Recent logs - Grand Theft Auto®: Chinatown Wars™

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Game title Version Latest Report Message
Grand Theft Auto®: Chinatown Wars™ v1.11 2023-02-05 Jump to invalid address: 029ba080 PC 08000020 LR 08000020
Grand Theft Auto®: Chinatown Wars™ v1.11 2023-02-05 Branch in JumpReg delay slot at 08a6cda0 in block starting at 08a6cd90
Grand Theft Auto®: Chinatown Wars™ v1.11 2023-02-05 Jump to invalid address: 029ba080 PC 08a6cda0 LR 08a6cd90
Grand Theft Auto®: Chinatown Wars™ v1.11 2023-02-05 Jump to invalid address: 029ba080 PC 08a6cd90 LR 08a6cd90
Grand Theft Auto®: Chinatown Wars™ v1.11 2023-02-05 Jump to invalid address: 029ba080 PC 08a6cd80 LR 08a6cd80
Grand Theft Auto®: Chinatown Wars™ v1.14.4 2023-01-27 Replacement rowPitch=256, but w=2048 (level=0)
Grand Theft Auto®: Chinatown Wars™ v1.14.4 2023-01-27 Replacement rowPitch=1024, but w=4096 (level=0)
Grand Theft Auto®: Chinatown Wars™ v1.14.1 2023-01-21 UI scissor out of bounds in GameSettingsScreen: 403,0-1509,816 / 1813,816
Grand Theft Auto®: Chinatown Wars™ v1.14.1 2023-01-16 Attempting to texture from current render target (src=04088000 / target=04088000 / flags=7), making a copy
Grand Theft Auto®: Chinatown Wars™ v1.14.1 2023-01-16 80630006=sceAtracSetHalfwayBufferAndGetID(08bfec80, 00001000, 00040000): invalid RIFF header
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2023-01-08 Branch in Jump delay slot at 0800042c in block starting at 08000020
Grand Theft Auto®: Chinatown Wars™ v1.14.1 2023-01-07 UI scissor out of bounds in MainScreen: 906,923-0,67 / 720,1600
Grand Theft Auto®: Chinatown Wars™ v1.14.1 2023-01-07 UI scissor out of bounds in MainScreen: 842,923-0,67 / 720,1600
Grand Theft Auto®: Chinatown Wars™ v1.14.1 2023-01-07 UI scissor out of bounds in MainScreen: 753,923-0,67 / 720,1600
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Branch in Jump delay slot at 09fff38c in block starting at 09fff338
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 02e09b30 PC 09fff38c LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Branch in Jump delay slot at 09fff388 in block starting at 09fff338
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 028d8530 PC 09fff388 LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Branch in Jump delay slot at 09fff384 in block starting at 09fff338
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 028d8690 PC 09fff384 LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Branch in Jump delay slot at 09fff380 in block starting at 09fff338
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 07a9e2e0 PC 09fff380 LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Branch in Jump delay slot at 09fff37c in block starting at 09fff338
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 07a9e2e0 PC 09fff37c LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Branch in Jump delay slot at 09fff378 in block starting at 09fff338
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 02fd21a0 PC 09fff378 LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Branch in Jump delay slot at 09fff374 in block starting at 09fff338
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 07a9e2e0 PC 09fff374 LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 02801640 PC 09fff36c LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Branch in Jump delay slot at 09fff368 in block starting at 09fff338
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 07ffcef0 PC 09fff368 LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 02fd21a0 PC 09fff358 LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Branch in Jump delay slot at 09fff354 in block starting at 09fff338
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 07a9e2e0 PC 09fff354 LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 028d8810 PC 09fff344 LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Branch in Jump delay slot at 09fff340 in block starting at 09fff338
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-05 Jump to invalid address: 07a9e2e0 PC 09fff340 LR 08a18dec
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-12-27 Unknown GetPointerWrite 00000000 PC 0894459c LR 089445b0
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-12-20 MFIC instruction hit (70020024) at 088ba5dc
Grand Theft Auto®: Chinatown Wars™ v1.14 2022-12-17 sceNetAdhocMatchingInit(65536) at 08864640
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-11-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162800
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-11-27 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-11-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477420
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-11-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 3080
Grand Theft Auto®: Chinatown Wars™ v1.12.3 2022-11-20 Jump to invalid address: 02e1aff0
Grand Theft Auto®: Chinatown Wars™ v1.12.3 2022-11-20 Jump to invalid address: 02008000
