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| Game title |
Version |
Latest Report |
Message |
| Miami Vice™ The Game |
v1.9.4 |
2025-10-23 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01f14444:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
| Miami Vice™ The Game |
v1.7.5 |
2025-10-23 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| Miami Vice™ The Game |
v1.12.3 |
2025-10-01 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
| Miami Vice™ The Game |
v1.17.1-334-g1786a4ddb |
2025-09-27 |
Unimplemented HLE function Kprintf |
| Miami Vice™ The Game |
v1.17.1-334-g1786a4ddb |
2025-09-04 |
80630007=sceAtracSetData(2, 08bd6108, 00007300): atracID uses different codec type than data |
| Miami Vice™ The Game |
v1.4.2-425-g7a7ccee5e |
2025-08-27 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
| Miami Vice™ The Game |
v1.19.2 |
2025-09-23 |
sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring |
| Miami Vice™ The Game |
v1.11.3 |
2025-04-16 |
Unexpected mpeg first timestamp: f0219b5248 / 1031355978312 |
| Miami Vice™ The Game |
v1.11.3 |
2025-04-16 |
Unexpected mpeg first timestamp: eb6780cc21c / 16176860938780 |
| Miami Vice™ The Game |
v1.11.3 |
2025-04-16 |
Unexpected mpeg first timestamp: 9ea63602f76 / 10902294245238 |
| Miami Vice™ The Game |
v1.11.3 |
2025-04-09 |
80630006=sceAtracSetDataAndGetID(08d72670, 00001000): invalid RIFF header |
| Miami Vice™ The Game |
v1.17.1 |
2025-03-27 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| Miami Vice™ The Game |
v1.17.1 |
2025-05-26 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Miami Vice™ The Game |
v1.17.1 |
2025-05-15 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| Miami Vice™ The Game |
v1.14.1 |
2025-01-07 |
Attempting to texture from current render target (src=04088000 / target=04088000 / flags=1), making a copy |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: 4000007d77 / 274877939063 |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: 4e4f4e4500 / 336337978624 |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: 4004040000 / 274945277952 |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: ceaf632fbad / 14203292416941 |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: 8b6b453a1ae / 9580802449838 |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: eb7fc97abde / 16183379602398 |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: 36203181894 / 3719493589140 |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: 239dcaab812 / 2447538567186 |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: 8630ab889bc / 9221474650556 |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: 19882a82a79 / 1754538715769 |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: 9fa30931f98 / 10970161422232 |
| Miami Vice™ The Game |
v1.18.1 |
2024-12-08 |
Unexpected mpeg first timestamp: 269ab0cffb0 / 2652864577456 |
| Miami Vice™ The Game |
v1.17.1 |
2024-10-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2 |
| Miami Vice™ The Game |
v1.17.1 |
2024-10-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
| Miami Vice™ The Game |
v1.17.1 |
2024-10-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2 |
| Miami Vice™ The Game |
v1.17.1 |
2024-10-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1 |
| Miami Vice™ The Game |
v1.17.1 |
2024-10-08 |
Unexpected mpeg first timestamp: 2fb00000000 / 3277060046848 |
| Miami Vice™ The Game |
v1.16.6 |
2024-10-04 |
Utility access thread still running, state: shutting down, dialog=1/1 |
| Miami Vice™ The Game |
v1.16.6 |
2024-10-04 |
Utility access thread still running, state: shutting down, dialog=2/1 |
| Miami Vice™ The Game |
v1.16.6 |
2024-10-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 0214ab10 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 0214b220 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e29900 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e29700 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 0214a2b0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e29690 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e29970 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 0214a340 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 0214a240 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 0214a130 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e299e0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02149e30 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02149b50 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 021487c0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 0214a110 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e29410 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e29210 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c09e0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c09c0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02147900 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e291a0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e29480 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020bfc40 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020bfc20 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020bfb10 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02147bf0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02c104f0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02034220 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02147890 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02147710 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e294f0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02144350 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02144330 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02144310 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 021442f0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 021442d0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02c70080 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c2990 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e28db0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c2480 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c2460 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c1c70 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c1a80 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c1800 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c1220 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02e28c60 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c11b0 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c1190 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 02144040 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c0d80 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c0d60 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c0a20 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
Jump to invalid address: 020c0a00 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
MIPSCompileOp: Invalid instruction 45525453 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
MIPSCompileOp: Invalid instruction 72635320 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
MIPSCompileOp: Invalid instruction 74736e69 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
MIPSCompileOp: Invalid instruction 706d6f43 |
| Miami Vice™ The Game |
v1.17 |
2024-08-21 |
MIPSCompileOp: Invalid instruction 73252074 |
| Miami Vice™ The Game |
v1.17.1 |
2024-08-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2 |
| Miami Vice™ The Game |
v1.17.1 |
2024-08-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1 |
| Miami Vice™ The Game |
v1.14.2 |
2024-07-16 |
UI scissor out of bounds in SavedataScreen: 2508,774-0,138 / 2340,1080 |
| Miami Vice™ The Game |
v1.14.2 |
2024-07-16 |
UI scissor out of bounds in SavedataScreen: 2508,618-0,148 / 2340,1080 |
| Miami Vice™ The Game |
v1.14.2 |
2024-07-16 |
UI scissor out of bounds in SavedataScreen: 2508,462-0,148 / 2340,1080 |
| Miami Vice™ The Game |
v1.14.2 |
2024-07-16 |
UI scissor out of bounds in SavedataScreen: 2508,306-0,148 / 2340,1080 |
| Miami Vice™ The Game |
v1.14.2 |
2024-07-16 |
UI scissor out of bounds in SavedataScreen: 2508,150-0,148 / 2340,1080 |