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Game title |
Version |
Latest Report |
Message |
PES 2014 |
v1.13.2 |
2024-07-26 |
ReadFromHardware: Invalid address 139b7968 near PC 08849a54 LR 08849a60 |
PES 2014 |
v1.13.2 |
2024-07-25 |
ReadFromHardware: Invalid address 139655d8 near PC 08863d98 LR 08849a60 |
PES 2014 |
v1.17.1 |
2024-07-24 |
Unknown GetPointer 0000f209 PC 0881c430 LR 0881c440 |
PES 2014 |
v1.13.2 |
2024-07-23 |
ReadFromHardware: Invalid address 13962f58 near PC 08863d98 LR 08849a60 |
PES 2014 |
v1.17.1 |
2024-07-22 |
Unimplemented HLE function sceAudioInputInitEx |
PES 2014 |
v1.17.1 |
2024-07-21 |
Unknown GetPointer 00000003 PC 08a019e4 LR 08a01a10 |
PES 2014 |
v1.17.1 |
2024-07-19 |
Unknown GetPointerWrite 0000000f PC 08a02b30 LR 08871394 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 42fe643c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 42fe623c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 42fe603c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 42fe5e3c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 42fe5c3c |
PES 2014 |
v1.17.1 |
2024-07-17 |
Branch in branch delay slot at 08f3eae8 with different target |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 62001490 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 41000890 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 62000324 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 6300d73c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 43005280 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 42f5363c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 00902114 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 62000824 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 4322c73c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 43802124 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 42bd403c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 62000724 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 4322c93c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction b000080e |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 40282100 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 43001800 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 04188034 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 4255563c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 44f3643c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 4338ac3c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 45387e3c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 43102103 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 423d3c3c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 43f3643c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 4222cb03 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 4222c703 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 63000c30 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 4247b803 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 4222cc03 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 42000103 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 42000190 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 4222c63c |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 4222ce03 |
PES 2014 |
v1.17.1 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 4222c403 |
PES 2014 |
v1.17.1 |
2024-07-15 |
Jump to invalid address: 07bd19a0 PC 09fff2b0 LR 089166c4 |
PES 2014 |
v1.17.1 |
2024-07-15 |
Branch in Jump delay slot at 09fff2ac in block starting at 09fff230 |
PES 2014 |
v1.17.1 |
2024-07-15 |
Jump to invalid address: 0239ebc0 PC 09fff2ac LR 089166c4 |
PES 2014 |
v1.17.1 |
2024-07-15 |
Branch in Jump delay slot at 09fff2a8 in block starting at 09fff230 |
PES 2014 |
v1.14.2 |
2024-07-14 |
UI scissor out of bounds in GameSettingsScreen: 385,0-1200,720 / 1600,666 |
PES 2014 |
v1.17.1 |
2024-07-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0003 |
PES 2014 |
v1.12.3 |
2024-07-11 |
sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid) |
PES 2014 |
v1.11.3 |
2024-07-11 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000d |
PES 2014 |
v1.11.3 |
2024-07-11 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000d |
PES 2014 |
v1.17.1 |
2024-07-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0009 |
PES 2014 |
v1.17.1 |
2024-07-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000f |
PES 2014 |
v1.17.1 |
2024-07-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0001 |
PES 2014 |
v1.17.1 |
2024-07-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0002 |
PES 2014 |
v1.17.1 |
2024-07-08 |
Unknown GetPointerWrite 00001b36 PC 08872bbc LR 08872c24 |
PES 2014 |
v1.17.1 |
2024-07-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000 |
PES 2014 |
v1.17.1 |
2024-07-06 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0009 |
PES 2014 |
v1.17.1 |
2024-07-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l1 rate 0000 |
PES 2014 |
v1.17.1 |
2024-07-06 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0008 |
PES 2014 |
v1.17.1 |
2024-07-06 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 0000 |
PES 2014 |
v1.17.1 |
2024-07-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0004 |
PES 2014 |
v1.17.1 |
2024-07-14 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000b |
PES 2014 |
v1.17.1 |
2024-07-06 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000f |
PES 2014 |
v1.17.1 |
2024-07-08 |
80420014=__sceSasCore(08bb3b00, 6b0c65c0): invalid address |
PES 2014 |
v1.17.1 |
2024-07-08 |
80420014=__sceSasCore(08bb3b00, 6b0c61c0): invalid address |
PES 2014 |
v1.17.1-20-g539882086 |
2024-07-03 |
Unknown GetPointer 00007ede PC 0881c428 LR 0881c438 |
PES 2014 |
v1.16.6-999-ge8431cda9 |
2024-07-02 |
Unknown GetPointerWrite 00000b41 PC 08a02afc LR 08808468 |
PES 2014 |
v1.17.1 |
2024-06-27 |
sceDmacMemcpy(dest=092ed040, src=086ceb00, size=1250560): overlapping read |
PES 2014 |
v1.17.1 |
2024-06-27 |
Savedata version requested: 1 |
PES 2014 |
v1.17.1 |
2024-06-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b4b0, pos=0, access=1, data=2, text=2 |
PES 2014 |
v1.5.3 |
2024-06-25 |
Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage.