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-12-19 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. First will be chosen. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16): [C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04154000/512 Z:04110000/512 X:0 Y:0 reint: false]
Grand Theft Auto®: Chinatown Wars™ v1.9.4 2022-11-06 Error in shader compilation: info: Compile failed. 01f31591:00000915 HWX T LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:2 2: c:1 t:1 3: c:1 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-11-03 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-11-03 An uneaten prefix at end of block: 0893bd34
Grand Theft Auto®: Chinatown Wars™ v1.12.3 2022-10-26 Unimplemented HLE function sceKernelDcacheWritebackInvalidateAll
Grand Theft Auto®: Chinatown Wars™ v1.12.3 2022-10-26 Unimplemented HLE function sceKernelIcacheInvalidateAll
Grand Theft Auto®: Chinatown Wars™ v1.12.3 2022-10-26 Unimplemented HLE function sceKernelDcacheWritebackAll
Grand Theft Auto®: Chinatown Wars™ v1.12.3 2022-10-26 sceIoAssign(flash1:, lflash0:0,1, flashfat1:, IOASSIGN_RDWR, 00000000, 0)
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-10-21 MIPSCompileOp: Invalid instruction 0029003c
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-10-21 MIPSCompileOp: Invalid instruction 00280041
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-10-21 MIPSCompileOp: Invalid instruction 0028003f
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-10-21 MIPSCompileOp: Invalid instruction 0028003e
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-10-21 Trying to compile instruction 00270036 that can't be interpreted
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-10-21 Trying to compile instruction 00260036 that can't be interpreted
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-10-21 Trying to compile instruction 00250036 that can't be interpreted
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-12-01 Trying to compile instruction 00240036 that can't be interpreted
Grand Theft Auto®: Chinatown Wars™ v1.13.2-1521-gb3ac533fa 2022-10-15 Jump to invalid address: 02eea980
Grand Theft Auto®: Chinatown Wars™ v1.13.2-1521-gb3ac533fa 2022-10-15 Jump to invalid address: 02ece1f0
Grand Theft Auto®: Chinatown Wars™ v1.13.2-1521-gb3ac533fa 2022-10-15 Jump to invalid address: 05633690
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-11-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-11-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-14 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464896
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 WriteToHardware: Invalid address 002004c9 near PC 08000000 LR 08000000
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 800
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167770768
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145510224
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147037508
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 10
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143609860
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 92160
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147069000
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146129136
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146120776
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 5177420
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143597400
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148439040
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-07 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=2 MC=2
Grand Theft Auto®: Chinatown Wars™ v1.13.2 2022-10-07 sceKernelLoadModule: unsupported options size=00000014, flags=08bf68e0, pos=0, access=1, data=1, text=1
Grand Theft Auto®: Chinatown Wars™ v1.14.4 2023-01-23 Unknown GetPointerWrite 00000000 PC 089da870 LR 089da884
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-09-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000139, pos=0, access=1, data=2, text=2
Grand Theft Auto®: Chinatown Wars™ v1.14 2023-01-24 Unknown GetPointerWrite 00000000 PC 08973798 LR 089737bc
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-09-03 Unknown GetPointerWrite 6da45c5c PC 08a8801c LR 08a87ef4
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-09-02 Unknown GetPointer 00100024 PC 08a87d80 LR 08a87ef4
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-08-31 Attempted set for logic op: f
Grand Theft Auto®: Chinatown Wars™ v1.13.1-547-g9f4a84945 2022-08-30 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04110000 offset: 0 (64x64 stride 64, 8888): [COLOR seq:680 C:04110000/256(8888) Z:00000000/0 X:0 Y:0 reint: false] [COLOR seq:682 C:04110000/64(8888) Z:00000000/0 X:0 Y:0 reint: false]
Grand Theft Auto®: Chinatown Wars™ v1.13.1 2022-08-24 WriteToHardware: Invalid address 3ffffffc near PC 089f6d04 LR 089f6d04