Recent logs - PES 2014

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Game title Version Latest Report Message
PES 2014 v1.4.2 2026-03-08 Unknown GetPointer 4b12449b PC 0888d40c LR 0888d414
PES 2014 v1.17.1 2026-02-24 ReadFromHardware: Invalid address 00014000 near PC 00013fd0 LR 00013fd0
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: VS desc: Could not link program: (u #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d000 FragUber AlphaTest0 > uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: http://report.ppsspp.org #version 320 es // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: http://report.ppsspp.org #version 320 es // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: Could not link program: (u #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000000 FragUber in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: http://report.ppsspp.org:80/r #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000128 HWX C Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000920 HWX T Flat Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000920 HWX T Flat Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: Could not link program: (u #version 320 es // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000002 THR Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else {
PES 2014 v1.10.2 2025-12-27 Unknown GetPointer 00000003 PC 08a02b30 LR 089f177c
PES 2014 v1.8.0 2025-12-19 ReadFromHardware: Invalid address f23bb838 near PC f23bb838 LR 08000018
PES 2014 v1.16.5 2025-12-14 Invalid export resident address 00030005
PES 2014 v1.16.5 2025-12-14 Garbage libstub address 08a864e8 or end 00000066
PES 2014 v1.17.1 2025-12-08 ReadFromHardware: Invalid address ffc60000 near PC ffc60000 LR 08a3c1a4
PES 2014 v1.9.4 2025-11-21 sceDmacMemcpy(dest=086ce640, src=09054040, size=1251776): overlapping read
PES 2014 v1.19.3 2025-11-16 Unexpected mpeg first timestamp: ff0d2112b0f / 17526990908175
PES 2014 v1.17.1-334-g1786a4ddb 2025-11-10 80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data
PES 2014 v1.18.1 2025-10-31 sceDmacMemcpy(dest=040cc000, src=095171c0, size=557056): overlapping read
PES 2014 v1.9.4 2025-09-26 ReadFromHardware: Invalid address 1284be90 near PC 1284be90 LR 1284be90
PES 2014 v1.19.3 2025-09-14 Branch in branch delay slot at 09cdb120 with different target
PES 2014 v1.19.3 2025-09-13 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
PES 2014 v1.17.1 2025-10-20 ReadFromHardware: Invalid address deae2eeb near PC 0806bbfc LR 00000000
PES 2014 v1.17.1 2025-10-20 WriteToHardware: Invalid address deadbeef near PC 0806bba0 LR 08000020
PES 2014 v1.17.1 2025-10-20 Branch in branch delay slot at 0806bc14 with different target
PES 2014 v1.17.1 2025-10-20 MIPSCompileOp: Invalid instruction 0000003e
PES 2014 v1.17.1 2025-10-20 MIPSCompileOp: Invalid instruction 00051001
PES 2014 v1.17.1 2025-10-20 MIPSCompileOp: Invalid instruction 0004ffff
PES 2014 v1.17.1 2025-10-20 MIPSCompileOp: Invalid instruction 0000bff9
PES 2014 v1.18.1 2026-01-05 Jump to invalid address: 0340fe40
PES 2014 v1.18.1 2026-01-05 ReadFromHardware: Invalid address ffffffba near PC 08073204 LR 08000020
PES 2014 v1.18.1 2026-01-05 WriteToHardware: Invalid address deadcbe3 near PC 08073218 LR 08000020
PES 2014 v1.18.1 2026-01-05 MIPSCompileOp: Invalid instruction 00001df9
PES 2014 v1.18.1 2026-01-05 MIPSCompileOp: Invalid instruction 0006ffff
PES 2014 v1.18.1 2026-01-05 MIPSCompileOp: Invalid instruction 4ef5ef80
PES 2014 v1.18.1 2026-01-05 Jump to invalid address: 0bf48000
PES 2014 v1.18.1 2026-01-05 Jump to invalid address: 0fec0000
PES 2014 v1.18.1 2026-01-05 MIPSCompileOp: Invalid instruction 000009fe
PES 2014 v1.18.1 2026-01-05 MIPSCompileOp: Invalid instruction 06fe2000
PES 2014 v1.19.3 2025-08-03 Unexpected SAVEDATA_PARAMS hash flag: 09
PES 2014 v1.19.3 2025-08-02 Branch in branch delay slot at 08f5e780 with different target
PES 2014 v1.11 2025-07-27 Unknown GetPointer 000006be PC 08a02b30 LR 08808468
PES 2014 v1.14.2 2025-08-03 UI scissor out of bounds in MainScreen: 1106,13-400,708 / 720,674
PES 2014 v1.14.2 2025-08-03 UI scissor out of bounds in MainScreen: 0,0-1094,721 / 720,674
PES 2014 v1.14.2 2025-08-03 UI scissor out of bounds in MainScreen: 0,85-1094,636 / 720,674
PES 2014 v1.19.1 2025-07-11 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
