Recent logs - SBK®08 Superbike World Championship

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
SBK®08 Superbike World Championship v1.6.3 2019-03-18 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fe7410): duplicate handler
SBK®08 Superbike World Championship v1.6.3 2019-03-15 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096d1630): duplicate handler
SBK®08 Superbike World Championship v1.6.3 2019-03-15 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 097225a0): duplicate handler
SBK®08 Superbike World Championship v1.7.2 2019-03-15 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f4a8f0): duplicate handler
SBK®08 Superbike World Championship v1.7.2 2019-03-15 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0952c280): duplicate handler
SBK®08 Superbike World Championship v1.7.2 2019-03-15 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fc68c0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-15 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0944b210): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fc7ab0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0922bbf0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fe3190): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f6d910): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f6c960): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0948ceb0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fe8540): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-07 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0901ac20): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-03-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095504a0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-05 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09291e20): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-03 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0975a4a0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-03 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f6af30): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-03-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09677190): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-03-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0962b000): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-03-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096f2300): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-03-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08e97be0): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-03-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095b82f0): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-03-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0967e1a0): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-03-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f4a7f0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-27 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095fc030): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-27 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8a120): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-27 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09613b90): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-26 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094b5ef0): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-02-24 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09041df0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-24 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fe7370): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-02-23 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09359350): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-15 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 097324f0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-08 GL ran out of GPU memory; switching to low memory mode
SBK®08 Superbike World Championship v1.7.5 2019-02-08 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096aa100): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-07 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0970d770): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09726450): duplicate handler
SBK®08 Superbike World Championship v1.4-56-gb1a530b 2019-02-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0947c8b0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-05 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0945bec0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-05 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0957e860): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-05 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09682c80): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-05 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f5a780): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-02-05 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094644c0): duplicate handler
SBK®08 Superbike World Championship v1.7.2 2019-02-03 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0944d350): duplicate handler
SBK®08 Superbike World Championship v1.7.2 2019-02-03 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08feaaf0): duplicate handler
SBK®08 Superbike World Championship v1.7.2 2019-02-03 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093a8860): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-02-11 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09333de0): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-02-01 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08eaad10): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-02-01 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0965a310): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-30 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0966da10): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-30 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09706630): duplicate handler
SBK®08 Superbike World Championship v1.6.3 2019-01-30 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08e8f4d0): duplicate handler
SBK®08 Superbike World Championship v1.6.3 2019-01-30 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094d5030): duplicate handler
SBK®08 Superbike World Championship v1.6.3 2019-01-29 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fc78e0): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-02-01 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f6ded0): duplicate handler
SBK®08 Superbike World Championship v1.7.2 2019-01-27 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09464520): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-19 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0957d620): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-19 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fcc960): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-13 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0970e760): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-11 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09177d10): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095f0700): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09650dd0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-10 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0946a9f0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-09 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09454020): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-08 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091944b0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-08 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091e94a0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-08 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8a130): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-08 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093bea90): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-07 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09699920): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-07 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fdeae0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-07 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09528740): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-07 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08e942a0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-07 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096a4ef0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09714870): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-03-01 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08e97c20): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08eae8b0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09721180): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0949f4f0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09722c30): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-05 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096cc280): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-05 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09018ab0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-03 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095b9d30): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-03 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095b8be0): duplicate handler
SBK®08 Superbike World Championship v1.6.2 2019-01-03 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09681ef0): duplicate handler
SBK®08 Superbike World Championship v1.6.2 2019-01-03 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096de4a0): duplicate handler
SBK®08 Superbike World Championship v1.6.2 2019-01-02 Error in shader compilation: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from her
SBK®08 Superbike World Championship v1.6.2 2019-01-02 Error in shader program link: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:386: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for f
SBK®08 Superbike World Championship v1.7.5 2019-01-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fe0fb0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09418e10): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09703220): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-02 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: Expected literal or '(', got 'else' postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scre
SBK®08 Superbike World Championship v1.7.5 2019-01-02 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark li
SBK®08 Superbike World Championship v1.7.5 2019-01-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096bf330): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096ca9a0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095e3dd0): duplicate handler
SBK®08 Superbike World Championship v1.7.5 2019-01-02 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096f5410): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2018-12-31 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09403550): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2019-01-03 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0940a7f0): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2018-12-31 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0966c8d0): duplicate handler