Recent logs - Crash® of the Titans

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Crash® of the Titans v1.14.2 2023-02-01 UI scissor out of bounds in GameSettingsScreen: 300,0-1209,720 / 1436,720
Crash® of the Titans v1.14 2023-02-01 80630006=sceAtracSetData(1, 08d63e40, 00020000): invalid RIFF header
Crash® of the Titans v1.14.2 2023-01-31 UI scissor out of bounds in GamePauseScreen: 845,12-171,628 / 1024,600
Crash® of the Titans v1.14.2 2023-01-31 UI scissor out of bounds in GamePauseScreen: 0,12-840,628 / 1024,600
Crash® of the Titans v1.14.2 2023-01-31 UI scissor out of bounds in GamePauseScreen: 845,11-171,589 / 1024,563
Crash® of the Titans v1.14.2 2023-01-31 UI scissor out of bounds in GamePauseScreen: 0,11-840,589 / 1024,563
Crash® of the Titans v1.14.2 2023-01-31 Truncating vertex count from 35103 to 21845
Crash® of the Titans v1.14.2 2023-01-31 UI scissor out of bounds in GameSettingsScreen: 119,0-900,600 / 1024,563
Crash® of the Titans v1.14.4 2023-01-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.
Crash® of the Titans v1.14.4 2023-01-31 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (p
Crash® of the Titans v1.14.4 2023-01-29 Ignoring possible texturing from framebuffer at 04174000 +0x64 / 256x128
Crash® of the Titans v1.11-2-gb539ce8c2 2023-01-25 ReadFromHardware: Invalid address 0133f8f8 near PC 0133f8f8 LR 08b568cc
Crash® of the Titans v1.13.2 2023-01-23 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
Crash® of the Titans v1.9.0 2023-01-20 Unknown GetPointer 4363ac9c PC 08b87438 LR 08b0d348
Crash® of the Titans v1.9.0 2023-01-20 Unknown GetPointer 43385eb4 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.9.0 2023-01-20 Unknown GetPointer 43702110 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.9.0 2023-01-20 Unknown GetPointer 434be56c PC 08b87438 LR 08b0d348
Crash® of the Titans v1.14.3-10-gb4571648d 2023-01-18 UI scissor out of bounds in MainScreen: 0,0-426,968 / 544,967
Crash® of the Titans v1.11-2-gb539ce8c2 2023-01-14 Unknown GetPointer 00000000 PC 0001fe6c LR 08b568cc
Crash® of the Titans v1.11-2-gb539ce8c2 2023-01-14 MIPSCompileOp: Invalid instruction 01010101
Crash® of the Titans v1.14.4 2023-01-10 sceUtilityMsgDialogInitStart: invalid status
Crash® of the Titans v1.14.4 2023-01-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w;
Crash® of the Titans v1.14.4 2023-01-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (pro
Crash® of the Titans v1.11-2-gb539ce8c2 2023-01-08 Unknown GetPointer 0075eafc PC 08b87438 LR 08b0d348
Crash® of the Titans v1.14.4 2023-01-08 Unknown GetPointerWrite 0001548c PC 08b87438 LR 08b0d348
Crash® of the Titans v1.14.2 2023-01-03 WriteToHardware: Invalid address 000089d0 near PC 08b10820 LR 08b12168
Crash® of the Titans v1.14.2 2023-01-03 ReadFromHardware: Invalid address 000089cc near PC 08b12144 LR 08b13a84
Crash® of the Titans v1.14.4 2023-01-26 Vertices without position found: (04000000) P: ? (size: 3)
Crash® of the Titans v1.14.1 2022-12-29 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Crash® of the Titans v1.13.2 2022-12-28 80630006=sceAtracSetDataAndGetID(08d44140, 00020000): invalid RIFF header
Crash® of the Titans v1.11-2-gb539ce8c2 2022-12-22 ReadFromHardware: Invalid address 00000007 near PC 00000007 LR 0883d898
Crash® of the Titans v1.11-2-gb539ce8c2 2022-12-22 Unknown GetPointer bdd58280 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.13.2 2022-12-19 GE Interrupt: newState might be 17
Crash® of the Titans v1.13.2 2022-12-10 Unknown GetPointerWrite 000058fc PC 08b87438 LR 08b0d348
Crash® of the Titans v1.13.2 2022-12-07 80630006=sceAtracSetData(0, 08d43e00, 00020000): invalid RIFF header
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fec4
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480ff00
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fefa
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fef4
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480feec
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fee6
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fee0
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480feda
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fed4
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fecc
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fec6
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fec2
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480feba
