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Game title |
Version |
Latest Report |
Message |
God of War®:降誕の刻印 |
v1.9.2 |
2025-07-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
God of War®:降誕の刻印 |
v1.9.2 |
2025-07-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34551:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffus |
God of War®:降誕の刻印 |
v1.9.2 |
2025-07-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u |
eFootball 2024 By RH12 Official |
v1.9.4 |
2025-07-08 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
eFootball 2025 by Tbose Jama |
v1.9.4 |
2025-07-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball 2025 by Tbose Jama |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
BETEGAMING12 |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
BETEGAMING12 |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
CRISIS CORE -FINAL FANTASY VII- |
v1.9.2 |
2025-05-31 |
sceDmacMemcpy(dest=08400020, src=091fb640, size=276480): overlapping read |
eFootball 2025 by Tbose Jama |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
eFootball RB - V. |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
eFootball RB - V. |
v1.9.4 |
2025-07-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball RB - V. |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
CRISIS CORE -FINAL FANTASY VII- |
v1.9.2 |
2025-04-22 |
sceDmacMemcpy(dest=086cc4a0, src=09c78a80, size=8192): overlapping read |
CRISIS CORE -FINAL FANTASY VII- |
v1.9.2 |
2025-04-22 |
sceDmacMemcpy(dest=09d4ddc0, src=08407040, size=30720): overlapping read |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid) |
EA FC25 BY GERTISGAMING FREE VERSION |
v1.9.4 |
2025-05-03 |
Unknown GetPointer 00000000 PC 08affdc4 LR 08000020 |
eFootball RB - V. |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
eFootball RB - V. |
v1.9.4 |
2025-07-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball RB - V. |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
eFootball SM - V. |
v1.9.4 |
2025-07-08 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
eFootball PC - V. |
v1.9.4 |
2025-07-09 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
Grand Theft Auto: Vice City Stories |
v1.9.2 |
2025-03-22 |
MFIC instruction hit (71db10a4) at 0893985c |
eFootball PC - V. |
v1.9.4 |
2025-06-23 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-07-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball CESAR - PATCH |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
eFootball CESAR - PATCH |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
EA FC 2024 BY RA-PATCH |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
PATCH RAFZPROJECT |
v1.9.4 |
2025-07-09 |
Savedata version requested on save: 3 |
PATCH RAFZPROJECT |
v1.9.2 |
2025-07-09 |
MIPSCompileOp: Invalid instruction 46800499 |
PATCH RAFZPROJECT |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
eFootball PC - V. |
v1.9.4 |
2025-07-10 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
eFootball REBELMODZZ |
v1.9.4 |
2025-07-07 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball PC - V. |
v1.9.4 |
2025-07-05 |
Game install with no files / data |
eFootball PC - V. |
v1.9.4 |
2025-07-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PC - V. |
v1.9.4 |
2025-07-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball PC - V. |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
eFootball PC - V. |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
eFootball SM - V. |
v1.9.4 |
2025-07-09 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
eFootball 2025 by MP |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
eFootball REBELMODZZ |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
eFootball 2025 by MP |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
Unimplemented HLE function sceKernelFindModuleByUID |
eFootball SM - V. |
v1.9.2 |
2025-07-10 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball 2025 MAH |
v1.9.2 |
2025-01-26 |
MIPSCompileOp 695d0b0b failed |
eFootball 2025 MAH |
v1.9.2 |
2025-01-26 |
MIPSCompileOp: Invalid instruction 48acccdc |
eFootball 2025 MAH |
v1.9.2 |
2025-01-26 |
Jump to invalid address: 07a18580 |
eFootball 2025 MAH |
v1.9.2 |
2025-01-26 |
Jump to invalid address: 00f93944 |
eFootball 2025 MAH |
v1.9.2 |
2025-01-26 |
Jump to invalid address: 0758ed80 |
eFootball 2025 MAH |
v1.9.2 |
2025-01-26 |
Unknown GetPointer 00000000 PC 08871364 LR 0887137c |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
eFootball 2025 MAH |
v1.9.4 |
2025-06-27 |
Unknown GetPointer 00000000 PC 08808430 LR 08808448 |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
Savedata version requested on save: 3 |
eFootball SM - V. |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
eFootball PC - V. |
v1.9.2 |
2025-01-23 |
ReadFromHardware: Invalid address e38c86e5 near PC e38c86e5 LR 08000018 |
eFootball 2025 MAH |
v1.9.2 |
2025-02-08 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
Assassin's Creed: Bloodlines™ |
v1.9.2 |
2025-01-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b3fb64, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.9.2 |
2025-01-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b3fb64, 4, 00000000, 0) |
eFootball PES 2020 C19 & Nibeck Tv |
v1.9.2 |
2025-06-05 |
Unknown GetPointer dd9c0a00 PC 0884c3d8 LR 08820e88 |
eFootball 2025 MAH |
v1.9.4 |
2025-07-06 |
Unknown GetPointer 00000000 PC 088287e0 LR 088287f0 |
Def Jam® Fight For NY™: The Takeover |
v1.9.2 |
2024-11-18 |
sceDmacMemcpy(dest=0985e4c0, src=08400000, size=17792): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.9.2 |
2024-11-11 |
sceDmacMemcpy(dest=09af9000, src=08400000, size=641344): overlapping read |
EA-Sports FC PC-V |
v1.9.4 |
2025-07-10 |
sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read |
WWE 2K23 by Modder DX2000 |
v1.9.4 |
2025-06-05 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
WWE 2K23 by Modder DX2000 |
v1.9.4 |
2025-07-06 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
eFootball 2025 Pre-Temporada By T. Bendezu |
v1.9.4 |
2025-04-27 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball PC - V. |
v1.9.4 |
2025-07-10 |
sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction 7ad77093 |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction 7aafdbdb |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction cd3e3ea2 |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction 4343e23e |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
Branch in RSRTComp delay slot at 00010710 in block starting at 00010710 |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction 4e515151 |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction 4ed4dbd7 |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction 00001037 |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction 0000e205 |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction b64e4eb6 |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction 75730000 |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction 00725737 |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
MIPSCompileOp: Invalid instruction 00716735 |
eFootball Chelito 19 |
v1.9.2 |
2024-11-01 |
Jump to invalid address: 073663c0 |
eFootball PC - V. |
v1.9.4 |
2025-07-08 |
sceDmacMemcpy(dest=04154000, src=0948f1f0, size=557056): overlapping read |