Recent logs - Crash® of the Titans

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Game title Version Latest Report Message
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/68d42328, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/5f457515, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/7491c438, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/28240568, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
Crash® of the Titans v1.10.2 2020-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.10.2 2020-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.10.2 2020-07-10 Video out requested, not supported: mode=0 size=0,0
Crash® of the Titans v1.10.2 2020-07-10 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Crash® of the Titans v1.10.2 2020-07-10 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
Crash® of the Titans v1.10 2020-07-09 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
Crash® of the Titans v1.10 2020-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.10 2020-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.10.2 2020-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.8.0 2020-07-09 Unknown GetPointer 3ec0dd08 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.6.3-492-g9fddfff66 2020-07-09 Unknown GetPointer be69d000 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.10.1 2020-07-06 Unknown GetPointer 00151da4 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.9.4 2020-07-06 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b694e4
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 0101a8a8!
Crash® of the Titans v1.10.1 2020-07-04 Bad index address 0ef5596b!
Crash® of the Titans v1.10.1 2020-07-04 Bad index address 0107d8e4!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 0151eebf!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 009ad1f4!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 00e7abef!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 0105a671!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 05d77fa4!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 07fca102!
Crash® of the Titans v1.10.1 2020-07-04 Bad index address 0cb2b473!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 01ed9370!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 0089438c!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 0f82281b!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 0348976e!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 00c7c62e!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 0e20dde7!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 0bcf84c2!
Crash® of the Titans v1.10.1 2020-07-04 Bad vertex address 0bada8a0!
Crash® of the Titans v1.10.1 2020-07-04 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -
Crash® of the Titans v1.7.4 2020-07-03 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200802 Tex LM Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 03f00444:41c00b15 HWX T N LM Fog Tex Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1
Crash® of the Titans v1.10 2020-06-28 Bad vertex address 0156ef59!
Crash® of the Titans v1.10 2020-06-28 Bad vertex address 02d199f9!
Crash® of the Titans v1.10 2020-06-28 Bad vertex address 02cdd434!
Crash® of the Titans v1.10 2020-06-28 Bad vertex address 02a365b5!
Crash® of the Titans v1.10 2020-06-28 Bad vertex address 01b9be67!
Crash® of the Titans v1.10 2020-06-28 Bad vertex address 01caf1dc!
Crash® of the Titans v1.10 2020-06-28 Bad vertex address 0231e402!
Crash® of the Titans v1.10 2020-06-28 Bad vertex address 023f1b4b!
Crash® of the Titans v1.10 2020-06-28 Bad vertex address 0feb9a84!
Crash® of the Titans v1.10 2020-06-28 Bad vertex address 0305a686!
Crash® of the Titans v1.10 2020-06-28 Bad vertex address 01e7f472!
Crash® of the Titans v1.10 2020-06-28 Unknown GetPointer 42cc5648 PC 08b87438 LR 08b0d348
Crash® of the Titans v1.9.4 2020-06-27 __KernelStopThread: thread 695 does not exist
Crash® of the Titans v1.9.4 2020-06-27 __KernelStopThread: thread 696 does not exist
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0070090d: pc = 006f090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0063090d: pc = 0062090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0061090d: pc = 0060090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0060090d: pc = 005f090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0074090d: pc = 0073090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0073090d: pc = 0072090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0072090d: pc = 0071090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0071090d: pc = 0070090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 006f090d: pc = 006e090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0047090d: pc = 0046090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 006e090d: pc = 006d090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 006d090d: pc = 006c090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0045090d: pc = 0044090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 006c090d: pc = 006b090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 006b090d: pc = 006a090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 006a090d: pc = 0069090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0069090d: pc = 0068090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0068090d: pc = 0067090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0067090d: pc = 0066090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0066090d: pc = 0065090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0065090d: pc = 0064090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0064090d: pc = 0063090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0062090d: pc = 0061090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 005f090d: pc = 005e090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 005e090d: pc = 005d090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 005d090d: pc = 005c090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 005c090d: pc = 005b090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 005b090d: pc = 005a090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 005a090d: pc = 0059090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0059090d: pc = 0058090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0058090d: pc = 0057090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0057090d: pc = 0056090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0056090d: pc = 0055090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0054090d: pc = 0053090d
Crash® of the Titans v1.6.3-432-gfd6c3145d 2020-06-25 Trying to write block exit to illegal destination 0053090d: pc = 0052090d