00000012 THR Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = u_proj_through * vec4(position.xyz, 1.0);
gl_Position = outPos;
}
|
Dragon Ball Z Shin Budokai |
v1.5.4-998-g08f26439c |
2018-12-09 |
Unexpected mpeg first timestamp: 0 / 0 |
Dragon Ball Z Shin Budokai |
v1.5.4-998-g08f26439c |
2018-12-09 |
sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412 |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-10-21 |
Unknown GetPointer 00000001 PC 08925b64 LR 08925b6c |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-10-15 |
Error in shader compilation: info:
00000000:00000001 Clear
#version 300 es
precision lowp float;
in vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
|
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-10-15 |
Error in shader compilation: info:
00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-10-07 |
WriteToHardware: Invalid address 0009cb60 near PC 088e6edc LR 088e6edc |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-10-15 |
WriteToHardware: Invalid address 000c7780 near PC 088e6edc LR 088e6edc |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-10-11 |
WriteToHardware: Invalid address 000defb0 near PC 088e6edc LR 088e6edc |
Dragon Ball Z Shin Budokai |
v1.5.2 |
2018-12-29 |
Wrong magic number 00000000 |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-08-20 |
sceDmacMemcpy(dest=04154000, src=08b70760, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.7.5 |
2019-01-29 |
sceDmacMemcpy(dest=04154000, src=08c7c580, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-07-16 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:00000000
#version 100
precision lowp float;
varying vec4 v_color0;
void main() {
vec4 v = v_color0 ;
gl_FragColor = v;
}
vs: 00000000:00000002 THR
#version 100
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-07-16 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-09-17 |
WriteToHardware: Invalid address 0000041c near PC 08000000 LR 08000000 |
Dragon Ball Z Shin Budokai |
v1.5.4-998-g08f26439c |
2018-06-20 |
sceKernelLoadModule: unsupported options size=1091f3a8, flags=1091f3ac, pos=0, access=1, data=278000560, text=278000564 |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2018-06-04 |
Unknown syscall in known module 'sceAudio': 0x20628e6f |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2018-06-04 |
Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2018-06-04 |
Unknown syscall in known module 'sceAudio': 0x46ebb729 |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2018-06-04 |
Unknown syscall in known module 'ThreadManForUser': 0x71ec4271 |
Dragon Ball Z Shin Budokai |
v1.7.2 |
2018-11-19 |
GL ran out of GPU memory; switching to low memory mode |
Dragon Ball Z Shin Budokai |
v1.7.5 |
2019-01-27 |
sceDmacMemcpy(dest=04154000, src=04088000, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2018-04-05 |
ReadFromHardware: Invalid address 000000ab near PC 000000ab LR 0881c10c |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-10-26 |
sceDmacMemcpy(dest=04154000, src=08c7f000, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2018-03-10 |
WriteToHardware: Invalid address 40000000 near PC 08815df8 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2018-03-05 |
ReadFromHardware: Invalid address 3e021ed6 near PC 08000000 LR 08000000 |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2018-03-05 |
WriteToHardware: Invalid address 0000009c near PC 08000000 LR 08000000 |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2018-03-04 |
ReadFromHardware: Invalid address 000008c0 near PC 08000000 LR 08000000 |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2018-03-05 |
WriteToHardware: Invalid address 00000194 near PC 08000000 LR 08000000 |
Dragon Ball Z Shin Budokai |
v1.7.5 |
2019-02-14 |
sceDmacMemcpy(dest=04154000, src=08b6efe0, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.7.5 |
2019-01-29 |
sceDmacMemcpy(dest=04154000, src=04000000, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.7.5 |
2019-02-06 |
sceDmacMemcpy(dest=04154000, src=08b6c560, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2018-06-24 |
sceDmacMemcpy(dest=04154000, src=08bf4570, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2017-12-20 |
MIPSCompileOp: Invalid instruction 74000000 |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2018-03-17 |
sceDmacMemcpy(dest=04154000, src=08bf6ff0, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.2.2 |
2017-11-20 |
sceDmacMemcpy(dest=04154000, src=08bfbc10, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-11-18 |
sceDmacMemcpy(dest=04154000, src=08ba3020, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.5.4 |
2017-12-20 |
MIPSCompileOp: Invalid instruction 00000001 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-11-11 |
MIPSCompileOp: Invalid instruction 72746e49 |
Dragon Ball Z Shin Budokai |
v1.4.2-473-gbb1f65118 |
2018-12-06 |
sceDmacMemcpy(dest=04154000, src=08c7c580, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02135740 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 025167b0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 021342a0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02131fe0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 0212fbe0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02130ce0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 020f0650 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02119180 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 021315d0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 021306c0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 020b7cc0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02140940 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 0212f440 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 021cfb40 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 021408d0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 020b7f10 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 021cfa20 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02516230 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 020b79f0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02516370 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 0212fcf0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 025162e0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 025161d0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 0213b3c0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 021cb9c0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 021ee1d0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 020f3540 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 020a81a0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02134100 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02119210 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02134ab0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02133630 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02130210 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02134e00 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 020b7db0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02516560 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02131210 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 025166d0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02134510 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 02132700 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 0210ecf0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 020b7ba0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 0213b4f0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 0212fec0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 021cfc60 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 021cfbb0 |
Dragon Ball Z Shin Budokai |
v1.4.2 |
2017-10-18 |
Jump to invalid address: 020b7fa0 |