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Game title Version Latest Report Message
N.O.V.A. v1.6.3 2021-08-15 sceDmacMemcpy(dest=04088000, src=09aecfc0, size=557056): overlapping read
N.O.V.A. v1.7.5 2021-07-19 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: Expected literal or '(', got 'else' postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scre
N.O.V.A. v1.7.5 2021-07-19 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark li
N.O.V.A. v1.10.3 2021-07-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145930836
N.O.V.A. v1.10.3 2021-07-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
N.O.V.A. v1.10.3 2021-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
N.O.V.A. v1.10.3 2021-07-10 Unimplemented HLE function Kprintf
N.O.V.A. v1.10.3 2021-07-10 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x812346e4
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
N.O.V.A. v1.10.3 2021-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
N.O.V.A. v1.10.3 2021-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
N.O.V.A. v1.10.3-597-gfcaef648e 2021-05-02 __KernelStopThread: thread 308 does not exist
N.O.V.A. v1.11.3 2021-04-24 Decoding texture from VRAM mirror at 04288000 swizzle=0
N.O.V.A. v1.10.3 2021-02-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
N.O.V.A. v1.10.3 2021-02-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
N.O.V.A. v1.10.3 2021-02-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
N.O.V.A. v1.10.3 2021-02-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
N.O.V.A. v1.10.3 2021-02-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
N.O.V.A. v1.10.3 2021-01-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
N.O.V.A. v1.10.3 2021-01-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002)
N.O.V.A. v1.10.3 2020-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
N.O.V.A. v1.10.3 2020-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
N.O.V.A. v1.10.3 2020-12-07 A save request is already running, not starting a new one
N.O.V.A. v1.9.4 2020-11-20 sceDmacMemcpy(dest=04088000, src=09b966c0, size=557056): overlapping read
N.O.V.A. v1.10.3 2020-11-14 Video out requested, not supported: mode=0 size=480,480
N.O.V.A. v1.10.3 2020-11-14 Video out requested, not supported: mode=0 size=564,320
N.O.V.A. v1.10.3 2020-11-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
N.O.V.A. v1.10.3 2020-11-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
N.O.V.A. v1.10.3 2020-11-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
N.O.V.A. v1.10.3 2021-02-13 RET: Stack empty!
N.O.V.A. v1.10.3 2020-11-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
N.O.V.A. v1.10.3 2020-11-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
N.O.V.A. v1.10.3 2021-07-10 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
N.O.V.A. v1.10.3 2021-07-10 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
N.O.V.A. v1.10.3 2021-07-10 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
N.O.V.A. v1.10.3 2021-07-10 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
N.O.V.A. v1.10.3 2021-07-10 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
N.O.V.A. v1.10.3 2021-07-10 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
N.O.V.A. v1.10.3 2020-12-30 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
N.O.V.A. v1.10.3 2021-01-23 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
N.O.V.A. v1.10.3 2021-01-23 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
N.O.V.A. v1.10.3 2021-01-23 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
N.O.V.A. v1.10.3 2020-12-30 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
N.O.V.A. v1.10.3 2020-12-30 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
N.O.V.A. v1.10.3 2021-01-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
N.O.V.A. v1.10.3 2020-10-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
N.O.V.A. v1.10.3 2021-01-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
N.O.V.A. v1.9.4 2020-08-05 sceDmacMemcpy(dest=04110000, src=09d2e780, size=557056): overlapping read
N.O.V.A. v1.9.4 2020-05-19 Savedata version requested: 3
N.O.V.A. v1.9.4 2021-04-08 sceDmacMemcpy(dest=04088000, src=09d2e780, size=557056): overlapping read
N.O.V.A. v1.9.4 2021-09-15 Rendering to framebuffer offset: 04162000 +256x0
N.O.V.A. v1.9.4 2021-07-07 Unknown GetPointer 00000000 PC 08000000 LR 08000000
N.O.V.A. v1.9.4 2021-09-01 Unknown GetPointer 00000000 PC 08a3f580 LR 08a3f580
N.O.V.A. v1.8.0 2019-06-30 Jump to invalid address: 0276f470
N.O.V.A. v1.8.0 2019-06-30 Jump to invalid address: 02771fd0
N.O.V.A. v1.8.0 2019-06-30 Jump to invalid address: 028417c0
N.O.V.A. v1.8.0 2019-06-30 Jump to invalid address: 0276d700
N.O.V.A. v1.8.0 2019-06-30 Jump to invalid address: 026ce4d0
N.O.V.A. v1.8.0 2019-06-30 Jump to invalid address: 0276c9e0
N.O.V.A. v1.8.0 2019-06-30 Jump to invalid address: 0276e5b0
N.O.V.A. v1.8.0 2019-06-30 Jump to invalid address: 0276c040
N.O.V.A. v1.8.0 2019-06-30 Jump to invalid address: 0276e1f0
N.O.V.A. v1.8.0 2019-06-30 Jump to invalid address: 0276c460
N.O.V.A. v1.9.4 2021-09-22 Unknown GetPointer 00000000 PC 08964444 LR 08964444
N.O.V.A. v1.9.4 2021-06-23 Unknown GetPointer 00000000 PC 0896b054 LR 0896b054
N.O.V.A. v1.8.0 2020-11-12 sceDmacMemcpy(dest=04088000, src=09ca6740, size=557056): overlapping read
N.O.V.A. v1.8.0 2019-07-28 sceDmacMemcpy(dest=04110000, src=09c1e700, size=557056): overlapping read
N.O.V.A. v1.9.4 2021-09-22 Unknown GetPointer 00000000 PC 08964388 LR 08964388
N.O.V.A. v1.9.4 2020-08-31 GL ran out of GPU memory; switching to low memory mode
N.O.V.A. v1.4-2-g648bc5d 2018-08-30 Wrong magic number 00000000
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 0362b3c0
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 03639780
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 07eb4de0
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 07d946a0
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 0390eb40
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 036f0a80
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 03638580
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 07e3c4c0
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 079cf460
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 07ffdbc0
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 07c707c0
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 078ef960
N.O.V.A. v1.5.4 2018-05-15 Jump to invalid address: 07efe600