Recent logs - Miami Vice™ The Game

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Game title Version Latest Report Message
Miami Vice™ The Game v1.17.1 2024-02-29 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
Miami Vice™ The Game v1.17.1 2024-02-28 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Miami Vice™ The Game v1.17.1 2024-02-28 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Miami Vice™ The Game v1.12.3 2024-02-06 Unimplemented HLE function sceKernelStopUnloadSelfModule
Miami Vice™ The Game v1.12.3 2024-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Miami Vice™ The Game v1.12.3 2024-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
Miami Vice™ The Game v1.9.4 2023-12-28 Unknown GetPointer 00000000 PC 08a7e810 LR 08a7e810
Miami Vice™ The Game v1.11.3 2023-12-26 Error in shader program link: info: (unknown reason) fs: thin3d vs: thin3d #version 300 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Miami Vice™ The Game v1.16.6 2023-12-15 sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1
Miami Vice™ The Game v1.16.6 2023-12-15 00000000=sceDisplaySetHoldMode(00000001): unsupported
Miami Vice™ The Game v1.16.6 2023-12-15 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
Miami Vice™ The Game v1.16.6 2023-12-06 Imm vertex used fog
Miami Vice™ The Game v1.16.6 2023-12-06 Imm vertex used clip value, flags=fc7000
Miami Vice™ The Game v1.15.4 2023-11-02 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
Miami Vice™ The Game v1.16.6 2023-10-26 An uneaten prefix at end of block: 08969bf4
Miami Vice™ The Game v1.16.6 2023-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
Miami Vice™ The Game v1.16.3 2023-10-20 Can't draw: No current render step. Step count: 0
Miami Vice™ The Game v1.16.5 2023-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
Miami Vice™ The Game v1.16.2 2023-09-22 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
Miami Vice™ The Game v1.16.2 2023-09-22 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
Miami Vice™ The Game v1.16.2 2023-09-22 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
Miami Vice™ The Game v1.16.2 2023-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1
Miami Vice™ The Game v1.16.2 2023-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
Miami Vice™ The Game v1.15.4 2023-08-14 Unexpected mpeg first timestamp: 2a8084aaab9 / 2920716872377
Miami Vice™ The Game v1.15.4 2023-08-14 Unexpected mpeg first timestamp: 5f5e45c95a4 / 6553656399268
Miami Vice™ The Game v1.15.4 2023-08-14 Unexpected mpeg first timestamp: bfc2b4580ac / 13177685639340
Miami Vice™ The Game v1.14 2023-06-25 UI scissor out of bounds in GameSettingsScreen: 483,0-1991,1088 / 2357,1088
Miami Vice™ The Game v1.15.4 2023-06-25 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Miami Vice™ The Game v1.15.3 2023-06-04 sceUtilityMsgDialogInitStart: invalid status
Miami Vice™ The Game v1.15.4 2023-06-03 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
Miami Vice™ The Game v1.15.3 2023-05-15 Unusual bezier/spline vtype: 1200c783, morph: 0, bones: 4
Miami Vice™ The Game v1.14.4 2023-05-01 __KernelStopThread: thread 410 does not exist (helper deleted)
Miami Vice™ The Game v1.14.4 2023-05-01 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
Miami Vice™ The Game v1.14.4 2023-04-26 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Miami Vice™ The Game v1.14.4 2023-04-15 80630006=sceAtracSetDataAndGetID(08db5bd0, 00001000): invalid RIFF header
Miami Vice™ The Game v1.14.4 2023-04-15 Unexpected mpeg first timestamp: 6f7f5e96a9b / 7662052403867
Miami Vice™ The Game v1.14.4 2023-04-15 Unexpected mpeg first timestamp: 37dfad0bd52 / 3839613779282
Miami Vice™ The Game v1.14.4 2023-04-15 Unexpected mpeg first timestamp: cfd67813328 / 14282502779688
Miami Vice™ The Game v1.14.4 2023-04-14 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Miami Vice™ The Game v1.14.4 2023-04-14 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Miami Vice™ The Game v1.14.4 2023-04-08 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Miami Vice™ The Game v1.14.4 2023-04-08 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Miami Vice™ The Game v1.14.4 2023-03-24 80630006=sceAtracSetDataAndGetID(08d89030, 00001000): invalid RIFF header
Miami Vice™ The Game v1.9.4 2023-02-08 sceDmacMemcpy(dest=08e25fb0, src=08e33fb0, size=8768): overlapping read
Miami Vice™ The Game v1.9.4 2023-02-08 Render to texture with incompatible formats 5 != 1 at 04000000
Miami Vice™ The Game v1.9.4 2023-02-08 Render to area containing texture at 040cc000 +0x128
Miami Vice™ The Game v1.9.4 2023-02-08 Render to texture using CLUT with different strides 1024 != 512
Miami Vice™ The Game v1.9.4 2023-02-08 Render to texture with different formats 0 != 3
Miami Vice™ The Game v1.9.4 2023-02-08 4 and 8-bit CLUT format not supported for framebuffers
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNpService': 0x66c64821
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNp': 0x7e0864df
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNpService': 0x75dacb57
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNpService': 0x788f2b5e
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNpService': 0xbe22eea3
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNp': 0x1d60ae4b
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNpService': 0x4e851b10
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNp': 0x633b5f71
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNp': 0xa0be3c4b
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNpService': 0x58251346
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNpService': 0x5f5e32af
Miami Vice™ The Game v1.9.4 2023-02-19 Unknown syscall in known module 'sceNp': 0xbb069a87
Miami Vice™ The Game v1.16.6 2024-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Miami Vice™ The Game v1.16.6 2024-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Miami Vice™ The Game v1.13.2 2023-02-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4000
Miami Vice™ The Game v1.14.4 2023-02-18 An uneaten prefix at end of block: 08bbc6b8
Miami Vice™ The Game v1.14.4 2023-03-12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Miami Vice™ The Game v1.13.2 2023-01-28 Branch in Jump delay slot at 08b0d124 in block starting at 08b0a978
Miami Vice™ The Game v1.13.2 2023-01-28 Jump to invalid address: 0750d580 PC 08b0a98c LR 088681cc
Miami Vice™ The Game v1.14.1 2023-01-25 UI scissor out of bounds in GamePauseScreen: 1528,15-712,390 / 1280,720
Miami Vice™ The Game v1.14.1 2023-01-25 UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720
Miami Vice™ The Game v1.14.4 2023-02-18 00000400=sceGeEdramSetAddrTranslation(00000400)
Miami Vice™ The Game v1.13.2 2023-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
Miami Vice™ The Game v1.15.4 2023-06-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Miami Vice™ The Game v1.14 2023-01-08 Unimplemented HLE function sceUtilityGetNetParam
Miami Vice™ The Game v1.14 2023-01-08 sceGeBreak(mode=0, unknown=08f6c8fc): unknown ptr (valid)
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,1479-306,90 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,1382-306,90 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 85,1285-221,90 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,1285-306,90 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 85,1189-221,90 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,1189-306,90 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 87,1009-85,153 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,1009-85,153 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 175,861-85,140 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 87,861-85,140 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,861-85,140 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,408-645,51 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,354-645,51 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,300-645,51 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 151,245-494,51 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,245-645,51 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 468,64-152,76 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in GamePauseScreen: 8,77-985,163 / 967,544
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in GameSettingsScreen: 0,114-306,1472 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in GameSettingsScreen: 211,0-746,544 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 654,10-303,534 / 544,967
Miami Vice™ The Game v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,64-645,480 / 544,967