Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.9.4 2020-02-19 Render to texture using CLUT with different strides 512 != 64
Dragon Ball Z Shin Budokai v1.9.4 2020-02-07 MIPSCompileOp: Invalid instruction 6e49656c
Dragon Ball Z Shin Budokai v1.9.4 2020-02-07 MIPSCompileOp 69466576 failed
Dragon Ball Z Shin Budokai v1.9.4 2020-01-30 sceDmacMemcpy(dest=04154000, src=08c285b0, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.9.3 2020-01-25 Unknown GetPointer 00000006 PC 0881440c LR 088143d0
Dragon Ball Z Shin Budokai v1.6.3-432-gfd6c3145d 2020-01-25 Error in shader program link: info: (unknown reason) fs: 00000000:0000002a Tex TexAlpha TFuncBlend #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.9.3 2020-01-25 Unknown GetPointer 00000000 PC 089ec168 LR 08000020
Dragon Ball Z Shin Budokai v1.9.3 2020-01-26 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.9.3 2020-01-24 Unknown GetPointer 00000000 PC 00000000 LR 088114b8
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-19 Error in shader program link: info: (unknown reason) fs: 00000000:0000002a Tex TexAlpha TFuncBlend #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a); gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-07 Error in shader program link: info: (unknown reason) fs: 00000000:00000032 Tex TexAlpha TFuncAdd (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-07 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-07 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-07 Error in shader compilation: info: (unknown reason) 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-07 Error in shader compilation: info: (unknown reason) 00000000:00000032 Tex TexAlpha TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); fragColor0 = v; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-07 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-07 Error in shader compilation: info: (unknown reason) 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-07 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-07 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-07 Error in shader compilation: info: (unknown reason) 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2020-01-07 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Dragon Ball Z Shin Budokai v1.6.3-432-gfd6c3145d 2019-11-26 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0000002a Tex TexAlpha TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 05c9f500
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 MIPSCompileOp: Invalid instruction 40e00000
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206e350
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206d980
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206ca00
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206d3b0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206b230
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206d700
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206ce60
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206b700
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206a6b0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206e8a0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206d4b0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206b600
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206dc60
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206e880
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206e1c0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206e260
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206cfd0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206e530
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206bec0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206e7b0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206dee0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206ea00
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206ccc0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206afd0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206c130
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206b8b0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 024cdee0
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206ad70
Dragon Ball Z Shin Budokai v1.9.4 2019-11-17 Jump to invalid address: 0206a8e0
Dragon Ball Z Shin Budokai v1.6.3-432-gfd6c3145d 2019-10-29 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:0000001a THR C Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.6.3-432-gfd6c3145d 2019-10-29 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:0001d032 Tex TexAlpha Flat TFuncAdd AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:0000001a THR C Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.6.3 2019-10-27 Error in shader program link: info: fs: 00004000:00000386 Tex Flat TClampST TFuncDecal #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.6.3 2019-10-27 Error in shader program link: info: fs: 00000000:00000032 Tex TexAlpha TFuncAdd #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.9.3-64-g0b17dd04e 2019-10-20 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
Dragon Ball Z Shin Budokai v1.9.3-64-g0b17dd04e 2019-10-20 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
Dragon Ball Z Shin Budokai v1.9.4 2020-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:142: 'outerProduct' : no matching overloaded function found ERROR: 0:142: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b18 HWX C T N Tex Bezier #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1 + point_pos.y); _pos[5] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (1 + point_pos.y); _pos[6] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (1 + point_pos.y); _po
Dragon Ball Z Shin Budokai v1.8.0 2019-09-23 Unknown GetPointer 00000000 PC 08905b00 LR 08905b00
Dragon Ball Z Shin Budokai v1.8.0 2019-09-02 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.8.0 2019-09-02 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.8.0 2019-09-02 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.8.0 2019-09-02 Error in shader program link: info: (unknown reason) fs: draw2d #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); } vs: draw2d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Dragon Ball Z Shin Budokai v1.8.0 2019-08-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.8.0 2019-08-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.8.0 2019-08-04 Video end without audio end, potentially skipping some audio?
