Recent logs - METAL GEAR SOLID PORTABLE OPS +

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
METAL GEAR SOLID PORTABLE OPS + v1.10.2 2020-07-09 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
METAL GEAR SOLID PORTABLE OPS + v1.10.2 2020-07-09 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-07-03 Unknown GetPointer 00000000 PC 08000000 LR 08000000
METAL GEAR SOLID PORTABLE OPS + v1.9.3-80-g73bf6098e 2020-04-08 __KernelStopThread: thread 508 does not exist
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-01-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:176: 'outerProduct' : no matching overloaded function found ERROR: 0:176: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00007b1c HWX C T N Fog Tex Spline TessC TessT TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_cou
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-01-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:174: 'outerProduct' : no matching overloaded function found ERROR: 0:174: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00007b18 HWX C T N Tex Spline TessC TessT TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (3 + point_pos.x); ind
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-06-28 Render to texture with incompatible formats 6 != 3 at 04000000
METAL GEAR SOLID PORTABLE OPS + v1.8.0 2019-11-09 WriteToHardware: Invalid address 00000014 near PC 08acbabc LR 08acbabc
METAL GEAR SOLID PORTABLE OPS + v1.8.0 2019-11-09 WriteToHardware: Invalid address 00000bee near PC 08acbabc LR 08acbabc
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-04-17 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
METAL GEAR SOLID PORTABLE OPS + v1.8.0 2019-09-28 WriteToHardware: Invalid address 00000bee near PC 08acbad8 LR 08acbad8
METAL GEAR SOLID PORTABLE OPS + v1.8.0 2019-09-28 WriteToHardware: Invalid address 00000014 near PC 08acbad8 LR 08acbad8
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-05-03 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
METAL GEAR SOLID PORTABLE OPS + v1.7.1 2019-04-22 Attempting to texture from target (src=00044000 / target=00044000 / flags=0)
METAL GEAR SOLID PORTABLE OPS + v1.7.1 2019-04-22 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PORTABLE OPS + v1.7.1 2019-04-22 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PORTABLE OPS + v1.7.1 2019-04-22 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PORTABLE OPS + v1.7.1 2019-04-22 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
METAL GEAR SOLID PORTABLE OPS + v1.7.1 2019-04-22 Attempting to texture from target (src=00000000 / target=00000000 / flags=0)
METAL GEAR SOLID PORTABLE OPS + v1.7.1 2019-04-22 Render to texture with different formats 1 != 0
METAL GEAR SOLID PORTABLE OPS + v1.7.1 2020-06-12 Attempting to texture from target (src=001e0000 / target=001e0000 / flags=0)
METAL GEAR SOLID PORTABLE OPS + v1.5.4-998-g08f26439c 2019-04-13 sceKernelLoadModuleByID: unsupported options size=1091f328, flags=1091f32c, pos=1, access=0, data=278000432, text=278000436
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-06-17 Unknown GetPointer 00000000 PC 0884b658 LR 08000020
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-07-10 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
METAL GEAR SOLID PORTABLE OPS + v1.6.3 2019-02-28 GL ran out of GPU memory; switching to low memory mode
METAL GEAR SOLID PORTABLE OPS + v1.5.4 2019-02-21 WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-07-04 Unsupported AND logic op: 1
METAL GEAR SOLID PORTABLE OPS + v1.7.5 2018-12-25 Savedata version requested: 3
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-07-05 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
METAL GEAR SOLID PORTABLE OPS + v1.6.3 2018-09-12 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-06-28 Render to texture with different formats 1 != 3
METAL GEAR SOLID PORTABLE OPS + v1.5-2-ge9303fd1c 2017-11-30 UNIMPL sceUtilityGameSharingInitStart(097655d0)
METAL GEAR SOLID PORTABLE OPS + v1.9.2 2019-09-30 UNIMPL sceUtilityGameSharingInitStart(09708f80)
METAL GEAR SOLID PORTABLE OPS + v1.3.0.1 2017-04-14 FBO created from existing depthbuffer as color, 00110000/00088000 and 00088000/00110000
METAL GEAR SOLID PORTABLE OPS + v1.9.2 2020-02-26 WriteToHardware: Invalid address 0000818c near PC 08000000 LR 08000000
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-04-10 Unimplemented HLE function sceNetApctlScanUser
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-05-26 WriteToHardware: Invalid address 00000014 near PC 08000000 LR 08000000
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-05-13 Render to texture with incompatible formats 4 != 3 at 04110000
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-07-03 WriteToHardware: Invalid address 00000bee near PC 08000000 LR 08000000
METAL GEAR SOLID PORTABLE OPS + v1.0.1-521-g64f2003 2017-08-23 UNIMPL sceUtilityGameSharingInitStart(0b708f80)
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-05-13 4 and 8-bit CLUT format not supported for framebuffers
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-05-13 Render to texture using CLUT with different strides 64 != 512
METAL GEAR SOLID PORTABLE OPS + v1.4.2 2019-07-13 FBO created from existing depthbuffer as color, 00088000/00110000 and 00000000/00088000
METAL GEAR SOLID PORTABLE OPS + v1.7.5 2020-06-04 FBO created from existing depthbuffer as color, 00088000/00110000 and 00044000/00088000
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-03-17 1 depal unsupported: shift=8 mask=7f offset=0
METAL GEAR SOLID PORTABLE OPS + v1.0.1-207-g79fc557 2017-08-22 Render to texture with incompatible formats 3 != 1 at 04044000
METAL GEAR SOLID PORTABLE OPS + v1.5.4-232-g2dda2bfa7 2018-07-12 FBO using existing buffer as depthbuffer, 00000000/00110000 and 00110000/00110000
METAL GEAR SOLID PORTABLE OPS + v1.5-2-ge9303fd1c 2020-06-29 Loading module sceFont_Library with version 0101, devkit 03050010
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-07-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
METAL GEAR SOLID PORTABLE OPS + v1.7.5 2020-07-02 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00110000
METAL GEAR SOLID PORTABLE OPS + v1.9.3 2020-05-14 BREAK instruction hit
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-07-10 Render to texture with different formats 3 != 1
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2020-07-11 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?