Recent logs - 寂静岭:破碎的记忆

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Game title Version Latest Report Message
寂静岭:破碎的记忆 v1.11.3 2021-05-03 FBO using existing buffer as depthbuffer, 040a0000/04000000 and 04000000/00000000
寂静岭:破碎的记忆 v1.11.3 2021-05-03 FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/00000000
寂静岭:破碎的记忆 v1.11.3 2021-05-03 FBO using existing buffer as depthbuffer, 04080000/04000000 and 04000000/00000000
寂静岭:破碎的记忆 v1.11.2-432-gbc4963b40 2021-04-13 __KernelStopThread: thread 394 does not exist
寂静岭:破碎的记忆 v1.11.3 2021-04-06 FBO using existing buffer as depthbuffer, 04170400/04000000 and 04000000/00000000
寂静岭:破碎的记忆 v1.11.3 2021-05-03 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
寂静岭:破碎的记忆 v1.10.3 2021-01-01 FBO using existing buffer as depthbuffer, 040e0000/04000000 and 04000000/04000000
寂静岭:破碎的记忆 v1.10.3 2021-01-01 FBO using existing buffer as depthbuffer, 040c0000/04000000 and 04000000/04000000
寂静岭:破碎的记忆 v1.10.3-1174-g669c18a08 2020-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
寂静岭:破碎的记忆 v1.10.3-1174-g669c18a08 2020-11-09 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
寂静岭:破碎的记忆 v1.10.3-1174-g669c18a08 2020-11-09 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
寂静岭:破碎的记忆 v1.10.3-1174-g669c18a08 2020-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
寂静岭:破碎的记忆 v1.10.3 2020-11-06 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
寂静岭:破碎的记忆 v1.11.3-943-g96406364c 2021-07-23 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
寂静岭:破碎的记忆 v1.11.3-943-g96406364c 2021-07-23 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
寂静岭:破碎的记忆 v1.11.3-943-g96406364c 2021-07-23 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
寂静岭:破碎的记忆 v1.11.3-943-g96406364c 2021-07-23 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
寂静岭:破碎的记忆 v1.11.3-943-g96406364c 2021-07-23 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
寂静岭:破碎的记忆 v1.11.3-943-g96406364c 2021-07-23 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
寂静岭:破碎的记忆 v1.10.3 2020-08-28 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
寂静岭:破碎的记忆 v1.10.3 2020-08-28 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
寂静岭:破碎的记忆 v1.10.3 2020-08-28 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
寂静岭:破碎的记忆 v1.10.3 2020-08-01 Unsupported alpha/stencil mask: fd
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2020-03-12 Render to area containing texture at 000d4000 +960x24
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2020-03-12 FBO using existing buffer as depthbuffer, 000c0000/00000000 and 00000000/00000000
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2020-03-12 FBO using existing buffer as depthbuffer, 000e0000/00000000 and 00000000/00000000
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2020-03-07 Render to area containing texture at 00040000 +960x0
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2020-06-17 FBO using existing buffer as depthbuffer, 000a0000/00000000 and 00000000/00000000
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2020-03-06 Render to area containing texture at 00080000 +960x0
寂静岭:破碎的记忆 v1.9.4 2021-04-12 Unknown GetPointer 00000000 PC 08000000 LR 08000000
寂静岭:破碎的记忆 v1.9.4 2021-01-01 FBO using existing buffer as depthbuffer, 040a0000/04000000 and 04000000/04000000
寂静岭:破碎的记忆 v1.8.0 2021-05-27 Rendering to framebuffer offset: 04170000 +512x0
寂静岭:破碎的记忆 v1.9.4 2021-01-01 FBO using existing buffer as depthbuffer, 04080000/04000000 and 04000000/04000000
寂静岭:破碎的记忆 v1.9.4 2021-05-27 FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/04000000
寂静岭:破碎的记忆 v1.9.4 2021-05-28 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2019-08-08 Attempting to texture from target (src=0004c000 / target=0004c000 / flags=7)
寂静岭:破碎的记忆 v1.9.4 2021-06-06 Unknown GetPointer 00000000 PC 08a09de4 LR 08a09de4
寂静岭:破碎的记忆 v1.7.2 2019-04-21 Render to area containing texture at 00060000 +960x0
寂静岭:破碎的记忆 v1.9.3 2021-05-27 FBO using existing buffer as depthbuffer, 04170400/04000000 and 04000000/04000000
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2019-03-17 GL ran out of GPU memory; switching to low memory mode
寂静岭:破碎的记忆 v1.9.4 2021-07-26 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
寂静岭:破碎的记忆 v1.9.4 2020-10-23 Unexpected mpeg first timestamp: 0 / 0
寂静岭:破碎的记忆 v1.7.1 2018-11-03 Attempting to texture from target (src=0004c000 / target=0004c000 / flags=0)
寂静岭:破碎的记忆 v1.7.1 2020-03-12 FBO using existing buffer as depthbuffer, 00170400/00000000 and 00000000/00000000
寂静岭:破碎的记忆 v1.5.4 2018-01-23 Direct3D9: Failed to get the device caps!
