Recent logs - eFootball 2025 by MP

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Game title Version Latest Report Message
eFootball 2025 by MP v1.10.3 2025-02-19 Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc
eFootball 2025 by MP v1.9.4 2025-02-19 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
eFootball 2025 by MP v1.18.1 2025-02-19 Can't draw: No current render step. Step count: 0
eFootball 2025 by MP v1.18.1 2025-02-19 Unknown GetPointer 006c1e00 PC 0884a918 LR 0884a938
eFootball 2025 by MP v1.18.1 2025-02-18 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball 2025 by MP v1.17.1 2025-02-19 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2025 by MP v1.17.1 2025-02-16 MIPSCompileOp: Invalid instruction 01010101
eFootball 2025 by MP v1.18.1 2025-02-18 Texture cache ran out of GPU memory; switching to low memory mode
eFootball 2025 by MP v1.18.1 2025-02-15 Unknown GetPointer 00822c2c PC 0884a918 LR 0884a938
eFootball 2025 by MP v1.18.1 2025-02-15 sceDmacMemcpy(dest=04154000, src=0948f1b0, size=557056): overlapping read
eFootball 2025 by MP v1.18.1 2025-02-15 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
eFootball 2025 by MP v1.18.1 2025-02-15 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball 2025 by MP v1.10.3 2025-02-17 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball 2025 by MP v1.18.1 2025-02-18 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball 2025 by MP v1.7.4 2025-02-20 Game install with no files / data
eFootball 2025 by MP v1.18.1 2025-02-12 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
eFootball 2025 by MP v1.18.1 2025-02-19 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball 2025 by MP v1.9.4 2025-02-18 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2025 by MP v1.9.4 2025-02-19 Savedata version requested on save: 3
eFootball 2025 by MP v1.18.1 2025-02-09 Unknown GetPointerWrite 00000000 PC 0882bbf4 LR 088113dc
eFootball 2025 by MP v1.7.4 2025-02-18 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball 2025 by MP v1.9.4 2025-02-20 Savedata version requested: 3