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| Game title |
Version |
Latest Report |
Message |
| PES 2014 |
v1.4.2 |
2026-03-08 |
Unknown GetPointer 4b12449b PC 0888d40c LR 0888d414 |
| PES 2014 |
v1.17.1 |
2026-02-24 |
ReadFromHardware: Invalid address 00014000 near PC 00013fd0 LR 00013fd0 |
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: VS desc:
Could not link program:
(u
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d000 FragUber AlphaTest0 >
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: http://report.ppsspp.org
#version 320 es
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: http://report.ppsspp.org
#version 320 es
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: Could not link program:
(u
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000000 FragUber
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: http://report.ppsspp.org:80/r
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000128 HWX C Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000920 HWX T Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000920 HWX T Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: Could not link program:
(u
#version 320 es
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000002 THR Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
|
| PES 2014 |
v1.10.2 |
2025-12-27 |
Unknown GetPointer 00000003 PC 08a02b30 LR 089f177c |
| PES 2014 |
v1.8.0 |
2025-12-19 |
ReadFromHardware: Invalid address f23bb838 near PC f23bb838 LR 08000018 |
| PES 2014 |
v1.16.5 |
2025-12-14 |
Invalid export resident address 00030005 |
| PES 2014 |
v1.16.5 |
2025-12-14 |
Garbage libstub address 08a864e8 or end 00000066 |
| PES 2014 |
v1.17.1 |
2025-12-08 |
ReadFromHardware: Invalid address ffc60000 near PC ffc60000 LR 08a3c1a4 |
| PES 2014 |
v1.9.4 |
2025-11-21 |
sceDmacMemcpy(dest=086ce640, src=09054040, size=1251776): overlapping read |
| PES 2014 |
v1.19.3 |
2025-11-16 |
Unexpected mpeg first timestamp: ff0d2112b0f / 17526990908175 |
| PES 2014 |
v1.17.1-334-g1786a4ddb |
2025-11-10 |
80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data |
| PES 2014 |
v1.18.1 |
2025-10-31 |
sceDmacMemcpy(dest=040cc000, src=095171c0, size=557056): overlapping read |
| PES 2014 |
v1.9.4 |
2025-09-26 |
ReadFromHardware: Invalid address 1284be90 near PC 1284be90 LR 1284be90 |
| PES 2014 |
v1.19.3 |
2025-09-14 |
Branch in branch delay slot at 09cdb120 with different target |
| PES 2014 |
v1.19.3 |
2025-09-13 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| PES 2014 |
v1.17.1 |
2025-10-20 |
ReadFromHardware: Invalid address deae2eeb near PC 0806bbfc LR 00000000 |
| PES 2014 |
v1.17.1 |
2025-10-20 |
WriteToHardware: Invalid address deadbeef near PC 0806bba0 LR 08000020 |
| PES 2014 |
v1.17.1 |
2025-10-20 |
Branch in branch delay slot at 0806bc14 with different target |
| PES 2014 |
v1.17.1 |
2025-10-20 |
MIPSCompileOp: Invalid instruction 0000003e |
| PES 2014 |
v1.17.1 |
2025-10-20 |
MIPSCompileOp: Invalid instruction 00051001 |
| PES 2014 |
v1.17.1 |
2025-10-20 |
MIPSCompileOp: Invalid instruction 0004ffff |
| PES 2014 |
v1.17.1 |
2025-10-20 |
MIPSCompileOp: Invalid instruction 0000bff9 |
| PES 2014 |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 0340fe40 |
| PES 2014 |
