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Game title |
Version |
Latest Report |
Message |
Crash® of the Titans |
v1.14.2 |
2023-02-01 |
UI scissor out of bounds in GameSettingsScreen: 300,0-1209,720 / 1436,720 |
Crash® of the Titans |
v1.14 |
2023-02-01 |
80630006=sceAtracSetData(1, 08d63e40, 00020000): invalid RIFF header |
Crash® of the Titans |
v1.14.2 |
2023-01-31 |
UI scissor out of bounds in GamePauseScreen: 845,12-171,628 / 1024,600 |
Crash® of the Titans |
v1.14.2 |
2023-01-31 |
UI scissor out of bounds in GamePauseScreen: 0,12-840,628 / 1024,600 |
Crash® of the Titans |
v1.14.2 |
2023-01-31 |
UI scissor out of bounds in GamePauseScreen: 845,11-171,589 / 1024,563 |
Crash® of the Titans |
v1.14.2 |
2023-01-31 |
UI scissor out of bounds in GamePauseScreen: 0,11-840,589 / 1024,563 |
Crash® of the Titans |
v1.14.2 |
2023-01-31 |
Truncating vertex count from 35103 to 21845 |
Crash® of the Titans |
v1.14.2 |
2023-01-31 |
UI scissor out of bounds in GameSettingsScreen: 119,0-900,600 / 1024,563 |
Crash® of the Titans |
v1.14.4 |
2023-01-30 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos. |
Crash® of the Titans |
v1.14.4 |
2023-01-31 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (p |
Crash® of the Titans |
v1.14.4 |
2023-01-29 |
Ignoring possible texturing from framebuffer at 04174000 +0x64 / 256x128 |
Crash® of the Titans |
v1.11-2-gb539ce8c2 |
2023-01-25 |
ReadFromHardware: Invalid address 0133f8f8 near PC 0133f8f8 LR 08b568cc |
Crash® of the Titans |
v1.13.2 |
2023-01-23 |
sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010 |
Crash® of the Titans |
v1.9.0 |
2023-01-20 |
Unknown GetPointer 4363ac9c PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.9.0 |
2023-01-20 |
Unknown GetPointer 43385eb4 PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.9.0 |
2023-01-20 |
Unknown GetPointer 43702110 PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.9.0 |
2023-01-20 |
Unknown GetPointer 434be56c PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.14.3-10-gb4571648d |
2023-01-18 |
UI scissor out of bounds in MainScreen: 0,0-426,968 / 544,967 |
Crash® of the Titans |
v1.11-2-gb539ce8c2 |
2023-01-14 |
Unknown GetPointer 00000000 PC 0001fe6c LR 08b568cc |
Crash® of the Titans |
v1.11-2-gb539ce8c2 |
2023-01-14 |
MIPSCompileOp: Invalid instruction 01010101 |
Crash® of the Titans |
v1.14.4 |
2023-01-10 |
sceUtilityMsgDialogInitStart: invalid status |
Crash® of the Titans |
v1.14.4 |
2023-01-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w; |
Crash® of the Titans |
v1.14.4 |
2023-01-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (pro |
Crash® of the Titans |
v1.11-2-gb539ce8c2 |
2023-01-08 |
Unknown GetPointer 0075eafc PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.14.4 |
2023-01-08 |
Unknown GetPointerWrite 0001548c PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.14.2 |
2023-01-03 |
WriteToHardware: Invalid address 000089d0 near PC 08b10820 LR 08b12168 |
Crash® of the Titans |
v1.14.2 |
2023-01-03 |
ReadFromHardware: Invalid address 000089cc near PC 08b12144 LR 08b13a84 |
Crash® of the Titans |
v1.14.4 |
2023-01-26 |
Vertices without position found: (04000000) P: ? (size: 3) |
Crash® of the Titans |
v1.14.1 |
2022-12-29 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Crash® of the Titans |
v1.13.2 |
2022-12-28 |
80630006=sceAtracSetDataAndGetID(08d44140, 00020000): invalid RIFF header |
Crash® of the Titans |
v1.11-2-gb539ce8c2 |
2022-12-22 |
ReadFromHardware: Invalid address 00000007 near PC 00000007 LR 0883d898 |
Crash® of the Titans |
v1.11-2-gb539ce8c2 |
2022-12-22 |
Unknown GetPointer bdd58280 PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.13.2 |
2022-12-19 |
GE Interrupt: newState might be 17 |
Crash® of the Titans |
v1.13.2 |
2022-12-10 |
Unknown GetPointerWrite 000058fc PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.13.2 |
2022-12-07 |
80630006=sceAtracSetData(0, 08d43e00, 00020000): invalid RIFF header |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fec4 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff00 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fefa |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fef4 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480feec |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fee6 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fee0 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480feda |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fed4 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fecc |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fec6 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fec2 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480feba |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480feb2 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480feac |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fea6 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe9e |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe98 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe92 |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe8c |
