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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-01 |
__KernelStopThread: thread 332 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-01 |
80630006=sceAtracSetDataAndGetID(09de4700, 00014000): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-01 |
80630006=sceAtracSetDataAndGetID(09dc8400, 00014000): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-01 |
MFIC instruction hit (70020024) at 08992870 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-31 |
WriteToHardware: Invalid address d4ed0470 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-29 |
WriteToHardware: Invalid address d3df5d70 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-28 |
WriteToHardware: Invalid address 308f4470 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-26 |
__KernelStopThread: thread 309 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-26 |
WriteToHardware: Invalid address cee2eff0 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-03-25 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2023-03-25 |
WriteToHardware: Invalid address 83dff124 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-24 |
WriteToHardware: Invalid address f5aaf850 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-24 |
WriteToHardware: Invalid address 98d2bff0 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-24 |
Unknown GetPointer 00000000 PC 00000000 LR 08910bbc |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-03-23 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-03-23 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-03-23 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-03-23 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-03-20 |
sceIoChstat: change attr to 0000 requested |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
WriteToHardware: Invalid address 2bf01450 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22988 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22984 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22980 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388cc20 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22950 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388a420 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22930 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388a520 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22910 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 03884820 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 02a9f280 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 02a02700 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e228e0 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 03889c60 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e228c8 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388a200 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e228c4 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e228c0 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e228b0 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22850 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388a000 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22840 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388aa60 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22820 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 03889e60 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e227f0 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e227d4 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0390d220 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 03889e00 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e227b0 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e227a4 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388a060 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388a6a0 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22770 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 029a1880 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e2275c in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22758 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388a500 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22748 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388a680 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388a660 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Branch in Jump delay slot at 08e22740 in block starting at 08e21d80 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 0388a600 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
Jump to invalid address: 03ce8b60 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-17 |
WriteToHardware: Invalid address a5827390 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-17 |
__KernelStopThread: thread 314 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
WriteToHardware: Invalid address 1972bff0 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-03-10 |
Ignoring possible texturing from framebuffer at 04180000 +0x128 / 256x272 |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2023-03-10 |
WriteToHardware: Invalid address 52067124 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:150: 'outerProduct' : no matching overloaded function found
ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
80000000:00000b18 HWX C T N Tex Bezier
#version 300 es
// Driver: Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 80000000:00000b18 HWX C T N Tex Bezier
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (3 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (0 + point_pos.x);
index_v = (1 + point_pos.y);
_pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-03-09 |
WriteToHardware: Invalid address 47ece800 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-03-08 |
WriteToHardware: Invalid address 64ffffff near PC 08815de0 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-03-08 |
WriteToHardware: Invalid address 4a0d0800 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-03-08 |
WriteToHardware: Invalid address b1349800 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-04 |
WriteToHardware: Invalid address 0b835425 near PC 08815e50 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-03 |
UI scissor out of bounds in MainScreen: 158,539-144,80 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-03 |
UI scissor out of bounds in MainScreen: 0,0-951,36 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-03 |
UI scissor out of bounds in N/AScreen: 20,85-225,769 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-03 |
UI scissor out of bounds in MainScreen: 3,539-144,80 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in MainScreen: 313,449-144,80 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-03 |
UI scissor out of bounds in MainScreen: 0,435-480,419 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-03 |
UI scissor out of bounds in MainScreen: 0,371-480,483 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-03 |
UI scissor out of bounds in MainScreen: 967,5-534,265 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-03 |
UI scissor out of bounds in MainScreen: 0,0-951,270 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-03 |
UI scissor out of bounds in MainScreen: 0,35-951,234 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in GamePauseScreen: 265,20-200,834 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in GamePauseScreen: 0,20-255,834 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in GamePauseScreen: 958,11-534,259 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in GamePauseScreen: 0,11-942,259 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in GameSettingsScreen: 373,0-1128,270 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in NewLanguageScreen: 0,107-480,714 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in GameSettingsScreen: 0,64-480,716 / 854,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in NewLanguageScreen: 152,107-550,340 / 480,854 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in GameSettingsScreen: 210,0-634,480 / 480,854 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in MainScreen: 544,10-300,470 / 480,854 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in MainScreen: 0,64-534,416 / 480,854 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in MainScreen: 0,0-534,480 / 480,854 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-03-02 |
UI scissor out of bounds in MainScreen: 0,0-534,64 / 480,854 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-02-24 |
ReadFromHardware: Invalid address 00000000 near PC 088d47c0 LR 088d47b0 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-02-23 |
UI scissor out of bounds in MainScreen: 55,0-1204,721 / 1600,720 |