Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.11.3 2021-04-10 80630006=sceAtracSetDataAndGetID(090677c0, 00001800): invalid RIFF header
Dragon Ball Z Shin Budokai v1.11.3 2021-04-10 Unexpected mpeg first timestamp: 68d218628e4 / 7203222595812
Dragon Ball Z Shin Budokai v1.11.3 2021-04-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Dragon Ball Z Shin Budokai v1.11.3 2021-04-05 MIPSCompileOp: Invalid instruction 0000ffff
Dragon Ball Z Shin Budokai v1.11.3 2021-04-03 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
Dragon Ball Z Shin Budokai v1.11.3 2021-04-03 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
Dragon Ball Z Shin Budokai v1.11.3 2021-04-03 Jump to invalid address: 000000c0
Dragon Ball Z Shin Budokai v1.11.3 2021-04-03 An uneaten prefix at end of block: 09fffed4
Dragon Ball Z Shin Budokai v1.11.3 2021-04-03 MIPSCompileOp: Invalid instruction 475f5053
Dragon Ball Z Shin Budokai v1.11.3 2021-04-01 Unknown GetPointer 00000006 PC 08921c00 LR 08925d64
Dragon Ball Z Shin Budokai v1.11.3 2021-03-31 WriteToHardware: Invalid address 439ebc2a near PC 08815e50 LR 08815ec4
Dragon Ball Z Shin Budokai v1.10.3 2021-03-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
Dragon Ball Z Shin Budokai v1.10.3 2021-03-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
Dragon Ball Z Shin Budokai v1.10.3 2021-03-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 sceDmacMemcpy(dest=04154000, src=08b6fb60, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 sceDmacMemcpy(dest=04154000, src=08bf4230, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.10.3 2021-03-13 80630006=sceAtracSetData(2, 08d4b180, 000015a4): invalid RIFF header
Dragon Ball Z Shin Budokai v1.10.3 2021-03-13 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.10.3 2021-03-13 80630006=sceAtracSetData(2, 08d13140, 000015a4): invalid RIFF header
Dragon Ball Z Shin Budokai v1.11.3 2021-03-13 WriteToHardware: Invalid address b3afd4b0 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.10.3 2021-03-12 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Dragon Ball Z Shin Budokai v1.11.1 2021-03-01 sceDmacMemcpy(dest=04154000, src=08b6c220, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.11.2 2021-02-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Dragon Ball Z Shin Budokai v1.11.3 2021-04-03 Unknown GetPointer 00000000 PC 08858f70 LR 08858ef8
Dragon Ball Z Shin Budokai v1.11.3 2021-04-05 WriteToHardware: Invalid address 3f800030 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.3 2021-04-08 Unknown GetPointer 00000000 PC 08858ef8 LR 08858ef8
Dragon Ball Z Shin Budokai v1.11.2 2021-02-20 Unimplemented HLE function sceUtilityGetNetParam
Dragon Ball Z Shin Budokai v1.11.2 2021-02-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:146: 'outerProduct' : no matching overloaded function found ERROR: 0:146: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b18 HWX C T N Tex Bezier #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1 + point_pos.y); _pos[5] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (1 + p
Dragon Ball Z Shin Budokai v1.11.3 2021-03-14 sceDmacMemcpy(dest=04154000, src=08b6ebe0, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.11.3 2021-03-28 Unknown GetPointer 00000000 PC 08858f44 LR 08858ef8
Dragon Ball Z Shin Budokai v1.10.3 2021-02-10 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.11 2021-02-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.9.3-80-g73bf6098e 2021-02-07 __KernelStopThread: thread 437 does not exist
Dragon Ball Z Shin Budokai v1.10.3 2021-02-04 Render to texture with incompatible formats 3 != 1 at 04000000
Dragon Ball Z Shin Budokai v1.10.3 2021-02-04 UNIMPL sceUtilityLoadUsbModule(1)
Dragon Ball Z Shin Budokai v1.10.3 2021-02-03 Render to texture with different strides 1024 != 512
Dragon Ball Z Shin Budokai v1.10.3 2021-02-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
Dragon Ball Z Shin Budokai v1.10.3 2021-01-31 Failed decrypting the PRX (ret = -1, size = 3133933, psp_size = 3134272)!
Dragon Ball Z Shin Budokai v1.10.3 2021-01-31 Render to area containing texture at 040cc000 +0x64
Dragon Ball Z Shin Budokai v1.10.3 2021-03-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Dragon Ball Z Shin Budokai v1.10.3 2021-03-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
Dragon Ball Z Shin Budokai v1.10.3 2021-03-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Dragon Ball Z Shin Budokai v1.10.3 2021-03-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Dragon Ball Z Shin Budokai v1.10.3 2021-03-20 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2021-03-20 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2021-01-19 ReadFCR: Unexpected reg 21
Dragon Ball Z Shin Budokai v1.10.3 2021-03-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
Dragon Ball Z Shin Budokai v1.10.3 2021-03-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
Dragon Ball Z Shin Budokai v1.10.3 2021-03-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Dragon Ball Z Shin Budokai v1.10.3 2021-03-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Dragon Ball Z Shin Budokai v1.10.3 2021-03-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Dragon Ball Z Shin Budokai v1.10.3 2021-03-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Dragon Ball Z Shin Budokai v1.10.3 2021-01-16 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2021-01-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Dragon Ball Z Shin Budokai v1.10.3 2021-01-17 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
Dragon Ball Z Shin Budokai v1.10.3 2021-01-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Dragon Ball Z Shin Budokai v1.10.3 2021-01-14 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2021-02-03 Render to texture with different formats 0 != 3
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNpService': 0xbe22eea3
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNpService': 0xa01443aa
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNpService': 0x788f2b5e
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNpService': 0x75dacb57
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNpService': 0x66c64821
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNpService': 0x58251346
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNpService': 0x174d0d24
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNp': 0xa0be3c4b
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 Unknown syscall in known module 'sceNp': 0x633b5f71
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2021-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.9.3 2021-01-01 ReadFromHardware: Invalid address 00000014 near PC 088186b4 LR 088186b4
Dragon Ball Z Shin Budokai v1.9.3 2021-01-01 ReadFromHardware: Invalid address 00300136 near PC 088e684c LR 088e6858
Dragon Ball Z Shin Budokai v1.9.3 2021-01-01 WriteToHardware: Invalid address 00300536 near PC 088e6c00 LR 088e6c08
Dragon Ball Z Shin Budokai v1.9.3 2021-01-01 ReadFromHardware: Invalid address 00000011 near PC 088bdaac LR 088bda28
Dragon Ball Z Shin Budokai v1.10.3 2020-12-28 Inter-buffer memcpy 04088000 -> 04000000
Dragon Ball Z Shin Budokai v1.10.3 2021-01-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unimplemented HLE function Kprintf
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x812346e4
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
Dragon Ball Z Shin Budokai v1.10.3 2020-12-12 Unknown GetPointer 00000000 PC 08910af8 LR 08910af8
Dragon Ball Z Shin Budokai v1.10.3 2020-12-11 sceKernelLoadModule: unsupported options size=00000014, flags=08bf65c0, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2021-02-08 Failed decrypting the PRX (ret = -1, size = 2419085, psp_size = 2419424)!
Dragon Ball Z Shin Budokai v1.10.3 2020-12-08 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Dragon Ball Z Shin Budokai v1.10.3 2020-12-08 Could not setup streams, unexpected stream count: 13462
Dragon Ball Z Shin Budokai v1.10.3 2021-01-16 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2