Recent logs - eFootball Chelito 19

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 000018fc
eFootball Chelito 19 v1.18.1 2026-07-19 2 MIPSCompileOp: Invalid instruction 00000bff
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction efe10000
eFootball Chelito 19 v1.18.1 2025-05-23 1 WriteToHardware: Invalid address 0000002f near PC 0816a1ec LR 08000020
eFootball Chelito 19 v1.18.1 2025-05-23 1 Jump to invalid address: 03fc4000
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 00005fff
eFootball Chelito 19 v1.18.1 2025-07-17 2 MIPSCompileOp: Invalid instruction 00cf9efc
eFootball Chelito 19 v1.18.1 2025-07-17 2 MIPSCompileOp: Invalid instruction 000004fc
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 000003df
eFootball Chelito 19 v1.18.1 2025-07-17 2 MIPSCompileOp: Invalid instruction b000003f
eFootball Chelito 19 v1.18.1 2025-07-17 2 MIPSCompileOp: Invalid instruction 45401542
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 77300000
eFootball Chelito 19 v1.18.1 2025-07-17 2 MIPSCompileOp: Invalid instruction 00001dfb
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 003cffff
eFootball Chelito 19 v1.18.1 2025-07-17 2 Jump to invalid address: 07f480bc
eFootball Chelito 19 v1.18.1 2025-05-23 1 Branch in branch delay slot at 08169194 with different target
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction cfff8000
eFootball Chelito 19 v1.18.1 2025-07-17 2 MIPSCompileOp: Invalid instruction 00005efa
eFootball Chelito 19 v1.18.1 2025-07-17 2 MIPSCompileOp: Invalid instruction 00002cff
eFootball Chelito 19 v1.15.4 2025-05-23 1 Unknown GetPointer 0000e7a8 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.15.4 2025-12-22 2 Unknown GetPointer 0000ab00 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.15.4 2025-05-23 1 Unknown GetPointer 0001a117 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.15.4 2025-05-23 1 Jump to invalid address: 07297a40
eFootball Chelito 19 v1.9.4 2025-05-23 1 MFIC instruction hit (71e358e4) at 08000020
eFootball Chelito 19 v1.9.4 2025-05-23 1 Jump to invalid address: 07055d60
eFootball Chelito 19 v1.9.4 2025-05-23 1 Jump to invalid address: 0bb56170
eFootball Chelito 19 v1.9.4 2025-05-23 1 Jump to invalid address: 0bb55f70
eFootball Chelito 19 v1.9.4 2026-01-03 6 MIPSCompileOp: Invalid instruction 00017777
eFootball Chelito 19 v1.9.4 2026-01-26 3 MIPSCompileOp: Invalid instruction 0000000e
eFootball Chelito 19 v1.9.4 2026-01-03 3 MIPSCompileOp: Invalid instruction 00001777
eFootball Chelito 19 v1.9.4 2026-01-26 3 Jump to invalid address: 0c385000
eFootball Chelito 19 v1.9.4 2026-01-03 3 Branch in RSRTComp delay slot at 0001005c in block starting at 00010044
eFootball Chelito 19 v1.9.4 2025-05-23 1 Jump to invalid address: 0734a7c0
eFootball Chelito 19 v1.9.4 2026-02-27 6 Jump to invalid address: 00000000
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 7d71196d
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 7fc00760
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 7778d212
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 067e4ebb
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 7e321548
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 7067c34b
eFootball Chelito 19 v1.18.1 2025-05-23 1 MIPSCompileOp: Invalid instruction 7c991d4a
eFootball Chelito 19 v1.9.4 2025-05-22 2 Jump to invalid address: 07343000
eFootball Chelito 19 v1.9.4 2025-05-22 1 MIPSCompileOp: Invalid instruction 45fa0000
eFootball Chelito 19 v1.9.4 2025-05-22 2 Jump to invalid address: 021ab550
eFootball Chelito 19 v1.9.4 2025-05-22 2 Jump to invalid address: 072f7400
eFootball Chelito 19 v1.9.4 2025-05-22 1 Jump to invalid address: 0731d700
eFootball Chelito 19 v1.9.4 2025-05-22 1 MIPSCompileOp: Invalid instruction 467a0000
eFootball Chelito 19 v1.9.4 2025-05-22 2 Jump to invalid address: 07321dc0
eFootball Chelito 19 v1.9.4 2025-05-22 1 Jump to invalid address: 07343fc0
eFootball Chelito 19 v1.9.4 2025-05-22 1 Unknown GetPointer 10b57d77 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.18.1 2025-05-22 1 ReadFromHardware: Invalid address 00000008 near PC 0886a7e0 LR 0886a7e0
eFootball Chelito 19 v1.15.4 2025-05-22 1 Unknown GetPointer 00008b56 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.15.4 2025-05-22 1 Unknown GetPointer 00003300 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.8.0 2026-11-03 16 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 088a69f4
