Recent logs - 寂静岭:破碎的记忆

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Game title Version Latest Report Message
寂静岭:破碎的记忆 v1.13.2 2022-11-30 sceMpegRingbufferPut(): invalid mpeg data
寂静岭:破碎的记忆 v1.12.3 2022-11-27 __KernelStopThread: thread 370 does not exist
寂静岭:破碎的记忆 v1.13.2-1693-g1f1a3433f 2022-10-27 Ignoring possible texturing from framebuffer at 08bb4680 +128x-22467 / 64x256
寂静岭:破碎的记忆 v1.13.2-1693-g1f1a3433f 2022-10-27 Attempting to texture from current render target (src=04170000 / target=04170000 / flags=7), making a copy
寂静岭:破碎的记忆 v1.13.2-1693-g1f1a3433f 2022-10-27 00000400=sceGeEdramSetAddrTranslation(00001000)
寂静岭:破碎的记忆 v1.13.2 2022-10-02 FBO created from existing depthbuffer as color, 04000000/00000000 and 04080000/04000000
寂静岭:破碎的记忆 v1.13.2 2022-10-01 __KernelStopThread: thread 759 does not exist
寂静岭:破碎的记忆 v1.13.1 2022-09-25 __KernelStopThread: thread 1738 does not exist
寂静岭:破碎的记忆 v1.13.1 2022-09-25 __KernelStopThread: thread 1560 does not exist
寂静岭:破碎的记忆 v1.13.1 2022-09-25 __KernelStopThread: thread 1714 does not exist
寂静岭:破碎的记忆 v1.13.1 2022-09-01 Truncating vertex count from 27507 to 21845
寂静岭:破碎的记忆 v1.13.1-258-gd23ac10e5 2022-08-27 Error in shader compilation: info: ERROR: 0:22: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:26: Use of undeclared identifier 'tsize' ERROR: 0:28: Use of undeclared identifier 'tsize' 00000000:000007ce Tex TexOffs Depal TClampST TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Apple A11 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> dep
寂静岭:破碎的记忆 v1.12.3 2022-08-27 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170400/04000000
寂静岭:破碎的记忆 v1.12.3 2022-08-20 __KernelStopThread: thread 482 does not exist
寂静岭:破碎的记忆 v1.12.3 2022-08-19 __KernelStopThread: thread 533 does not exist
寂静岭:破碎的记忆 v1.12.3 2022-08-19 __KernelStopThread: thread 792 does not exist
寂静岭:破碎的记忆 v1.13.1 2022-08-15 fbo_blit_color failed in blit (04170000 -> 04170000)
寂静岭:破碎的记忆 v1.8.0 2022-08-15 Error in shader compilation: info: 0(6) : error C5514: 'attribute' is deprecated and removed from this profile, use 'in/out' instead 0(7) : error C5514: 'attribute' is deprecated and removed from this profile, use 'in/out' instead 0(8) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead depal #version 460 #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
寂静岭:破碎的记忆 v1.13.2 2022-11-28 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false]
寂静岭:破碎的记忆 v1.12.2 2022-07-01 __KernelStopThread: thread 402 does not exist
寂静岭:破碎的记忆 v1.12.3 2022-06-22 FBO created from existing depthbuffer as color, 04000000/00000000 and 040e0000/04000000
寂静岭:破碎的记忆 v1.12.3 2022-06-22 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040e0780 offset: 0 (64x64 stride 1024, 565)
寂静岭:破碎的记忆 v1.13.1 2022-11-26 __KernelStopThread: thread 414 does not exist
寂静岭:破碎的记忆 v1.9.4 2022-03-25 Render to area containing texture at 04080000 +960x0
寂静岭:破碎的记忆 v1.12.3 2022-03-09 Unexpected mpeg first timestamp: 3e00000015f / 4260607557983
寂静岭:破碎的记忆 v1.12.3 2022-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=08880000, pos=0, access=1, data=2, text=2
寂静岭:破碎的记忆 v1.12.3 2022-05-25 sceKernelLoadModule: unsupported options size=00000014, flags=08947aa0, pos=0, access=122, data=0, text=0
寂静岭:破碎的记忆 v1.10.3 2022-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
寂静岭:破碎的记忆 v1.10.3 2022-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=08af0100, pos=0, access=1, data=2, text=2
寂静岭:破碎的记忆 v1.10.3 2022-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=08c03ab0, pos=0, access=1, data=1, text=1
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/980f4895, already implemented in HLE.
