Recent logs - Crash® of the Titans

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Game title Version Latest Report Message
Crash® of the Titans v1.9.0 2020-10-23 Unknown GetPointer bf8f4680 PC 08b478e0 LR 08b47900
Crash® of the Titans v1.10.3 2020-10-22 Unknown GetPointer 000164f4 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.9.0 2020-10-22 Bad vertex address 001ae2a7!
Crash® of the Titans v1.9.0 2020-10-22 Bad vertex address 0f37a9dc!
Crash® of the Titans v1.9.0 2020-10-22 Bad vertex address 0142bc9c!
Crash® of the Titans v1.9.0 2020-10-22 Bad vertex address 0044b183!
Crash® of the Titans v1.9.0 2020-10-22 Bad vertex address 0f89bc0b!
Crash® of the Titans v1.9.0 2020-10-22 Bad vertex address 0ed609e0!
Crash® of the Titans v1.9.0 2020-10-22 Bad vertex address 0002f7cc!
Crash® of the Titans v1.9.0 2020-10-22 Bad vertex address 0e7c463c!
Crash® of the Titans v1.9.0 2020-10-22 Bad vertex address 0f0fa93c!
Crash® of the Titans v1.9.0 2020-10-22 Bad vertex address 0f737608!
Crash® of the Titans v1.9.0 2020-10-22 Unknown GetPointer 002b6888 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.10.3 2020-10-22 Render to texture with different formats 3 != 0
Crash® of the Titans v1.10.3 2020-10-22 Render to texture with different strides 128 != 256
Crash® of the Titans v1.10.3 2020-10-22 Render to texture with incompatible formats 6 != 3 at 04174000
Crash® of the Titans v1.10.3 2020-10-22 Render to texture using CLUT with different strides 256 != 128
Crash® of the Titans v1.10.3 2020-10-22 Decoding texture from VRAM mirror at 04710000 swizzle=0
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4000
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 9600
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747272
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 92160
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538036
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728056
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146720128
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 5177420
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598036
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148111360
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 800
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
Crash® of the Titans v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145463692
Crash® of the Titans v1.10.3 2020-10-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.9.3-80-g73bf6098e 2020-10-20 __KernelStopThread: thread 1301 does not exist
Crash® of the Titans v1.10.3 2020-10-19 Unknown GetPointer 3eee9820 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.9.0 2020-10-19 Bad vertex address 002e002f!
Crash® of the Titans v1.9.0 2020-10-18 Unknown GetPointer 3d8a6080 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.9.4 2020-10-10 Unknown GetPointer 3fdcc634 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.6.3-492-g9fddfff66 2020-10-08 WriteToHardware: Invalid address 00048fa0 near PC 089ff5e8 LR 089ff5e8
Crash® of the Titans v1.10.3 2020-10-07 FBO using existing buffer as depthbuffer, 040cc000/04044000 and 04044000/04088000
Crash® of the Titans v1.10.3 2020-10-07 Render to area containing texture at 04044000 +0x240
Crash® of the Titans v1.10.3 2020-10-06 __KernelStopThread: thread 680 does not exist
Crash® of the Titans v1.10.3 2020-10-04 Bad vertex address 0fa95fc0!
Crash® of the Titans v1.10.3 2020-10-04 Bad vertex address 001095cc!
Crash® of the Titans v1.10.3 2020-10-04 Bad vertex address 001079f0!
Crash® of the Titans v1.10.3 2020-10-04 Bad vertex address 00105474!
Crash® of the Titans v1.10.3 2020-10-04 Bad vertex address 000ff47c!
Crash® of the Titans v1.10.3 2020-10-04 Bad vertex address 0fad4396!
Crash® of the Titans v1.10.3 2020-10-04 Bad vertex address 0facad57!
Crash® of the Titans v1.10.3 2020-10-04 Unknown GetPointer 000e2c24 PC 08b0d340 LR 08b0d348
Crash® of the Titans v1.10.3 2020-10-03 80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
Crash® of the Titans v1.10.3 2020-10-02 Unknown GetPointer bedbf040 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.10.3 2020-10-01 Render to area containing texture at 040cc000 +0x64
Crash® of the Titans v1.10.3 2020-10-01 Could not setup streams, unexpected stream count: 13414
Crash® of the Titans v1.10.3 2020-10-01 Unexpected mpeg first timestamp: d59a080000 / 917412249600
Crash® of the Titans v1.10.3 2020-09-28 Bad vertex address 0ffe4ddc!
