Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.14.4 2023-04-01 __KernelStopThread: thread 332 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.14.4 2023-04-01 80630006=sceAtracSetDataAndGetID(09de4700, 00014000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.14.4 2023-04-01 80630006=sceAtracSetDataAndGetID(09dc8400, 00014000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.14.4 2023-04-01 MFIC instruction hit (70020024) at 08992870
Dragon Ball Z Shin Budokai v1.14.4 2023-03-31 WriteToHardware: Invalid address d4ed0470 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.4 2023-03-29 WriteToHardware: Invalid address d3df5d70 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.4 2023-03-28 WriteToHardware: Invalid address 308f4470 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.4 2023-03-26 __KernelStopThread: thread 309 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.14.4 2023-03-26 WriteToHardware: Invalid address cee2eff0 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.1 2023-03-25 00000400=sceGeEdramSetAddrTranslation(00000400)
Dragon Ball Z Shin Budokai v1.6.3 2023-03-25 WriteToHardware: Invalid address 83dff124 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.4 2023-03-24 WriteToHardware: Invalid address f5aaf850 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.4 2023-03-24 WriteToHardware: Invalid address 98d2bff0 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.4 2023-03-24 Unknown GetPointer 00000000 PC 00000000 LR 08910bbc
Dragon Ball Z Shin Budokai v1.12.3 2023-03-23 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.12.3 2023-03-23 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.12.3 2023-03-23 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.12.3 2023-03-23 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.12.3 2023-03-20 sceIoChstat: change attr to 0000 requested
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 WriteToHardware: Invalid address 2bf01450 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22988 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22984 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22980 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388cc20
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22950 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388a420
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22930 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388a520
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22910 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 03884820
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 02a9f280
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 02a02700
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e228e0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 03889c60
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e228c8 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388a200
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e228c4 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e228c0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e228b0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22850 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388a000
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22840 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388aa60
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22820 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 03889e60
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e227f0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e227d4 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0390d220
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 03889e00
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e227b0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e227a4 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388a060
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388a6a0
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22770 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 029a1880
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e2275c in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22758 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388a500
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22748 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388a680
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388a660
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Branch in Jump delay slot at 08e22740 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 0388a600
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 Jump to invalid address: 03ce8b60
Dragon Ball Z Shin Budokai v1.14.4 2023-03-17 WriteToHardware: Invalid address a5827390 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.4 2023-03-17 __KernelStopThread: thread 314 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 WriteToHardware: Invalid address 1972bff0 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2023-03-10 Ignoring possible texturing from framebuffer at 04180000 +0x128 / 256x272
Dragon Ball Z Shin Budokai v1.6.3 2023-03-10 WriteToHardware: Invalid address 52067124 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.4 2023-03-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:150: 'outerProduct' : no matching overloaded function found ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b18 HWX C T N Tex Bezier #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 80000000:00000b18 HWX C T N Tex Bezier in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index
Dragon Ball Z Shin Budokai v1.12.3 2023-03-09 WriteToHardware: Invalid address 47ece800 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2023-03-08 WriteToHardware: Invalid address 64ffffff near PC 08815de0 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2023-03-08 WriteToHardware: Invalid address 4a0d0800 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.12.3 2023-03-08 WriteToHardware: Invalid address b1349800 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.4 2023-03-04 WriteToHardware: Invalid address 0b835425 near PC 08815e50 LR 08815ec4
Dragon Ball Z Shin Budokai v1.14.3 2023-03-03 UI scissor out of bounds in MainScreen: 158,539-144,80 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-03 UI scissor out of bounds in MainScreen: 0,0-951,36 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-03 UI scissor out of bounds in N/AScreen: 20,85-225,769 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-03 UI scissor out of bounds in MainScreen: 3,539-144,80 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in MainScreen: 313,449-144,80 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-03 UI scissor out of bounds in MainScreen: 0,435-480,419 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-03 UI scissor out of bounds in MainScreen: 0,371-480,483 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-03 UI scissor out of bounds in MainScreen: 967,5-534,265 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-03 UI scissor out of bounds in MainScreen: 0,0-951,270 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-03 UI scissor out of bounds in MainScreen: 0,35-951,234 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in GamePauseScreen: 265,20-200,834 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in GamePauseScreen: 0,20-255,834 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in GamePauseScreen: 958,11-534,259 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in GamePauseScreen: 0,11-942,259 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in GameSettingsScreen: 373,0-1128,270 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in NewLanguageScreen: 0,107-480,714 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in GameSettingsScreen: 0,64-480,716 / 854,480
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in NewLanguageScreen: 152,107-550,340 / 480,854
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in GameSettingsScreen: 210,0-634,480 / 480,854
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in MainScreen: 544,10-300,470 / 480,854
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in MainScreen: 0,64-534,416 / 480,854
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in MainScreen: 0,0-534,480 / 480,854
Dragon Ball Z Shin Budokai v1.14.3 2023-03-02 UI scissor out of bounds in MainScreen: 0,0-534,64 / 480,854
Dragon Ball Z Shin Budokai v1.14.4 2023-02-24 ReadFromHardware: Invalid address 00000000 near PC 088d47c0 LR 088d47b0
Dragon Ball Z Shin Budokai v1.14.2 2023-02-23 UI scissor out of bounds in MainScreen: 55,0-1204,721 / 1600,720