Recent logs - NASCAR®

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Game title Version Latest Report Message
NASCAR® v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
NASCAR® v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
NASCAR® v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
NASCAR® v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
NASCAR® v1.15.4 2023-09-10 Vertices without position found: (06888233) P: ? N: s8 C: 565 T: f W: u8 (3x) Morph: 3 (through) (size: 60)
NASCAR® v1.15.4 2023-09-10 Unknown GE command : 3976d4db
NASCAR® v1.15.4 2023-09-10 Vertices without position found: (04888233) P: ? N: s8 C: 565 T: f W: u8 (3x) Morph: 3 (through) (size: 60)
NASCAR® v1.15.4 2023-09-10 Vertices without position found: (0407447a) P: ? N: f C: 4444 T: u16 W: u16 (6x) Morph: 2 (size: 72)
NASCAR® v1.15.4 2023-09-10 VTYPE with morph used: THRU=0 TC=2 COL=6 POS=0 NRM=3 WT=2 NW=6 IDX=0 MC=2
NASCAR® v1.15.4 2023-09-04 ReadFromHardware: Invalid address 3ed1ceae near PC 08aa4ff8 LR 08aa7544
NASCAR® v1.15.4 2023-09-01 Unknown GE command : 39e09a02
NASCAR® v1.15.4 2023-09-01 Unknown GE command : 39d55a24
NASCAR® v1.15.4 2023-09-01 Unknown GE command : 393a7544
NASCAR® v1.15.4 2023-09-01 VTYPE with morph used: THRU=1 TC=2 COL=6 POS=3 NRM=2 WT=1 NW=2 IDX=0 MC=7
NASCAR® v1.15.4 2023-09-01 Unknown GE command : 35987500
NASCAR® v1.15.4 2023-08-30 Unknown GE command : 39fac383
NASCAR® v1.15.4 2023-08-26 Bad vertex address 006e0242!
NASCAR® v1.15.4 2023-08-26 Bad vertex address 0e12602e!
NASCAR® v1.15.4 2023-08-26 Bad vertex address 00235feb!
NASCAR® v1.15.4 2023-08-26 Bad vertex address 01931443!
NASCAR® v1.15.4 2023-08-26 Bad vertex address 052c4edf!
NASCAR® v1.15.4 2023-08-26 Bad vertex address 02204523!
NASCAR® v1.15.4 2023-08-26 Bad vertex address 0fe04523!
NASCAR® v1.15.4 2023-08-26 Bad vertex address 0a9973eb!
NASCAR® v1.15.4 2023-08-26 Bad vertex address 00023f11!
NASCAR® v1.15.4 2023-08-26 Bad vertex address 032b5122!
NASCAR® v1.15.4 2023-08-26 Vertices without position found: (05f20223) P: ? N: s8 T: f W: u8 (1x) Morph: 5 (through) (size: 100)
NASCAR® v1.15.4 2023-08-26 Block transfer invalid: ff3f0240/3f0 -> d1010220/0, 1007x1016x2 (548,896)->(767,376)
NASCAR® v1.15.4 2023-08-26 Unusual bezier/spline vtype: 12f20223, morph: 4, bones: 1
NASCAR® v1.15.4 2023-08-26 Bad vertex address 01f0011f!
