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Game title |
Version |
Latest Report |
Message |
Marvel™ Ultimate Alliance |
v1.17.1-1187-g6b383e40e0 |
2024-10-05 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-09-15 |
Branch in Jump delay slot at 09fb5a80 in block starting at 09fb59e0 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-09-15 |
MIPSCompileOp: Invalid instruction 7fffffff |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-09-15 |
Trying to compile instruction 00000030 that can't be interpreted |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-09-15 |
Jump to invalid address: 04db8020 PC 09fb5a40 LR 08a1533c |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-09-15 |
MIPSCompileOp: Invalid instruction 43800000 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-09-15 |
Jump to invalid address: 02a973a0 PC 09fb59f8 LR 08a1533c |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-09-15 |
MIPSCompileOp: Invalid instruction 7f800001 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-09-15 |
Jump to invalid address: 057a7720 PC 09fb59e0 LR 08a1533c |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-08-30 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-08-18 |
MIPSCompileOp: Invalid instruction 02600681 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-08-16 |
ReadFromHardware: Invalid address 00000008 near PC 08bed1a4 LR 08bed1e8 |
Marvel™ Ultimate Alliance |
v1.17.3 |
2024-08-04 |
WriteToHardware: Invalid address 0001a368 near PC 088b0fcc LR 088b0fd0 |
Marvel™ Ultimate Alliance |
v1.17.3 |
2024-08-04 |
WriteToHardware: Invalid address 0001a36c near PC 088b0fc0 LR 08c95a98 |
Marvel™ Ultimate Alliance |
v1.17.3 |
2024-08-04 |
ReadFromHardware: Invalid address 0001a368 near PC 08c95a4c LR 08c95a3c |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0009 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
sceMp3Init: invalid data: not MPEG v1 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0007 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000f |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0001 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0002 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
sceMp3Init: invalid data: not layer 3 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
Savedata version requested: 3 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-18 |
WriteToHardware: Invalid address ace502f0 near PC 08c31288 LR 08c2ea10 |
Marvel™ Ultimate Alliance |
v1.10.3 |
2024-06-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f04444:00090b51 HWX T N LM Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 00360079 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0064001f |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0017fffd |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 002aff7f |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0023ffb7 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 002f001f |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0037ffc5 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0013003d |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 000afff7 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0017003c |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0041001e |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0014fff8 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0020fffb |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 00140041 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 00110001 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0001fff8 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0020ffbc |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0039003c |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 001b0001 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 000f0005 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 000f0015 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0011000e |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 00050001 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 001a0014 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0000fffc |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 00040001 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-16 |
MIPSCompileOp: Invalid instruction 0005fffd |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-05-17 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01700444:00090b01 HWX T N LM TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01700444:00090b01 HWX T N LM TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
Marvel™ Ultimate Alliance |
v1.12.2 |
2024-04-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040 |
Marvel™ Ultimate Alliance |
v1.12.2 |
2024-04-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-03-26 |
MIPSCompileOp: Invalid instruction 00e00681 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-03-26 |
MIPSCompileOp: Invalid instruction 72657355 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-03-26 |
MIPSCompileOp: Invalid instruction 00373101 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-03-23 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002) |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-03-23 |
sceIoChstat: change attr to 0000 requested |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-03-15 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-02-20 |
sceGeBreak(mode=0, unknown=08f6ca7c): unknown ptr (valid) |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-24 |
Can't draw: No current render step. Step count: 0 |
Marvel™ Ultimate Alliance |
v1.17.1 |
2024-06-19 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
flo |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-12-29 |
ReadFromHardware: Invalid address 00000008 near PC 08bed1e8 LR 08bed1e8 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-12-29 |
ReadFromHardware: Invalid address 2bc07d88 near PC 08bed1e8 LR 08bed1e8 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-11-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-11-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
MIPSCompileOp: Invalid instruction 02e00681 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
Branch in Jump delay slot at 08668818 in block starting at 086687bc |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
Jump to invalid address: 036d4fe0 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
MIPSCompileOp: Invalid instruction 02e00281 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
Jump to invalid address: 019a07e0 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
Jump to invalid address: 0e000004 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
Branch in Jump delay slot at 086687e0 in block starting at 086687bc |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
Jump to invalid address: 0199ef70 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
Branch in Jump delay slot at 086687d0 in block starting at 086687bc |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
Jump to invalid address: 0199dfd0 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
MIPSCompileOp: Invalid instruction 02e00181 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
Jump to invalid address: 019b0500 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
MIPSCompileOp: Invalid instruction 00000077 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
Branch in Jump delay slot at 085435f0 in block starting at 085435e0 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-17 |
Branch in Jump delay slot at 08544220 in block starting at 0854421c |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
MIPSCompileOp: Invalid instruction 0052004e |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
MIPSCompileOp: Invalid instruction 0010ffd5 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
MIPSCompileOp: Invalid instruction 0009001e |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
MIPSCompileOp: Invalid instruction 00080001 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
MIPSCompileOp: Invalid instruction 0598fffb |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
MIPSCompileOp: Invalid instruction 0526fde7 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
Jump to invalid address: 00200180 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
MIPSCompileOp: Invalid instruction 00f2014e |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
MIPSCompileOp: Invalid instruction 01e1fe79 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
Jump to invalid address: 03040f80 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
Jump to invalid address: 0377f2a8 |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
MIPSCompileOp: Invalid instruction 05a6fe6d |
Marvel™ Ultimate Alliance |
v1.16.6 |
2023-10-16 |
MIPSCompileOp: Invalid instruction 009e071f |