Recent logs - 初音ミク -Project DIVA-

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
初音ミク -Project DIVA- v1.8.0 2019-04-21 00000000=sceUtilityScreenshotInitStart(097c3dc0)
初音ミク -Project DIVA- v1.8.0 2019-04-19 WriteToHardware: Invalid address 000000b8 near PC 08a61f2c LR 08a3856c
初音ミク -Project DIVA- v1.7.5 2019-04-14 00000000=sceUtilityScreenshotInitStart(092d6980)
初音ミク -Project DIVA- v1.8.0 2019-04-14 00000000=sceUtilityScreenshotInitStart(094e9a20)
初音ミク -Project DIVA- v1.6.3 2019-04-12 00000000=sceUtilityScreenshotInitStart(0924c1d8)
初音ミク -Project DIVA- v1.8.0 2019-04-11 00000000=sceUtilityScreenshotInitStart(09163808)
初音ミク -Project DIVA- v1.8.0 2019-04-10 00000000=sceUtilityScreenshotInitStart(092b4038)
初音ミク -Project DIVA- v1.8.0 2019-04-02 00000000=sceUtilityScreenshotInitStart(093f6220)
初音ミク -Project DIVA- v1.8.0 2019-03-31 00000000=sceUtilityScreenshotInitStart(094a1e30)
初音ミク -Project DIVA- v1.7 2019-03-26 00000000=sceUtilityScreenshotInitStart(094767b8)
初音ミク -Project DIVA- v1.7 2019-03-26 00000000=sceUtilityScreenshotInitStart(092bba40)
初音ミク -Project DIVA- v1.6.3-456-g6d0ed4ad0 2019-03-18 00000000=sceUtilityScreenshotInitStart(0953da70)
初音ミク -Project DIVA- v1.7.5 2019-03-10 00000000=sceUtilityScreenshotInitStart(09321648)
初音ミク -Project DIVA- v1.7.5 2019-03-07 00000000=sceUtilityScreenshotInitStart(091de6b0)
初音ミク -Project DIVA- v1.7.5 2019-02-27 00000000=sceUtilityScreenshotInitStart(092d7fd0)
初音ミク -Project DIVA- v1.7.5 2019-02-23 00000000=sceUtilityScreenshotInitStart(09142218)
初音ミク -Project DIVA- v1.7.1 2019-02-22 00000000=sceUtilityScreenshotInitStart(090e97b8)
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000b10 HWX T N Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000b18 HWX C T N Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000b18 HWX C T N Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000308 HWX C N (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000b18 HWX C T N Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000b10 HWX T N Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000b18 HWX C T N Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader compilation: info: 0:20: L0001: Expected token ')', found 'identifier' 00000000:00000308 HWX C N #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader compilation: info: 0:23: L0001: Expected token ')', found 'identifier' 00000000:00000b10 HWX T N Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader compilation: info: 0:24: L0001: Expected token ')', found 'identifier' 00000000:00000b18 HWX C T N Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000308 HWX C N (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader compilation: info: 0:19: L0001: Expected token ')', found 'identifier' 00000000:00000108 HWX C #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000108 HWX C (failed) #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader compilation: info: 0:23: L0001: Expected token ')', found 'identifier' 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