Error: Linking failed.
fs: 40000000:00000914 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00200022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2024-06-25 |
Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage.
Error: Linking failed.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00200002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2024-06-22 |
Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage.
Error: Linking failed.
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00004000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2024-06-22 |
Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage.
Error: Linking failed.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.17.1 |
2024-06-20 |
Branch in Jump delay slot at 08b0a980 in block starting at 08b0a970 |
PES 2014 |
v1.17.1 |
2024-06-20 |
Jump to invalid address: 073ac480 |
PES 2014 |
v1.17.1 |
2024-06-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1 |
PES 2014 |
v1.17.1 |
2024-06-15 |
Unknown GetPointer 0000e3a4 PC 08872bd4 LR 08872c24 |
PES 2014 |
v1.7.5 |
2024-06-09 |
Unknown GetPointer 00000002 PC 08a08d50 LR 08a01a20 |
PES 2014 |
v1.16.6 |
2024-06-08 |
Unknown GetPointerWrite 00000000 PC 0887137c LR 08871394 |
PES 2014 |
v1.17.1-669-gd298c6f6f5 |
2024-06-07 |
Unknown GetPointer 0001600f PC 08a02a0c LR 0881c10c |
PES 2014 |
v1.17.1-334-g1786a4ddb |
2024-06-06 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
|
PES 2014 |
v1.17.1-334-g1786a4ddb |
2024-06-06 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
PES 2014 |
v1.17.1-334-g1786a4ddb |
2024-06-06 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
|
PES 2014 |
v1.17.1-334-g1786a4ddb |
2024-06-06 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
varying vec4 oColor0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
} |
PES 2014 |
v1.17.1-334-g1786a4ddb |
2024-06-06 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
PES 2014 |
v1.17.1 |
2024-06-06 |
80630011=sceAtracSetDataAndGetID(09a25200, 00001000): too small for WAVE chunk at 8391780 |
PES 2014 |
v1.17.1 |
2024-06-17 |
sceGeBreak(mode=0, unknown=08a6ac58): unknown ptr (valid) |
PES 2014 |
v1.17.1-334-g1786a4ddb |
2024-06-02 |
Unknown GetPointer a672a9f8 PC 0884d7bc LR 0884d7dc |
PES 2014 |
v1.17.1 |
2024-06-01 |
Unknown GetPointerWrite 00000002 PC 08a02afc LR 08848440 |
PES 2014 |
v1.17.1 |
2024-06-01 |
Unknown GetPointer 00423136 PC 0884a920 LR 0884a940 |
PES 2014 |
v1.17.1 |
2024-05-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2 |
PES 2014 |
v1.17.1 |
2024-05-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1 |
PES 2014 |
v1.17.1 |
2024-05-26 |
Unexpected mpeg first timestamp: 6ff64003d24 / 7693964164388 |