Recent logs - LEGO® Batman™: The Videogame

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Game title Version Latest Report Message
LEGO® Batman™: The Videogame v1.9.0 2020-09-24 Unknown GetPointer 00000000 PC 08965d40 LR 08000024
LEGO® Batman™: The Videogame v1.10.3 2020-09-22 BJUMP to illegal address 00d07fac - ignoring! data=d07fac
LEGO® Batman™: The Videogame v1.10.3 2020-09-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
LEGO® Batman™: The Videogame v1.10.3 2020-09-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
LEGO® Batman™: The Videogame v1.10.3 2020-09-18 BJUMP to illegal address 00a31704 - ignoring! data=a31704
LEGO® Batman™: The Videogame v1.10.3 2020-09-17 sceDmacMemcpy(dest=04088000, src=092875c0, size=557056): overlapping read
LEGO® Batman™: The Videogame v1.10.3 2020-09-17 sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read
LEGO® Batman™: The Videogame v1.9.3-80-g73bf6098e 2020-09-16 __KernelStopThread: thread 2013 does not exist
LEGO® Batman™: The Videogame v1.9.3-80-g73bf6098e 2020-09-16 __KernelStopThread: thread 2185 does not exist
LEGO® Batman™: The Videogame v1.9.3-80-g73bf6098e 2020-09-16 __KernelStopThread: thread 2187 does not exist
LEGO® Batman™: The Videogame v1.9.3-80-g73bf6098e 2020-09-16 __KernelStopThread: thread 2042 does not exist
LEGO® Batman™: The Videogame v1.9.3-80-g73bf6098e 2020-09-16 __KernelStopThread: thread 2117 does not exist
LEGO® Batman™: The Videogame v1.10.3 2020-09-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
LEGO® Batman™: The Videogame v1.10.3 2020-09-14 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
LEGO® Batman™: The Videogame v1.10.3 2020-09-14 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
LEGO® Batman™: The Videogame v1.10.3 2020-09-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2
LEGO® Batman™: The Videogame v1.10.3 2020-09-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1
LEGO® Batman™: The Videogame v1.10.3 2020-09-07 ReadFromHardware: Invalid address 134c414c near PC 08a63690 LR 08a63690
LEGO® Batman™: The Videogame v1.10.3 2020-09-07 ReadFromHardware: Invalid address 0be97440 near PC 08a047a8 LR 08a047e0
LEGO® Batman™: The Videogame v1.10.3 2020-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
LEGO® Batman™: The Videogame v1.10.3 2020-09-04 CALL to illegal address 00000040 - ignoring! data=000040
LEGO® Batman™: The Videogame v1.10.3 2020-09-04 WriteToHardware: Invalid address 00000000 near PC 0896711c LR 08952ec8
LEGO® Batman™: The Videogame v1.10.3 2020-09-04 ReadFromHardware: Invalid address 00000000 near PC 08952e20 LR 08952ec8
LEGO® Batman™: The Videogame v1.10.3 2020-09-02 WriteToHardware: Invalid address 00000122 near PC 08a65c84 LR 08a053d4
LEGO® Batman™: The Videogame v1.10.3 2020-09-02 ReadFromHardware: Invalid address 00000122 near PC 08a65c84 LR 08a053d4
LEGO® Batman™: The Videogame v1.10.3 2020-09-02 ReadFromHardware: Invalid address 0101000a near PC 08a63690 LR 08a63690
LEGO® Batman™: The Videogame v1.10.3 2020-09-02 WriteToHardware: Invalid address 00000000 near PC 08a75d38 LR 08a75d70
LEGO® Batman™: The Videogame v1.10.3 2020-09-02 WriteToHardware: Invalid address 00000000 near PC 08a75d10 LR 08a75d10
LEGO® Batman™: The Videogame v1.10.3 2020-09-02 ReadFromHardware: Invalid address 00000030 near PC 08a75cec LR 08a75cec
LEGO® Batman™: The Videogame v1.10.3 2020-09-02 Unknown GetPointer 00000000 PC 0894b4cc LR 0894b4cc
LEGO® Batman™: The Videogame v1.10.3 2020-08-31 ReadFromHardware: Invalid address 00000030 near PC 089abb3c LR 0886e038
LEGO® Batman™: The Videogame v1.10.3 2020-09-03 ReadFromHardware: Invalid address 00000000 near PC 089741cc LR 08974430
LEGO® Batman™: The Videogame v1.10.2 2020-08-29 Render to area containing texture at 04088000 +0x39
LEGO® Batman™: The Videogame v1.10.2 2020-08-29 Render to area containing texture at 04088000 +0x282
LEGO® Batman™: The Videogame v1.10.3 2020-08-28 Unknown GE command : 523e9b08
LEGO® Batman™: The Videogame v1.10.3 2020-08-22 WriteToHardware: Invalid address 000019b0 near PC 0896d3f0 LR 0895eea0
LEGO® Batman™: The Videogame v1.9.0 2020-08-22 WriteToHardware: Invalid address 000cb508 near PC 08930b48 LR 08930b48
