Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.8.0 2019-05-22 sceDmacMemcpy(dest=04154000, src=08ba05a0, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.8.0 2019-05-09 Unknown GetPointer 00000000 PC 08805150 LR 08805150
Dragon Ball Z Shin Budokai v1.8.0 2019-05-09 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2019-04-27 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2019-04-27 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.8.0 2019-05-21 Unknown GetPointer 00000000 PC 088ec15c LR 08000030
Dragon Ball Z Shin Budokai v1.8.0 2019-04-07 Unknown GetPointer 00000000 PC 0886f854 LR 0886f874
Dragon Ball Z Shin Budokai v1.8.0 2019-04-18 Unknown GetPointer 00000000 PC 08000104 LR 09fb2ac0
Dragon Ball Z Shin Budokai v1.8.0 2019-05-21 Unknown GetPointer 00000000 PC 088f48b0 LR 088f48b0
Dragon Ball Z Shin Budokai v1.6.3 2019-02-26 80630006=sceAtracSetDataAndGetID(09b683c0, 00004000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.4 2019-02-24 PackFramebufferD3D11_: vfb->fbo == 0
Dragon Ball Z Shin Budokai v1.6.3 2019-02-04 sceDmacMemcpy(dest=04154000, src=08ba3020, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.6.3 2019-01-11 ReadFromHardware: Invalid address 0a000000 near PC 0a000000 LR 08000000
Dragon Ball Z Shin Budokai v1.7.2 2019-01-03 ReadFromHardware: Invalid address 8119ea60 near PC 8119ea60 LR 8119ea60
Dragon Ball Z Shin Budokai v1.7.2 2019-01-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08910b1c
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2018-12-31 Error in shader program link: info: (unknown reason) fs: 00004000:00000086 Tex Flat TClamp TFuncDecal #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.7.5 2018-12-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Dragon Ball Z Shin Budokai v1.7.5 2018-12-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Dragon Ball Z Shin Budokai v1.7.5 2018-12-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2018-12-14 Error in shader program link: info: No vertex shader attached. fs: 00000000:00000032 Tex TexAlpha TFuncAdd #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.8.0 2019-04-17 Unexpected mpeg first timestamp: 0 / 0
Dragon Ball Z Shin Budokai v1.5.4-998-g08f26439c 2018-12-09 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
Dragon Ball Z Shin Budokai v1.6.3 2018-10-21 Unknown GetPointer 00000001 PC 08925b64 LR 08925b6c
Dragon Ball Z Shin Budokai v1.6.3 2018-10-15 Error in shader compilation: info: 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Dragon Ball Z Shin Budokai v1.6.3 2018-10-15 Error in shader compilation: info: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.6.3 2018-10-07 WriteToHardware: Invalid address 0009cb60 near PC 088e6edc LR 088e6edc
Dragon Ball Z Shin Budokai v1.6.3 2018-10-15 WriteToHardware: Invalid address 000c7780 near PC 088e6edc LR 088e6edc
Dragon Ball Z Shin Budokai v1.6.3 2018-10-11 WriteToHardware: Invalid address 000defb0 near PC 088e6edc LR 088e6edc
Dragon Ball Z Shin Budokai v1.5.2 2018-12-29 Wrong magic number 00000000
Dragon Ball Z Shin Budokai v1.6.3 2018-08-20 sceDmacMemcpy(dest=04154000, src=08b70760, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.7.5 2019-01-29 sceDmacMemcpy(dest=04154000, src=08c7c580, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.6.3 2018-07-16 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000002 THR #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.6.3 2018-07-16 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 40000000:00000012 THR Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.6.3 2018-09-17 WriteToHardware: Invalid address 0000041c near PC 08000000 LR 08000000
Dragon Ball Z Shin Budokai v1.5.4-998-g08f26439c 2018-06-20 sceKernelLoadModule: unsupported options size=1091f3a8, flags=1091f3ac, pos=0, access=1, data=278000560, text=278000564
Dragon Ball Z Shin Budokai v1.5.4 2018-06-04 Unknown syscall in known module 'sceAudio': 0x20628e6f
Dragon Ball Z Shin Budokai v1.5.4 2018-06-04 Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f
Dragon Ball Z Shin Budokai v1.5.4 2018-06-04 Unknown syscall in known module 'sceAudio': 0x46ebb729
Dragon Ball Z Shin Budokai v1.5.4 2018-06-04 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
Dragon Ball Z Shin Budokai v1.7.2 2019-03-08 GL ran out of GPU memory; switching to low memory mode
Dragon Ball Z Shin Budokai v1.7.5 2019-01-27 sceDmacMemcpy(dest=04154000, src=04088000, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.5.4 2018-04-05 ReadFromHardware: Invalid address 000000ab near PC 000000ab LR 0881c10c
Dragon Ball Z Shin Budokai v1.6.3 2018-10-26 sceDmacMemcpy(dest=04154000, src=08c7f000, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.4.2 2018-03-10 WriteToHardware: Invalid address 40000000 near PC 08815df8 LR 08815ec4
Dragon Ball Z Shin Budokai v1.5.4 2018-03-05 ReadFromHardware: Invalid address 3e021ed6 near PC 08000000 LR 08000000
Dragon Ball Z Shin Budokai v1.5.4 2018-03-05 WriteToHardware: Invalid address 0000009c near PC 08000000 LR 08000000
Dragon Ball Z Shin Budokai v1.5.4 2018-03-04 ReadFromHardware: Invalid address 000008c0 near PC 08000000 LR 08000000
Dragon Ball Z Shin Budokai v1.5.4 2018-03-05 WriteToHardware: Invalid address 00000194 near PC 08000000 LR 08000000
Dragon Ball Z Shin Budokai v1.8.0 2019-05-13 sceDmacMemcpy(dest=04154000, src=08b6efe0, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.8.0 2019-05-19 sceDmacMemcpy(dest=04154000, src=04000000, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.8.0 2019-04-30 sceDmacMemcpy(dest=04154000, src=08b6c560, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.6.3-358-g17de6ad 2019-03-15 sceDmacMemcpy(dest=04154000, src=08bf4570, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.5.4 2017-12-20 MIPSCompileOp: Invalid instruction 74000000
Dragon Ball Z Shin Budokai v1.7.4 2019-03-27 sceDmacMemcpy(dest=04154000, src=08bf6ff0, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.2.2 2017-11-20 sceDmacMemcpy(dest=04154000, src=08bfbc10, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.4.2 2017-11-18 sceDmacMemcpy(dest=04154000, src=08ba3020, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.5.4 2017-12-20 MIPSCompileOp: Invalid instruction 00000001
Dragon Ball Z Shin Budokai v1.4.2 2017-11-11 MIPSCompileOp: Invalid instruction 72746e49
Dragon Ball Z Shin Budokai v1.4.2-473-gbb1f65118 2018-12-06 sceDmacMemcpy(dest=04154000, src=08c7c580, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02135740
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 025167b0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 021342a0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02131fe0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 0212fbe0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02130ce0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 020f0650
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02119180
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 021315d0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 021306c0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 020b7cc0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02140940
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 0212f440
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 021cfb40
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 021408d0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 020b7f10
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 021cfa20
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02516230
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 020b79f0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02516370
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 0212fcf0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 025162e0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 025161d0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 0213b3c0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 021cb9c0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 021ee1d0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 020f3540
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 020a81a0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02134100
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02119210
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02134ab0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02133630
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02130210
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02134e00
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 020b7db0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02516560
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02131210
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 025166d0
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02134510
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 02132700
Dragon Ball Z Shin Budokai v1.4.2 2017-10-18 Jump to invalid address: 0210ecf0