Recent logs - Crash® of the Titans

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Game title Version Latest Report Message
Crash® of the Titans v1.16.6 2024-01-16 80630007=sceAtracSetData(2, 08bd6108, 0000b300): atracID uses different codec type than data
Crash® of the Titans v1.16.6 2024-01-16 80630007=sceAtracSetData(2, 08bd6108, 00004900): atracID uses different codec type than data
Crash® of the Titans v1.16.6 2024-01-16 80630007=sceAtracSetData(2, 08bd6108, 00003c00): atracID uses different codec type than data
Crash® of the Titans v1.16.6 2024-01-16 80630007=sceAtracSetData(2, 08bd6108, 00007300): atracID uses different codec type than data
Crash® of the Titans v1.16.6 2024-01-16 80630007=sceAtracSetData(2, 08bd6108, 0000e800): atracID uses different codec type than data
Crash® of the Titans v1.16.6 2024-01-16 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
Crash® of the Titans v1.16.6 2024-01-16 80630007=sceAtracSetData(2, 08bd6108, 00004600): atracID uses different codec type than data
Crash® of the Titans v1.16.6 2023-12-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03f00444:41c00b21 HWX T N LM Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f00444:41c00b21 HWX T N LM Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 WScale 1 Cull attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot
Crash® of the Titans v1.16.6 2023-11-12 Unknown GetPointerWrite 034e8cac PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.16.6 2023-10-14 __KernelStopThread: thread 309 does not exist (helper deleted)
Crash® of the Titans v1.14 2023-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.14 2023-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.14 2023-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=08a0dc94, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 02231620
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960e0 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 02222520
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960dc in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 0220ed90
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960d8 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 022070d0
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960d4 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 021f8080
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960d0 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 021e6350
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960cc in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 021e2ff0
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960c8 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 021ddd30
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960c4 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 021c6000
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960c0 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 021bd7c0
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960bc in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 021aad20
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960b8 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 02196cd0
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960b4 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 0218d4a0
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960b0 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 021880b0
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960ac in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 0216c490
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960a8 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 0214fdd0
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960a4 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 02136d50
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 089960a0 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 021473b0
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 0899609c in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 02131380
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 08996098 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 0212c250
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 08996094 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 0211b920
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 08996090 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 02115390
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 0899608c in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 02105ab0
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 08996088 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 020f5e30
Crash® of the Titans v1.15.4 2023-09-10 Branch in Jump delay slot at 08996084 in block starting at 08996078
Crash® of the Titans v1.15.4 2023-09-10 Jump to invalid address: 020e76c0
Crash® of the Titans v1.15.4 2023-08-08 An uneaten prefix at end of block: 08927ee4
Crash® of the Titans v1.15.4 2023-08-08 00000400=sceGeEdramSetAddrTranslation(00000400)
Crash® of the Titans v1.15.4 2023-09-02 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
Crash® of the Titans v1.15.4 2023-06-29 Unknown GetPointerWrite 3ecd7c00 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.15.4 2023-06-28 Unknown GetPointerWrite 0002ed10 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.15.4 2023-06-25 Vertices without position found: (00000000) P: ? (size: 3)
Crash® of the Titans v1.15.4 2023-06-25 Unknown GetPointerWrite 0001c534 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.16.6 2023-10-14 00000400=sceGeEdramSetAddrTranslation(00000800)
Crash® of the Titans v1.10.2 2023-06-17 ReadFromHardware: Invalid address 00000128 near PC 088a1c88 LR 0890ed9c
Crash® of the Titans v1.15.4 2023-06-14 Unknown GetPointerWrite 000058fc PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.15.4 2023-06-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.15.4 2023-05-29 __KernelStopThread: thread 337 does not exist (helper deleted)
Crash® of the Titans v1.15.4 2023-05-29 sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid)
Crash® of the Titans v1.15.3 2023-05-24 Unknown GetPointerWrite 000300c0 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.15.3 2023-05-23 MIPSCompileOp: Invalid instruction 01010101
Crash® of the Titans v1.15.3 2023-05-23 Unknown GetPointerWrite 0a0000d1 PC 08b0d50c LR 08b0d61c
Crash® of the Titans v1.15.3 2023-05-19 Unknown GetPointerWrite bf051f5c PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.16.6 2023-11-23 Vertices without position found: (04000000) P: ? (size: 3)
Crash® of the Titans v1.8.0 2023-04-21 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f04444:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Crash® of the Titans v1.16.6 2023-11-12 Unknown GetPointerWrite 00000000 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.14.1 2023-02-28 UI scissor out of bounds in ReportScreen: 300,26-400,1254 / 1280,720
Crash® of the Titans v1.14.1 2023-02-28 UI scissor out of bounds in ReportScreen: 0,26-280,1247 / 1280,720
Crash® of the Titans v1.14.1 2023-02-28 UI scissor out of bounds in ReportScreen: 1528,15-712,390 / 1280,720
Crash® of the Titans v1.14.1 2023-02-28 UI scissor out of bounds in ReportScreen: 0,15-1494,387 / 1280,720
Crash® of the Titans v1.16.6 2023-12-15 Unknown GetPointerWrite 00000000 PC 08b0d614 LR 08b0d61c
Crash® of the Titans v1.17.1 2024-02-19 80630006=?(?): unknown codec type in set context
Crash® of the Titans v1.14 2023-02-16 UI scissor out of bounds in MainScreen: 0,0-1221,817 / 1632,816
Crash® of the Titans v1.4.2 2023-02-11 sceDmacMemcpy(dest=04110000, src=086913e0, size=557056): overlapping read
Crash® of the Titans v1.4.2 2023-02-11 sceDmacMemcpy(dest=04110000, src=087193f0, size=557056): overlapping read
Crash® of the Titans v1.16.6 2024-01-12 Unknown GetPointerWrite 0000f9b0 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.16.6 2023-10-19 Unknown GetPointerWrite 000268b8 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.14.2 2023-01-12 00000000=sceGeEdramSetAddrTranslation(00000000)
Crash® of the Titans v1.14.2 2023-01-12 00000400=sceGeEdramSetAddrTranslation(00000000)
Crash® of the Titans v1.13.2 2022-11-29 Unimplemented HLE function sceUtilityGetNetParam
Crash® of the Titans v1.13.2 2022-11-25 80630006=sceAtracSetDataAndGetID(09c68cc0, 00014000): invalid RIFF header
Crash® of the Titans v1.13.2 2022-11-25 80630006=sceAtracSetDataAndGetID(09c54c40, 00014000): invalid RIFF header
Crash® of the Titans v1.13.2 2022-11-25 80630006=sceAtracSetDataAndGetID(09b14c40, 00014000): invalid RIFF header
Crash® of the Titans v1.13.2 2022-11-25 80630006=sceAtracSetDataAndGetID(09b0cc00, 00014000): invalid RIFF header