LEGO® Batman™: The Videogame v1.10.3 2020-08-20 80630006=sceAtracSetData(0, 08cac440, 0000e310): invalid RIFF header
LEGO® Batman™: The Videogame v1.10.3 2020-08-22 WriteToHardware: Invalid address 00000000 near PC 0895293c LR 0895296c
LEGO® Batman™: The Videogame v1.10.3 2020-08-22 ReadFromHardware: Invalid address 00000000 near PC 0895293c LR 0895296c
LEGO® Batman™: The Videogame v1.9.4 2020-08-17 Unexpected mpeg first timestamp: f47643e1700 / 16799298885376
LEGO® Batman™: The Videogame v1.9.4 2020-08-22 80630006=?(): unknown codec type in set context
LEGO® Batman™: The Videogame v1.10.3 2020-08-16 WriteToHardware: Invalid address 00000122 near PC 08a65ce4 LR 08a053d4
LEGO® Batman™: The Videogame v1.10.3 2020-08-16 ReadFromHardware: Invalid address 00000122 near PC 08a65ce4 LR 08a053d4
LEGO® Batman™: The Videogame v1.10.3 2020-08-16 WriteToHardware: Invalid address 00000047 near PC 08ad1c58 LR 08a053d4
LEGO® Batman™: The Videogame v1.10.3 2020-08-16 ReadFromHardware: Invalid address 25736558 near PC 08a63690 LR 08a63690
LEGO® Batman™: The Videogame v1.10.3 2020-09-07 WriteToHardware: Invalid address 00000000 near PC 08a63690 LR 08a63690
LEGO® Batman™: The Videogame v1.10.3 2020-08-16 ReadFromHardware: Invalid address 00000000 near PC 08a63670 LR 08a63670
LEGO® Batman™: The Videogame v1.10.3 2020-08-16 ReadFromHardware: Invalid address 00000018 near PC 089f080c LR 089f080c
LEGO® Batman™: The Videogame v1.10.3 2020-08-14 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
LEGO® Batman™: The Videogame v1.10.3 2020-08-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
LEGO® Batman™: The Videogame v1.10.2 2020-08-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
LEGO® Batman™: The Videogame v1.10.2 2020-08-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
LEGO® Batman™: The Videogame v1.10.2 2020-08-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
LEGO® Batman™: The Videogame v1.10.3 2020-09-07 CALL to illegal address 00000000 - ignoring! data=000000
LEGO® Batman™: The Videogame v1.10.3 2020-08-08 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
LEGO® Batman™: The Videogame v1.10.2 2020-08-01 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/b767f9a0, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/afe01fd3, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
LEGO® Batman™: The Videogame v1.10.2 2020-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
LEGO® Batman™: The Videogame v1.10.3-260-g70802e61d 2020-07-30 No DL ID available to enqueue
LEGO® Batman™: The Videogame v1.10.3 2020-07-29 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
LEGO® Batman™: The Videogame v1.10.2 2020-07-29 Render to area containing texture at 04088000 +0x192
LEGO® Batman™: The Videogame v1.10.2 2020-07-28 Render to texture with different formats 0 != 3
LEGO® Batman™: The Videogame v1.10.2 2020-07-28 Render to texture with different strides 1024 != 512
LEGO® Batman™: The Videogame v1.10.2 2020-07-28 Ignoring possible render to texture at 04161800 +0x64 / 480x272
LEGO® Batman™: The Videogame v1.10.2 2020-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
LEGO® Batman™: The Videogame v1.10.2 2020-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
LEGO® Batman™: The Videogame v1.10.2 2020-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
LEGO® Batman™: The Videogame v1.10.2 2020-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
LEGO® Batman™: The Videogame v1.10.2 2020-07-28 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
LEGO® Batman™: The Videogame v1.10.2 2020-07-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
LEGO® Batman™: The Videogame v1.10.2 2020-07-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
LEGO® Batman™: The Videogame v1.10.2 2020-07-28 MIPSCompileOp: Invalid instruction 713c1542
LEGO® Batman™: The Videogame v1.10.3 2020-09-16 Render to area containing texture at 04088000 +0x267
LEGO® Batman™: The Videogame v1.10.2 2020-07-24 Unknown GE command : 29534e4c
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
LEGO® Batman™: The Videogame v1.10.2 2020-08-12 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
LEGO® Batman™: The Videogame v1.10.2 2020-07-23 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.