To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-22 |
sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-10 |
Branch in Jump delay slot at 08c100d0 in block starting at 08c10000 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-10 |
Jump to invalid address: 03040310 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-10 |
Branch in Jump delay slot at 08c100cc in block starting at 08c10000 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-10 |
Jump to invalid address: 02ecd2e0 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-10 |
Branch in Jump delay slot at 08c100c8 in block starting at 08c10000 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-10 |
Jump to invalid address: 03146480 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-10 |
Branch in Jump delay slot at 08c100c4 in block starting at 08c10000 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-10 |
Jump to invalid address: 030402e0 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-10 |
Branch in Jump delay slot at 08c100c0 in block starting at 08c10000 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
|
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
|
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
varying vec4 oColor0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
} |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 4651e000 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 00020dff |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 43d24000 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 45be0d80 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 463ee400 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 4651e400 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 464b7ee7 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 00042e3a |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 016e00df |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 4f52ff2c |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 00000901 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 00010001 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 00000001 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 00000101 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-14 |
MIPSCompileOp: Invalid instruction 00070001 |
PES MY 2024 |
v1.17.1 |
2024-07-12 |
Unknown GetPointer 5373ff5b PC 0881c410 LR 0881c420 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
Can't draw: No current render step. Step count: 0 |
PES MY 2024 |
v1.17.1 |
2024-07-04 |
sceGeListEnqueue: invalid address 40000000 |
PES MY 2024 |
v1.17.1 |
2024-06-25 |
sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-08 |
Unknown GetPointer 00000140 PC 08824a48 LR 088113c4 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-08 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
PES MY 2024 |
v1.17.1 |
2024-06-29 |
Unknown GetPointer 00000020 PC 08815f70 LR 08815fbc |
PES MY 2024 |
v1.17.1 |
2024-06-29 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-09-07 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
PES MY 2024 |
v1.17.1-669-gd298c6f6f5 |
2024-06-14 |
Unknown GetPointer 00000000 PC 08a029d8 LR 0881c2d0 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-26 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
PES MY 2024 |
v1.17.1-816-gdd21845314 |
2024-09-03 |
Game install with no files / data |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-22 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
PES MY 2024 |
v1.17.1-817-g13506d3d02 |
2024-09-08 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
PES MY 2024 |
v1.11.3 |
2024-06-11 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-09-08 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
PES MY 2024 |
v1.10.3 |
2024-05-27 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
PES MY 2024 |
v1.9.4 |
2024-06-26 |
Savedata version requested on save: 3 |
PES MY 2024 |
v1.9.4 |
2024-09-09 |
Savedata version requested: 3 |