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God of War: Chains of Olympus v1.15.3 2024-05-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel1 [Revision 96995]. 01f24004:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f24004:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth = 1.0; } else { v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw
God of War: Chains of Olympus v1.11.3 2024-04-28 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.11.3 2024-04-28 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.17.1 2024-04-20 Savedata version requested: 3
God of War: Chains of Olympus v1.17.1 2024-04-15 MIPSCompileOp: Invalid instruction 4544ec59
God of War: Chains of Olympus v1.17.1 2024-04-15 Jump to invalid address: 05e5f060
God of War: Chains of Olympus v1.17.1 2024-04-15 Jump to invalid address: 05c21600
God of War: Chains of Olympus v1.16.6 2024-01-21 Error in shader compilation: info: ERROR: 0:19: '#extension' : 'GL_EXT_blend_func_extended' is not supported 10180000:02200802 Tex Fog LM FragUber StenToAlphaDual StenUniform TFuncMod #version 310 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 640 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:02200802 Tex Fog LM FragUber StenToAlphaDual StenUniform TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; in lowp vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
God of War: Chains of Olympus v1.16.6 2024-01-21 Error in shader compilation: info: ERROR: 0:19: '#extension' : 'GL_EXT_blend_func_extended' is not supported 10180000:02000802 Tex LM FragUber StenToAlphaDual StenUniform TFuncMod #version 310 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 640 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:02000802 Tex LM FragUber StenToAlphaDual StenUniform TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; in lowp vec3 v_color1; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb *= u_texNoAlphaMul.y; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
God of War: Chains of Olympus v1.10.3 2023-12-25 BJUMP to illegal address 0abfff00 - ignoring! data=df9000
God of War: Chains of Olympus v1.16.6 2023-12-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.16.6 2023-12-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.16.6 2023-11-21 WriteToHardware: Invalid address 000002c8 near PC 0880a640 LR 0880a628
God of War: Chains of Olympus v1.16.6 2023-11-21 ReadFromHardware: Invalid address ffffffa0 near PC 0880a640 LR 0880a628
God of War: Chains of Olympus v1.16.6 2023-11-04 Can't draw: No current render step. Step count: 0
God of War: Chains of Olympus v1.14.2 2023-08-20 UI scissor out of bounds in GameSettingsScreen: 297,0-1218,720 / 1440,720
God of War: Chains of Olympus v1.12.3 2023-08-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
God of War: Chains of Olympus v1.15.4 2023-08-12 MIPSCompileOp: Invalid instruction 44afba2e
God of War: Chains of Olympus v1.15.4 2023-08-12 Jump to invalid address: 0499f8b0
God of War: Chains of Olympus v1.15.4 2023-08-12 Jump to invalid address: 03288200
God of War: Chains of Olympus v1.14.2 2023-08-09 UI scissor out of bounds in GameSettingsScreen: 0,85-720,1096 / 1280,720
God of War: Chains of Olympus v1.14.2 2023-08-09 UI scissor out of bounds in GameSettingsScreen: 497,0-1755,405 / 1280,720
God of War: Chains of Olympus v1.15.4 2023-07-30 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
God of War: Chains of Olympus v1.15.4 2023-07-30 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
God of War: Chains of Olympus v1.15.4 2023-07-30 80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data
God of War: Chains of Olympus v1.15.4 2023-07-30 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
God of War: Chains of Olympus v1.15.4 2023-07-28 Branch in Jump delay slot at 08400230 in block starting at 084001e0
God of War: Chains of Olympus v1.15.4 2023-07-28 Jump to invalid address: 05640e00
God of War: Chains of Olympus v1.15.4 2023-07-28 MIPSCompileOp: Invalid instruction 43004ecd
God of War: Chains of Olympus v1.15.4 2023-07-28 Jump to invalid address: 06024840
God of War: Chains of Olympus v1.15.4 2023-07-28 Branch in Jump delay slot at 08400220 in block starting at 084001e0
God of War: Chains of Olympus v1.15.4 2023-07-28 Jump to invalid address: 05641300
God of War: Chains of Olympus v1.15.4 2023-07-28 MIPSCompileOp: Invalid instruction 4324b99e
God of War: Chains of Olympus v1.15.4 2023-07-28 Jump to invalid address: 06024da0
God of War: Chains of Olympus v1.15.4 2023-07-28 Branch in Jump delay slot at 08400210 in block starting at 084001e0
God of War: Chains of Olympus v1.15.4 2023-07-28 Jump to invalid address: 05641100
God of War: Chains of Olympus v1.15.4 2023-07-28 MIPSCompileOp: Invalid instruction 428ecbc3
God of War: Chains of Olympus v1.15.4 2023-07-28 Jump to invalid address: 03a7b440
God of War: Chains of Olympus v1.15.4 2023-07-28 Jump to invalid address: 03820400
God of War: Chains of Olympus v1.15.4 2023-07-28 Jump to invalid address: 03a7b6f0
