Recent logs - LEGO® Batman™: The Videogame

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
LEGO® Batman™: The Videogame v1.9.3-64-g0b17dd04e 2019-10-09 __KernelStopThread: thread 1271 does not exist
LEGO® Batman™: The Videogame v1.9.3-64-g0b17dd04e 2019-10-09 __KernelStopThread: thread 953 does not exist
LEGO® Batman™: The Videogame v1.9.3-64-g0b17dd04e 2019-10-09 __KernelStopThread: thread 1267 does not exist
LEGO® Batman™: The Videogame v1.9.2 2019-10-03 Unknown GetPointer 00000000 PC 08a19fa8 LR 08a19fa8
LEGO® Batman™: The Videogame v1.9.2 2019-10-02 Unimplemented HLE function sceNetFreeThreadinfo
LEGO® Batman™: The Videogame v1.8.0 2019-09-24 Unexpected mpeg first timestamp: e6517bffb6e / 15827352943470
LEGO® Batman™: The Videogame v1.8.0 2019-09-21 80630006=?('): unknown codec type in set context
LEGO® Batman™: The Videogame v1.8.0 2019-09-09 Unexpected mpeg first timestamp: bb7923d17b7 / 12883060398007
LEGO® Batman™: The Videogame v1.8.0 2019-09-09 80630006=sceAtracSetData(0, 08cc6440, 0000212c): invalid RIFF header
LEGO® Batman™: The Videogame v1.8.0 2019-10-06 Unknown GetPointer 00000000 PC 08b196cc LR 08b196cc
LEGO® Batman™: The Videogame v1.8.0 2019-08-10 Unexpected mpeg first timestamp: bf9a9bd4f1f / 13166922518303
LEGO® Batman™: The Videogame v1.8.0 2019-08-07 Unexpected mpeg first timestamp: 463a4bd9d2c / 4826012163372
LEGO® Batman™: The Videogame v1.8.0 2019-07-31 Unexpected mpeg first timestamp: 7be1f3ffdc1 / 8513149468097
LEGO® Batman™: The Videogame v1.6.3-492-g9fddfff66 2019-07-29 Error in shader program link: info: Varying variable v_texcoord is used in fragment shader, but not found in vertex shader. fs: 00000000:018000a2 Tex TexAlpha 2x TClamp StenToAlpha StenUniform TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying highp vec3 v_texcoord; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(mymod(v_texcoord.x, u_texclamp.x), mymod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
LEGO® Batman™: The Videogame v1.8.0 2019-07-24 Unexpected mpeg first timestamp: c78123feefb / 13709841788667
LEGO® Batman™: The Videogame v1.8.0 2019-07-20 Unexpected mpeg first timestamp: 5bf923e4672 / 6320350447218
LEGO® Batman™: The Videogame v1.8.0 2019-07-12 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
LEGO® Batman™: The Videogame v1.5.3 2019-07-07 Unexpected mpeg first timestamp: fea2bd9d31 / 1093652028721
LEGO® Batman™: The Videogame v1.8.0 2019-07-12 BREAK instruction hit
LEGO® Batman™: The Videogame v1.8.0 2019-06-25 Savedata version requested: 3
LEGO® Batman™: The Videogame v1.8.0 2019-06-23 Unexpected mpeg first timestamp: 9f09f3ee33c / 10929068499772
LEGO® Batman™: The Videogame v1.8.0 2019-06-22 80630006=sceAtracSetData(0, 08cac440, 00013d28): invalid RIFF header
LEGO® Batman™: The Videogame v1.8.0 2019-09-09 ReadFromHardware: Invalid address 00318520 near PC 00000000 LR 00000000
LEGO® Batman™: The Videogame v1.8.0 2019-09-09 Garbage libstub address or end
LEGO® Batman™: The Videogame v1.8.0 2019-06-10 80630006=?(): unknown codec type in set context
LEGO® Batman™: The Videogame v1.6.3-492-g9fddfff66 2019-06-05 Error in shader program link: info: (unknown reason) fs: 00000000:018000a2 Tex TexAlpha 2x TClamp StenToAlpha StenUniform TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
LEGO® Batman™: The Videogame v1.8.0 2019-05-23 Unexpected mpeg first timestamp: e7bba3e3707 / 15924568405767
LEGO® Batman™: The Videogame v1.8.0 2019-05-17 Unknown GetPointer 00000000 PC 08807d04 LR 08000030
LEGO® Batman™: The Videogame v1.6.3 2019-05-13 Inter-buffer memcpy 04088000 -> 04000000
LEGO® Batman™: The Videogame v1.6.3 2019-05-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
LEGO® Batman™: The Videogame v1.8.0 2019-05-17 Rendering to framebuffer offset: 04162000 +256x0
LEGO® Batman™: The Videogame v1.8.0 2019-05-01 Unexpected mpeg first timestamp: af0f8be28b4 / 12030081640628
