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Game title |
Version |
Latest Report |
Message |
God of War: Chains of Olympus |
v1.17.1 |
2024-08-30 |
No DL ID available to enqueue |
God of War: Chains of Olympus |
v1.17.1 |
2024-08-03 |
80630006=sceAtracSetDataAndGetID(08eec340, 00020000): invalid RIFF header |
God of War: Chains of Olympus |
v1.17.1 |
2024-08-02 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
God of War: Chains of Olympus |
v1.17.1 |
2024-08-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cc0ee0, pos=0, access=1, data=1, text=1 |
God of War: Chains of Olympus |
v1.17.3 |
2024-07-31 |
Jump to invalid address: 05558100 |
God of War: Chains of Olympus |
v1.17.1 |
2024-07-08 |
Unknown GE command : ef90e880 |
God of War: Chains of Olympus |
v1.17.1 |
2024-07-08 |
ReadFromHardware: Invalid address 000008bb near PC 089a92d4 LR 089a92cc |
God of War: Chains of Olympus |
v1.17.1 |
2024-07-08 |
WriteToHardware: Invalid address 00000833 near PC 089a91dc LR 089a9118 |
God of War: Chains of Olympus |
v1.17.1 |
2024-07-08 |
ReadFromHardware: Invalid address 0000093b near PC 089a913c LR 089a9118 |
God of War: Chains of Olympus |
v1.17.1 |
2024-07-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
God of War: Chains of Olympus |
v1.17.1 |
2024-06-29 |
Branch in Jump delay slot at 0881a388 in block starting at 0881a388 |
God of War: Chains of Olympus |
v1.9.4 |
2024-06-02 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00018160, 00018160, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
God of War: Chains of Olympus |
v1.17.1 |
2024-05-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2 |
God of War: Chains of Olympus |
v1.17.1 |
2024-05-30 |
Unimplemented HLE function sceKernelStopUnloadSelfModule |
God of War: Chains of Olympus |
v1.15.3 |
2024-05-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-01rel1 [Revision 96995].
01f24004:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f24004:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else {
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw |
God of War: Chains of Olympus |
v1.11.3 |
2024-04-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 |
God of War: Chains of Olympus |
v1.11.3 |
2024-04-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 |
God of War: Chains of Olympus |
v1.17.1 |
2024-04-20 |
Savedata version requested: 3 |
God of War: Chains of Olympus |
v1.17.1 |
2024-04-15 |
MIPSCompileOp: Invalid instruction 4544ec59 |
God of War: Chains of Olympus |
v1.17.1 |
2024-04-15 |
Jump to invalid address: 05e5f060 |
God of War: Chains of Olympus |
v1.17.1 |
2024-04-15 |
Jump to invalid address: 05c21600 |
God of War: Chains of Olympus |
v1.16.6 |
2024-01-21 |
Error in shader compilation: info: ERROR: 0:19: '#extension' : 'GL_EXT_blend_func_extended' is not supported
10180000:02200802 Tex Fog LM FragUber StenToAlphaDual StenUniform TFuncMod
#version 310 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 640 - GLSL 310
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:02200802 Tex Fog LM FragUber StenToAlphaDual StenUniform TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
|
God of War: Chains of Olympus |
v1.16.6 |
2024-01-21 |
Error in shader compilation: info: ERROR: 0:19: '#extension' : 'GL_EXT_blend_func_extended' is not supported
10180000:02000802 Tex LM FragUber StenToAlphaDual StenUniform TFuncMod
#version 310 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 640 - GLSL 310
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:02000802 Tex LM FragUber StenToAlphaDual StenUniform TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
|
God of War: Chains of Olympus |
v1.10.3 |
2023-12-25 |
BJUMP to illegal address 0abfff00 - ignoring! data=df9000 |
God of War: Chains of Olympus |
v1.16.6 |
2023-12-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
God of War: Chains of Olympus |
v1.16.6 |
2023-12-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2 |
God of War: Chains of Olympus |
v1.16.6 |
2023-11-21 |
WriteToHardware: Invalid address 000002c8 near PC 0880a640 LR 0880a628 |
God of War: Chains of Olympus |
v1.16.6 |
2023-11-21 |
ReadFromHardware: Invalid address ffffffa0 near PC 0880a640 LR 0880a628 |
God of War: Chains of Olympus |
v1.17.1 |
2024-06-25 |
Can't draw: No current render step. Step count: 0 |
God of War: Chains of Olympus |
v1.14.2 |
2023-08-20 |
UI scissor out of bounds in GameSettingsScreen: 297,0-1218,720 / 1440,720 |
God of War: Chains of Olympus |
v1.17.1 |
2024-05-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
God of War: Chains of Olympus |
v1.15.4 |
2023-08-12 |
MIPSCompileOp: Invalid instruction 44afba2e |
God of War: Chains of Olympus |
v1.15.4 |
2023-08-12 |
Jump to invalid address: 0499f8b0 |
God of War: Chains of Olympus |
v1.15.4 |
2023-08-12 |
Jump to invalid address: 03288200 |
God of War: Chains of Olympus |
v1.14.2 |
2023-08-09 |
UI scissor out of bounds in GameSettingsScreen: 0,85-720,1096 / 1280,720 |
God of War: Chains of Olympus |
v1.14.2 |
2023-08-09 |
UI scissor out of bounds in GameSettingsScreen: 497,0-1755,405 / 1280,720 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-30 |
80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-30 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-30 |
80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-30 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Branch in Jump delay slot at 08400230 in block starting at 084001e0 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Jump to invalid address: 05640e00 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
MIPSCompileOp: Invalid instruction 43004ecd |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Jump to invalid address: 06024840 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Branch in Jump delay slot at 08400220 in block starting at 084001e0 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Jump to invalid address: 05641300 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
MIPSCompileOp: Invalid instruction 4324b99e |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Jump to invalid address: 06024da0 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Branch in Jump delay slot at 08400210 in block starting at 084001e0 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Jump to invalid address: 05641100 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
MIPSCompileOp: Invalid instruction 428ecbc3 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Jump to invalid address: 03a7b440 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Jump to invalid address: 03820400 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Jump to invalid address: 03a7b6f0 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Jump to invalid address: 03820500 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
MIPSCompileOp: Invalid instruction 42000100 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
MIPSCompileOp: Invalid instruction 42dbd5e3 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Jump to invalid address: 03a7bc50 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-28 |
Jump to invalid address: 03820700 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02f32900 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Branch in Jump delay slot at 08bcab3c in block starting at 08bcaa98 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02d3f480 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Branch in Jump delay slot at 08bcab38 in block starting at 08bcaa98 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02cf2600 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02f304c0 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Branch in Jump delay slot at 08bcab14 in block starting at 08bcaa98 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02d3f440 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02f30080 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Branch in Jump delay slot at 08bcaaf4 in block starting at 08bcaa98 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02d3f400 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Branch in Jump delay slot at 08bcaaf0 in block starting at 08bcaa98 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02f2aa60 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Branch in Jump delay slot at 08bcaaec in block starting at 08bcaa98 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02f2a940 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02f2d840 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Branch in Jump delay slot at 08bcaac4 in block starting at 08bcaa98 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02d2ebb0 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02d91820 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02f2d000 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Branch in Jump delay slot at 08bcaa98 in block starting at 08bcaa98 |
God of War: Chains of Olympus |
v1.15.4 |
2023-07-21 |
Jump to invalid address: 02cd8c60 |
God of War: Chains of Olympus |
v1.11.3 |
2023-07-16 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
God of War: Chains of Olympus |
v1.11.3 |
2023-07-16 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f34444:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
God of War: Chains of Olympus |
v1.15.4 |
2023-07-12 |
Branch in Jump delay slot at 00010008 in block starting at 00010000 |
God of War: Chains of Olympus |
v1.16.5 |
2023-10-02 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
God of War: Chains of Olympus |
v1.16.6 |
2024-01-31 |
Could not setup streams, unexpected stream count: 46230 |
God of War: Chains of Olympus |
v1.16.6 |
2024-01-31 |
Unexpected mpeg first timestamp: 5579a080000 / 5873804509184 |
God of War: Chains of Olympus |
v1.11.3 |
2023-04-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
God of War: Chains of Olympus |
v1.14.4 |
2023-04-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
God of War: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-04-23 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:1630 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:1638 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0023ce44, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001a0e54, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0015bfd4, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00105094, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0021cc34, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001f0774, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00200764, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002251a4, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002ab394, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
God of War: Chains of Olympus |
v1.14.4 |
2023-03-15 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0014d5c4, 09fbba6c[ffffffff]): invalid ea3 magic bytes |