初音ミク -Project DIVA- v1.6.3 2019-02-21 00000000=sceUtilityScreenshotInitStart(095474d0)
初音ミク -Project DIVA- v1.6.3 2019-02-21 00000000=sceUtilityScreenshotInitStart(0942c0e8)
初音ミク -Project DIVA- v1.7.4 2019-02-18 00000000=sceUtilityScreenshotInitStart(09499430)
初音ミク -Project DIVA- v1.7.5 2019-02-14 00000000=sceUtilityScreenshotInitStart(0928e520)
初音ミク -Project DIVA- v1.7.5 2019-02-14 00000000=sceUtilityScreenshotInitStart(09290f80)
初音ミク -Project DIVA- v1.7.1 2019-02-13 00000000=sceUtilityScreenshotInitStart(09134a98)
初音ミク -Project DIVA- v1.7.1 2019-02-13 00000000=sceUtilityScreenshotInitStart(093aa010)
初音ミク -Project DIVA- v1.7.1 2019-02-11 00000000=sceUtilityScreenshotInitStart(091646c0)
初音ミク -Project DIVA- v1.7.1 2019-02-11 00000000=sceUtilityScreenshotInitStart(093eda18)
初音ミク -Project DIVA- v1.7.1 2019-02-11 00000000=sceUtilityScreenshotInitStart(094a8cd0)
初音ミク -Project DIVA- v1.7.1 2019-02-11 00000000=sceUtilityScreenshotInitStart(093eb120)
初音ミク -Project DIVA- v1.4 2019-02-11 00000000=sceUtilityScreenshotInitStart(0920fbd8)
初音ミク -Project DIVA- v1.4 2019-02-11 00000000=sceUtilityScreenshotInitStart(091c6770)
初音ミク -Project DIVA- v1.7.5 2019-02-10 00000000=sceUtilityScreenshotInitStart(091de7d0)
初音ミク -Project DIVA- v1.7.5 2019-02-09 00000000=sceUtilityScreenshotInitStart(0951e170)
初音ミク -Project DIVA- v1.7.5 2019-02-09 00000000=sceUtilityScreenshotInitStart(094df200)
初音ミク -Project DIVA- v1.7.5 2019-02-09 00000000=sceUtilityScreenshotInitStart(091e0060)
初音ミク -Project DIVA- v1.7.5 2019-02-09 00000000=sceUtilityScreenshotInitStart(091da078)
初音ミク -Project DIVA- v1.7.4 2019-02-09 00000000=sceUtilityScreenshotInitStart(091527e8)
初音ミク -Project DIVA- v1.7.5 2019-02-08 00000000=sceUtilityScreenshotInitStart(094640a0)
初音ミク -Project DIVA- v1.7.5 2019-02-08 00000000=sceUtilityScreenshotInitStart(0947cf48)
初音ミク -Project DIVA- v1.7.5 2019-02-08 00000000=sceUtilityScreenshotInitStart(093f5a18)
初音ミク -Project DIVA- v1.7.5-394-g4816e80b4 2019-02-03 00000000=sceUtilityScreenshotInitStart(093e0998)
初音ミク -Project DIVA- v1.6.3-492-g9fddfff66 2019-03-24 WriteToHardware: Invalid address 00000000 near PC 08aaf5a8 LR 08aaf5a8
初音ミク -Project DIVA- v1.7.4 2019-02-01 00000000=sceUtilityScreenshotInitStart(093e0988)
初音ミク -Project DIVA- v1.7.5 2019-01-28 00000000=sceUtilityScreenshotInitStart(09487fd0)
初音ミク -Project DIVA- v1.7.4 2019-01-21 00000000=sceUtilityScreenshotInitStart(092cdbb0)
初音ミク -Project DIVA- v1.7.5 2019-01-20 WriteToHardware: Invalid address 000000b8 near PC 08878ea8 LR 08878f48
初音ミク -Project DIVA- v1.6.3 2019-01-19 00000000=sceUtilityScreenshotInitStart(091cb428)
初音ミク -Project DIVA- v1.7.5 2019-01-14 00000000=sceUtilityScreenshotInitStart(0954a678)
初音ミク -Project DIVA- v1.7.5 2019-01-14 00000000=sceUtilityScreenshotInitStart(0955f620)
初音ミク -Project DIVA- v1.7.5 2019-01-02 00000000=sceUtilityScreenshotInitStart(09423d10)
初音ミク -Project DIVA- v1.7.5 2019-01-01 00000000=sceUtilityScreenshotInitStart(09171ae8)