NASCAR® v1.15.4 2023-08-26 Drawing region rate add non-zero: 04ef, 04c3 of 01df, 010f
NASCAR® v1.15.4 2023-08-26 Unusual bezier/spline vtype: 120fe4fd, morph: 3, bones: 8
NASCAR® v1.15.4 2023-08-26 Unknown GE command : 35de57a8
NASCAR® v1.15.4 2023-08-26 VTYPE with morph used: THRU=1 TC=0 COL=1 POS=3 NRM=0 WT=2 NW=3 IDX=0 MC=6
NASCAR® v1.15.4 2023-08-26 Unknown GE command : 39bfab2f
NASCAR® v1.15.4 2023-08-26 Vertices without position found: (06008635) P: ? N: s8 C: 5551 T: u8 W: f (3x) (size: 24)
NASCAR® v1.15.4 2023-08-26 VTYPE with morph used: THRU=1 TC=0 COL=1 POS=3 NRM=0 WT=2 NW=7 IDX=0 MC=4
NASCAR® v1.15.4 2023-08-26 Unknown GE command : 39000358
NASCAR® v1.15.4 2023-08-26 VTYPE with morph used: THRU=1 TC=0 COL=7 POS=1 NRM=1 WT=0 NW=4 IDX=0 MC=2
NASCAR® v1.15.4 2023-08-26 Vertices without position found: (04bda026) P: ? N: s8 C: ? T: u16 Morph: 8 (through) (size: 48)
NASCAR® v1.15.4 2023-08-26 Unknown GE command : 39f59aea
NASCAR® v1.15.4 2023-08-26 Vertices without position found: (042cc00f) P: ? C: ? T: f Morph: 4 (size: 16)
NASCAR® v1.15.4 2023-08-26 VTYPE with morph used: THRU=0 TC=3 COL=3 POS=0 NRM=0 WT=0 NW=4 IDX=0 MC=4
NASCAR® v1.15.4 2023-08-25 Unknown GE command : 39bcda57
NASCAR® v1.15.4 2023-08-25 Unknown GE command : 39c1efe4
NASCAR® v1.15.4 2023-08-25 Vertices without position found: (060d6444) P: ? N: s16 C: ? W: u16 (6x) Morph: 4 (size: 40)
NASCAR® v1.15.4 2023-08-25 VTYPE with morph used: THRU=0 TC=0 COL=1 POS=0 NRM=2 WT=2 NW=6 IDX=0 MC=4
NASCAR® v1.15.4 2023-08-25 Unknown GE command : 398ef47a
NASCAR® v1.15.4 2023-08-25 Unknown GE command : 39070000
NASCAR® v1.15.4 2023-08-24 Unknown GE command : 39f65335
NASCAR® v1.15.4 2023-08-24 VTYPE with morph used: THRU=1 TC=1 COL=1 POS=1 NRM=3 WT=2 NW=7 IDX=0 MC=5
NASCAR® v1.15.4 2023-08-23 Unknown GE command : 35bc5480
NASCAR® v1.15.4 2023-08-23 VTYPE with morph used: THRU=0 TC=2 COL=1 POS=2 NRM=0 WT=0 NW=8 IDX=0 MC=3
NASCAR® v1.15.4 2023-08-23 Unknown GE command : b65d6751
NASCAR® v1.15.4 2023-08-23 VTYPE with morph used: THRU=0 TC=0 COL=4 POS=3 NRM=1 WT=3 NW=6 IDX=0 MC=3
NASCAR® v1.15.4 2023-08-23 Unknown GE command : 397bd3be
NASCAR® v1.15.4 2023-08-22 Unknown GE command : 3948d0ac
NASCAR® v1.15.4 2023-08-22 Unknown GE command : 3933ae27
NASCAR® v1.15.4 2023-08-22 Vertices without position found: (0511266a) P: ? N: f C: ? T: u16 W: f (5x) Morph: 5 (size: 80)
NASCAR® v1.15.4 2023-08-22 Unknown GE command : 39a93b7e
NASCAR® v1.15.4 2023-08-22 Vertices without position found: (0411266a) P: ? N: f C: ? T: u16 W: f (5x) Morph: 5 (size: 80)
NASCAR® v1.15.4 2023-08-22 VTYPE with morph used: THRU=0 TC=2 COL=2 POS=0 NRM=3 WT=3 NW=5 IDX=0 MC=5
NASCAR® v1.15.4 2023-08-22 Unknown GE command : 35eb4441
NASCAR® v1.15.4 2023-08-22 Unknown GE command : 39fad5b6
NASCAR® v1.15.4 2023-08-22 VTYPE with morph used: THRU=1 TC=3 COL=3 POS=1 NRM=1 WT=3 NW=2 IDX=0 MC=4
NASCAR® v1.15.4 2023-08-20 Unknown GE command : 398ed415
NASCAR® v1.15.4 2023-09-10 Texture cache ran out of GPU memory; switching to low memory mode