God of War: Chains of Olympus v1.15.4 2023-07-28 Jump to invalid address: 03820500
God of War: Chains of Olympus v1.15.4 2023-07-28 MIPSCompileOp: Invalid instruction 42000100
God of War: Chains of Olympus v1.15.4 2023-07-28 MIPSCompileOp: Invalid instruction 42dbd5e3
God of War: Chains of Olympus v1.15.4 2023-07-28 Jump to invalid address: 03a7bc50
God of War: Chains of Olympus v1.15.4 2023-07-28 Jump to invalid address: 03820700
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02f32900
God of War: Chains of Olympus v1.15.4 2023-07-21 Branch in Jump delay slot at 08bcab3c in block starting at 08bcaa98
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02d3f480
God of War: Chains of Olympus v1.15.4 2023-07-21 Branch in Jump delay slot at 08bcab38 in block starting at 08bcaa98
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02cf2600
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02f304c0
God of War: Chains of Olympus v1.15.4 2023-07-21 Branch in Jump delay slot at 08bcab14 in block starting at 08bcaa98
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02d3f440
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02f30080
God of War: Chains of Olympus v1.15.4 2023-07-21 Branch in Jump delay slot at 08bcaaf4 in block starting at 08bcaa98
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02d3f400
God of War: Chains of Olympus v1.15.4 2023-07-21 Branch in Jump delay slot at 08bcaaf0 in block starting at 08bcaa98
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02f2aa60
God of War: Chains of Olympus v1.15.4 2023-07-21 Branch in Jump delay slot at 08bcaaec in block starting at 08bcaa98
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02f2a940
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02f2d840
God of War: Chains of Olympus v1.15.4 2023-07-21 Branch in Jump delay slot at 08bcaac4 in block starting at 08bcaa98
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02d2ebb0
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02d91820
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02f2d000
God of War: Chains of Olympus v1.15.4 2023-07-21 Branch in Jump delay slot at 08bcaa98 in block starting at 08bcaa98
God of War: Chains of Olympus v1.15.4 2023-07-21 Jump to invalid address: 02cd8c60
God of War: Chains of Olympus v1.11.3 2023-07-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.11.3 2023-07-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34444:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.15.4 2023-07-12 Branch in Jump delay slot at 00010008 in block starting at 00010000
God of War: Chains of Olympus v1.16.5 2023-10-02 __KernelStopThread: thread 308 does not exist (helper deleted)
God of War: Chains of Olympus v1.16.6 2024-01-31 Could not setup streams, unexpected stream count: 46230
God of War: Chains of Olympus v1.16.6 2024-01-31 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
God of War: Chains of Olympus v1.11.3 2023-04-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.14.4 2023-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.13.1-547-g9f4a84945 2023-04-23 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888): [COLOR seq:1630 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false] [COLOR seq:1638 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0023ce44, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001a0e54, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0015bfd4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00105094, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0021cc34, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001f0774, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00200764, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002251a4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002ab394, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0014d5c4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00037f54, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001c39f4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00036070, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00235824, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002a6934, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0026c324, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001ea0a4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002757e4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00195464, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 000a9d84, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0021ce64, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-15 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00261ab4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-14 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002123c4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-03-13 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 00178044, 09fbba6c[ffffffff]): invalid ea3 magic bytes