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| Game title |
Version |
Latest Report |
Message |
| SplinterCell |
v1.17.1-334-g1786a4ddb |
2025-10-26 |
sceDmacMemcpy(dest=086f8e80, src=08700e80, size=32768): overlapping read |
| SplinterCell |
v1.17.1-334-g1786a4ddb |
2025-10-25 |
sceDmacMemcpy(dest=0876b540, src=08773540, size=32768): overlapping read |
| SplinterCell |
v1.8.0 |
2025-10-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f14444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| SplinterCell |
v1.8.0 |
2025-10-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f14484:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projP |
| SplinterCell |
v1.17.1-334-g1786a4ddb |
2025-09-28 |
Could not setup streams, unexpected stream count: 34878 |
| SplinterCell |
v1.17.1-334-g1786a4ddb |
2025-09-28 |
Unexpected mpeg first timestamp: 48ee / 18670 |
| SplinterCell |
v1.17.1-980-gabaea0197b |
2025-09-25 |
sceDmacMemcpy(dest=0876ab60, src=08772b60, size=32768): overlapping read |
| SplinterCell |
v1.16.6 |
2025-09-23 |
Jump to invalid address: 06235370 |
| SplinterCell |
v1.16.6 |
2025-09-23 |
Jump to invalid address: 03fd9930 |
| SplinterCell |
v1.16.6 |
2025-09-23 |
Jump to invalid address: 03daeb20 |
| SplinterCell |
v1.16.6 |
2025-09-21 |
Jump to invalid address: 05030d00 |
| SplinterCell |
v1.16.6 |
2025-09-21 |
MIPSCompileOp: Invalid instruction 435258a6 |
| SplinterCell |
v1.16.6 |
2025-09-21 |
Jump to invalid address: 05030c80 |
| SplinterCell |
v1.16.6 |
2025-09-21 |
MIPSCompileOp: Invalid instruction 435258a8 |
| SplinterCell |
v1.16.6 |
2025-09-21 |
MIPSCompileOp: Invalid instruction 435294d7 |
| SplinterCell |
v1.16.6 |
2025-09-21 |
MIPSCompileOp: Invalid instruction 000006d4 |
| SplinterCell |
v1.16.6 |
2025-09-21 |
Jump to invalid address: 06153b80 |
| SplinterCell |
v1.6.3 |
2025-09-18 |
sceDmacMemcpy(dest=08759900, src=08761900, size=32768): overlapping read |
| SplinterCell |
v1.12.3 |
2025-11-05 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f14444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
| SplinterCell |
v1.16.6 |
2025-08-24 |
__KernelStopThread: thread 380 does not exist (helper deleted) |
| SplinterCell |
v1.11.3 |
2025-08-03 |
MIPSCompileOp: Invalid instruction 0000a369 |
| SplinterCell |
v1.16.6 |
2025-07-21 |
MIPSCompileOp: Invalid instruction 000139bc |
| SplinterCell |
v1.16.6 |
2025-07-21 |
MIPSCompileOp: Invalid instruction 0017e97c |
| SplinterCell |
v1.16.6 |
2025-07-20 |
Jump to invalid address: 04e4d500 |
| SplinterCell |
v1.16.6 |
2025-07-20 |
Jump to invalid address: 03f3a2f0 |
| SplinterCell |
v1.16.6 |
2025-07-20 |
Jump to invalid address: 03d2a5a0 |
| SplinterCell |
v1.16.6 |
2025-07-20 |
Jump to invalid address: 05ae15d0 |
| SplinterCell |
v1.16.6 |
2025-07-20 |
Jump to invalid address: 0355d158 |
| SplinterCell |
v1.16.6 |
2025-07-20 |
Jump to invalid address: 05b72370 |
| SplinterCell |
v1.16.6 |
2025-07-20 |
Jump to invalid address: 03d3e910 |
| SplinterCell |
v1.16.6 |
2025-07-20 |
Jump to invalid address: 05d781c0 |
| SplinterCell |
v1.16.6 |
2025-07-20 |
MIPSCompileOp: Invalid instruction 000002ff |
| SplinterCell |
v1.16.6 |
2025-07-20 |
MIPSCompileOp: Invalid instruction 00000bfc |
| SplinterCell |
v1.16.6 |
2025-07-20 |
Jump to invalid address: 04e14f80 |
| SplinterCell |
v1.16.6 |
2025-07-20 |
Jump to invalid address: 05a8ab00 |
| SplinterCell |
v1.16.6 |
2025-07-20 |
MIPSCompileOp: Invalid instruction cd616300 |
| SplinterCell |
v1.16.6 |
2025-07-20 |
Jump to invalid address: 04e14d00 |
| SplinterCell |
v1.17.1 |
2025-07-18 |
Jump to invalid address: 0255da40 PC 09ffe2c8 LR 09ffe260 |
| SplinterCell |
v1.17.1 |
2025-07-18 |
Jump to invalid address: 04b4b280 PC 09ffe2c0 LR 09ffe260 |
| SplinterCell |
v1.17.1 |
2025-07-18 |
Jump to invalid address: 0255ed30 PC 09ffe2b8 LR 09ffe260 |
| SplinterCell |
v1.17.1 |
2025-07-18 |
Jump to invalid address: 04b4a9c0 PC 09ffe2b0 LR 09ffe260 |
| SplinterCell |
v1.17.1 |
2025-07-18 |
Jump to invalid address: 0354ed98 PC 09ffe2a8 LR 09ffe260 |
| SplinterCell |
v1.17.1 |
2025-07-18 |
Jump to invalid address: 05cda8b0 PC 09ffe2a4 LR 09ffe260 |
| SplinterCell |
v1.17.1 |
2025-07-18 |