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
寂静岭:破碎的记忆 v1.12.3 2021-12-13 __KernelStopThread: thread 529 does not exist
寂静岭:破碎的记忆 v1.12.3 2021-12-06 __KernelStopThread: thread 919 does not exist
寂静岭:破碎的记忆 v1.12.3 2021-12-04 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888)
寂静岭:破碎的记忆 v1.12.2 2021-10-31 Rendering to framebuffer offset: 04162000 +256x0
寂静岭:破碎的记忆 v1.12.2 2021-10-31 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
寂静岭:破碎的记忆 v1.12.2 2021-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
寂静岭:破碎的记忆 v1.12.2 2021-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
寂静岭:破碎的记忆 v1.12.2 2021-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
寂静岭:破碎的记忆 v1.13.2 2022-10-03 __KernelStopThread: thread 426 does not exist
寂静岭:破碎的记忆 v1.9.3-80-g73bf6098e 2021-10-26 __KernelStopThread: thread 354 does not exist
寂静岭:破碎的记忆 v1.13.1 2022-11-27 __KernelStopThread: thread 376 does not exist
寂静岭:破碎的记忆 v1.12 2021-10-25 __KernelStopThread: thread 388 does not exist
寂静岭:破碎的记忆 v1.12 2021-10-25 __KernelStopThread: thread 4217 does not exist
寂静岭:破碎的记忆 v1.12.2 2021-10-19 __KernelStopThread: thread 382 does not exist
寂静岭:破碎的记忆 v1.12.2 2021-12-20 FBO created from existing depthbuffer as color, 04000000/00000000 and 04040000/04000000
寂静岭:破碎的记忆 v1.12.2 2021-10-15 Unexpected mpeg first timestamp: 3e000000 / 1040187392
寂静岭:破碎的记忆 v1.4.2-425-g7a7ccee5e 2021-08-06 fbo_blit_color failed in blit (00170000 -> 00170000)
寂静岭:破碎的记忆 v1.4.2-425-g7a7ccee5e 2021-08-06 fbo_blit_color failed in blit (0004c000 -> 0004c000)
寂静岭:破碎的记忆 v1.11.3 2021-08-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08bf1b88, 4, 00000000, 0)
寂静岭:破碎的记忆 v1.11.3 2021-08-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)
寂静岭:破碎的记忆 v1.11.3 2021-08-03 Unimplemented HLE function Kprintf
寂静岭:破碎的记忆 v1.11.3 2021-08-03 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
寂静岭:破碎的记忆 v1.11.3 2021-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1
寂静岭:破碎的记忆 v1.11.3 2021-08-03 Unsupported AND logic op: 2
寂静岭:破碎的记忆 v1.11.3 2021-08-03 Attempted invert for logic op: 8
寂静岭:破碎的记忆 v1.11.3 2021-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
寂静岭:破碎的记忆 v1.11.3 2021-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=1, text=1
寂静岭:破碎的记忆 v1.12.3 2022-04-10 __KernelStopThread: thread 394 does not exist
寂静岭:破碎的记忆 v1.10.3-1174-g669c18a08 2020-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
寂静岭:破碎的记忆 v1.10.3-1174-g669c18a08 2020-11-09 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
寂静岭:破碎的记忆 v1.10.3-1174-g669c18a08 2020-11-09 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
寂静岭:破碎的记忆 v1.10.3-1174-g669c18a08 2020-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
寂静岭:破碎的记忆 v1.10.3 2022-01-20 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
寂静岭:破碎的记忆 v1.12.3-1098-gec05bce06 2022-11-28 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
寂静岭:破碎的记忆 v1.13.2 2022-11-28 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
寂静岭:破碎的记忆 v1.13.2 2022-11-28 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
寂静岭:破碎的记忆 v1.13.2 2022-11-28 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
寂静岭:破碎的记忆 v1.13.2 2022-11-28 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
寂静岭:破碎的记忆 v1.10.3 2020-08-28 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
寂静岭:破碎的记忆 v1.10.3 2020-08-28 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
寂静岭:破碎的记忆 v1.10.3 2020-08-28 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
寂静岭:破碎的记忆 v1.10.3 2020-08-01 Unsupported alpha/stencil mask: fd
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2020-03-12 Render to area containing texture at 000d4000 +960x24
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2020-03-07 Render to area containing texture at 00040000 +960x0
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2020-03-06 Render to area containing texture at 00080000 +960x0
寂静岭:破碎的记忆 v1.9.4 2021-04-12 Unknown GetPointer 00000000 PC 08000000 LR 08000000
寂静岭:破碎的记忆 v1.8.0 2022-11-28 Rendering to framebuffer offset: 04170000 +512x0
寂静岭:破碎的记忆 v1.9.4 2022-09-03 Unknown GetPointer 00000000 PC 08a09de4 LR 08a09de4
寂静岭:破碎的记忆 v1.7.2 2019-04-21 Render to area containing texture at 00060000 +960x0
寂静岭:破碎的记忆 v1.6.3-492-g9fddfff66 2019-03-17 GL ran out of GPU memory; switching to low memory mode
寂静岭:破碎的记忆 v1.9.4 2020-10-23 Unexpected mpeg first timestamp: 0 / 0
寂静岭:破碎的记忆 v1.5.4 2018-01-23 Direct3D9: Failed to get the device caps!
寂静岭:破碎的记忆 v1.7.4 2022-08-14 Unsupported alpha/stencil mask: 7f
寂静岭:破碎的记忆 v1.11.3 2021-05-03 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
寂静岭:破碎的记忆 v1.9.4 2022-08-16 0 depal unsupported: shift=0 mask=ff offset=0
寂静岭:破碎的记忆 v1.9.4 2022-09-03 Render to area containing texture at 04020000 +960x0
寂静岭:破碎的记忆 v1.7.1 2018-11-03 Unsupported alpha/stencil mask: bf
寂静岭:破碎的记忆 v1.7.5 2022-08-16 Render to texture with incompatible formats 7 != 0 at 0004c000