Recent logs - DEAD OR ALIVE® Paradise

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Game title Version Latest Report Message
DEAD OR ALIVE® Paradise v1.9.0 2021-09-01 MIPSCompileOp: Invalid instruction 00060005
DEAD OR ALIVE® Paradise v1.9.0 2021-09-01 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a21384
DEAD OR ALIVE® Paradise v1.9.0 2021-05-27 Ignoring possible render to texture at 04154000 +0x128 / 256x272
DEAD OR ALIVE® Paradise v1.9.0 2021-05-27 Render to area containing texture at 04154000 +0x32
DEAD OR ALIVE® Paradise v1.9.0 2021-05-27 Render to texture with different strides 256 != 128
DEAD OR ALIVE® Paradise v1.9.0 2021-05-27 Unsupported AND logic op: 1
DEAD OR ALIVE® Paradise v1.9.0 2021-05-27 Render to texture with different formats 0 != 1
DEAD OR ALIVE® Paradise v1.9.0 2021-05-27 Decoding texture from VRAM mirror at 04710000 swizzle=0
DEAD OR ALIVE® Paradise v1.9.0 2021-04-23 sceMp3Init: invalid data: not 44.1kHz
DEAD OR ALIVE® Paradise v1.11.3 2021-04-07 ReadFromHardware: Invalid address 00000000 near PC 0898a034 LR 0898894c
DEAD OR ALIVE® Paradise v1.9.2 2019-10-03 80618005=scePsmfPlayerCreate(0974ece0, 0974ece4): already have an active player
DEAD OR ALIVE® Paradise v1.6.3-492-g9fddfff66 2020-01-23 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
DEAD OR ALIVE® Paradise v1.6.3-492-g9fddfff66 2019-04-13 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
DEAD OR ALIVE® Paradise v1.6.3 2018-09-24 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=1 MC=7
DEAD OR ALIVE® Paradise v1.9.4 2021-08-19 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=1 MC=2
DEAD OR ALIVE® Paradise v1.4.2 2021-01-13 Loading module scePsmfP_library with version 0101, devkit 06020010
DEAD OR ALIVE® Paradise v1.4.2 2021-01-13 Loading module scePsmf_library with version 0101, devkit 06020010
DEAD OR ALIVE® Paradise v1.9.4 2021-09-22 00000000=sceUtilityScreenshotInitStart(09070dc4)
DEAD OR ALIVE® Paradise v1.9.4 2021-09-22 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=2 MC=7
DEAD OR ALIVE® Paradise v1.9.4 2021-09-23 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=2 MC=2