Recent logs - METAL GEAR SOLID PORTABLE OPS

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
METAL GEAR SOLID PORTABLE OPS v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
METAL GEAR SOLID PORTABLE OPS v1.10.3 2020-08-16 Savedata version requested: 2
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-08-23 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
METAL GEAR SOLID PORTABLE OPS v1.8.0 2019-05-20 Unsupported AND logic op: 1
METAL GEAR SOLID PORTABLE OPS v1.9.4 2021-05-16 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
METAL GEAR SOLID PORTABLE OPS v1.2.2 2016-04-24 FBO created from existing depthbuffer as color, 00088000/00110000 and 00000000/00088000
METAL GEAR SOLID PORTABLE OPS v1.7.5 2019-02-13 FBO created from existing depthbuffer as color, 00088000/00110000 and 00044000/00088000
METAL GEAR SOLID PORTABLE OPS v1.7.5 2020-03-20 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00110000
METAL GEAR SOLID PORTABLE OPS v1.4.2 2017-12-28 Loading module sceFont_Library with version 0101, devkit 00000000
METAL GEAR SOLID PORTABLE OPS v1.9.4 2021-01-12 Render to texture with different formats 3 != 1
METAL GEAR SOLID PORTABLE OPS v1.9.4 2021-05-16 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?