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480feb2
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480feac
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fea6
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fe9e
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fe98
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fe92
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fe8c
Crash® of the Titans v1.13.2 2022-12-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fe86
Crash® of the Titans v1.13.2 2022-12-01 Unknown GetPointerWrite 00008b4c PC 08b87438 LR 08b0d348
Crash® of the Titans v1.13.2 2022-11-30 Unknown GetPointer 00003ffb PC 08b09d80 LR 08b0d348
Crash® of the Titans v1.13.2 2022-11-28 Unknown GetPointerWrite 000000ca PC 08b88584 LR 08b0d348
Crash® of the Titans v1.13.2 2022-11-27 Unknown GetPointerWrite 00000400 PC 08bedd20 LR 08b0d348
Crash® of the Titans v1.9.0 2022-11-24 Failed to reschedule: out of threads on queue (-1, -1)
Crash® of the Titans v1.13.2 2022-11-19 Unknown GetPointerWrite 96000000 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.13.2 2022-11-06 Unknown GetPointerWrite 00e163a4 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.13.2 2022-11-06 ReadFromHardware: Invalid address 00000128 near PC 088a1b70 LR 0890ea88
Crash® of the Titans v1.13.2 2022-10-31 Unknown GetPointerWrite 00016954 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 030de400
Crash® of the Titans v1.13.2 2022-10-30 Branch in Jump delay slot at 08e22270 in block starting at 08e21580
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 03888a20
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 02cbd600
Crash® of the Titans v1.13.2 2022-10-30 Branch in Jump delay slot at 08e22204 in block starting at 08e21580
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 03888ba0
Crash® of the Titans v1.13.2 2022-10-30 Branch in Jump delay slot at 08e221f0 in block starting at 08e21580
Crash® of the Titans v1.13.2 2022-10-30 Branch in Jump delay slot at 08e221a0 in block starting at 08e21580
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 03888680
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 03888560
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 038885f0
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 038884d0
Crash® of the Titans v1.13.2 2022-10-30 Branch in Jump delay slot at 08e22134 in block starting at 08e21580
Crash® of the Titans v1.13.2 2022-10-30 Branch in Jump delay slot at 08e22110 in block starting at 08e21580
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 03888440
Crash® of the Titans v1.13.2 2022-10-30 Branch in Jump delay slot at 08e220ec in block starting at 08e21580
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 038883b0
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 03888320
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 03888200
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 05b78c20
Crash® of the Titans v1.13.2 2022-10-30 Jump to invalid address: 03888000
Crash® of the Titans v1.13.2 2022-10-28 Unknown GetPointerWrite c15ae004 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.13.2 2022-10-26 Unknown GetPointerWrite 0000d4f0 PC 08ba266c LR 08b0d348
Crash® of the Titans v1.13.1 2022-10-26 Unknown GetPointerWrite 9dbe9c9c PC 08b87438 LR 08b0d348
Crash® of the Titans v1.13.2 2022-10-23 Unknown GetPointer 00000000 PC 00000000 LR 08b694e4
Crash® of the Titans v1.13.2 2022-10-20 Unknown GetPointer 00000000 PC 00000000 LR 0880a674
Crash® of the Titans v1.11-2-gb539ce8c2 2022-10-14 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0895e2a8
Crash® of the Titans v1.14.4 2023-01-31 Unknown GetPointerWrite 00000000 PC 08b0d338 LR 08b0d348
Crash® of the Titans v1.13.2 2022-10-08 Unknown GetPointerWrite 013ffffc PC 08b87438 LR 08b0d348
Crash® of the Titans v1.11.2 2022-10-08 sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid)
Crash® of the Titans v1.13.2 2022-10-03 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888): [C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false]
Crash® of the Titans v1.13.1 2022-10-03 Unknown GetPointerWrite 3d891204 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.13.1 2022-09-25 Unknown GetPointerWrite bde65344 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.14.1 2022-12-28 Unknown GetPointerWrite 0000f9b0 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.13.1 2022-09-20 Unknown GetPointerWrite e7f1a61c PC 08b87438 LR 08b0d348