PES 2014 v1.6.3 2025-07-09 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.19.2 2025-07-03 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
PES 2014 v1.17.1 2025-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
PES 2014 v1.17.1 2025-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1
PES 2014 v1.19.2 2025-06-30 MIPSCompileOp 697cb9f8 failed
PES 2014 v1.18.1-1063-g102b515f7c 2025-06-20 Unknown GetPointer 001e0608 PC 0884a920 LR 0884a940
PES 2014 v1.19.2 2025-06-19 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0009
PES 2014 v1.18.1 2025-06-16 Branch in Jump delay slot at 08bbbd74 in block starting at 08bb4984
PES 2014 v1.18.1 2025-06-16 Branch in Jump delay slot at 08bbbdbc in block starting at 08bb4984
PES 2014 v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 0000c53c
PES 2014 v1.18.1 2025-06-16 Jump to invalid address: 068baa20
PES 2014 v1.18.1 2025-06-16 Branch in Jump delay slot at 08bbbce4 in block starting at 08bb4984
PES 2014 v1.18.1 2025-06-16 Jump to invalid address: 02e5e7c0
PES 2014 v1.18.1 2025-06-16 Jump to invalid address: 06814800
PES 2014 v1.18.1 2025-06-16 Jump to invalid address: 02eef2b0
PES 2014 v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 01000201
PES 2014 v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 0000fafb
PES 2014 v1.18.1 2025-06-16 Branch in Jump delay slot at 08bb7dcc in block starting at 08bb4984
PES 2014 v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 000562b9
PES 2014 v1.18.1 2025-06-16 Jump to invalid address: 02eef3d0
PES 2014 v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 000fffff
PES 2014 v1.18.1 2025-06-11 ReadFromHardware: Invalid address 0fc26d30 near PC 08a1e044 LR 08a1e044
PES 2014 v1.16.6 2025-06-11 WriteToHardware: Invalid address deadc19b near PC 08ef28c8 LR 088b2dbc
PES 2014 v1.16.6 2025-06-11 ReadFromHardware: Invalid address 0a000138 near PC 08ef28bc LR 088b2dbc
PES 2014 v1.16.6 2025-06-11 MIPSCompileOp: Invalid instruction 751d4516
PES 2014 v1.16.6 2025-06-11 Jump to invalid address: 04b2dbac
PES 2014 v1.16.6 2025-06-11 MIPSCompileOp: Invalid instruction 45162960
PES 2014 v1.16.6 2025-06-11 MIPSCompileOp: Invalid instruction 420e3853
PES 2014 v1.16.6 2025-06-11 MIPSCompileOp: Invalid instruction 77575064
PES 2014 v1.16.6 2025-06-11 MIPSCompileOp: Invalid instruction 4320a744
PES 2014 v1.16.6 2025-06-11 MIPSCompileOp: Invalid instruction 4d540da5
PES 2014 v1.16.6 2025-06-11 MIPSCompileOp: Invalid instruction 7a985086
PES 2014 v1.16.6 2025-06-11 MIPSCompileOp: Invalid instruction 61ab4c44
PES 2014 v1.16.6 2025-06-11 MIPSCompileOp: Invalid instruction 65ea0458
PES 2014 v1.16.6 2025-06-11 MIPSCompileOp: Invalid instruction 44274d9e
PES 2014 v1.16.6 2025-06-11 MIPSCompileOp: Invalid instruction 446ea24e
PES 2014 v1.18.1 2025-06-10 Unknown GetPointer 0000127c PC 0881c428 LR 0881c438
PES 2014 v1.18.1 2025-06-10 ReadFromHardware: Invalid address 212ef3aa near PC 08a1e044 LR 08a1e044
PES 2014 v1.18.1 2025-06-10 Branch in branch delay slot at 09ca71b0 with different target
PES 2014 v1.18.1 2025-06-10 Unknown GetPointerWrite 00000001 PC 08a02b30 LR 08871394
PES 2014 v1.17.1 2025-06-06 Unknown GetPointerWrite 0000121b PC 08872bbc LR 08872c24
PES 2014 v1.18.1 2025-06-11 Unknown GetPointerWrite 0000049b PC 08872bbc LR 08872c24
PES 2014 v1.18.1 2025-05-29 ReadFromHardware: Invalid address 41688bd0 near PC 08a1e044 LR 08a1e044
PES 2014 v1.18.1 2025-05-26 ReadFromHardware: Invalid address 227c5226 near PC 08a1e044 LR 08a1e044
PES 2014 v1.18.1 2025-05-22 ReadFromHardware: Invalid address deadbeef near PC 0833aa78 LR 00000001
PES 2014 v1.18.1 2025-05-22 WriteToHardware: Invalid address deadbf9b near PC 0833aac0 LR deadbeef
PES 2014 v1.18.1 2025-05-22 MIPSCompileOp: Invalid instruction cfe90000
PES 2014 v1.18.1 2025-05-22 MIPSCompileOp: Invalid instruction f300efa0
PES 2014 v1.18.1 2025-05-22 MIPSCompileOp: Invalid instruction 00009ffe
PES 2014 v1.18.1 2025-05-22 ReadFromHardware: Invalid address deadbeef near PC 0833aa78 LR 00000000
PES 2014 v1.18.1 2025-05-22 MIPSCompileOp: Invalid instruction 0000dfc1
PES 2014 v1.18.1 2025-05-22 MIPSCompileOp: Invalid instruction 0005ffff
PES 2014 v1.18.1 2025-05-22 MIPSCompileOp: Invalid instruction 00005cff
PES 2014 v1.18.1 2025-05-22 MIPSCompileOp: Invalid instruction 0005cffd
PES 2014 v1.18.1 2025-05-22 MIPSCompileOp: Invalid instruction 019effc5
PES 2014 v1.18.1 2025-05-22 MIPSCompileOp: Invalid instruction 4ffc104e