Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.11.3 2022-07-03 Unknown GetPointer 00000000 PC 08227300 LR 08227300
Dragon Ball Z Shin Budokai v1.12.3 2022-07-02 WriteToHardware: Invalid address 9125e3f0 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3-1319-g419692832 2022-07-02 sceNetAdhocMatchingInit(3000) at 088c68f0
Dragon Ball Z Shin Budokai v1.9.0 2022-06-30 80630006=sceAtracSetDataAndGetID(09b41100, 00004000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.12.3 2022-06-30 WriteToHardware: Invalid address db813030 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-06-29 WriteToHardware: Invalid address 30915030 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-06-28 sceDmacMemcpy(dest=04154000, src=08b71be0, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.12.3 2022-06-25 WriteToHardware: Invalid address d8e13030 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-06-25 WriteToHardware: Invalid address d8f15030 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-06-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
Dragon Ball Z Shin Budokai v1.12.3 2022-06-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
Dragon Ball Z Shin Budokai v1.12.3 2022-06-25 Unknown GetPointer 00000000 PC 088160d8 LR 088160ec
Dragon Ball Z Shin Budokai v1.12.3 2022-06-21 Jump to invalid address: 05684460
Dragon Ball Z Shin Budokai v1.12.3 2022-06-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Dragon Ball Z Shin Budokai v1.11.3 2022-06-19 Decoding texture from VRAM mirror at 042cc000 swizzle=0
Dragon Ball Z Shin Budokai v1.11.3 2022-06-19 fbo_blit_color failed in blit (04088000 -> 04000000)
Dragon Ball Z Shin Budokai v1.12.3 2022-06-12 Bottom-right corner of source of block transfer is at an invalid address: 0480fec4
Dragon Ball Z Shin Budokai v1.12.1 2022-06-05 WriteToHardware: Invalid address 66515030 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-06-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Dragon Ball Z Shin Budokai v1.12.3 2022-06-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
Dragon Ball Z Shin Budokai v1.12.3 2022-06-03 WriteToHardware: Invalid address 9137a890 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-06-02 WriteToHardware: Invalid address f75fb890 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-06-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Dragon Ball Z Shin Budokai v1.12.3 2022-06-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
Dragon Ball Z Shin Budokai v1.6.3 2022-05-29 Error in shader program link: info: Link failed because of invalid fragment shader. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/brighter
Dragon Ball Z Shin Budokai v1.6.3 2022-05-29 Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/
Dragon Ball Z Shin Budokai v1.12.3 2022-05-26 __KernelStopThread: thread 316 does not exist
Dragon Ball Z Shin Budokai v1.6.3 2022-05-25 WriteToHardware: Invalid address 952608f4 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.6.3 2022-05-24 WriteToHardware: Invalid address 4e3738f4 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.6.3 2022-05-24 WriteToHardware: Invalid address 4e38f8f4 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.6.3 2022-05-24 WriteToHardware: Invalid address 4e37f8f4 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.6.3 2022-05-24 WriteToHardware: Invalid address 4e3908f4 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-05-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.12.3 2022-05-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.12.3 2022-05-18 WriteToHardware: Invalid address 3812c800 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.2 2022-05-18 WriteToHardware: Invalid address 4aa0d420 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-05-17 sceGeBreak(mode=0, unknown=08f6c8fc): unknown ptr (valid)
Dragon Ball Z Shin Budokai v1.12.3 2022-06-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
Dragon Ball Z Shin Budokai v1.12.3 2022-05-08 WriteToHardware: Invalid address 47dbf890 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-05-08 WriteToHardware: Invalid address 5c930119 near PC 08815e50 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-05-08 WriteToHardware: Invalid address d8ec33f0 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-05-08 WriteToHardware: Invalid address d8ed53f0 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-05-08 WriteToHardware: Invalid address 7c147480 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-05-07 sceSasSetSimpleADSR(08a44c40, 0, d1000000, edef605f): Invalid ADSREnv2
Dragon Ball Z Shin Budokai v1.12.3 2022-05-15 Unknown GetPointer 012a054d PC 088ebad0 LR 088ebae4
Dragon Ball Z Shin Budokai v1.11.3 2022-05-06 WriteToHardware: Invalid address e2b208c0 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.6.3 2022-05-06 WriteToHardware: Invalid address 233fe664 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.3 2022-05-06 WriteToHardware: Invalid address 525ca060 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.3 2022-05-06 WriteToHardware: Invalid address 524c8060 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.3 2022-05-05 WriteToHardware: Invalid address 524cc060 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.3 2022-05-05 WriteToHardware: Invalid address 521ba8c0 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.3 2022-05-05 WriteToHardware: Invalid address 524c4060 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.3 2022-05-05 WriteToHardware: Invalid address 506f9060 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2022-05-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 35256
Dragon Ball Z Shin Budokai v1.12.3 2022-05-02 __KernelStopThread: thread 303 does not exist
Dragon Ball Z Shin Budokai v1.12.3 2022-04-29 Savedata version requested on save: 3
Dragon Ball Z Shin Budokai v1.12.3 2022-04-29 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=3 NRM=1 WT=1 NW=2 IDX=0 MC=3
Dragon Ball Z Shin Budokai v1.12.3 2022-04-26 Unexpected mpeg first timestamp: 9a80000de84 / 10617159212676
Dragon Ball Z Shin Budokai v1.12.3 2022-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.12.3 2022-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.11.3-55-g8b7591791 2022-04-22 80420014=__sceSasCore(08a44c40, b3654e80): invalid address
Dragon Ball Z Shin Budokai v1.11.3-55-g8b7591791 2022-04-22 Unknown GetPointer b3655980 PC 088ecfc4 LR 088ecfc4
Dragon Ball Z Shin Budokai v1.11.3-55-g8b7591791 2022-04-22 80420014=__sceSasCore(08a44c40, b3655980): invalid address
Dragon Ball Z Shin Budokai v1.11.3-55-g8b7591791 2022-04-24 WriteToHardware: Invalid address 00000410 near PC 08000000 LR 08000000
Dragon Ball Z Shin Budokai v1.12.3 2022-04-18 Unknown GetPointer 00000001 PC 08925d4c LR 08925d64
Dragon Ball Z Shin Budokai v1.12.3 2022-04-17 Branch in Jump delay slot at 08e2a720 in block starting at 08e29dc8
Dragon Ball Z Shin Budokai v1.12.3 2022-04-17 Jump to invalid address: 056af060
Dragon Ball Z Shin Budokai v1.12.3 2022-04-17 Branch in Jump delay slot at 08e2a720 in block starting at 08e29d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-17 Jump to invalid address: 038a7360
Dragon Ball Z Shin Budokai v1.12.3 2022-04-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 040e8000/04088000
Dragon Ball Z Shin Budokai v1.12.3 2022-04-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d8000/04088000
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e31a08 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 038c6700
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e31a04 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e31a00 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 03ca78a0
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e319f0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 02a027c0
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 02a9f400
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e31990 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 038c6500
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e31980 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 038c6f60
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e31960 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 038c6360
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 02a97b00
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e31930 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 02a02740
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e31910 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 038c6300
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 038c6560
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e318e0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 03eec500
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 02a97980
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 038c6ba0
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e318b0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 038875a0
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e318a0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Jump to invalid address: 02a02f60
Dragon Ball Z Shin Budokai v1.12.3 2022-04-11 Branch in Jump delay slot at 08e3189c in block starting at 08e21d80