Recent logs - Marvel™ Ultimate Alliance

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Game title Version Latest Report Message
Marvel™ Ultimate Alliance v1.17.1-1187-g6b383e40e0 2024-10-05 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Marvel™ Ultimate Alliance v1.17.1 2024-09-15 Branch in Jump delay slot at 09fb5a80 in block starting at 09fb59e0
Marvel™ Ultimate Alliance v1.17.1 2024-09-15 MIPSCompileOp: Invalid instruction 7fffffff
Marvel™ Ultimate Alliance v1.17.1 2024-09-15 Trying to compile instruction 00000030 that can't be interpreted
Marvel™ Ultimate Alliance v1.17.1 2024-09-15 Jump to invalid address: 04db8020 PC 09fb5a40 LR 08a1533c
Marvel™ Ultimate Alliance v1.17.1 2024-09-15 MIPSCompileOp: Invalid instruction 43800000
Marvel™ Ultimate Alliance v1.17.1 2024-09-15 Jump to invalid address: 02a973a0 PC 09fb59f8 LR 08a1533c
Marvel™ Ultimate Alliance v1.17.1 2024-09-15 MIPSCompileOp: Invalid instruction 7f800001
Marvel™ Ultimate Alliance v1.17.1 2024-09-15 Jump to invalid address: 057a7720 PC 09fb59e0 LR 08a1533c
Marvel™ Ultimate Alliance v1.17.1 2024-08-30 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Marvel™ Ultimate Alliance v1.17.1 2024-08-18 MIPSCompileOp: Invalid instruction 02600681
Marvel™ Ultimate Alliance v1.17.1 2024-08-16 ReadFromHardware: Invalid address 00000008 near PC 08bed1a4 LR 08bed1e8
Marvel™ Ultimate Alliance v1.17.3 2024-08-04 WriteToHardware: Invalid address 0001a368 near PC 088b0fcc LR 088b0fd0
Marvel™ Ultimate Alliance v1.17.3 2024-08-04 WriteToHardware: Invalid address 0001a36c near PC 088b0fc0 LR 08c95a98
Marvel™ Ultimate Alliance v1.17.3 2024-08-04 ReadFromHardware: Invalid address 0001a368 near PC 08c95a4c LR 08c95a3c
Marvel™ Ultimate Alliance v1.17.1 2024-07-25 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.17.1 2024-07-25 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.17.1 2024-07-22 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
Marvel™ Ultimate Alliance v1.17.1 2024-07-22 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0009
Marvel™ Ultimate Alliance v1.17.1 2024-07-22 sceMp3Init: invalid data: not MPEG v1
Marvel™ Ultimate Alliance v1.17.1 2024-07-22 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0007
Marvel™ Ultimate Alliance v1.17.1 2024-07-22 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000f
Marvel™ Ultimate Alliance v1.17.1 2024-07-22 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0001
Marvel™ Ultimate Alliance v1.17.1 2024-07-22 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0002
Marvel™ Ultimate Alliance v1.17.1 2024-07-22 sceMp3Init: invalid data: not layer 3
Marvel™ Ultimate Alliance v1.17.1 2024-07-22 Savedata version requested: 3
Marvel™ Ultimate Alliance v1.17.1 2024-07-18 WriteToHardware: Invalid address ace502f0 near PC 08c31288 LR 08c2ea10
Marvel™ Ultimate Alliance v1.10.3 2024-06-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f04444:00090b51 HWX T N LM Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Marvel™ Ultimate Alliance v1.17.1 2024-06-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 00360079
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0064001f
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0017fffd
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 002aff7f
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0023ffb7
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 002f001f
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0037ffc5
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0013003d
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 000afff7
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0017003c
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0041001e
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0014fff8
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0020fffb
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 00140041
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 00110001
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0001fff8
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0020ffbc
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0039003c
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 001b0001
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 000f0005
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 000f0015
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0011000e
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 00050001
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 001a0014
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0000fffc
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 00040001
Marvel™ Ultimate Alliance v1.17.1 2024-06-16 MIPSCompileOp: Invalid instruction 0005fffd
Marvel™ Ultimate Alliance v1.17.1 2024-05-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01700444:00090b01 HWX T N LM TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01700444:00090b01 HWX T N LM TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Marvel™ Ultimate Alliance v1.12.2 2024-04-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Marvel™ Ultimate Alliance v1.12.2 2024-04-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
Marvel™ Ultimate Alliance v1.17.1 2024-03-26 MIPSCompileOp: Invalid instruction 00e00681
Marvel™ Ultimate Alliance v1.17.1 2024-03-26 MIPSCompileOp: Invalid instruction 72657355
Marvel™ Ultimate Alliance v1.17.1 2024-03-26 MIPSCompileOp: Invalid instruction 00373101
Marvel™ Ultimate Alliance v1.17.1 2024-03-23 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002)
Marvel™ Ultimate Alliance v1.17.1 2024-03-23 sceIoChstat: change attr to 0000 requested
Marvel™ Ultimate Alliance v1.17.1 2024-03-15 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Marvel™ Ultimate Alliance v1.17.1 2024-02-20 sceGeBreak(mode=0, unknown=08f6ca7c): unknown ptr (valid)
Marvel™ Ultimate Alliance v1.17.1 2024-06-24 Can't draw: No current render step. Step count: 0
Marvel™ Ultimate Alliance v1.17.1 2024-06-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; flo
Marvel™ Ultimate Alliance v1.16.6 2023-12-29 ReadFromHardware: Invalid address 00000008 near PC 08bed1e8 LR 08bed1e8
Marvel™ Ultimate Alliance v1.16.6 2023-12-29 ReadFromHardware: Invalid address 2bc07d88 near PC 08bed1e8 LR 08bed1e8
Marvel™ Ultimate Alliance v1.16.6 2023-11-12 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.16.6 2023-11-12 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 MIPSCompileOp: Invalid instruction 02e00681
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 Branch in Jump delay slot at 08668818 in block starting at 086687bc
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 Jump to invalid address: 036d4fe0
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 MIPSCompileOp: Invalid instruction 02e00281
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 Jump to invalid address: 019a07e0
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 Jump to invalid address: 0e000004
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 Branch in Jump delay slot at 086687e0 in block starting at 086687bc
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 Jump to invalid address: 0199ef70
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 Branch in Jump delay slot at 086687d0 in block starting at 086687bc
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 Jump to invalid address: 0199dfd0
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 MIPSCompileOp: Invalid instruction 02e00181
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 Jump to invalid address: 019b0500
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 MIPSCompileOp: Invalid instruction 00000077
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 Branch in Jump delay slot at 085435f0 in block starting at 085435e0
Marvel™ Ultimate Alliance v1.16.6 2023-10-17 Branch in Jump delay slot at 08544220 in block starting at 0854421c
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 MIPSCompileOp: Invalid instruction 0052004e
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 MIPSCompileOp: Invalid instruction 0010ffd5
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 MIPSCompileOp: Invalid instruction 0009001e
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 MIPSCompileOp: Invalid instruction 00080001
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 MIPSCompileOp: Invalid instruction 0598fffb
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 MIPSCompileOp: Invalid instruction 0526fde7
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 Jump to invalid address: 00200180
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 MIPSCompileOp: Invalid instruction 00f2014e
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 MIPSCompileOp: Invalid instruction 01e1fe79
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 Jump to invalid address: 03040f80
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 Jump to invalid address: 0377f2a8
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 MIPSCompileOp: Invalid instruction 05a6fe6d
Marvel™ Ultimate Alliance v1.16.6 2023-10-16 MIPSCompileOp: Invalid instruction 009e071f