Recent logs - v1.9.2

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God of War®:降誕の刻印 v1.9.2 2025-07-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War®:降誕の刻印 v1.9.2 2025-07-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34551:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffus
God of War®:降誕の刻印 v1.9.2 2025-07-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u
eFootball 2024 By RH12 Official v1.9.4 2025-07-08 Unknown GetPointer 00000000 PC 08808448 LR 08808460
eFootball 2025 by Tbose Jama v1.9.4 2025-07-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2025 by Tbose Jama v1.9.4 2025-07-10 Savedata version requested on save: 3
BETEGAMING12 v1.9.4 2025-07-10 Savedata version requested on save: 3
BETEGAMING12 v1.9.4 2025-07-10 Savedata version requested: 3
CRISIS CORE -FINAL FANTASY VII- v1.9.2 2025-05-31 sceDmacMemcpy(dest=08400020, src=091fb640, size=276480): overlapping read
eFootball 2025 by Tbose Jama v1.9.4 2025-07-10 Savedata version requested: 3
PATCH SPARTAN11 v1.9.4 2025-07-10 Savedata version requested on save: 3
PATCH SPARTAN11 v1.9.4 2025-07-10 Savedata version requested: 3
eFootball RB - V. v1.9.4 2025-07-10 Savedata version requested: 3
eFootball RB - V. v1.9.4 2025-07-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball RB - V. v1.9.4 2025-07-10 Savedata version requested on save: 3
CRISIS CORE -FINAL FANTASY VII- v1.9.2 2025-04-22 sceDmacMemcpy(dest=086cc4a0, src=09c78a80, size=8192): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.9.2 2025-04-22 sceDmacMemcpy(dest=09d4ddc0, src=08407040, size=30720): overlapping read
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid)
EA FC25 BY GERTISGAMING FREE VERSION v1.9.4 2025-05-03 Unknown GetPointer 00000000 PC 08affdc4 LR 08000020
eFootball RB - V. v1.9.4 2025-07-10 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2025-07-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2025-07-10 Savedata version requested: 3
eFootball SM - V. v1.9.4 2025-07-08 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball PC - V. v1.9.4 2025-07-09 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
Grand Theft Auto: Vice City Stories v1.9.2 2025-03-22 MFIC instruction hit (71db10a4) at 0893985c
eFootball PC - V. v1.9.4 2025-06-23 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-07-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball CESAR - PATCH v1.9.4 2025-07-10 Savedata version requested: 3
eFootball CESAR - PATCH v1.9.4 2025-07-10 Savedata version requested on save: 3
EA FC 2024 BY RA-PATCH v1.9.4 2025-07-10 Savedata version requested on save: 3
PATCH SPARTAN11 v1.9.4 2025-07-10 Savedata version requested on save: 3
PATCH SPARTAN11 v1.9.4 2025-07-10 Savedata version requested: 3
PATCH RAFZPROJECT v1.9.4 2025-07-09 Savedata version requested on save: 3
PATCH RAFZPROJECT v1.9.2 2025-07-09 MIPSCompileOp: Invalid instruction 46800499
PATCH RAFZPROJECT v1.9.4 2025-07-10 Savedata version requested: 3
eFootball PC - V. v1.9.4 2025-07-10 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball REBELMODZZ v1.9.4 2025-07-07 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball PC - V. v1.9.4 2025-07-05 Game install with no files / data
eFootball PC - V. v1.9.4 2025-07-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PC - V. v1.9.4 2025-07-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.9.4 2025-07-10 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2025-07-10 Savedata version requested: 3
eFootball SM - V. v1.9.4 2025-07-09 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
eFootball 2025 by MP v1.9.4 2025-07-10 Savedata version requested on save: 3
eFootball REBELMODZZ v1.9.4 2025-07-10 Savedata version requested on save: 3
eFootball 2025 by MP v1.9.4 2025-07-10 Savedata version requested: 3
eFootball SM - V. v1.9.4 2025-07-10 Unimplemented HLE function sceKernelFindModuleByUID
eFootball SM - V. v1.9.2 2025-07-10 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball SM - V. v1.9.4 2025-07-10 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball SM - V. v1.9.4 2025-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball SM - V. v1.9.4 2025-07-10 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball SM - V. v1.9.4 2025-07-10 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball 2025 MAH v1.9.2 2025-01-26 MIPSCompileOp 695d0b0b failed
eFootball 2025 MAH v1.9.2 2025-01-26 MIPSCompileOp: Invalid instruction 48acccdc
eFootball 2025 MAH v1.9.2 2025-01-26 Jump to invalid address: 07a18580
eFootball 2025 MAH v1.9.2 2025-01-26 Jump to invalid address: 00f93944
eFootball 2025 MAH v1.9.2 2025-01-26 Jump to invalid address: 0758ed80
eFootball 2025 MAH v1.9.2 2025-01-26 Unknown GetPointer 00000000 PC 08871364 LR 0887137c
eFootball SM - V. v1.9.4 2025-07-10 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball SM - V. v1.9.4 2025-07-10 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball SM - V. v1.9.4 2025-07-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball SM - V. v1.9.4 2025-07-10 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball 2025 MAH v1.9.4 2025-06-27 Unknown GetPointer 00000000 PC 08808430 LR 08808448
eFootball SM - V. v1.9.4 2025-07-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball SM - V. v1.9.4 2025-07-10 Savedata version requested on save: 3
eFootball SM - V. v1.9.4 2025-07-10 Savedata version requested: 3
eFootball PC - V. v1.9.2 2025-01-23 ReadFromHardware: Invalid address e38c86e5 near PC e38c86e5 LR 08000018
eFootball 2025 MAH v1.9.2 2025-02-08 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Assassin's Creed: Bloodlines™ v1.9.2 2025-01-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b3fb64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.2 2025-01-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b3fb64, 4, 00000000, 0)
eFootball PES 2020 C19 & Nibeck Tv v1.9.2 2025-06-05 Unknown GetPointer dd9c0a00 PC 0884c3d8 LR 08820e88
eFootball 2025 MAH v1.9.4 2025-07-06 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
Def Jam® Fight For NY™: The Takeover v1.9.2 2024-11-18 sceDmacMemcpy(dest=0985e4c0, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.9.2 2024-11-11 sceDmacMemcpy(dest=09af9000, src=08400000, size=641344): overlapping read
EA-Sports FC PC-V v1.9.4 2025-07-10 sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read
WWE 2K23 by Modder DX2000 v1.9.4 2025-06-05 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.9.4 2025-07-06 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
eFootball 2025 Pre-Temporada By T. Bendezu v1.9.4 2025-04-27 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball PC - V. v1.9.4 2025-07-10 sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction 7ad77093
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction 7aafdbdb
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction cd3e3ea2
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction 4343e23e
eFootball Chelito 19 v1.9.2 2024-11-01 Branch in RSRTComp delay slot at 00010710 in block starting at 00010710
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction 4e515151
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction 4ed4dbd7
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction 00001037
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction 0000e205
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction b64e4eb6
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction 75730000
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction 00725737
eFootball Chelito 19 v1.9.2 2024-11-01 MIPSCompileOp: Invalid instruction 00716735
eFootball Chelito 19 v1.9.2 2024-11-01 Jump to invalid address: 073663c0
eFootball PC - V. v1.9.4 2025-07-08 sceDmacMemcpy(dest=04154000, src=0948f1f0, size=557056): overlapping read