LEGO® Batman™: The Videogame v1.8.0 2019-04-10 ReadFromHardware: Invalid address 00000a0c near PC 0886aebc LR 0886af94
LEGO® Batman™: The Videogame v1.9.3 2019-10-16 Unknown GetPointer 00000000 PC 08b0795c LR 08000030
LEGO® Batman™: The Videogame v1.6.3 2019-03-25 ReadFromHardware: Invalid address 13384c08 near PC 13384c08 LR 13384c08
LEGO® Batman™: The Videogame v1.8.0 2019-09-24 Unknown GetPointer 00000000 PC 08922408 LR 08930f6c
LEGO® Batman™: The Videogame v1.9.3 2019-10-13 Unknown GetPointer 00000000 PC 08b0e67c LR 0892eff8
LEGO® Batman™: The Videogame v1.9.3 2019-10-14 Unknown GetPointer 00000000 PC 08000000 LR 08000000
LEGO® Batman™: The Videogame v1.9.3 2019-10-17 Unknown GetPointer 00000000 PC 08965d40 LR 08000020
LEGO® Batman™: The Videogame v1.6.3 2019-03-29 Unknown GetPointer 01f06508 PC 01f06508 LR 01f06508
LEGO® Batman™: The Videogame v1.9.3 2019-10-11 Unexpected mpeg first timestamp: 7f2a2bda330 / 8738693817136
LEGO® Batman™: The Videogame v1.8.0 2019-09-09 Unexpected mpeg first timestamp: d0b3081059 / 896356847705
LEGO® Batman™: The Videogame v1.7.5 2018-12-17 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
LEGO® Batman™: The Videogame v1.5.4 2018-12-05 Unexpected mpeg first timestamp: ffb063ff150 / 17570816061776
LEGO® Batman™: The Videogame v1.7.1 2018-12-04 Error in shader program link: info: (unknown reason) fs: postshader /* Hyllian's 5xBR v3.5a Shader Copyright (C) 2011 Hyllian/Jararaca - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; const float coef = 2.0; const vec3 rgbw = vec3(16.163, 23.351, 8.4772); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); vec4 df(vec4 A, vec4 B) { return abs(A-B); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { return (df(a,b) + df(a,c) + df(d,e) + df(d,f) + 4.0*df(g,h)); } void main(){ bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { bvec4 edr, edr_left, edr_up, px; // px = pixel, edr = edge detection rule bvec4 interp_restriction_lv1, interp_restriction_lv2_left, interp_restriction_lv2_up; bvec4 nc; // new_color bvec4 fx, fx_left, fx_up; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz; vec3 B = texture2D(sampler0, TexCoord_0 -dy ).xyz; vec3 C = texture2D(sampler0, TexCoord_0 +dx -dy ).xyz; vec3 D = texture2D(sampler0, TexCoord_0 -dx ).xyz; vec3 E = texture2D(sampler0, TexCoord_0 ).xyz; vec3 F = texture2D(sampler0, TexCoord_0 +dx ).xyz; vec3 G = texture2D(sampler0, TexCoord_0 -dx +dy ).xyz; vec3 H = texture2D(sampler0, TexCoord_0 +dy ).xyz; vec3 I = texture2D(sampler0, TexCoord_0 +dx +dy ).xyz; vec3 A1 = texture2D(sampler0, TexCoord_0 -dx -y2).xyz; vec3 C1 = texture2D(sampler0, TexCoord_0 +dx -y2).xyz; vec3 A0 = texture2D(sampler0, TexCoord_0 -x2 -dy).xyz; vec3 G0 = texture2D(sampler0, TexCoord_0 -x2 +dy).xyz; vec3 C4 = texture2D(sampler0, TexCoord_0 +x2 -dy).xyz; vec3 I4 = texture2D(sampler0, TexCoord_0 +x2 +dy).xyz; vec3 G5 = texture2D(sampler0, TexCoord_0 -dx +y2).xyz; vec3 I5 = texture2D(sampler0, TexCoord_0 +dx +y2).xyz; vec3 B1 = texture2D(sampler0, TexCoord_0 -y2).xyz; vec3 D0 = texture2D(sampler0, TexCoord_0 -x2 ).xyz; vec3 H5 = texture2D(sampler0, TexCoord_0 +y2).xyz; vec3 F4 = texture2D(sampler0, TexCoord_0 +x2 ).xyz; vec4 b = vec4(dot(B ,rgbw), dot(D ,rgbw), dot(H ,rgbw), dot(F ,rgbw)); vec4 c = vec4(dot(C ,rgbw), dot(A ,rgbw), dot(G ,rgbw), dot(I ,rgbw)); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E,rgbw)); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w,
LEGO® Batman™: The Videogame v1.7.1 2018-12-04 Error in shader program link: info: (unknown reason) fs: postshader /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz; vec3 B = texture2D(sampler0, Tex
LEGO® Batman™: The Videogame v1.8.0 2019-06-23 Unexpected mpeg first timestamp: 2f2b03ed22e / 3241362248238
LEGO® Batman™: The Videogame v1.5.2 2018-10-30 Direct3D9: Failed to get the device caps!
