Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 2 Jump to invalid address: 0738ddc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 MIPSCompileOp: Invalid instruction 44255313
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 Branch in Jump delay slot at 09ce3170 in block starting at 09ce0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-29 3 Jump to invalid address: 0738d280
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 2 Jump to invalid address: 0738d640
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 Branch in Jump delay slot at 09ce3490 in block starting at 09ce0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 Branch in Jump delay slot at 09ce3210 in block starting at 09ce0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 Branch in Jump delay slot at 09ce31c0 in block starting at 09ce0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 2 Jump to invalid address: 0738d140
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-29 3 Jump to invalid address: 0738d000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 2 Jump to invalid address: 0738cd80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 Branch in Jump delay slot at 09ce3120 in block starting at 09ce0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 Branch in Jump delay slot at 09ce3350 in block starting at 09ce0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 Branch in Jump delay slot at 09ce30d0 in block starting at 09ce0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 2 Jump to invalid address: 0738c600
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 MIPSCompileOp: Invalid instruction 4422969a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 Branch in Jump delay slot at 09ce3080 in block starting at 09ce0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 2 Jump to invalid address: 0738c4c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 MIPSCompileOp: Invalid instruction 4427e560
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 Jump to invalid address: 0738bfc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 2 Jump to invalid address: 0738c100
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 Branch in Jump delay slot at 09ce3030 in block starting at 09ce0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 2 Jump to invalid address: 0738c240
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 2 Jump to invalid address: 0738c380
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 Jump to invalid address: 0738be80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 MIPSCompileOp: Invalid instruction 4427aa39
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 ReadFromHardware: Invalid address 120b6970 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 WriteToHardware: Invalid address 120b6970 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2025-03-06 1 WriteToHardware: Invalid address 3f404410 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09d2e410 in block starting at 09d20000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 074c5120
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 074b9020
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09d28390 in block starting at 09d20000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 3 Jump to invalid address: 07488b20
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09d2b3d0 in block starting at 09d20000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 074acf20
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 ReadFromHardware: Invalid address 0000002d near PC 0000002d LR 089e2054
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 0be9bb94
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in RSZeroComp delay slot at 09e5c960 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-03-06 2 Branch in Jump delay slot at 09dcfb80 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-03-06 1 Branch in Jump delay slot at 09ecc800 in block starting at 09ec0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-03-06 1 Branch in Jump delay slot at 09ecc7d0 in block starting at 09ec0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-03-06 1 Jump to invalid address: 07324d20
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 077b8900
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 077b6d00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09dee260 in block starting at 09de0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09dedec0 in block starting at 09de0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 077bd660
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09dedb60 in block starting at 09de0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09dedaa0 in block starting at 09de0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 077b6c60
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09ded7a0 in block starting at 09de0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09dedb20 in block starting at 09de0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 077b5260
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09ded510 in block starting at 09de0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09ded700 in block starting at 09de0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09ded4e0 in block starting at 09de0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09ded704 in block starting at 09de0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09ded4d0 in block starting at 09de0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 MIPSCompileOp: Invalid instruction 71715e10
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 MIPSCompileOp: Invalid instruction 716b22d8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 051f7880
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 051f7900
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 051f8280
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 051f7a80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Jump to invalid address: 051f8180
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in JumpReg delay slot at 09ea5ad0 in block starting at 09ea0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-07-05 2 Branch in Jump delay slot at 09ea5a7c in block starting at 09ea0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in Jump delay slot at 09ea5acc in block starting at 09ea0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 WriteToHardware: Invalid address deadfd0b near PC 08fa7d24 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 4 Branch in branch delay slot at 08fa7d10 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 WriteToHardware: Invalid address c0ffee00 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-03-06 1 MIPSCompileOp: Invalid instruction b1458dd0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-03-06 1 MIPSCompileOp: Invalid instruction b01d8d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-03-06 1 ReadFromHardware: Invalid address 1b13237c near PC 0883b5d8 LR 0883b5d8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-03-06 1 MIPSCompileOp: Invalid instruction 483696d0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-03-06 1 MIPSCompileOp: Invalid instruction 45f26650
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-03-06 1 WriteToHardware: Invalid address 00417460 near PC 0882be4c LR 0882be20
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2025-03-06 1 MIPSCompileOp: Invalid instruction f30c9f80
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-03-06 1 ReadFromHardware: Invalid address 000017a0 near PC 0880dad0 LR 09063060
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-03-06 1 WriteToHardware: Invalid address ae7f757c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-03-05 1 ReadFromHardware: Invalid address deadbeef near PC 09ad4758 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-05 1 Branch in Jump delay slot at 09e6f6a0 in block starting at 09e60000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-05 1 Branch in Jump delay slot at 09e6f680 in block starting at 09e60000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-03-05 1 WriteToHardware: Invalid address 4ac000ec near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-03-05 1 80420014=__sceSasCoreWithMix(08b65a00, 2f12db40, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-05 1 ReadFromHardware: Invalid address 04beb6a9 near PC 0881a994 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-04 1 ReadFromHardware: Invalid address 04beb65d near PC 0881a994 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-05 2 ReadFromHardware: Invalid address 05a7c450 near PC 0881aa08 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-03-04 1 Error in shader program link: info: error: declarations for uniform `u_texelDelta` have mismatching precision qualifiers fs: postshader #version 310 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-04 3 Error in shader program link: info: error: declarations for uniform `u_texelDelta` have mismatching precision qualifiers fs: postshader #version 310 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-02 3 Jump to invalid address: 05656460
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-07-26 8 Jump to invalid address: 03859360
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-07-26 8 Branch in Jump delay slot at 08e16f20 in block starting at 08e16580
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-07-26 9 Branch in Jump delay slot at 08e165c0 in block starting at 08e16580
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-04 1 Jump to invalid address: 038d4d80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-04 1 Jump to invalid address: 038d4d70
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-04 1 Jump to invalid address: 058b9e60
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-04 1 MIPSCompileOp: Invalid instruction 4e474300
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-04 1 MIPSCompileOp: Invalid instruction cdeb5b00

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