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Game title |
Version |
Latest Report |
Message |
Miami Vice™ The Game |
v1.12.3 |
2022-06-28 |
Ignoring possible texturing from framebuffer at 04174000 +0x188 / 64x272 |
Miami Vice™ The Game |
v1.12.3 |
2022-06-28 |
Attempted set for logic op: f |
Miami Vice™ The Game |
v1.12.3 |
2022-06-28 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000 |
Miami Vice™ The Game |
v1.12.3 |
2022-06-28 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
Miami Vice™ The Game |
v1.12.3 |
2022-06-28 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
Miami Vice™ The Game |
v1.12.3 |
2022-06-27 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000 |
Miami Vice™ The Game |
v1.12.3 |
2022-06-27 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
Miami Vice™ The Game |
v1.12.3 |
2022-06-27 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
Miami Vice™ The Game |
v1.12.3 |
2022-06-16 |
80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header |
Miami Vice™ The Game |
v1.12.3 |
2022-06-16 |
80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header |
Miami Vice™ The Game |
v1.12.3 |
2022-06-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816 |
Miami Vice™ The Game |
v1.12.3 |
2022-06-13 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040de000 offset: 0 (256x128 stride 256, 565) |
Miami Vice™ The Game |
v1.12.3 |
2022-06-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.10.3 |
2022-06-12 |
Unexpected mpeg first timestamp: 17e808c3499 / 1642834179225 |
Miami Vice™ The Game |
v1.10.3 |
2022-06-12 |
Unexpected mpeg first timestamp: 1c60a83226d / 1950091518573 |
Miami Vice™ The Game |
v1.10.3 |
2022-06-11 |
Unexpected mpeg first timestamp: 53c2ef03c9d / 5756043672733 |
Miami Vice™ The Game |
v1.10.3 |
2022-06-11 |
Unexpected mpeg first timestamp: b3346c68812 / 12314858653714 |
Miami Vice™ The Game |
v1.10.3 |
2022-06-12 |
Unexpected mpeg first timestamp: 67c5f73706f / 7131247112303 |
Miami Vice™ The Game |
v1.11 |
2022-06-08 |
80630006=sceAtracSetDataAndGetID(08e169e0, 00043000): invalid RIFF header |
Miami Vice™ The Game |
v1.12.3 |
2022-06-08 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000002 Tex TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 505 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 320 es
// Adreno (TM) 505 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Miami Vice™ The Game |
v1.12.3 |
2022-06-08 |
Error in shader program link: info: (unknown reason)
fs: 00010000:0000d000 AlphaTest >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 505 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D testtex;
in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 320 es
// Adreno (TM) 505 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Miami Vice™ The Game |
v1.12.3 |
2022-06-08 |
Error in shader program link: info: (unknown reason)
fs: 00010000:0000d002 Tex TFuncMod AlphaTest >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 505 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 320 es
// Adreno (TM) 505 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Miami Vice™ The Game |
v1.12.3 |
2022-06-08 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0000d002 Tex TFuncMod AlphaTest >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 505 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 320 es
// Adreno (TM) 505 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Miami Vice™ The Game |
v1.11.3 |
2022-06-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03264690 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 0219c0f0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 034ac560 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263ee0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03434a70 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 032641e0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263ec0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03434a6c |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03264110 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263ea0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03434a68 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03264050 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263e80 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03434a64 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263f70 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 0219a090 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 031a4d60 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 034ac4d0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 02199eb0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 031a4bf0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 034ac480 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 02199cc0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 031a4a80 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 034ac430 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 02199b60 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 034ac3e0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263020 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 031a43a0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03434760 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263660 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263000 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 031a4230 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 0343475c |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263580 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03262fe0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 031a40c0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03434758 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263480 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03262fc0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03434754 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263380 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03262f60 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03434748 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263280 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03262f40 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03434744 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03263180 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 0349dc60 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03262f80 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03154730 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03153160 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
MIPSCompileOp: Invalid instruction 00000014 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 033914a0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03152be0 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 0349df14 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-30 |
Jump to invalid address: 03391500 |
Miami Vice™ The Game |
v1.12.3 |
2022-05-28 |
sceDmacMemcpy(dest=04088000, src=09284a40, size=557056): overlapping read |
Miami Vice™ The Game |
v1.12.3 |
2022-05-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.11.3 |
2022-06-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-11 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
Miami Vice™ The Game |
v1.10.3 |
2022-05-11 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
Miami Vice™ The Game |
v1.12.3 |
2022-04-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Miami Vice™ The Game |
v1.12.3 |
2022-04-21 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
Miami Vice™ The Game |
v1.12.3 |
2022-04-21 |
sceGeBreak(mode=0, unknown=08a6ac58): unknown ptr (valid) |
Miami Vice™ The Game |
v1.12.3 |
2022-03-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.12.3 |
2022-03-14 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551) |
Miami Vice™ The Game |
v1.12.3 |
2022-03-14 |
sceGeBreak(mode=1, unknown=09ffd5e0): unknown ptr (valid) |
Miami Vice™ The Game |
v1.12.3 |
2022-03-14 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000 |
Miami Vice™ The Game |
v1.12.3 |
2022-03-14 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000 |
Miami Vice™ The Game |
v1.12.3 |
2022-03-14 |
Failed to read valid video stream data from header |
Miami Vice™ The Game |
v1.12.3 |
2022-03-14 |
Could not setup streams, unexpected stream count: 61637 |
Miami Vice™ The Game |
v1.12.3 |
2022-03-14 |
Unexpected mpeg first timestamp: 2f0a0bb0000 / 3232512016384 |
Miami Vice™ The Game |
v1.12.3 |
2022-03-14 |
sceGeBreak(mode=1, unknown=09ffd550): unknown ptr (valid) |
Miami Vice™ The Game |
v1.12.3 |
2022-03-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328 |
Miami Vice™ The Game |
v1.12.3 |
2022-03-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147547976 |
Miami Vice™ The Game |
v1.12.3 |
2022-02-12 |
Unknown GE command : fee38e00 |