LEGO® Batman™: The Videogame v1.5.2 2018-10-30 DrawActiveTexture() failed: 8876086c
LEGO® Batman™: The Videogame v1.8.0 2019-05-08 80630006=?((): unknown codec type in set context
LEGO® Batman™: The Videogame v1.6.2 2018-10-27 80630011=sceAtracSetData(0, 08cac440, 0001fa10): no data chunk
LEGO® Batman™: The Videogame v1.6.3 2018-10-18 WriteToHardware: Invalid address 0000009c near PC 08924bd4 LR 08924bbc
LEGO® Batman™: The Videogame v1.6.3 2018-10-18 WriteToHardware: Invalid address 1080019b near PC 08924bd4 LR 08924bbc
LEGO® Batman™: The Videogame v1.6.3 2018-10-18 ReadFromHardware: Invalid address 000018e5 near PC 08924bd4 LR 08924bbc
LEGO® Batman™: The Videogame v1.9.2 2019-10-12 80630006=?(): unknown codec type in set context
LEGO® Batman™: The Videogame v1.6.3-492-g9fddfff66 2019-10-17 WriteToHardware: Invalid address 00000000 near PC 08930b48 LR 08930b48
LEGO® Batman™: The Videogame v1.6.3 2018-08-25 RET: Stack empty!
LEGO® Batman™: The Videogame v1.6.3 2018-09-12 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
LEGO® Batman™: The Videogame v1.6.3-248-g098a7ff 2018-07-21 Unknown GetPointer 0000a490 PC 08b0e5ec LR 08990a5c
LEGO® Batman™: The Videogame v1.8.0 2019-08-26 80630011=sceAtracSetData(1, 08ccc480, 00000000): buffer too small
LEGO® Batman™: The Videogame v1.8.0 2019-08-26 80630011=sceAtracSetData(0, 08cac440, 00000000): buffer too small
LEGO® Batman™: The Videogame v1.9.2 2019-10-06 GL ran out of GPU memory; switching to low memory mode
LEGO® Batman™: The Videogame v1.6.3 2018-06-29 Unexpected mpeg first timestamp: 144eeff0104 / 1395579093252
LEGO® Batman™: The Videogame v1.9.3 2019-10-13 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
LEGO® Batman™: The Videogame v1.5.4 2018-05-30 Unexpected mpeg first timestamp: dea05bf2d4d / 15298769923405
LEGO® Batman™: The Videogame v1.5.4 2018-05-22 Unexpected mpeg first timestamp: 4f1959ccb3f / 5435643710271
LEGO® Batman™: The Videogame v1.5.4 2018-05-03 Unexpected mpeg first timestamp: cf7a1bd2133 / 14257709982003
LEGO® Batman™: The Videogame v1.5.4 2018-01-06 Unexpected mpeg first timestamp: bb8b9be9caf / 12888018164911
LEGO® Batman™: The Videogame v1.4.2 2017-11-13 Unexpected mpeg first timestamp: 4e00001095f / 5360119253343
LEGO® Batman™: The Videogame v1.5.4 2018-02-09 Unexpected mpeg first timestamp: 15f9000 / 23040000
LEGO® Batman™: The Videogame v1.3.0.1 2017-10-11 Unexpected mpeg first timestamp: 6fe73006500 / 7689920865536
LEGO® Batman™: The Videogame v1.4-2-g648bc5d 2017-09-26 Unexpected mpeg first timestamp: f51e73eece7 / 16844446428391
LEGO® Batman™: The Videogame v1.8.0 2019-09-19 Unknown GetPointer 0000c790 PC 08990a04 LR 08990a5c
LEGO® Batman™: The Videogame v1.8.0 2019-09-24 Unexpected mpeg first timestamp: 3d7ac086496 / 4224839083158
LEGO® Batman™: The Videogame v1.3.0.1 2017-08-31 Unexpected mpeg first timestamp: 51394080200 / 5581646070272
