Recent logs - Dead Head Fred

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Game title Version Latest Report Message
Dead Head Fred v1.16.1 2023-10-02 WriteToHardware: Invalid address 0000fa7f near PC 08000000 LR 08000000
Dead Head Fred v1.16.4 2023-09-28 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Mobility Radeon HD 4200 Series - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Dead Head Fred v1.14.4 2023-08-31 Ignoring possible texturing from framebuffer at 04154000 +0x40 / 480x272
Dead Head Fred v1.12.3 2022-04-25 WriteToHardware: Invalid address 000000b8 near PC 08000000 LR 08000000
Dead Head Fred v1.8.0 2022-09-02 80630006=sceAtracSetDataAndGetID(08b73680, 00020000): invalid RIFF header
Dead Head Fred v1.9.4 2023-11-25 Render to texture with different strides 512 != 64
Dead Head Fred v1.8.0 2022-09-02 80630006=sceAtracSetDataAndGetID(08b4b2c0, 00020000): invalid RIFF header
Dead Head Fred v1.9.4 2023-08-12 Render to texture with different strides 64 != 512