Recent logs - Lego Star Wars II: The Original Trilogy

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Game title Version Latest Report Message
Lego Star Wars II: The Original Trilogy v1.6.3-492-g9fddfff66 2019-08-12 Unknown GE command : 34243424
Lego Star Wars II: The Original Trilogy v1.8.0 2019-08-11 ReadFromHardware: Invalid address 000002ac near PC 0882c298 LR 0882c248
Lego Star Wars II: The Original Trilogy v1.8.0 2019-08-11 ReadFromHardware: Invalid address 00000008 near PC 0882c1e4 LR 0882c1cc
Lego Star Wars II: The Original Trilogy v1.6.3-492-g9fddfff66 2019-08-02 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 01010000:00000918 HWX C T Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Lego Star Wars II: The Original Trilogy v1.6.3-492-g9fddfff66 2019-08-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0000d382 Tex TClampST TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Lego Star Wars II: The Original Trilogy v1.6.3-492-g9fddfff66 2019-08-01 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00050958 HWX C T Tex TexProjUV UVMtx #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Lego Star Wars II: The Original Trilogy v1.8.0 2019-07-25 Unknown GetPointer 00000000 PC 08804000 LR 08000030
Lego Star Wars II: The Original Trilogy v1.8.0 2019-07-30 Unknown GetPointer 00000000 PC 088334d8 LR 08000020
Lego Star Wars II: The Original Trilogy v1.8.0 2019-07-23 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Lego Star Wars II: The Original Trilogy v1.7.5 2019-02-11 Video out requested, not supported: mode=0 size=0,0
Lego Star Wars II: The Original Trilogy v1.5.4 2019-05-02 Failed decrypting the PRX (ret = -1, size = 2966016, psp_size = 2966352)!
Lego Star Wars II: The Original Trilogy v1.6.3-492-g9fddfff66 2019-08-10 WriteToHardware: Invalid address 00000000 near PC 08851d20 LR 08851d20
Lego Star Wars II: The Original Trilogy v1.6.3 2018-09-22 Unknown GE command : 34b47ffe
Lego Star Wars II: The Original Trilogy v1.6.3 2018-09-22 Bad bounding box data: 877ffe
Lego Star Wars II: The Original Trilogy v1.6.3 2018-09-22 Render to texture with different formats 1 != 0
Lego Star Wars II: The Original Trilogy v1.6.3 2018-09-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Lego Star Wars II: The Original Trilogy v1.6.3 2018-09-02 ReadFromHardware: Invalid address 000002ac near PC 0882c248 LR 0882c248
Lego Star Wars II: The Original Trilogy v1.6.3 2018-09-02 ReadFromHardware: Invalid address 00000002 near PC 088f840c LR 088f840c
Lego Star Wars II: The Original Trilogy v1.6.3 2018-09-02 ReadFromHardware: Invalid address 00000000 near PC 0880e3c0 LR 0880e3c0
Lego Star Wars II: The Original Trilogy v1.8.0 2019-08-21 80630007=sceAtracSetData(0, 08bd2dbc, 00020000): atracID uses different codec type than data
Lego Star Wars II: The Original Trilogy v1.6.3-492-g9fddfff66 2019-08-10 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Lego Star Wars II: The Original Trilogy v1.8.0 2019-07-13 Normal projection mapping without normal?
Lego Star Wars II: The Original Trilogy v1.8.0 2019-08-14 Render to texture with different formats 1 != 3