v1.18.1 |
2026-01-05 |
ReadFromHardware: Invalid address ffffffba near PC 08073204 LR 08000020 |
| PES 2014 |
v1.18.1 |
2026-01-05 |
WriteToHardware: Invalid address deadcbe3 near PC 08073218 LR 08000020 |
| PES 2014 |
v1.18.1 |
2026-01-05 |
MIPSCompileOp: Invalid instruction 00001df9 |
| PES 2014 |
v1.18.1 |
2026-01-05 |
MIPSCompileOp: Invalid instruction 0006ffff |
| PES 2014 |
v1.18.1 |
2026-01-05 |
MIPSCompileOp: Invalid instruction 4ef5ef80 |
| PES 2014 |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 0bf48000 |
| PES 2014 |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 0fec0000 |
| PES 2014 |
v1.18.1 |
2026-01-05 |
MIPSCompileOp: Invalid instruction 000009fe |
| PES 2014 |
v1.18.1 |
2026-01-05 |
MIPSCompileOp: Invalid instruction 06fe2000 |
| PES 2014 |
v1.19.3 |
2025-08-03 |
Unexpected SAVEDATA_PARAMS hash flag: 09 |
| PES 2014 |
v1.19.3 |
2025-08-02 |
Branch in branch delay slot at 08f5e780 with different target |
| PES 2014 |
v1.11 |
2025-07-27 |
Unknown GetPointer 000006be PC 08a02b30 LR 08808468 |
| PES 2014 |
v1.14.2 |
2025-08-03 |
UI scissor out of bounds in MainScreen: 1106,13-400,708 / 720,674 |
| PES 2014 |
v1.14.2 |
2025-08-03 |
UI scissor out of bounds in MainScreen: 0,0-1094,721 / 720,674 |
| PES 2014 |
v1.14.2 |
2025-08-03 |
UI scissor out of bounds in MainScreen: 0,85-1094,636 / 720,674 |
| PES 2014 |
v1.19.1 |
2025-07-11 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| PES 2014 |
v1.6.3 |
2025-07-09 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:0000001a THR C Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| PES 2014 |
v1.19.2 |
2025-07-03 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
| PES 2014 |
v1.17.1 |
2025-07-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2 |
| PES 2014 |
v1.17.1 |
2025-07-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1 |
| PES 2014 |
v1.19.2 |
2025-06-30 |
MIPSCompileOp 697cb9f8 failed |
| PES 2014 |
v1.18.1-1063-g102b515f7c |
2025-06-20 |
Unknown GetPointer 001e0608 PC 0884a920 LR 0884a940 |
| PES 2014 |
v1.19.2 |
2025-06-19 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0009 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
Branch in Jump delay slot at 08bbbd74 in block starting at 08bb4984 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
Branch in Jump delay slot at 08bbbdbc in block starting at 08bb4984 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 0000c53c |
| PES 2014 |
v1.18.1 |
2025-06-16 |
Jump to invalid address: 068baa20 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
Branch in Jump delay slot at 08bbbce4 in block starting at 08bb4984 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
Jump to invalid address: 02e5e7c0 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
Jump to invalid address: 06814800 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
Jump to invalid address: 02eef2b0 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 01000201 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 0000fafb |
| PES 2014 |
v1.18.1 |
2025-06-16 |
Branch in Jump delay slot at 08bb7dcc in block starting at 08bb4984 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 000562b9 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
Jump to invalid address: 02eef3d0 |