Crash® of the Titans |
v1.13.2 |
2022-12-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe86 |
Crash® of the Titans |
v1.13.2 |
2022-12-01 |
Unknown GetPointerWrite 00008b4c PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.13.2 |
2022-11-30 |
Unknown GetPointer 00003ffb PC 08b09d80 LR 08b0d348 |
Crash® of the Titans |
v1.13.2 |
2022-11-28 |
Unknown GetPointerWrite 000000ca PC 08b88584 LR 08b0d348 |
Crash® of the Titans |
v1.13.2 |
2022-11-27 |
Unknown GetPointerWrite 00000400 PC 08bedd20 LR 08b0d348 |
Crash® of the Titans |
v1.9.0 |
2022-11-24 |
Failed to reschedule: out of threads on queue (-1, -1) |
Crash® of the Titans |
v1.13.2 |
2022-11-19 |
Unknown GetPointerWrite 96000000 PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.13.2 |
2022-11-06 |
Unknown GetPointerWrite 00e163a4 PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.13.2 |
2022-11-06 |
ReadFromHardware: Invalid address 00000128 near PC 088a1b70 LR 0890ea88 |
Crash® of the Titans |
v1.13.2 |
2022-10-31 |
Unknown GetPointerWrite 00016954 PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 030de400 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Branch in Jump delay slot at 08e22270 in block starting at 08e21580 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 03888a20 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 02cbd600 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Branch in Jump delay slot at 08e22204 in block starting at 08e21580 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 03888ba0 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Branch in Jump delay slot at 08e221f0 in block starting at 08e21580 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Branch in Jump delay slot at 08e221a0 in block starting at 08e21580 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 03888680 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 03888560 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 038885f0 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 038884d0 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Branch in Jump delay slot at 08e22134 in block starting at 08e21580 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Branch in Jump delay slot at 08e22110 in block starting at 08e21580 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 03888440 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Branch in Jump delay slot at 08e220ec in block starting at 08e21580 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 038883b0 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 03888320 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 03888200 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 05b78c20 |
Crash® of the Titans |
v1.13.2 |
2022-10-30 |
Jump to invalid address: 03888000 |
Crash® of the Titans |
v1.13.2 |
2022-10-28 |
Unknown GetPointerWrite c15ae004 PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.13.2 |
2022-10-26 |
Unknown GetPointerWrite 0000d4f0 PC 08ba266c LR 08b0d348 |
Crash® of the Titans |
v1.13.1 |
2022-10-26 |
Unknown GetPointerWrite 9dbe9c9c PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.13.2 |
2022-10-23 |
Unknown GetPointer 00000000 PC 00000000 LR 08b694e4 |
Crash® of the Titans |
v1.13.2 |
2022-10-20 |
Unknown GetPointer 00000000 PC 00000000 LR 0880a674 |
Crash® of the Titans |
v1.11-2-gb539ce8c2 |
2022-10-14 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0895e2a8 |
Crash® of the Titans |
v1.14.4 |
2023-01-31 |
Unknown GetPointerWrite 00000000 PC 08b0d338 LR 08b0d348 |
Crash® of the Titans |
v1.13.2 |
2022-10-08 |
Unknown GetPointerWrite 013ffffc PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.11.2 |
2022-10-08 |
sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid) |
Crash® of the Titans |
v1.13.2 |
2022-10-03 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] |
Crash® of the Titans |
v1.13.1 |
2022-10-03 |
Unknown GetPointerWrite 3d891204 PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.13.1 |
2022-09-25 |
Unknown GetPointerWrite bde65344 PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.14.1 |
2022-12-28 |
Unknown GetPointerWrite 0000f9b0 PC 08b87438 LR 08b0d348 |
Crash® of the Titans |
v1.13.1 |
2022-09-20 |
Unknown GetPointerWrite e7f1a61c PC 08b87438 LR 08b0d348 |