Recent logs - Grand Theft Auto®: Chinatown Wars™

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Game title Version Latest Report Message
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-10-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-10-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-10-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-10-07 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-10-07 Jump to invalid address: 029ba2d0
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0000014e
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 000004a9
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-10 Unknown GetPointer 11111151 PC 08ae5044 LR 08ae5098
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-09 BlockTransfer: Bad source transfer address 66000000!
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-09 Exceeded immediate draw buffer size. gstate.imm_ap=007f00 , prim=0
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-09 Immediate draw: Unexpected primitive 7 at count 24
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-09 Unknown GE command : fefe3200
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-04 Unknown GetPointer 00270073 PC 08ae5044 LR 08ae5098
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-03 Unknown GetPointer 55555275 PC 08ae5044 LR 08ae5098
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-02 Unknown GetPointer 107af83c PC 08ae5044 LR 08ae5098
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-23 ReadFromHardware: Invalid address 3dd1c54c near PC 089f3d8c LR 089f3d34
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-23 ReadFromHardware: Invalid address 3dd1c550 near PC 089f3d84 LR 089f3d34
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-23 ReadFromHardware: Invalid address ba720b88 near PC 089f3ef0 LR 089f3dec
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-23 WriteToHardware: Invalid address 0a4c092c near PC 08ae82dc LR 08ae7680
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-23 ReadFromHardware: Invalid address 0a4c0930 near PC 08943c90 LR 08943c08
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-23 ReadFromHardware: Invalid address 0a4c0932 near PC 08943c84 LR 08943c08
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-23 WriteToHardware: Invalid address 00000000 near PC 089d4948 LR 089d48f8
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-23 Unknown GetPointer 0ba7d8a8 PC 08b10d94 LR 089f74d4
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-23 ReadFromHardware: Invalid address 00000000 near PC 089f4324 LR 089f4320
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-22 Texture with unexpected bufw (full=2048)
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-19 Unknown GetPointer 00000000 PC 08a88828 LR 089f6d90
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-27 Unknown GetPointer 00000000 PC 08804108 LR 08000030
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-08 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-27 MIPSCompileOp: Invalid instruction 02f30139
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-27 MIPSCompileOp: Invalid instruction 0248007f
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ac9e04
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-24 80111101=sceUtilityLoadModule(deadbeef): invalid module id
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-15 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-15 Could not setup streams, unexpected stream count: 30720
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-15 Unexpected mpeg first timestamp: 4 / 4
Grand Theft Auto®: Chinatown Wars™ v1.5.4-998-g08f26439c 2021-07-08 ReadFromHardware: Invalid address 00000000 near PC 08974af8 LR 08974af0
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-08 80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-07-15 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Grand Theft Auto®: Chinatown Wars™ v1.10.3 2021-06-30 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
Grand Theft Auto®: Chinatown Wars™ v1.10.3 2021-06-30 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
Grand Theft Auto®: Chinatown Wars™ v1.10.3 2021-06-30 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-06-30 Unknown GetPointer 00000000 PC 08b15788 LR 08857d84
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-06-25 MIPSCompileOp: Invalid instruction 00000029
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-08-04 Unknown GetPointer 00000000 PC 089f4320 LR 089f4320
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-06-21 Unknown GetPointer 5fb63098 PC 08a8d444 LR 08a8d454
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-06-21 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-06-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-06-21 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-06-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-06 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-06-10 Unknown GetPointer 00000000 PC 08a886cc LR 08a88884
Grand Theft Auto®: Chinatown Wars™ v1.11.2 2021-06-08 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
Grand Theft Auto®: Chinatown Wars™ v1.11.2 2021-06-08 Unimplemented HLE function Kprintf
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-05-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013a, pos=0, access=1, data=2, text=2
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-05-20 UNIMPL sceUtilityLoadUsbModule(1)
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-05-17 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](125,16-55): error X4505: maximum temp register index exceeded C:\Program Files\PPSSPP\[email protected](125,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec2 u_fogcoef : register(c18); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-05-17 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](123,16-55): error X4505: maximum temp register index exceeded C:\Program Files\PPSSPP\[email protected](123,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0028003d
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0028003c
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00270041
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0027003f
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0027003e
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0027003d
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0027003c
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00270039
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00270038
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00270037
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0027001f
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0027001e
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00260041
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0026003f
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0026003e
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0026003d
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0026003c
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00260039
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00260038
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00260037
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0026001f
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0026001e
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0025003b
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0025003a
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00250039
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00250038
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00250037
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0024003b
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0024003a
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00240039
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00240038
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00240037
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0023003f
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0023003e
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0022003f
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 0022003e
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 001f003f
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 001f003e