Recent logs - PES 2014

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
PES 2014 v1.10.3 2020-11-22 Unknown syscall in known module 'sceNpService': 0xbe22eea3
PES 2014 v1.10.3 2020-11-22 Unknown syscall in known module 'sceNpService': 0x788f2b5e
PES 2014 v1.10.3 2020-11-22 Unknown syscall in known module 'sceNpService': 0x75dacb57
PES 2014 v1.10.3 2020-11-22 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
PES 2014 v1.10.3 2020-11-22 Unknown syscall in known module 'sceNpService': 0x66c64821
PES 2014 v1.10.3 2020-11-22 Unknown syscall in known module 'sceNpService': 0x5f5e32af
PES 2014 v1.10.3 2020-11-22 Unknown syscall in known module 'sceNpService': 0x58251346
PES 2014 v1.10.3 2020-11-22 Unknown syscall in known module 'sceNpService': 0x4e851b10
PES 2014 v1.8.0 2020-11-19 ReadFromHardware: Invalid address b19a9d40 near PC b19a9d40 LR 08000018
PES 2014 v1.9.4 2020-11-19 ReadFromHardware: Invalid address 128596c0 near PC 128596c0 LR 128596c0
PES 2014 v1.7.4 2020-11-15 MIPSCompileOp: Invalid instruction 0000027f
PES 2014 v1.7.4 2020-11-15 MIPSCompileOp: Invalid instruction 4630201a
PES 2014 v1.7.4 2020-11-15 MIPSCompileOp: Invalid instruction 461d55ac
PES 2014 v1.7.4 2020-11-15 MIPSCompileOp: Invalid instruction 454115f5
PES 2014 v1.7.4 2020-11-15 MIPSCompileOp: Invalid instruction 460a8aa2
PES 2014 v1.7.4 2020-11-15 MIPSCompileOp: Invalid instruction 000000d5
PES 2014 v1.7.4 2020-11-15 MIPSCompileOp: Invalid instruction 45bdb0b9
PES 2014 v1.10.3 2020-11-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
PES 2014 v1.10.3 2020-11-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
PES 2014 v1.6.3 2020-11-04 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.6.3 2020-11-04 ReadFromHardware: Invalid address a4c4d260 near PC a4c4d260 LR 08000018
PES 2014 v1.6.3 2020-11-03 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2014 v1.6.3 2020-11-03 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2014 v1.6.3 2020-11-03 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2014 v1.6.3 2020-11-03 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2014 v1.6.3 2020-11-03 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2014 v1.9.0 2020-10-31 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
PES 2014 v1.10.3 2020-10-31 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
PES 2014 v1.6.3 2020-10-27 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.10.3 2020-11-15 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005
PES 2014 v1.10.3 2020-10-24 Unknown GE command : fed0000f
PES 2014 v1.10.2 2020-10-24 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
PES 2014 v1.9.0 2020-11-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
PES 2014 v1.10.3 2020-10-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
PES 2014 v1.10.3 2020-10-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
PES 2014 v1.10.3 2020-10-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
PES 2014 v1.10.3 2020-10-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
PES 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
PES 2014 v1.9.4 2020-10-17 Jump to invalid address: 07304580
PES 2014 v1.10.3 2020-10-15 Bad video stream 1
PES 2014 v1.9.4 2020-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
PES 2014 v1.4.2 2020-10-11 DL PC = 000186d1 WTF!!!!
