Recent logs - PES ASENSO MX NIBECK 2020

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Game title Version Latest Report Message
PES ASENSO MX NIBECK 2020 v1.9.2 2020-02-27 sceMp3Init: invalid data: not layer 3
PES ASENSO MX NIBECK 2020 v1.9.2 2020-02-27 sceMp3Init: invalid data: not MPEG v1
PES ASENSO MX NIBECK 2020 v1.9.2 2020-02-27 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
PES ASENSO MX NIBECK 2020 v1.9.4 2020-01-16 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
PES ASENSO MX NIBECK 2020 v1.9.3-80-g73bf6098e 2020-01-11 Unknown GetPointer 00000000 PC 08a029d8 LR 08816144
PES ASENSO MX NIBECK 2020 v1.9.4 2019-11-27 Error in shader compilation: info: Fragment shader compilation failed. WARNING: 0 Empty shader. No code generated. postshader
PES ASENSO MX NIBECK 2020 v1.9.4 2019-11-27 Error in shader compilation: info: Vertex shader compilation failed. WARNING: 0 Empty shader. No code generated. postshader
PES ASENSO MX NIBECK 2020 v1.9.3 2019-10-17 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
PES ASENSO MX NIBECK 2020 v1.9.4 2020-03-31 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
PES ASENSO MX NIBECK 2020 v1.9.4 2020-03-28 sceDmacMemcpy(dest=040cc000, src=086cebc0, size=1250368): overlapping read
PES ASENSO MX NIBECK 2020 v1.8.0 2019-10-05 Error in shader compilation: info: 0:55: L0002: Undeclared variable 'kemerahan' 0:61: L0002: Undeclared variable 'AvgLumR' 0:67: L0002: Undeclared variable 'AvgLumin' 0:69: L0002: Undeclared variable 'mixColor' postshader //===========================// //edit angka yang ada dibawah ini untuk mengatur tampilan #define warna 1.9 //normal: 1.1 #define cerah 1.2 //normal: 1.1 #define kontras 1.2 //normal: 1.1 #define kehitaman 1.2 //normal: 1.1 #define kehijauan 1.1 //normal: 1.0 #define kebiruan 1.3 //normal: 1.1 //semakin tinggi angka depan yang dirubah, maka akan semakin tidak baik ^,^ //===========================// //Black Screen HD //Build By Satria Mudafi //FB : Mudaffi Satriia //Email : [email protected] /////////////////////////////////// //dibawah ini tidak boleh di edit// /////////////////////////////////// #define sugoicolor 1 #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; float overlay(float base, float blend) {float result = 0.0; if( base < 0.5 ) result = 2.0 * base * blend; else result = 1.0 - (1.0 - 2.0*(base-0.5)) * (1.0-blend); return result;} void main() {vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; #if(sugoicolor==1) float sat = warna; float brt = cerah; float con = kontras; float AvgLumR = kemerahan; float AvgLumG = kehijauan; float AvgLumB = kebiruan; const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721); vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5, 0.5, 0.5); vec3 brtColor = color.rgb * brt; vec3 intensity = vec3((brtColor.r*LumCoeff.r)+(brtColor.g*LumCoeff.g)+(brtColor.b*LumCoeff.b)); vec3 satColor = mix(intensity, brtColor, sat); vec3 conColor = mix(conRGB, satColor, con); vec3 mixColor = AvgLumin * conColor; color.rgb = mixColor; #endif gl_FragColor.xyz=color; gl_FragColor.a = 1.0;}
PES ASENSO MX NIBECK 2020 v1.9.4 2020-03-31 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
PES ASENSO MX NIBECK 2020 v1.9.4 2020-03-29 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
PES ASENSO MX NIBECK 2020 v1.8.0 2019-12-06 ReadFCR: Unexpected reg 21
PES ASENSO MX NIBECK 2020 v1.8.0 2019-09-25 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
PES ASENSO MX NIBECK 2020 v1.9.4 2020-03-09 Unknown GetPointer 00000000 PC 08816130 LR 08816144
PES ASENSO MX NIBECK 2020 v1.9.2 2019-10-26 GL ran out of GPU memory; switching to low memory mode
PES ASENSO MX NIBECK 2020 v1.9.4 2020-01-13 Game install with no files / data
PES ASENSO MX NIBECK 2020 v1.9.4 2020-03-31 Savedata version requested on save: 3
PES ASENSO MX NIBECK 2020 v1.9.4 2020-03-31 Savedata version requested: 3