Recent logs - 武装神姫バトルマスターズMk.2

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Game title Version Latest Report Message
武装神姫バトルマスターズMk.2 v1.8.0 2019-07-20 WriteToHardware: Invalid address 00000008 near PC 08818694 LR 08824808
武装神姫バトルマスターズMk.2 v1.8.0 2019-07-20 ReadFromHardware: Invalid address 12a1d8ff near PC 08818694 LR 08824808
武装神姫バトルマスターズMk.2 v1.6.3 2018-09-05 WriteToHardware: Invalid address 00002918 near PC 0895e3d8 LR 0895e3d8
武装神姫バトルマスターズMk.2 v1.9.4 2020-03-23 Unknown syscall in known module 'sceUmdUser': 0x36aa6e91
武装神姫バトルマスターズMk.2 v1.9.4 2020-03-23 Unknown syscall in known module 'sceUmdUser': 0x13f592bc
武装神姫バトルマスターズMk.2 v1.9.4 2020-03-23 Unknown syscall in known module 'sceAudio': 0x2ad8e239
武装神姫バトルマスターズMk.2 v1.9.4 2020-03-23 Unknown syscall in known module 'sceAudio': 0x24ac31eb
武装神姫バトルマスターズMk.2 v1.9.4 2020-03-23 Unknown syscall in known module 'sceUmdUser': 0x136caf51
武装神姫バトルマスターズMk.2 v1.9.4 2020-03-23 Unknown syscall in known module 'sceAudio': 0x2a2b3de0
武装神姫バトルマスターズMk.2 v1.2.2 2016-04-30 4 and 8-bit CLUT format not supported for framebuffers
武装神姫バトルマスターズMk.2 v1.2.2 2016-04-30 Render to texture with incompatible formats 5 != 1 at 04164000
武装神姫バトルマスターズMk.2 v1.2.2 2016-04-30 Render to texture using CLUT with different strides 128 != 64
武装神姫バトルマスターズMk.2 v1.9.4 2020-03-08 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
武装神姫バトルマスターズMk.2 v1.9.4 2020-02-15 Render to texture with different strides 512 != 256
武装神姫バトルマスターズMk.2 v1.9.4 2020-03-21 Render to texture with different strides 256 != 512
武装神姫バトルマスターズMk.2 v1.9 2019-10-09 WriteToHardware: Invalid address 000000e0 near PC 08000000 LR 08000000