Recent logs - EA SPORTS™ FIGHT NIGHT Round 3

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Game title Version Latest Report Message
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2025-03-26 ReadFromHardware: Invalid address 00000080 near PC 08c47e7c LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-03-25 Branch in Jump delay slot at 09c19dc8 in block starting at 09c19dc0
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-03-25 Branch in Jump delay slot at 09c19dc4 in block starting at 09c19dc0
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-03-25 Jump to invalid address: 0717fc00
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-03-25 Branch in Jump delay slot at 09c19dc0 in block starting at 09c19dc0
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2025-03-21 UI scissor out of bounds in GameSettingsScreen: 300,0-1292,720 / 1604,719
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2025-03-15 WriteToHardware: Invalid address 00001cf0 near PC 08c47f44 LR 08c47f90
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-03-09 Ignoring invalid video decode address 00000010/200
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-03-09 __KernelStopThread: thread 1636 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-03-09 __KernelStopThread: thread 1636 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-02-23 Branch in Jump delay slot at 08932808 in block starting at 089327f0
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-31 Drawing region rate add non-zero: 0332, 0100 of 0131, 00fc
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-31 Bad vertex address 0b9aee41!
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-01-23 Waiting thread for 25 that was already waiting for 0
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2025-01-03 __KernelStopThread: thread 615 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.12.3 2024-12-23 Unknown GE command : b7b7b7b7
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 Branch in Jump delay slot at 08d3e90c in block starting at 08d3e904
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 MIPSCompileOp: Invalid instruction 0000003b
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 MIPSCompileOp: Invalid instruction 00000041
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 MIPSCompileOp: Invalid instruction 00000039
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 MIPSCompileOp: Invalid instruction 0000003a
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 MIPSCompileOp: Invalid instruction 00000045
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 MIPSCompileOp: Invalid instruction 00000005
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 MIPSCompileOp: Invalid instruction 45800000
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 Jump to invalid address: 0335b2c0
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 Jump to invalid address: 0335b430
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 Jump to invalid address: 0335b5a0
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 Branch in Jump delay slot at 08d3e904 in block starting at 08d3e904
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 Jump to invalid address: 0335b710
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 Branch in Jump delay slot at 08d3e908 in block starting at 08d3e904
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 MIPSCompileOp: Invalid instruction 0000003c
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 MIPSCompileOp: Invalid instruction 40490fdb
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-12 MIPSCompileOp: Invalid instruction 40c90fdb
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2024-12-11 MIPSCompileOp: Invalid instruction 05f5e0ff
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-11-24 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-10-27 Unimplemented HLE function Kprintf
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-10-11 ReadFromHardware: Invalid address 000000a0 near PC 08c47ec0 LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-10-09 ReadFromHardware: Invalid address 000000a0 near PC 08c47e7c LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-10-11 WriteToHardware: Invalid address 00000000 near PC 08c4f1b8 LR 08c37a44
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2025-03-26 ReadFromHardware: Invalid address 00000000 near PC 08c47e7c LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2025-03-15 WriteToHardware: Invalid address 00000000 near PC 08c47f44 LR 08c47f90
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-09-28 Unknown GE command : 359fde8e
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 Jump to invalid address: 0245d9a0
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 Branch in Jump delay slot at 09fff2ac in block starting at 09fff0cc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 Jump to invalid address: 023ccd20
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 Branch in Jump delay slot at 09fff2a8 in block starting at 09fff0cc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 Jump to invalid address: 03f28100
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 Jump to invalid address: 02457e60
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 Jump to invalid address: 033b5a70
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 Branch in Jump delay slot at 09fff218 in block starting at 09fff0cc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 Jump to invalid address: 07ffca60
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 Jump to invalid address: 02467120
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 MIPSCompileOp: Invalid instruction 00000114
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 MIPSCompileOp: Invalid instruction 000055f9
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 MIPSCompileOp: Invalid instruction 000000ff
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2025-03-25 MIPSCompileOp: Invalid instruction 00000001
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-16 MIPSCompileOp: Invalid instruction 0000ffff
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-08-22 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.4-1 2024-08-08 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-08-06 Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0)
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-08-06 ReadFromHardware: Invalid address 0000008e near PC 08c4e8a0 LR 08c4e8a0
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-08-06 ReadFromHardware: Invalid address 00000084 near PC 08c4b8a0 LR 08c4b8bc
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-08-06 WriteToHardware: Invalid address 0000008e near PC 08c4b8a0 LR 08c4b8bc
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-08-06 WriteToHardware: Invalid address 0000007c near PC 08c4ba60 LR 08c4ba44
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-08-02 Unknown GE command : 4f727473
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-08-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000079, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-07-09 Block transfer invalid: 00cff930/0 -> 00000000/0, 725x142x4 (861,1015)->(0,0)
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-07-09 Unknown GE command : 29588b42
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-08-24 ReadFromHardware: Invalid address 00000020 near PC 089a4c74 LR 0898a3d4
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-05-30 sceIoIoctl(disc0:/PSP_GAME/USRDIR/SHORTANIMEPACK.DAT, 01010009, 089f44d8, 8, 00000000, 0)
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-05-22 Unusual bezier/spline vtype: 12008342, morph: 0, bones: 3
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-05-22 Unknown GE command : 340dc21f
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-05-21 Drawing region rate add non-zero: 0224, 0398 of 00e7, 039c
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-05-21 Unknown GE command : b6a2e6b6
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-05-12 Unknown GE command : 59593463
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-05-12 Bad vertex address 020d0025!
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-05-12 Unknown GE command : 0dc2000a
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-10-11 ReadFromHardware: Invalid address 00000000 near PC 08c47ec0 LR 08c47ecc
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2025-03-26 WriteToHardware: Invalid address 00000000 near PC 08c37a34 LR 08c37a44
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2025-03-26 WriteToHardware: Invalid address 00000000 near PC 08afeac0 LR 08c4f8fc
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2024-03-24 Unknown GE command : 39102b84
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-03-12 __KernelStopThread: thread 506 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-02-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-02-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-02-24 Imm vertex used clip value, flags=349800
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-02-15 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-02-15 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-02-07 Unknown GE command : 5ae2f1f1
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-02-08 Unknown GE command : fdffffab
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-01-30 Unusual bezier/spline vtype: 12010342, morph: 0, bones: 5
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-01-30 Drawing region rate add non-zero: 028d, 04e3 of 01df, 010f
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-01-30 Unknown GE command : 59f3aa79
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-01-29 Unknown GE command : 0d0d0d54
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-01-29 Unknown GE command : fe474816
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-01-29 Drawing region rate add non-zero: 042d, 04d0 of 0000, 0000
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-01-29 Bad vertex address 0a82e54d!
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-01-29 Vertices without position found: (062c0223) P: ? N: s8 T: f W: u8 (1x) Morph: 4 (80b)
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-01-29 Unusual bezier/spline vtype: 122c0223, morph: 3, bones: 1
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-01-29 Vertices without position found: (061f0020) P: ? N: s8 Morph: 8 (48b)
EA SPORTS™ FIGHT NIGHT Round 3 v1.17 2024-01-29 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=0 NRM=1 WT=0 NW=5 IDX=0 MC=8