初音ミク -Project DIVA- v1.7.5 2019-01-01 00000000=sceUtilityScreenshotInitStart(0943aec0)
初音ミク -Project DIVA- v1.7.5 2019-01-01 00000000=sceUtilityScreenshotInitStart(0996e548)
初音ミク -Project DIVA- v1.5.4 2018-12-27 00000000=sceUtilityScreenshotInitStart(090d4840)
初音ミク -Project DIVA- v1.5.4 2018-12-27 00000000=sceUtilityScreenshotInitStart(095a0780)
初音ミク -Project DIVA- v1.7.5 2018-12-26 00000000=sceUtilityScreenshotInitStart(090cccf0)
初音ミク -Project DIVA- v1.7.5 2018-12-26 00000000=sceUtilityScreenshotInitStart(093f1ca0)
初音ミク -Project DIVA- v1.7.5 2018-12-25 00000000=sceUtilityScreenshotInitStart(093fd640)
初音ミク -Project DIVA- v1.7.5 2018-12-19 00000000=sceUtilityScreenshotInitStart(09365220)
初音ミク -Project DIVA- v1.7.2 2018-12-15 00000000=sceUtilityScreenshotInitStart(09508010)
初音ミク -Project DIVA- v1.7.5 2018-12-14 00000000=sceUtilityScreenshotInitStart(09189c70)
初音ミク -Project DIVA- v1.7.5 2018-12-13 00000000=sceUtilityScreenshotInitStart(092eab68)
初音ミク -Project DIVA- v1.7.5 2018-12-08 00000000=sceUtilityScreenshotInitStart(0962d570)
初音ミク -Project DIVA- v1.7.5 2018-12-08 00000000=sceUtilityScreenshotInitStart(094427b0)
初音ミク -Project DIVA- v1.7.5 2018-12-08 00000000=sceUtilityScreenshotInitStart(09418900)
初音ミク -Project DIVA- v1.7.5 2018-12-07 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
初音ミク -Project DIVA- v1.7.2 2018-12-02 00000000=sceUtilityScreenshotInitStart(093f6da8)
初音ミク -Project DIVA- v1.6.3 2018-11-24 00000000=sceUtilityScreenshotInitStart(09517658)
初音ミク -Project DIVA- v1.6.3 2018-11-24 00000000=sceUtilityScreenshotInitStart(0941b300)
初音ミク -Project DIVA- v1.6.3 2018-11-24 00000000=sceUtilityScreenshotInitStart(09475010)
初音ミク -Project DIVA- v1.7.2 2018-11-21 00000000=sceUtilityScreenshotInitStart(094b2450)
初音ミク -Project DIVA- v1.7.2 2018-11-18 00000000=sceUtilityScreenshotInitStart(093eab88)
初音ミク -Project DIVA- v1.7.2 2018-11-18 00000000=sceUtilityScreenshotInitStart(094edab0)
初音ミク -Project DIVA- v1.6.3 2018-11-18 00000000=sceUtilityScreenshotInitStart(093f8418)
初音ミク -Project DIVA- v1.6.3 2018-11-18 00000000=sceUtilityScreenshotInitStart(09164e68)
初音ミク -Project DIVA- v1.7.2 2018-11-17 00000000=sceUtilityScreenshotInitStart(0933add8)
初音ミク -Project DIVA- v1.7.2 2018-11-12 00000000=sceUtilityScreenshotInitStart(090863c0)
初音ミク -Project DIVA- v1.7.2 2018-11-11 00000000=sceUtilityScreenshotInitStart(093b1220)
初音ミク -Project DIVA- v1.7.2 2018-11-04 00000000=sceUtilityScreenshotInitStart(092ce960)
初音ミク -Project DIVA- v1.6.3 2018-11-03 00000000=sceUtilityScreenshotInitStart(091b7420)
初音ミク -Project DIVA- v1.6.3 2018-11-03 00000000=sceUtilityScreenshotInitStart(09336ca0)
初音ミク -Project DIVA- v1.6.3 2018-10-24 00000000=sceUtilityScreenshotInitStart(095bd7a0)
初音ミク -Project DIVA- v1.6.3 2018-11-01 00000000=sceUtilityScreenshotInitStart(09277c78)
初音ミク -Project DIVA- v1.6.3 2018-10-20 00000000=sceUtilityScreenshotInitStart(095bd5f0)
初音ミク -Project DIVA- v1.6.3 2018-10-18 00000000=sceUtilityScreenshotInitStart(0946c790)