Crash® of the Titans v1.10.3 2020-09-28 Unknown GetPointer 4057c0fc PC 08b87438 LR 08b0d348
Crash® of the Titans v1.10.3 2020-09-26 MIPSCompileOp: Invalid instruction b058cf00
Crash® of the Titans v1.10.3 2020-09-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b568cc
Crash® of the Titans v1.10.3 2020-09-25 Unknown GetPointer fd38070c PC 08b87438 LR 08b0d348
Crash® of the Titans v1.10.3 2020-09-24 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Crash® of the Titans v1.10.3 2020-09-23 Unknown GetPointer 00000000 PC 08b91418 LR 08b91418
Crash® of the Titans v1.10.2 2020-09-19 Unknown GetPointer 3e55e8a0 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.9.0 2020-09-17 Unknown GetPointer 43b583dc PC 08b87438 LR 08b0d348
Crash® of the Titans v1.10.3 2020-09-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Crash® of the Titans v1.10.3 2020-09-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.10.3 2020-09-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.10.2-1-g143d54aa1 2020-09-13 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
Crash® of the Titans v1.10.2-1-g143d54aa1 2020-09-13 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
Crash® of the Titans v1.10.2-1-g143d54aa1 2020-09-13 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
Crash® of the Titans v1.10.2-1-g143d54aa1 2020-09-13 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
Crash® of the Titans v1.10.2-1-g143d54aa1 2020-09-13 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
Crash® of the Titans v1.10.2-1-g143d54aa1 2020-09-13 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
Crash® of the Titans v1.10.2-1-g143d54aa1 2020-09-13 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
Crash® of the Titans v1.10.2-1-g143d54aa1 2020-09-13 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
Crash® of the Titans v1.10.2-1-g143d54aa1 2020-09-13 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
Crash® of the Titans v1.10.2-1-g143d54aa1 2020-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.10.2-1-g143d54aa1 2020-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.10.3-649-g72df3fd33 2020-09-13 __KernelStopThread: thread 1142 does not exist
Crash® of the Titans v1.10.3 2020-09-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.10.3 2020-09-10 GE Interrupt: newState might be 6
Crash® of the Titans v1.10.3 2020-09-10 GE Interrupt: newState might be 5
Crash® of the Titans v1.10.3 2020-09-10 GE Interrupt: newState might be 4
Crash® of the Titans v1.10.3 2020-09-10 GE Interrupt: newState might be 3
Crash® of the Titans v1.10.3 2020-09-10 GE Interrupt: newState might be 1
Crash® of the Titans v1.10.3 2020-09-02 __KernelStopThread: thread 660 does not exist
Crash® of the Titans v1.10.3 2020-08-31 Unknown GetPointer 000300c0 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.10.3 2020-09-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
Crash® of the Titans v1.10.3 2020-08-31 Unknown syscall in known module 'sceNpService': 0x788f2b5e
Crash® of the Titans v1.10.3 2020-09-24 Unknown syscall in known module 'sceNpService': 0x75dacb57
Crash® of the Titans v1.10.3 2020-09-28 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Crash® of the Titans v1.9.3-80-g73bf6098e 2020-08-25 __KernelStopThread: thread 727 does not exist
Crash® of the Titans v1.10.3 2020-08-24 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.10.3 2020-08-24 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.10.3 2020-08-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel1 [Revision 96995]. 03f00444:41000b15 HWX T N LM Fog Tex Bones:5 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x ||
Crash® of the Titans v1.10.3 2020-08-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f04444:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Crash® of the Titans v1.10.3 2020-08-15 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
Crash® of the Titans v1.10.3 2020-08-15 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
Crash® of the Titans v1.10.3 2020-08-14 Render to area containing texture at 04088000 +128x32
Crash® of the Titans v1.9.3-80-g73bf6098e 2020-08-14 __KernelStopThread: thread 598 does not exist