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Game title |
Version |
Latest Report |
Message |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-11-24 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-10-27 |
Unimplemented HLE function Kprintf |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-10-11 |
ReadFromHardware: Invalid address 000000a0 near PC 08c47ec0 LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-10-09 |
ReadFromHardware: Invalid address 000000a0 near PC 08c47e7c LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-10-11 |
WriteToHardware: Invalid address 00000000 near PC 08c4f1b8 LR 08c37a44 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-10-09 |
ReadFromHardware: Invalid address 00000000 near PC 08c47e7c LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-10-04 |
WriteToHardware: Invalid address 00000000 near PC 08c47f44 LR 08c47f90 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-09-28 |
Unknown GE command : 359fde8e |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
Jump to invalid address: 0245d9a0 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
Branch in Jump delay slot at 09fff2ac in block starting at 09fff0cc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
Jump to invalid address: 023ccd20 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
Branch in Jump delay slot at 09fff2a8 in block starting at 09fff0cc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
Jump to invalid address: 03f28100 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
Jump to invalid address: 02457e60 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
Jump to invalid address: 033b5a70 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
Branch in Jump delay slot at 09fff218 in block starting at 09fff0cc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
Jump to invalid address: 07ffca60 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
Jump to invalid address: 02467120 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
MIPSCompileOp: Invalid instruction 00000114 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
MIPSCompileOp: Invalid instruction 000055f9 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
MIPSCompileOp: Invalid instruction 000000ff |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
MIPSCompileOp: Invalid instruction 00000001 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-16 |
MIPSCompileOp: Invalid instruction 0000ffff |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-08-22 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.4-1 |
2024-08-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-08-06 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-08-06 |
ReadFromHardware: Invalid address 0000008e near PC 08c4e8a0 LR 08c4e8a0 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-08-06 |
ReadFromHardware: Invalid address 00000084 near PC 08c4b8a0 LR 08c4b8bc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-08-06 |
WriteToHardware: Invalid address 0000008e near PC 08c4b8a0 LR 08c4b8bc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-08-06 |
WriteToHardware: Invalid address 0000007c near PC 08c4ba60 LR 08c4ba44 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-08-02 |
Unknown GE command : 4f727473 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-08-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000079, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-09 |
Block transfer invalid: 00cff930/0 -> 00000000/0, 725x142x4 (861,1015)->(0,0) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-09 |
Unknown GE command : 29588b42 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-08-24 |
ReadFromHardware: Invalid address 00000020 near PC 089a4c74 LR 0898a3d4 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-05-30 |
sceIoIoctl(disc0:/PSP_GAME/USRDIR/SHORTANIMEPACK.DAT, 01010009, 089f44d8, 8, 00000000, 0) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-05-22 |
Unusual bezier/spline vtype: 12008342, morph: 0, bones: 3 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-05-22 |
Unknown GE command : 340dc21f |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-05-21 |
Drawing region rate add non-zero: 0224, 0398 of 00e7, 039c |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-05-21 |
Unknown GE command : b6a2e6b6 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-05-12 |
Unknown GE command : 59593463 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-05-12 |
Bad vertex address 020d0025! |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-05-12 |
Unknown GE command : 0dc2000a |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-10-11 |
ReadFromHardware: Invalid address 00000000 near PC 08c47ec0 LR 08c47ecc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-10-11 |
WriteToHardware: Invalid address 00000000 near PC 08c37a34 LR 08c37a44 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-04-19 |
WriteToHardware: Invalid address 00000000 near PC 08afeac0 LR 08c4f8fc |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-03-24 |
Unknown GE command : 39102b84 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-03-12 |
__KernelStopThread: thread 506 does not exist (ApctlThread deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-02-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-02-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-02-24 |
Imm vertex used clip value, flags=349800 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-02-15 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-02-15 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-02-07 |
Unknown GE command : 5ae2f1f1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-02-08 |
Unknown GE command : fdffffab |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-30 |
Unusual bezier/spline vtype: 12010342, morph: 0, bones: 5 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-30 |
Drawing region rate add non-zero: 028d, 04e3 of 01df, 010f |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-30 |
Unknown GE command : 59f3aa79 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-29 |
Unknown GE command : 0d0d0d54 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-29 |
Unknown GE command : fe474816 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-29 |
Drawing region rate add non-zero: 042d, 04d0 of 0000, 0000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-29 |
Bad vertex address 0a82e54d! |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-29 |
Vertices without position found: (062c0223) P: ? N: s8 T: f W: u8 (1x) Morph: 4 (80b) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-29 |
Unusual bezier/spline vtype: 122c0223, morph: 3, bones: 1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-29 |
Vertices without position found: (061f0020) P: ? N: s8 Morph: 8 (48b) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-29 |
VTYPE with morph used: THRU=0 TC=0 COL=0 POS=0 NRM=1 WT=0 NW=5 IDX=0 MC=8 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-29 |
Unusual bezier/spline vtype: 1200c342, morph: 0, bones: 4 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-29 |
Unknown GE command : 34954990 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-05-17 |
Unknown GetPointerWrite 00000000 PC 08c427ec LR 08c427ec |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17 |
2024-01-28 |
Unknown GE command : fec9012e |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2024-01-28 |
Unknown GE command : ed410b71 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-08-10 |
80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.5 |
2023-12-31 |
__KernelStopThread: thread 666 does not exist (ApctlThread deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-15 |
Can't draw: No current render step. Step count: 0 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-12-12 |
Normal projection mapping without normal? |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-12-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-12-12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-12-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-12-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-12-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-12-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-12-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.2 |
2023-12-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-07-17 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2023-11-30 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.12.3 |
2023-12-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08be9fc0, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.12.3 |
2023-12-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08be9fc0, pos=0, access=1, data=1, text=1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.12.3 |
2023-11-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.13.1 |
2023-10-31 |
Unknown GE command : 03bee210 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.1 |
2023-10-22 |
UI scissor out of bounds in GameSettingsScreen: 322,0-1270,720 / 1604,719 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.1 |
2023-09-20 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000082:12180000) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.1 |
2023-09-20 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000382:12180000) |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-08-27 |
Imm vertex used clip value, flags=078000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.11.3 |
2023-08-20 |
FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-08-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.10.2 |
2023-08-05 |
sceMp3Init: invalid data: not MPEG v1 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.10.2 |
2023-08-05 |
sceMp3Init: invalid data: not layer 3 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-25 |
Drawing region rate add non-zero: 0322, 0440 of 01df, 010f |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-25 |
Unknown GE command : 11ee33fb |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.15.4 |
2023-07-14 |
Drawing region rate add non-zero: 01c8, 0219 of 00c6, 02c8 |