寂静岭:破碎的记忆 v1.5.4 2018-01-23 DrawActiveTexture() failed: 8876086c
寂静岭:破碎的记忆 v1.7.5 2020-09-26 Attempting to texture from target (src=00170000 / target=00170000 / flags=7)
寂静岭:破碎的记忆 v1.7.2 2020-06-17 FBO using existing buffer as depthbuffer, 00060000/00000000 and 00000000/00000000
寂静岭:破碎的记忆 v1.7.2 2020-06-17 FBO using existing buffer as depthbuffer, 00080000/00000000 and 00000000/00000000
寂静岭:破碎的记忆 v1.0.1 2016-06-08 Unsupported alpha/stencil mask: 7f
寂静岭:破碎的记忆 v1.11.3 2021-05-03 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
寂静岭:破碎的记忆 v1.9.4 2021-07-18 0 depal unsupported: shift=0 mask=ff offset=0
寂静岭:破碎的记忆 v1.9.4 2021-07-18 Render to area containing texture at 04020000 +960x0
寂静岭:破碎的记忆 v1.7.1 2018-11-03 Unsupported alpha/stencil mask: bf
寂静岭:破碎的记忆 v1.7.5 2021-02-19 Render to texture with incompatible formats 7 != 0 at 0004c000
寂静岭:破碎的记忆 v1.0.1-138-g8c8613b 2017-06-21 Rendering to framebuffer offset: 00170000 +512x0
寂静岭:破碎的记忆 v1.7.2 2020-06-17 FBO using existing buffer as depthbuffer, 00040000/00000000 and 00000000/00000000
寂静岭:破碎的记忆 v1.7.5 2021-02-19 Render to area containing texture at 00020000 +960x0
寂静岭:破碎的记忆 v1.9.3 2021-06-26 Unsupported RGB mask: r=07 g=e3 b=ff
寂静岭:破碎的记忆 v1.9.4 2021-07-18 Render to texture with different strides 512 != 1024
寂静岭:破碎的记忆 v1.9.4 2021-07-18 Render to texture using CLUT with different strides 512 != 1024
寂静岭:破碎的记忆 v1.9.4 2021-07-18 Render to texture with incompatible formats 7 != 0 at 0404c000
寂静岭:破碎的记忆 v1.9.3 2021-06-26 Unsupported alpha/stencil mask: fe
寂静岭:破碎的记忆 v1.7.5 2020-06-14 Render to area containing texture at 00000000 +0x152
寂静岭:破碎的记忆 v1.7.5 2020-06-17 Render to texture using CLUT with offset at 00000000 +0x152
寂静岭:破碎的记忆 v1.9.4 2021-07-18 Render to texture using CLUT with offset at 04000000 +0x152
寂静岭:破碎的记忆 v1.7.5 2021-04-03 FBO using existing buffer as depthbuffer, 00020000/00000000 and 00000000/00000000
寂静岭:破碎的记忆 v1.7.5 2021-05-24 Rendering from framebuf with offset 040d43c0 -> 000d4000+480x0
寂静岭:破碎的记忆 v1.9.4 2021-07-26 Render to area containing texture at 04000000 +0x152
寂静岭:破碎的记忆 v1.9.4 2021-07-29 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
寂静岭:破碎的记忆 v1.9.4 2021-07-18 Render to texture with different formats 3 != 0
寂静岭:破碎的记忆 v1.9.2 2020-12-03 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed