Recent logs - God of War: Chains of Olympus

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Game title Version Latest Report Message
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpService': 0xbe22eea3
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpService': 0xa01443aa
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpService': 0x788f2b5e
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpService': 0x75dacb57
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpService': 0x66c64821
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpService': 0x58251346
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpService': 0x506c318d
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpService': 0x4e851b10
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpService': 0x174d0d24
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
God of War: Chains of Olympus v1.10.3 2020-09-22 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
God of War: Chains of Olympus v1.10.3-917-gb8e832588 2020-11-15 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War: Chains of Olympus v1.5 2020-09-14 Jump to invalid address: 02688b10 PC 08a03050 LR 08a03050
God of War: Chains of Olympus v1.5 2020-09-14 Jump to invalid address: 02688b10 PC 08a03110 LR 08a03110
God of War: Chains of Olympus v1.5 2020-09-14 Jump to invalid address: 02688b10 PC 08a02330 LR 08a0338c
God of War: Chains of Olympus v1.5 2020-09-14 Jump to invalid address: 02688b10 PC 08a067b0 LR 08a067b0
God of War: Chains of Olympus v1.5 2020-09-14 80420014=__sceSasCore(08b63740, 4d0e9700): invalid address
God of War: Chains of Olympus v1.5 2020-09-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002d5324, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.9.3 2020-09-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34444:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.9.3 2020-09-29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.10.3 2020-09-09 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
God of War: Chains of Olympus v1.10.3 2020-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.3 2020-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.3 2020-09-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
God of War: Chains of Olympus v1.10.3 2020-09-08 Video out requested, not supported: mode=0 size=0,0
God of War: Chains of Olympus v1.10.3 2020-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.3 2020-09-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
God of War: Chains of Olympus v1.10.3 2020-09-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
God of War: Chains of Olympus v1.10.3 2020-09-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
God of War: Chains of Olympus v1.10.3 2020-09-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
God of War: Chains of Olympus v1.10.3 2020-09-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.3 2020-09-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.3 2020-08-24 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
God of War: Chains of Olympus v1.10.3 2020-08-24 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
God of War: Chains of Olympus v1.10.3 2020-08-24 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
God of War: Chains of Olympus v1.10.3 2020-08-24 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
God of War: Chains of Olympus v1.10.3 2020-08-24 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
God of War: Chains of Olympus v1.10.2 2020-08-15 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
God of War: Chains of Olympus v1.10.3 2020-08-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.3 2020-08-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.3 2020-08-01 Jump to invalid address: 07a24140 PC 084001f0 LR 084001e0
God of War: Chains of Olympus v1.10.3 2020-08-01 Jump to invalid address: 0779d880 PC 084001e4 LR 084001e0
God of War: Chains of Olympus v1.10.3 2020-08-01 Jump to invalid address: 079b8380 PC 084001e0 LR 084001e0
God of War: Chains of Olympus v1.10.2 2020-07-24 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001eed34, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.10.2 2020-07-24 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 000413d0, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.9.3 2020-09-29 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001f1d54, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.9.3 2020-09-27 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00022e30, 00022e30, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-07-16 __KernelStopThread: thread 341 does not exist
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-07-16 __KernelStopThread: thread 316 does not exist
God of War: Chains of Olympus v1.10.3 2020-10-24 RET: Stack empty!
God of War: Chains of Olympus v1.10.2 2020-07-08 Crazy varData address 01011006, skipping rest of module
God of War: Chains of Olympus v1.10.2 2020-07-08 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
God of War: Chains of Olympus v1.10.3 2020-07-16 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
God of War: Chains of Olympus v1.10.3 2020-07-16 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
God of War: Chains of Olympus v1.10.3 2020-07-16 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
God of War: Chains of Olympus v1.10.3 2020-07-16 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
God of War: Chains of Olympus v1.10.3 2020-07-16 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
God of War: Chains of Olympus v1.10.3 2020-07-16 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
God of War: Chains of Olympus v1.10.3 2020-07-16 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
God of War: Chains of Olympus v1.10.3 2020-07-16 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
God of War: Chains of Olympus v1.10.3 2020-07-16 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
God of War: Chains of Olympus v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
God of War: Chains of Olympus v1.10.3 2020-09-09 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
God of War: Chains of Olympus v1.10.3 2020-09-09 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
God of War: Chains of Olympus v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
God of War: Chains of Olympus v1.10.2 2020-07-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.2 2020-07-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.2 2020-07-08 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
God of War: Chains of Olympus v1.10.2 2020-07-08 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822c344, firstSym=0822c1c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c354, firstSym=0822c1e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c358, firstSym=0822c1e8, varData=00000000, extra=00000000
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-06-11 __KernelStopThread: thread 379 does not exist
God of War: Chains of Olympus v1.4.2 2020-06-03 Unknown GE command : 03020203
God of War: Chains of Olympus v1.4.2 2020-06-03 Bad bounding box data: 020203
God of War: Chains of Olympus v1.9.4 2020-06-19 Unknown GetPointer 00000000 PC 0881f7e0 LR 0881f7e0
God of War: Chains of Olympus v1.5.4-987-g30c3fd63e 2020-05-06 sceKernelLoadModule: unsupported options size=1091d2e8, flags=1091d2ec, pos=0, access=1, data=277992176, text=277992180
God of War: Chains of Olympus v1.9.3 2020-05-02 WriteToHardware: Invalid address 00000140 near PC 089a1dc4 LR 089a1dc4
God of War: Chains of Olympus v1.9.3 2020-05-02 WriteToHardware: Invalid address 00000142 near PC 089a1dc4 LR 089a1dc4
God of War: Chains of Olympus v1.9.3 2020-05-02 WriteToHardware: Invalid address 000000b0 near PC 089a1c80 LR 089a1c94
God of War: Chains of Olympus v1.9.3 2020-05-02 ReadFromHardware: Invalid address 000000c8 near PC 089a1cac LR 08a2a8a4
God of War: Chains of Olympus v1.9.3 2020-09-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00034cc0, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.5.4 2020-04-28 Error in shader compilation: info: (17) : fatal error C9999: *** exception during compilation *** 00000000:00200002 Tex Fog TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
God of War: Chains of Olympus v1.5.4 2020-04-28 Error in shader compilation: info: (24) : fatal error C9999: *** exception during compilation *** 00000000:01a0d822 Tex TexAlpha LM Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
God of War: Chains of Olympus v1.5.4 2020-04-28 Error in shader compilation: info: (17) : fatal error C9999: *** exception during compilation *** 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
God of War: Chains of Olympus v1.5.4 2020-04-28 Error in shader compilation: info: (21) : fatal error C9999: *** exception during compilation *** 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
God of War: Chains of Olympus v1.5.4 2020-04-28 Error in shader compilation: info: (20) : fatal error C9999: *** exception during compilation *** 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
God of War: Chains of Olympus v1.5.4 2020-04-28 Error in shader compilation: info: (13) : fatal error C9999: *** exception during compilation *** 00000000:00200000 Fog #version 110 #define lowp #define mediump #define highp varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
God of War: Chains of Olympus v1.5.4 2020-04-28 Error in shader compilation: info: (22) : fatal error C9999: *** exception during compilation *** 00000000:01a0d022 Tex TexAlpha Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
God of War: Chains of Olympus v1.5.4 2020-04-28 Error in shader compilation: info: (20) : fatal error C9999: *** exception during compilation *** 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
God of War: Chains of Olympus v1.9.4 2020-09-28 Unknown GetPointer 00000000 PC 0881f828 LR 0881f828
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-04-23 __KernelStopThread: thread 349 does not exist
God of War: Chains of Olympus v1.9.4 2020-04-11 Unknown GetPointer 00000000 PC 0898e09c LR 0898e09c
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-04-04 __KernelStopThread: thread 351 does not exist
God of War: Chains of Olympus v1.9.4 2020-11-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.9.4 2020-02-16 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00271cd4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.9.4 2020-02-16 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00056724, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-02-09 __KernelStopThread: thread 372 does not exist
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-02-07 __KernelStopThread: thread 345 does not exist
God of War: Chains of Olympus v1.9.3 2020-01-24 Jump to invalid address: 05cc3700 PC 08400320 LR 084001e0
God of War: Chains of Olympus v1.9.3 2020-01-24 Jump to invalid address: 0600caa0 PC 08400374 LR 084001e0