LEGO® Batman™: The Videogame v1.0.1 2017-08-20 sceAtracSetData(1, 08cb8480, 00020000): bad data
LEGO® Batman™: The Videogame v1.0.1 2017-08-20 Atrac buffer invalid RIFF header: 08cb8480
LEGO® Batman™: The Videogame v1.0.1 2017-11-27 sceAtracSetData(1, 08cb8480, 0000212c): atracID uses different codec type than data
LEGO® Batman™: The Videogame v1.8.0 2019-09-12 Unexpected mpeg first timestamp: 1ecff09fca8 / 2117402754216
LEGO® Batman™: The Videogame v1.3.0.1 2017-07-22 Unexpected mpeg first timestamp: d47833e6cd6 / 14600795745494
LEGO® Batman™: The Videogame v1.6.3 2018-10-11 Unexpected mpeg first timestamp: 8ee9ebeb15a / 9820958536026
LEGO® Batman™: The Videogame v1.8.0 2019-08-03 ReadFromHardware: Invalid address 0000c790 near PC 08990868 LR 0899084c
LEGO® Batman™: The Videogame v1.8.0 2019-08-03 WriteToHardware: Invalid address 0000000c near PC 08990ab8 LR 08990a5c
LEGO® Batman™: The Videogame v1.8.0 2019-08-03 Unknown GetPointer 00000000 PC 08b0e5ec LR 08990a5c
LEGO® Batman™: The Videogame v1.8.0 2019-08-03 ReadFromHardware: Invalid address 00000978 near PC 0892b968 LR 089be140
LEGO® Batman™: The Videogame v1.8.0 2019-08-03 WriteToHardware: Invalid address 00000920 near PC 0892b9a4 LR 089be140
LEGO® Batman™: The Videogame v1.8.0 2019-08-03 WriteToHardware: Invalid address 00000000 near PC 0892ba6c LR 0892b9e8
LEGO® Batman™: The Videogame v1.3.0.1 2017-06-16 80630006=sceAtracSetData(0, 08cac440, 0001d730): invalid RIFF header
LEGO® Batman™: The Videogame v1.6.3 2018-06-29 80630006=sceAtracSetData(0, 08cac440, 0001fa10): invalid RIFF header
LEGO® Batman™: The Videogame v1.8.0 2019-10-04 Unexpected mpeg first timestamp: b7b183e6b1a / 12623315626778
LEGO® Batman™: The Videogame v1.8.0 2019-08-16 Unexpected mpeg first timestamp: 4aa823e19a9 / 5130376059305
LEGO® Batman™: The Videogame v1.6.3 2018-09-30 ReadFromHardware: Invalid address 00000978 near PC 0892b964 LR 089be140
LEGO® Batman™: The Videogame v1.6.3 2018-09-30 WriteToHardware: Invalid address 00000000 near PC 0892ba68 LR 0892b9e8
LEGO® Batman™: The Videogame v1.8.0 2019-08-03 ReadFromHardware: Invalid address 0000091c near PC 0892b9a0 LR 089be140
LEGO® Batman™: The Videogame v1.6.3 2018-09-30 WriteToHardware: Invalid address 00000920 near PC 0892b9a0 LR 089be140
LEGO® Batman™: The Videogame v1.6.3 2018-09-30 ReadFromHardware: Invalid address 0000c790 near PC 0899084c LR 0899084c
LEGO® Batman™: The Videogame v1.6.3 2018-09-30 WriteToHardware: Invalid address 0000000c near PC 08990ab0 LR 08990a5c
LEGO® Batman™: The Videogame v1.6.3 2018-09-30 Unknown GetPointer 00000000 PC 08990a54 LR 08990a5c
LEGO® Batman™: The Videogame v1.6.3 2019-07-10 Unknown GetPointer 10101010 PC 08a064d8 LR 08a064f0
LEGO® Batman™: The Videogame v1.8.0 2019-07-12 80630007=sceAtracSetData(1, 08ccc480, 0000212c): atracID uses different codec type than data