NASCAR® v1.15.4 2023-08-20 VTYPE with morph used: THRU=0 TC=0 COL=5 POS=2 NRM=2 WT=0 NW=8 IDX=0 MC=2
NASCAR® v1.15.4 2023-08-20 Block transfer invalid: b2000000/b0 -> 040cc000/0, 1024x28x2 (0,0)->(0,0)
NASCAR® v1.11.3 2023-08-19 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { highp vec4 param = A; highp vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { highp vec4 param = a; highp vec4 param_1 = b; highp vec4 param_2 = a; highp vec4 param_3 = c; highp vec4 param_4 = d; highp vec4 param_5 = e; highp vec4 param_6 = d; highp vec4 param_7 = f; highp vec4 param_8 = g; highp vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375,
NASCAR® v1.15.4 2023-08-17 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
NASCAR® v1.15.4 2023-09-04 Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0)
NASCAR® v1.15.4 2023-08-03 Unknown GetPointer 00000001 PC 08afabf0 LR 08afabf8
NASCAR® v1.14.1 2023-08-02 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
NASCAR® v1.15.4 2023-07-05 Waiting thread for 20 that was already waiting for 20
NASCAR® v1.15.4 2023-06-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
NASCAR® v1.15.4 2023-06-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
NASCAR® v1.15.4 2023-05-26 Unknown GE command : 03c75e5e
NASCAR® v1.15.3 2023-05-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
NASCAR® v1.15.3 2023-05-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
NASCAR® v1.14.4 2023-07-23 Block transfer invalid: 00000000/0 -> 040cc000/0, 1024x1024x2 (0,0)->(0,0)
NASCAR® v1.14.4 2023-04-23 Replacement rowPitch=64, but w=2216 (level=0)
NASCAR® v1.14.4 2023-04-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
NASCAR® v1.14.4 2023-04-13 Block transfer invalid: b2000000/240 -> 08ea0b80/0, 1024x29x2 (0,0)->(0,0)
NASCAR® v1.9.4 2023-04-08 BlockTransfer: Bad source transfer address f6fb1840!
NASCAR® v1.9.4 2023-04-08 BlockTransfer: Bad source transfer address 067880c0!
NASCAR® v1.9.4 2023-04-08 BlockTransfer: Bad source transfer address 1ea9a990!
NASCAR® v1.14.4 2023-04-05 Unknown GE command : fed8ffff
NASCAR® v1.14.4 2023-04-04 Bad vertex address 04ff6400!
NASCAR® v1.14.4 2023-04-04 Bad bounding box data: 000500
NASCAR® v1.14.4 2023-04-04 VTYPE with morph used: THRU=1 TC=0 COL=1 POS=1 NRM=3 WT=2 NW=1 IDX=0 MC=8
NASCAR® v1.14.4 2023-04-04 Bad vertex address 021bc323!
NASCAR® v1.14.4 2023-04-04 Drawing region rate add non-zero: 042a, 033f of 01df, 010f
NASCAR® v1.14.4 2023-04-04 Unknown GE command : 3536c064
NASCAR® v1.14.1 2023-08-11 UI scissor out of bounds in GameSettingsScreen: 335,0-1252,720 / 1504,720
NASCAR® v1.14.4 2023-03-06 VTYPE with morph used: THRU=1 TC=3 COL=7 POS=2 NRM=0 WT=1 NW=6 IDX=0 MC=5
NASCAR® v1.14.4 2023-03-05 Unknown GE command : fa993280
NASCAR® v1.14.4 2023-02-25 Rendering to framebuffer offset at 04079080 +1056x0 (stride 1320)
NASCAR® v1.14.4 2023-02-25 Unknown GE command : 52a5ee3c
NASCAR® v1.14.4 2023-02-17 Replacement rowPitch=512, but w=860 (level=0)