Recent logs - PES 2014

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Game title Version Latest Report Message
PES 2014 v1.9.3-80-g73bf6098e 2020-05-23 80020190=sceKernelCreateThread(sound thread, 0880a7e8, 00000008, 262144, 00000000, 00000000): out of memory, 00040000 stack requested
PES 2014 v1.9.3-80-g73bf6098e 2020-05-23 Unimplemented HLE function scePowerLock
PES 2014 v1.9.3-80-g73bf6098e 2020-05-23 Unknown syscall in known module 'sceCtrl_driver': 0xc4aad55f
PES 2014 v1.9.4 2020-05-17 Unknown GetPointer 10b11300 PC 0884c3e0 LR 08820e90
PES 2014 v1.9.3 2020-05-26 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
PES 2014 v1.9.4 2020-05-15 MIPSCompileOp: Invalid instruction 75188800
PES 2014 v1.9.4 2020-05-15 Jump to invalid address: 02059ddc
PES 2014 v1.9.4 2020-05-15 Jump to invalid address: 0209d0d4
PES 2014 v1.9.3 2020-05-12 Unknown GetPointer 7160e388 PC 0881c430 LR 0881c440
PES 2014 v1.9.4 2020-05-11 Unknown GetPointer 329f093a PC 0888d3fc LR 0888d414
PES 2014 v1.8.0 2020-05-08 80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at -2147467420
PES 2014 v1.9.4 2020-05-07 ReadFromHardware: Invalid address 28abd433 near PC 28abd433 LR 28abd433
PES 2014 v1.9.4 2020-05-03 Branch in RSRTComp delay slot at 08000024 in block starting at 08000020
PES 2014 v1.9.4 2020-05-03 Branch in RSRTComp delay slot at 08000004 in block starting at 07ff8bec
PES 2014 v1.9.4 2020-05-03 MIPSCompileOp: Invalid instruction 780d938d
PES 2014 v1.9.4 2020-05-03 Branch in RSRTComp delay slot at 08000004 in block starting at 07ff89dc
PES 2014 v1.9.4 2020-05-03 ReadFromHardware: Invalid address 07ff8bec near PC 07ff8bec LR 08000020
PES 2014 v1.9.4 2020-05-03 Branch in RSRTComp delay slot at 0800000c in block starting at 0800000c
PES 2014 v1.9.4 2020-05-03 Branch in RSRTComp delay slot at 08000014 in block starting at 08000014
PES 2014 v1.9.4 2020-05-03 MIPSCompileOp: Invalid instruction 780bb055
PES 2014 v1.9.3-601-g31f4caeb2 2020-04-30 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
PES 2014 v1.9.4 2020-04-27 ReadFromHardware: Invalid address ab9d03cc near PC ab9d03cc LR 08000018
PES 2014 v1.9.4 2020-04-22 Unknown GetPointer 0000f4e0 PC 0881c430 LR 0881c440
PES 2014 v1.9.4 2020-04-22 Unknown GetPointer 00002b40 PC 0881c430 LR 0881c440
PES 2014 v1.9.4 2020-04-21 Unknown GetPointer 0000d790 PC 0881c430 LR 0881c440
PES 2014 v1.9.4 2020-04-15 Jump to invalid address: 0bba1170
PES 2014 v1.9.4 2020-04-15 Jump to invalid address: 0bba1070
PES 2014 v1.9.4 2020-04-15 Jump to invalid address: 0bba1270
PES 2014 v1.9.4 2020-04-15 Jump to invalid address: 070a0e60
PES 2014 v1.9.4 2020-04-15 MIPSCompileOp: Invalid instruction 71e38318
PES 2014 v1.5.4 2020-04-11 Error in shader program link: info: error: program lacks a fragment shader fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2014 v1.5.4 2020-04-11 Error in shader program link: info: error: program lacks a fragment shader fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2014 v1.5.4 2020-04-11 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES 2014 v1.5.4 2020-04-11 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES 2014 v1.5.4 2020-04-11 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.5.4 2020-04-11 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.5.4 2020-04-11 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
PES 2014 v1.5.4 2020-04-11 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00004000:0001d000 Flat AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.5.4 2020-04-11 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.5.4 2020-04-11 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
PES 2014 v1.6.3 2020-04-06 Unknown GetPointer 0000d1a8 PC 0881c430 LR 0881c440
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 438122cc
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 437f8e66
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 437f8000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 43861a66
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 000001fc
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 43862c00
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 41b40000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 43868000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 439f1d33
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 4380c000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 43858000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 03ff04de
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 43884000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 437f24cc
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 439ebc66
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 4209a000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 420ee000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 43a29ecc
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 4229a000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 434fb000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 434e3000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 42252000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 438615ff
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 43828000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 4358b000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 43a0a933
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 047d0428
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 434fa800
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 059a00e7
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 41edc000
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 4358a800
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 04660411
PES 2014 v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 4358c000
PES 2014 v1.9.4 2020-04-03 ReadFromHardware: Invalid address 00000046 near PC 00000046 LR 08ef9d54
PES 2014 v1.9.4 2020-04-03 Unknown GetPointer 000061b8 PC 0881c430 LR 0881c440
PES 2014 v1.9.4 2020-04-02 ReadFromHardware: Invalid address 1275495c near PC 1275495c LR 08815f44
PES 2014 v1.9.4 2020-03-29 Unknown GetPointer 00004348 PC 0881c430 LR 0881c440
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 GE Interrupt: newState might be 1
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 GE Interrupt: newState might be 0
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
PES 2014 v1.9.3-492-geeff56cdb 2020-03-27 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff