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Game title |
Version |
Latest Report |
Message |
Miami Vice™ The Game |
v1.16.2 |
2023-09-22 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
Miami Vice™ The Game |
v1.16.2 |
2023-09-22 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
Miami Vice™ The Game |
v1.16.2 |
2023-09-22 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
Miami Vice™ The Game |
v1.16.2 |
2023-09-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.16.2 |
2023-09-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.15.4 |
2023-08-14 |
Unexpected mpeg first timestamp: 2a8084aaab9 / 2920716872377 |
Miami Vice™ The Game |
v1.15.4 |
2023-08-14 |
Unexpected mpeg first timestamp: 5f5e45c95a4 / 6553656399268 |
Miami Vice™ The Game |
v1.15.4 |
2023-08-14 |
Unexpected mpeg first timestamp: bfc2b4580ac / 13177685639340 |
Miami Vice™ The Game |
v1.14 |
2023-06-25 |
UI scissor out of bounds in GameSettingsScreen: 483,0-1991,1088 / 2357,1088 |
Miami Vice™ The Game |
v1.15.4 |
2023-06-25 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
Miami Vice™ The Game |
v1.15.3 |
2023-06-04 |
sceUtilityMsgDialogInitStart: invalid status |
Miami Vice™ The Game |
v1.15.4 |
2023-06-03 |
sceKernelCreateThread(name=update_thread): unsupported attributes a0000000 |
Miami Vice™ The Game |
v1.15.3 |
2023-05-15 |
Unusual bezier/spline vtype: 1200c783, morph: 0, bones: 4 |
Miami Vice™ The Game |
v1.14.4 |
2023-05-01 |
__KernelStopThread: thread 410 does not exist (helper deleted) |
Miami Vice™ The Game |
v1.14.4 |
2023-05-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.14.4 |
2023-04-26 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Miami Vice™ The Game |
v1.14.4 |
2023-04-15 |
80630006=sceAtracSetDataAndGetID(08db5bd0, 00001000): invalid RIFF header |
Miami Vice™ The Game |
v1.14.4 |
2023-04-15 |
Unexpected mpeg first timestamp: 6f7f5e96a9b / 7662052403867 |
Miami Vice™ The Game |
v1.14.4 |
2023-04-15 |
Unexpected mpeg first timestamp: 37dfad0bd52 / 3839613779282 |
Miami Vice™ The Game |
v1.14.4 |
2023-04-15 |
Unexpected mpeg first timestamp: cfd67813328 / 14282502779688 |
Miami Vice™ The Game |
v1.14.4 |
2023-04-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.14.4 |
2023-04-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.14.4 |
2023-04-08 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
Miami Vice™ The Game |
v1.14.4 |
2023-04-08 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
Miami Vice™ The Game |
v1.14.4 |
2023-03-24 |
80630006=sceAtracSetDataAndGetID(08d89030, 00001000): invalid RIFF header |
Miami Vice™ The Game |
v1.9.4 |
2023-02-08 |
sceDmacMemcpy(dest=08e25fb0, src=08e33fb0, size=8768): overlapping read |
Miami Vice™ The Game |
v1.9.4 |
2023-02-08 |
Render to texture with incompatible formats 5 != 1 at 04000000 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-08 |
Render to area containing texture at 040cc000 +0x128 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-08 |
Render to texture using CLUT with different strides 1024 != 512 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-08 |
Render to texture with different formats 0 != 3 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-08 |
4 and 8-bit CLUT format not supported for framebuffers |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNpService': 0x66c64821 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNp': 0x7e0864df |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNpService': 0x75dacb57 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNpService': 0x72a1ce0d |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNpService': 0x788f2b5e |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNp': 0x1d60ae4b |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNpService': 0x4e851b10 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNp': 0xa0be3c4b |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNpService': 0x58251346 |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNpService': 0x5f5e32af |
Miami Vice™ The Game |
v1.9.4 |
2023-02-19 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
Miami Vice™ The Game |
v1.14.4 |
2023-02-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.14.4 |
2023-02-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.13.2 |
2023-02-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4000 |
Miami Vice™ The Game |
v1.14.4 |
2023-02-18 |
An uneaten prefix at end of block: 08bbc6b8 |
Miami Vice™ The Game |
v1.14.4 |
2023-03-12 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Miami Vice™ The Game |
v1.13.2 |
2023-01-28 |
Branch in Jump delay slot at 08b0d124 in block starting at 08b0a978 |
Miami Vice™ The Game |
v1.13.2 |
2023-01-28 |
Jump to invalid address: 0750d580 PC 08b0a98c LR 088681cc |
Miami Vice™ The Game |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in GamePauseScreen: 1528,15-712,390 / 1280,720 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720 |
Miami Vice™ The Game |
v1.14.4 |
2023-02-18 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Miami Vice™ The Game |
v1.13.2 |
2023-01-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.15.4 |
2023-06-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.14 |
2023-01-08 |
Unimplemented HLE function sceUtilityGetNetParam |
Miami Vice™ The Game |
v1.14 |
2023-01-08 |
sceGeBreak(mode=0, unknown=08f6c8fc): unknown ptr (valid) |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1479-306,90 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1382-306,90 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 85,1285-221,90 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1285-306,90 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 85,1189-221,90 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1189-306,90 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 87,1009-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1009-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 175,861-85,140 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 87,861-85,140 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,861-85,140 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,408-645,51 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,354-645,51 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,300-645,51 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 151,245-494,51 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,245-645,51 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 468,64-152,76 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in GamePauseScreen: 8,77-985,163 / 967,544 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in GameSettingsScreen: 0,114-306,1472 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in GameSettingsScreen: 211,0-746,544 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 654,10-303,534 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,64-645,480 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,0-645,544 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 85,1676-221,43 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1676-306,43 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 87,1497-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1497-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 175,1336-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 87,1336-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1336-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 175,1174-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 87,1174-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1174-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 175,1013-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 87,1013-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1013-85,153 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,861-306,858 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,746-306,973 / 544,967 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 1163,5-538,301 / 967,544 |
Miami Vice™ The Game |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,0-1147,306 / 967,544 |