Recent logs - EFOOTBALL 2022 MOD BY FAUZI UMBOH

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EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.6.3 2024-08-11 Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/b
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.6.3 2024-08-11 Error in shader program link: info: Link failed because of invalid fragment shader. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/brighter
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.14.4 2023-02-25 Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.14.4 2023-02-25 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.14.4 2023-02-06 sceNetAdhocMatchingInit(32768) at 08a71984
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.11.3 2022-08-25 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.8.0 2022-12-27 Unknown GetPointer 00000000 PC 0881f5a0 LR 08000020
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.4 2022-08-12 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.8.0 2023-02-12 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.11.3 2022-04-02 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.6.3 2022-02-21 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.4 2022-09-11 Game install with no files / data
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.4 2022-01-24 Unknown GetPointer 00000000 PC 08a0fe3c LR 08a0fe3c
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.4 2024-09-14 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.8.0 2022-12-06 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.4 2024-08-03 Unknown GetPointer 00000000 PC 08816130 LR 08816144
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.3 2022-02-21 Unimplemented HLE function sceKernelFindModuleByUID
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.3 2022-02-21 Unimplemented HLE function sceKernelDcacheWritebackAll
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.3 2022-02-21 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.3 2022-02-21 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.3 2022-02-21 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.8.0 2023-04-04 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.4 2024-11-27 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.4 2024-08-03 Savedata version requested on save: 3
EFOOTBALL 2022 MOD BY FAUZI UMBOH v1.9.4 2024-12-11 Savedata version requested: 3