| PES 2014 |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 000fffff |
| PES 2014 |
v1.18.1 |
2025-06-11 |
ReadFromHardware: Invalid address 0fc26d30 near PC 08a1e044 LR 08a1e044 |
| PES 2014 |
v1.16.6 |
2025-06-11 |
WriteToHardware: Invalid address deadc19b near PC 08ef28c8 LR 088b2dbc |
| PES 2014 |
v1.16.6 |
2025-06-11 |
ReadFromHardware: Invalid address 0a000138 near PC 08ef28bc LR 088b2dbc |
| PES 2014 |
v1.16.6 |
2025-06-11 |
MIPSCompileOp: Invalid instruction 751d4516 |
| PES 2014 |
v1.16.6 |
2025-06-11 |
Jump to invalid address: 04b2dbac |
| PES 2014 |
v1.16.6 |
2025-06-11 |
MIPSCompileOp: Invalid instruction 45162960 |
| PES 2014 |
v1.16.6 |
2025-06-11 |
MIPSCompileOp: Invalid instruction 420e3853 |
| PES 2014 |
v1.16.6 |
2025-06-11 |
MIPSCompileOp: Invalid instruction 77575064 |
| PES 2014 |
v1.16.6 |
2025-06-11 |
MIPSCompileOp: Invalid instruction 4320a744 |
| PES 2014 |
v1.16.6 |
2025-06-11 |
MIPSCompileOp: Invalid instruction 4d540da5 |
| PES 2014 |
v1.16.6 |
2025-06-11 |
MIPSCompileOp: Invalid instruction 7a985086 |
| PES 2014 |
v1.16.6 |
2025-06-11 |
MIPSCompileOp: Invalid instruction 61ab4c44 |
| PES 2014 |
v1.16.6 |
2025-06-11 |
MIPSCompileOp: Invalid instruction 65ea0458 |
| PES 2014 |
v1.16.6 |
2025-06-11 |
MIPSCompileOp: Invalid instruction 44274d9e |
| PES 2014 |
v1.16.6 |
2025-06-11 |
MIPSCompileOp: Invalid instruction 446ea24e |
| PES 2014 |
v1.18.1 |
2025-06-10 |
Unknown GetPointer 0000127c PC 0881c428 LR 0881c438 |
| PES 2014 |
v1.18.1 |
2025-06-10 |
ReadFromHardware: Invalid address 212ef3aa near PC 08a1e044 LR 08a1e044 |
| PES 2014 |
v1.18.1 |
2025-06-10 |
Branch in branch delay slot at 09ca71b0 with different target |
| PES 2014 |
v1.18.1 |
2025-06-10 |
Unknown GetPointerWrite 00000001 PC 08a02b30 LR 08871394 |
| PES 2014 |
v1.17.1 |
2025-06-06 |
Unknown GetPointerWrite 0000121b PC 08872bbc LR 08872c24 |
| PES 2014 |
v1.18.1 |
2025-06-11 |
Unknown GetPointerWrite 0000049b PC 08872bbc LR 08872c24 |
| PES 2014 |
v1.18.1 |
2025-05-29 |
ReadFromHardware: Invalid address 41688bd0 near PC 08a1e044 LR 08a1e044 |
| PES 2014 |
v1.18.1 |
2025-05-26 |
ReadFromHardware: Invalid address 227c5226 near PC 08a1e044 LR 08a1e044 |
| PES 2014 |
v1.18.1 |
2025-05-22 |
ReadFromHardware: Invalid address deadbeef near PC 0833aa78 LR 00000001 |
| PES 2014 |
v1.18.1 |
2025-05-22 |
WriteToHardware: Invalid address deadbf9b near PC 0833aac0 LR deadbeef |
| PES 2014 |
v1.18.1 |
2025-05-22 |
MIPSCompileOp: Invalid instruction cfe90000 |
| PES 2014 |
v1.18.1 |
2025-05-22 |
MIPSCompileOp: Invalid instruction f300efa0 |
| PES 2014 |
v1.18.1 |
2025-05-22 |
MIPSCompileOp: Invalid instruction 00009ffe |
| PES 2014 |
v1.18.1 |
2025-05-22 |
ReadFromHardware: Invalid address deadbeef near PC 0833aa78 LR 00000000 |
| PES 2014 |
v1.18.1 |
2025-05-22 |
MIPSCompileOp: Invalid instruction 0000dfc1 |
| PES 2014 |
v1.18.1 |
2025-05-22 |
MIPSCompileOp: Invalid instruction 0005ffff |
| PES 2014 |
v1.18.1 |
2025-05-22 |
MIPSCompileOp: Invalid instruction 00005cff |
| PES 2014 |
v1.18.1 |
2025-05-22 |
MIPSCompileOp: Invalid instruction 0005cffd |
| PES 2014 |
v1.18.1 |
2025-05-22 |
MIPSCompileOp: Invalid instruction 019effc5 |
| PES 2014 |
v1.18.1 |
2025-05-22 |
MIPSCompileOp: Invalid instruction 4ffc104e |