Recent logs - v1.9.2

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Game title Version Latest Report Message
EA-Sports FC PC-V v1.9.2 2025-08-12 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
eFootball 26 BY DIWAX GAMING v1.9.4 2025-08-17 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
EA-Sports FC Lop-Play v1.9.4 2025-09-15 Savedata version requested: 3
EA-Sports FC Lop-Play v1.9.4 2025-09-15 Savedata version requested on save: 3
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-08-31 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-09-14 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-09-15 Savedata version requested on save: 3
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-09-15 MIPSCompileOp: Invalid instruction 46800499
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2025-09-15 Savedata version requested: 3
EA-Sports FC PC-V v1.9.2 2025-08-02 Unknown GetPointer 10b3f6b7 PC 0884d7b4 LR 0884d7d4
eFootball Lop - Play v1.9.4 2025-09-15 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Lop - Play v1.9.4 2025-09-15 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Lop - Play v1.9.4 2025-09-15 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2025-09-15 Savedata version requested on save: 3
Crash™ Tag Team Racing v1.9.2 2025-07-12 80630006=sceAtracSetDataAndGetID(09bcbb80, 00014000): invalid RIFF header
God of War®:降誕の刻印 v1.9.2 2025-07-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War®:降誕の刻印 v1.9.2 2025-07-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34551:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffus
God of War®:降誕の刻印 v1.9.2 2025-07-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u
eFootball 26 BY DIWAX GAMING v1.9.4 2025-09-14 Savedata version requested on save: 3
eFootball 26 BY DIWAX GAMING v1.9.4 2025-09-11 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 26 BY DIWAX GAMING v1.9.4 2025-09-15 Savedata version requested: 3
eFootball 2024 By RH12 Official v1.9.4 2025-09-13 Unknown GetPointer 00000000 PC 08808448 LR 08808460
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-09-13 Savedata version requested: 3
BETEGAMING12 v1.9.4 2025-09-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
BETEGAMING12 v1.9.4 2025-09-15 MIPSCompileOp: Invalid instruction 46800499
eFootball 2025 by Tbose Jama v1.9.4 2025-09-14 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2025 by Tbose Jama v1.9.4 2025-09-14 Savedata version requested on save: 3
BETEGAMING12 v1.9.4 2025-09-15 Savedata version requested on save: 3
BETEGAMING12 v1.9.4 2025-09-15 Savedata version requested: 3
eFootball 2025 by MP v1.9.4 2025-09-15 Savedata version requested: 3
CRISIS CORE -FINAL FANTASY VII- v1.9.2 2025-05-31 sceDmacMemcpy(dest=08400020, src=091fb640, size=276480): overlapping read
eFootball 2025 by Tbose Jama v1.9.4 2025-09-15 Savedata version requested: 3
WWE 2K25 v1.9.4 2025-08-31 Rendering to framebuffer offset: 040cc000 +65x0
eFootball SM - V. v1.9.4 2025-09-02 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball RB - V. v1.9.4 2025-09-07 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball RB - V. v1.9.4 2025-09-07 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball RB - V. v1.9.4 2025-09-07 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
WWE 2K25 v1.9.4 2025-08-31 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K25 v1.9.4 2025-09-06 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
PATCH SPARTAN11 v1.9.4 2025-09-15 MIPSCompileOp: Invalid instruction 46800499
PATCH SPARTAN11 v1.9.4 2025-09-15 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PATCH SPARTAN11 v1.9.4 2025-09-15 Savedata version requested on save: 3
PATCH SPARTAN11 v1.9.4 2025-09-15 Savedata version requested: 3
eFootball RB - V. v1.9.4 2025-09-15 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball RB - V. v1.9.4 2025-09-15 Savedata version requested: 3
eFootball RB - V. v1.9.4 2025-09-15 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball RB - V. v1.9.4 2025-09-15 Savedata version requested on save: 3
CRISIS CORE -FINAL FANTASY VII- v1.9.2 2025-04-22 sceDmacMemcpy(dest=086cc4a0, src=09c78a80, size=8192): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.9.2 2025-04-22 sceDmacMemcpy(dest=09d4ddc0, src=08407040, size=30720): overlapping read
eFootball v1.9.4 2025-09-15 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid)
EA FC25 BY GERTISGAMING FREE VERSION v1.9.4 2025-05-03 Unknown GetPointer 00000000 PC 08affdc4 LR 08000020
eFootball v1.9.4 2025-09-15 Savedata version requested: 3
eFootball RB - V. v1.9.4 2025-09-15 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2025-09-15 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2025-09-15 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball RB - V. v1.9.4 2025-09-15 Savedata version requested: 3
eFootball SM - V. v1.9.4 2025-09-03 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball CESAR - PATCH v1.9.4 2025-09-14 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball CESAR - PATCH v1.9.4 2025-09-13 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-09-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PC - V. v1.9.4 2025-09-13 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-09-15 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball CESAR - PATCH v1.9.4 2025-09-15 MIPSCompileOp: Invalid instruction 4e55864d
eFootball CESAR - PATCH v1.9.4 2025-09-15 MIPSCompileOp: Invalid instruction 621d8c98
Grand Theft Auto: Vice City Stories v1.9.2 2025-03-22 MFIC instruction hit (71db10a4) at 0893985c
eFootball PC - V. v1.9.4 2025-09-12 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
eFootball CESAR - PATCH v1.9.4 2025-09-15 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-09-14 MIPSCompileOp: Invalid instruction 621d8c98
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-09-14 MIPSCompileOp: Invalid instruction 4e55864d
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-09-15 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.9.4 2025-09-06 sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read
eFootball CESAR - PATCH v1.9.4 2025-09-15 Savedata version requested: 3
eFootball CESAR - PATCH v1.9.4 2025-09-15 Savedata version requested on save: 3
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-09-14 Savedata version requested on save: 3
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-09-15 Savedata version requested: 3
EA FC 2024 BY RA-PATCH v1.9.4 2025-09-14 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2025-09-15 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
PATCH SPARTAN11 v1.9.4 2025-09-04 Savedata version requested on save: 3
PATCH SPARTAN11 v1.9.4 2025-09-15 Savedata version requested: 3
PATCH RAFZPROJECT v1.9.4 2025-08-31 Savedata version requested on save: 3
PATCH RAFZPROJECT v1.9.2 2025-07-09 MIPSCompileOp: Invalid instruction 46800499
PATCH RAFZPROJECT v1.9.4 2025-09-12 Savedata version requested: 3
eFootball PC - V. v1.9.4 2025-09-15 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
eFootball PC - V. v1.9.4 2025-09-15 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball REBELMODZZ v1.9.4 2025-09-07 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball PC - V. v1.9.4 2025-09-14 Game install with no files / data
eFootball PC - V. v1.9.4 2025-09-15 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PC - V. v1.9.4 2025-09-15 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.9.4 2025-09-15 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2025-09-15 Savedata version requested: 3
eFootball SM - V. v1.9.4 2025-09-15 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
eFootball 2025 by MP v1.9.4 2025-09-15 Savedata version requested on save: 3
eFootball REBELMODZZ v1.9.4 2025-09-15 Savedata version requested on save: 3