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Game title |
Version |
Latest Report |
Message |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.18.1 |
2025-06-06 |
Unknown GetPointerWrite 00000000 PC 0882b118 LR 0882b128 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.8.0 |
2025-04-27 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //D |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.18.1 |
2025-05-15 |
PSPMsgDialog options not coded : 0xfffffe4c |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.18.1 |
2025-01-02 |
Can't draw: No current render step. Step count: 0 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.18.1 |
2025-01-12 |
PSPMsgDialog options not coded : 0x80808000 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.17.1 |
2024-12-27 |
MIPSCompileOp: Invalid instruction 01010101 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.17.1 |
2024-12-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.17.1 |
2024-12-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.17.1 |
2024-12-20 |
Unimplemented HLE function Kprintf |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.17.1 |
2024-08-10 |
sceUtilityMsgDialogInitStart: invalid status |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.11.3 |
2024-06-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.11.3 |
2024-06-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.8.0 |
2024-03-22 |
Unknown GetPointer 00000000 PC 088195a8 LR 08000020 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=128, but w=3200 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=2048, but w=8192 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=256, but w=3756 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=256, but w=2000 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=128, but w=2000 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=512, but w=4096 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=1024, but w=2048 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=2048, but w=4320 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=256, but w=8192 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=2048, but w=6000 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=128, but w=1024 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=256, but w=512 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=256, but w=1024 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=1024, but w=8000 (level=0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.16 |
2024-02-25 |
ReadFromHardware: Invalid address 00000008 near PC 08859820 LR 08859820 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.9.4 |
2024-03-25 |
sceDmacMemcpy(dest=0927eb00, src=040cc000, size=1261568): overlapping read |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.18.1 |
2025-05-16 |
Texture cache ran out of GPU memory; switching to low memory mode |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.9.4 |
2025-06-26 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08a81ed4, 4, 00000000, 0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.9.4 |
2025-06-26 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08a81ed4, 4, 00000000, 0) |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.18.1 |
2025-05-19 |
sceNetAdhocMatchingInit(131072) at 08996e18 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.12.3 |
2023-12-20 |
Branch in Jump delay slot at 09a00800 in block starting at 099fb808 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.12.3 |
2023-12-20 |
MIPSCompileOp: Invalid instruction b738bac8 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.12.3 |
2023-12-20 |
Branch in RSZeroComp delay slot at 088cc1d0 in block starting at 088cc1a8 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.12.3 |
2023-12-20 |
Jump to invalid address: 067aee80 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.12.3 |
2023-12-20 |
Branch in RSZeroComp delay slot at 088c14ac in block starting at 088c149c |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.12.3 |
2023-12-20 |
MIPSCompileOp: Invalid instruction b418ad0f |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.12.3 |
2023-12-20 |
Branch in Jump delay slot at 099eb800 in block starting at 099e4040 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.12.3 |
2023-12-20 |
MIPSCompileOp: Invalid instruction 7ef902c9 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.12.3 |
2023-12-20 |
MIPSCompileOp: Invalid instruction 7be82910 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.9.4 |
2025-06-28 |
Savedata version requested on save: 3 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.9.4 |
2025-07-06 |
Savedata version requested: 3 |
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.9.4 |
2025-07-06 |
UNIMPL sceUtilityLoadUsbModule(1) |