Recent logs - FIFA 11

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Game title Version Latest Report Message
FIFA 11 v1.6.3 2024-06-30 Error in shader program link: info: fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FIFA 11 v1.6.3 2024-06-30 Error in shader program link: info: fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FIFA 11 v1.6.3 2024-06-30 Error in shader program link: info: fs: 00000000:0000038e Tex TClampST TFuncRepl #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 11 v1.14.1 2023-07-27 UI scissor out of bounds in MainScreen: 0,721-810,719 / 1440,810
FIFA 11 v1.14.1 2023-07-27 UI scissor out of bounds in MainScreen: 0,625-810,815 / 1440,810
FIFA 11 v1.14.1 2023-07-27 UI scissor out of bounds in MainScreen: 1733,8-800,448 / 1440,810
FIFA 11 v1.14.1 2023-07-27 UI scissor out of bounds in MainScreen: 0,54-1707,402 / 1440,810
FIFA 11 v1.14.1 2023-07-27 UI scissor out of bounds in MainScreen: 0,0-1707,456 / 1440,810
FIFA 11 v1.12.3 2022-07-17 Jump to invalid address: 06139450
FIFA 11 v1.12.3 2022-06-29 Unknown GetPointer 000005c0 PC 08b75d9c LR 08b75d9c
FIFA 11 v1.12.3 2022-06-11 Unknown GetPointer 0000000c PC 08abbaf4 LR 08abbb0c
FIFA 11 v1.12.3 2022-06-09 Jump to invalid address: 07851800
FIFA 11 v1.12.3 2022-06-05 Unknown GetPointer ffff0043 PC 08ae5e10 LR 08ae5e3c
FIFA 11 v1.12.3 2022-05-28 Unknown GetPointer ffff003b PC 08ae5e10 LR 08ae5e3c
FIFA 11 v1.12.3 2022-07-16 Jump to invalid address: 03a34e00
FIFA 11 v1.12.3 2022-07-13 Unknown GetPointer ffff005b PC 08abbaf4 LR 08abbb0c
FIFA 11 v1.12.3 2022-04-28 Unknown GetPointer ffff0047 PC 08ae5e10 LR 08ae5e3c
FIFA 11 v1.12.3 2022-07-11 Unknown GetPointer 00000014 PC 08ae5ed8 LR 08ae5f00
FIFA 11 v1.12.3 2022-06-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
FIFA 11 v1.12.3 2022-06-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
FIFA 11 v1.10.3 2021-07-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 92160
FIFA 11 v1.10.3 2021-07-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147071048
FIFA 11 v1.10.3 2021-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146131120
FIFA 11 v1.10.3 2021-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146122760
FIFA 11 v1.10.3 2021-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4718659
FIFA 11 v1.10.3 2021-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598472
FIFA 11 v1.10.3 2021-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148439040
FIFA 11 v1.9.4 2019-12-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146271296
FIFA 11 v1.9.4 2019-12-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144313108
FIFA 11 v1.9.4 2019-12-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167768576
FIFA 11 v1.6.3 2018-08-11 GL ran out of GPU memory; switching to low memory mode
FIFA 11 v1.9.4 2024-03-08 BREAK instruction hit
FIFA 11 v1.9.4 2024-03-08 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
FIFA 11 v1.4.2 2017-11-24 Render to texture with different strides 256 != 128
FIFA 11 v1.3.0.1 2017-04-15 Render to texture with different strides 128 != 256
FIFA 11 v1.9.4 2024-07-18 Render to texture with incompatible formats 3 != 1 at 04000000
FIFA 11 v1.7.5 2024-07-28 Render to texture with incompatible formats 3 != 1 at 00000000
FIFA 11 v1.9.4 2024-09-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149307860