PES 2014 v1.10.3 2020-10-08 sceDmacMemcpy(dest=040cc000, src=094900f0, size=557056): overlapping read
PES 2014 v1.10.3 2020-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
PES 2014 v1.10.3 2020-10-05 Unexpected mpeg first timestamp: 77a60242424 / 8222180385828
PES 2014 v1.10.3 2020-10-05 Unexpected mpeg first timestamp: 1753f080808 / 1603080292360
PES 2014 v1.10.3 2020-10-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
PES 2014 v1.10.3 2020-10-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
PES 2014 v1.10.3 2020-09-30 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
PES 2014 v1.10.3 2020-09-30 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
PES 2014 v1.10.3 2020-09-30 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
PES 2014 v1.10.3 2020-09-30 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
PES 2014 v1.10.3 2020-09-30 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
PES 2014 v1.9.4 2020-09-26 Unknown GetPointer 000031a8 PC 0881c430 LR 0881c440
PES 2014 v1.10.3 2020-09-20 MIPSCompileOp: Invalid instruction 753c09ff
PES 2014 v1.10.3 2020-10-05 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
PES 2014 v1.10.3 2020-09-11 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
PES 2014 v1.10.3 2020-09-11 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
PES 2014 v1.10.3 2020-09-10 MIPSCompileOp: Invalid instruction 71652ebc
PES 2014 v1.6.3-432-gfd6c3145d 2020-09-09 Error in shader program link: info: (unknown reason) fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2014 v1.4.2 2020-09-04 ReadFromHardware: Invalid address 049ad6c8 near PC 0881da24 LR 0881da0c
PES 2014 v1.4.2 2020-09-04 ReadFromHardware: Invalid address 43a3de86 near PC 0881da70 LR 0881da0c
PES 2014 v1.10.3 2020-11-05 Unknown GetPointer 00000002 PC 08a02afc LR 08872c24
PES 2014 v1.10.3 2020-09-04 Unknown GetPointer 00000003 PC 08a02afc LR 08871394
PES 2014 v1.10.3 2020-09-03 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
PES 2014 v1.10.3 2020-11-19 Unimplemented HLE function Kprintf
PES 2014 v1.10.3 2020-09-03 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
PES 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
PES 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
PES 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
PES 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
PES 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
PES 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
PES 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
PES 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
PES 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'ThreadManForKernel': 0x812346e4
PES 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70
PES 2014 v1.4.2 2020-09-04 ReadFromHardware: Invalid address 139b6910 near PC 08863d98 LR 0884d5b8
PES 2014 v1.7.4 2020-08-31 Unknown GetPointer 000002d0 PC 08a1b7c0 LR 00000000
PES 2014 v1.7.4 2020-08-31 Unable to allocate stack for root thread.
PES 2014 v1.7.4 2020-08-31 Error in shader program link: info: Vertex info ----------- (1) : error C0105: Syntax error in #if (1) : error C0105: Syntax error in #if (5) : error C1004: in and out only apply to formal parameters "a_position" (6) : error C1004: in and out only apply to formal parameters "a_texcoord0" (7) : error C1004: in and out only apply to formal parameters "v_texcoord0" Fragment info ------------- (4) : error C0105: Syntax error in #if (4) : error C0105: Syntax error in #if (8) : error C1004: in and out only apply to formal parameters "fragColor0" (14) : error C1004: in and out only apply to formal parameters "v_texcoord0" fs: draw2d (failed) #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); } vs: draw2d (failed) #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
PES 2014 v1.7.4 2020-08-31 Error in shader compilation: info: (4) : error C0105: Syntax error in #if (4) : error C0105: Syntax error in #if (8) : error C1004: in and out only apply to formal parameters "fragColor0" (14) : error C1004: in and out only apply to formal parameters "v_texcoord0" draw2d #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); }
PES 2014 v1.7.4 2020-08-31 Error in shader compilation: info: (1) : error C0105: Syntax error in #if (1) : error C0105: Syntax error in #if (5) : error C1004: in and out only apply to formal parameters "a_position" (6) : error C1004: in and out only apply to formal parameters "a_texcoord0" (7) : error C1004: in and out only apply to formal parameters "v_texcoord0" draw2d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
PES 2014 v1.5.4 2020-09-19 Unknown GetPointer 00007cc0 PC 0881c430 LR 0881c440
PES 2014 v1.5.4 2020-08-29 Unknown GetPointer 00008e00 PC 0881c430 LR 0881c440
PES 2014 v1.10.3 2020-08-26 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/f5478233, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/d8f54a51, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/d0a56296, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/d021c0fb, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/a703fe0f, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/8f450998, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/87c263d1, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/87677e40, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/7f696782, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/44e07129, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/3cef484f, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/3c2fa058, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/35750070, already implemented in HLE.
PES 2014 v1.10.1 2020-08-17 Ignoring func export sceMp3/354d27ea, already implemented in HLE.