eFootball Chelito 19 v1.14.4 2025-05-21 1 MFIC instruction hit (71e83d64) at 08000020
eFootball Chelito 19 v1.14.4 2025-05-21 1 Jump to invalid address: 0bbcd170
eFootball Chelito 19 v1.14.4 2025-05-21 1 Jump to invalid address: 0bbcd070
eFootball Chelito 19 v1.14.4 2025-05-21 3 Jump to invalid address: 070ccd60
eFootball Chelito 19 v1.14.4 2025-05-21 1 Jump to invalid address: 0bbccf70
eFootball Chelito 19 v1.18.1 2025-05-21 1 ReadFromHardware: Invalid address 04800004 near PC 0881db24 LR 0881da04
eFootball Chelito 19 v1.6.3 2025-05-21 1 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:41c00b14 HWX T N Fog Tex Bones:8 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2025-05-21 1 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:41800b14 HWX T N Fog Tex Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec3 w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2025-05-21 1 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:40c00b14 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.11.3 2025-12-13 2 Unknown GetPointer 00000000 PC 08863d88 LR 08849a58
eFootball Chelito 19 v1.10 2025-05-20 1 Texture with unexpected bufw (full=4896)
eFootball Chelito 19 v1.11.3 2026-07-03 5 Unknown GetPointer 00000000 PC 0887c834 LR 0887c664
eFootball Chelito 19 v1.18.1 2025-05-20 1 ReadFromHardware: Invalid address 1397ee98 near PC 08849a4c LR 08849a58
eFootball Chelito 19 v1.18.1 2025-05-20 1 Unknown GetPointer 10b35cb7 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2025-05-20 1 MIPSCompileOp: Invalid instruction 6cf50fc8
eFootball Chelito 19 v1.11.3 2025-05-20 1 MIPSCompileOp: Invalid instruction 4380e0ca
eFootball Chelito 19 v1.9.4 2026-02-27 4 Jump to invalid address: 00ffc000
eFootball Chelito 19 v1.9.4 2026-02-27 3 Jump to invalid address: 00ff8000
eFootball Chelito 19 v1.11.3 2025-05-20 2 Jump to invalid address: 02010000
eFootball Chelito 19 v1.11.3 2026-10-20 2 Branch in Jump delay slot at 083fdf68 in block starting at 083fdf14
eFootball Chelito 19 v1.11.3 2026-10-20 2 Jump to invalid address: 02b9ebc0
eFootball Chelito 19 v1.11.3 2026-10-20 2 Branch in Jump delay slot at 083fdf64 in block starting at 083fdf14
eFootball Chelito 19 v1.11.3 2026-10-20 2 Jump to invalid address: 0286ee30
eFootball Chelito 19 v1.11.3 2026-10-20 2 Branch in Jump delay slot at 083fdf50 in block starting at 083fdf14
eFootball Chelito 19 v1.11.3 2026-10-20 4 Jump to invalid address: 0286dec0
eFootball Chelito 19 v1.11.3 2025-05-20 1 MIPSCompileOp: Invalid instruction 62008040
eFootball Chelito 19 v1.11.3 2025-05-20 1 MIPSCompileOp: Invalid instruction 720e000a
eFootball Chelito 19 v1.11.3 2025-05-20 3 MIPSCompileOp: Invalid instruction 7380e04a
eFootball Chelito 19 v1.11.3 2025-05-20 4 MIPSCompileOp: Invalid instruction eef68f31
eFootball Chelito 19 v1.11.3 2025-05-20 4 MIPSCompileOp: Invalid instruction cef60fc1
eFootball Chelito 19 v1.14.2 2025-05-19 6 UI scissor out of bounds in GameSettingsScreen: 282,0-992,544 / 1208,544
eFootball Chelito 19 v1.18.1 2025-05-19 1 ReadFromHardware: Invalid address 13a6bd38 near PC 08849a4c LR 08849a58
eFootball Chelito 19 v1.18.1 2025-05-19 1 Unknown GetPointer 303fce3f PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.15.4 2025-05-18 1 Unknown GetPointer 00004c88 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.11.3 2025-05-18 1 Unknown GetPointer a5ffffff PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2025-05-18 1 Unknown GetPointer 2c59b902 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.9.4 2025-05-17 2 MIPSCompileOp: Invalid instruction 79200000
eFootball Chelito 19 v1.9.4 2025-05-17 2 MIPSCompileOp: Invalid instruction 00206e79
eFootball Chelito 19 v1.18.1 2025-05-17 2 Jump to invalid address: 07cf061c
eFootball Chelito 19 v1.15.4 2025-05-16 1 Unknown GetPointer 0000e540 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.18.1 2025-05-16 1 Unknown GetPointer 10b78db7 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.18.1 2025-05-16 1 Unknown GetPointer 10b4fd77 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.15.4 2025-05-15 1 Unknown GetPointer 0000af22 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.18.1 2025-05-14 1 Unknown GetPointer 10b72b77 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.18.1 2026-01-28 2 Unknown GetPointer 298662a4 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.18.1 2025-05-14 1 Unknown GetPointer 00561302 PC 0884a918 LR 0884a938

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