Dragon Ball Z Shin Budokai v1.5.4 2019-07-25 ReadFromHardware: Invalid address 00000012 near PC 088bb584 LR 088bb568
Dragon Ball Z Shin Budokai v1.8.0 2019-07-10 Unknown GetPointer 00000000 PC 089105f4 LR 089105f4
Dragon Ball Z Shin Budokai v1.6.3 2019-07-05 sceDmacMemcpy(dest=04154000, src=08bf4d70, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.9.4 2020-01-09 Unknown GetPointer 00000000 PC 088ecfc4 LR 088ecfc4
Dragon Ball Z Shin Budokai v1.8.0 2019-07-02 sceDmacMemcpy(dest=04154000, src=08b6ff60, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.8.0 2019-05-25 Unknown GetPointer 00000000 PC 08913ed8 LR 08913ed8
Dragon Ball Z Shin Budokai v1.8.0 2019-05-31 sceDmacMemcpy(dest=04154000, src=08ba05a0, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.9.4 2020-01-31 Unknown GetPointer 00000000 PC 08805150 LR 08805150
Dragon Ball Z Shin Budokai v1.9.4 2019-12-09 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Dragon Ball Z Shin Budokai v1.9.4 2020-02-11 Unknown GetPointer 00000000 PC 088ec15c LR 08000030
Dragon Ball Z Shin Budokai v1.8.0 2019-04-07 Unknown GetPointer 00000000 PC 0886f854 LR 0886f874
Dragon Ball Z Shin Budokai v1.9.4 2020-01-23 Unknown GetPointer 00000000 PC 08000104 LR 09fb2ac0
Dragon Ball Z Shin Budokai v1.9.4 2020-02-19 Unknown GetPointer 00000000 PC 088f48b0 LR 088f48b0
Dragon Ball Z Shin Budokai v1.6.3 2019-02-26 80630006=sceAtracSetDataAndGetID(09b683c0, 00004000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.4 2019-02-24 PackFramebufferD3D11_: vfb->fbo == 0
Dragon Ball Z Shin Budokai v1.6.3 2019-02-04 sceDmacMemcpy(dest=04154000, src=08ba3020, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.6.3 2019-01-11 ReadFromHardware: Invalid address 0a000000 near PC 0a000000 LR 08000000
Dragon Ball Z Shin Budokai v1.7.2 2019-01-03 ReadFromHardware: Invalid address 8119ea60 near PC 8119ea60 LR 8119ea60
Dragon Ball Z Shin Budokai v1.7.2 2019-01-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08910b1c
Dragon Ball Z Shin Budokai v1.7.5 2018-12-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Dragon Ball Z Shin Budokai v1.7.5 2018-12-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Dragon Ball Z Shin Budokai v1.7.5 2018-12-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
Dragon Ball Z Shin Budokai v1.6.3-492-g9fddfff66 2018-12-14 Error in shader program link: info: No vertex shader attached. fs: 00000000:00000032 Tex TexAlpha TFuncAdd #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.8.0 2019-04-17 Unexpected mpeg first timestamp: 0 / 0
Dragon Ball Z Shin Budokai v1.5.4-998-g08f26439c 2018-12-09 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
Dragon Ball Z Shin Budokai v1.6.3 2018-10-21 Unknown GetPointer 00000001 PC 08925b64 LR 08925b6c
Dragon Ball Z Shin Budokai v1.6.3 2018-10-07 WriteToHardware: Invalid address 0009cb60 near PC 088e6edc LR 088e6edc
Dragon Ball Z Shin Budokai v1.6.3 2018-10-15 WriteToHardware: Invalid address 000c7780 near PC 088e6edc LR 088e6edc
Dragon Ball Z Shin Budokai v1.6.3 2018-10-11 WriteToHardware: Invalid address 000defb0 near PC 088e6edc LR 088e6edc
Dragon Ball Z Shin Budokai v1.5.2 2018-12-29 Wrong magic number 00000000
Dragon Ball Z Shin Budokai v1.6.3 2018-08-20 sceDmacMemcpy(dest=04154000, src=08b70760, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.8.0 2019-08-31 sceDmacMemcpy(dest=04154000, src=08c7c580, size=557056): overlapping read