Jump to invalid address: 03d06310 PC 09ffe2a0 LR 09ffe260 |
| SplinterCell |
v1.17.1 |
2025-07-18 |
Jump to invalid address: 04b4cd40 PC 09ffe298 LR 09ffe260 |
| SplinterCell |
v1.17.1-334-g1786a4ddb |
2025-07-08 |
MIPSCompileOp: Invalid instruction 00017794 |
| SplinterCell |
v1.17.1-334-g1786a4ddb |
2025-07-08 |
MIPSCompileOp: Invalid instruction 000077b7 |
| SplinterCell |
v1.17.1-334-g1786a4ddb |
2025-07-08 |
Unknown GetPointerWrite 0a001c54 PC 0881c21c LR 0881c6e4 |
| SplinterCell |
v1.18.1 |
2025-06-19 |
MIPSCompileOp: Invalid instruction 423ebfd1 |
| SplinterCell |
v1.18.1 |
2025-06-19 |
MIPSCompileOp: Invalid instruction 423d00bd |
| SplinterCell |
v1.18.1 |
2025-06-19 |
MIPSCompileOp: Invalid instruction 42b90fca |
| SplinterCell |
v1.18.1 |
2025-06-09 |
MIPSCompileOp: Invalid instruction 000002a9 |
| SplinterCell |
v1.18.1 |
2025-06-08 |
MIPSCompileOp: Invalid instruction 0012077d |
| SplinterCell |
v1.18.1 |
2025-06-08 |
MIPSCompileOp: Invalid instruction 00007d37 |
| SplinterCell |
v1.18.1 |
2025-06-08 |
MIPSCompileOp: Invalid instruction 000d66d4 |
| SplinterCell |
v1.18.1 |
2025-06-07 |
MIPSCompileOp: Invalid instruction 0000f05e |
| SplinterCell |
v1.18.1 |
2025-06-07 |
MIPSCompileOp: Invalid instruction 000af8a9 |
| SplinterCell |
v1.18.1 |
2025-06-06 |
MIPSCompileOp: Invalid instruction 0001bf3e |
| SplinterCell |
v1.18.1 |
2025-06-06 |
MIPSCompileOp: Invalid instruction 000afebf |
| SplinterCell |
v1.17.1 |
2025-06-06 |
MIPSCompileOp: Invalid instruction 00000738 |
| SplinterCell |
v1.17.1 |
2025-06-06 |
MIPSCompileOp: Invalid instruction 000caf15 |
| SplinterCell |
v1.17.1 |
2025-06-06 |
MIPSCompileOp: Invalid instruction 0051b4ff |
| SplinterCell |
v1.18.1 |
2025-06-05 |
MIPSCompileOp: Invalid instruction 00002779 |
| SplinterCell |
v1.18.1 |
2025-05-28 |
Unknown GetPointerWrite 0a002bf0 PC 0881c21c LR 0881c6e4 |
| SplinterCell |
v1.17.1 |
2025-05-23 |
MIPSCompileOp: Invalid instruction 001db538 |
| SplinterCell |
v1.18.1 |
2025-05-23 |
sceDmacMemcpy(dest=08707a20, src=0870fa20, size=32768): overlapping read |
| SplinterCell |
v1.18.1 |
2025-05-22 |
Jump to invalid address: 0574cd40 |
| SplinterCell |
v1.18.1 |
2025-05-22 |
MIPSCompileOp: Invalid instruction 000003de |
| SplinterCell |
v1.18.1 |
2025-05-17 |
MIPSCompileOp: Invalid instruction 00029355 |
| SplinterCell |
v1.18.1 |
2025-05-15 |
sceDmacMemcpy(dest=0871e600, src=08726600, size=32768): overlapping read |
| SplinterCell |
v1.18.1-1785-g3f583ff5ab |
2025-05-05 |
sceKernelCreateThread(name=SplinterCellEssentials.PPSS): unsupported attributes 00000007, ignoring |
| SplinterCell |
v1.18.1 |
2025-04-28 |
MIPSCompileOp: Invalid instruction 002abd41 |
| SplinterCell |
v1.18.1 |
2025-04-23 |
Jump to invalid address: 0618c100 |
| SplinterCell |
v1.18.1 |
2025-04-23 |
MIPSCompileOp: Invalid instruction 000daf38 |
| SplinterCell |
v1.18.1 |
2025-04-23 |
MIPSCompileOp: Invalid instruction 00010081 |
| SplinterCell |
v1.18.1 |
2025-04-20 |
MIPSCompileOp: Invalid instruction 0000053f |
| SplinterCell |
v1.11.3 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 0000bbfe |
| SplinterCell |
v1.18.1 |
2025-04-10 |
MIPSCompileOp: Invalid instruction 454bddf6 |
| SplinterCell |
v1.18.1 |
2025-04-10 |
MIPSCompileOp: Invalid instruction 42c4cad6 |
| SplinterCell |
v1.18.1 |
2025-04-10 |
MIPSCompileOp: Invalid instruction 424dee90 |
| SplinterCell |
v1.18.1 |
2025-04-10 |
Jump to invalid address: 05670110 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 454f93b9 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 42c4dc0a |
| SplinterCell |
v1.18.1 |
2025-04-09 |
Jump to invalid address: 0570fcf0 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 429def40 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 4236ea8c |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 42c372ee |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 454e9d8b |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 42c2c6fa |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 429de4a5 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
Jump to invalid address: 0570fc90 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 001b29bd |
| SplinterCell |
v1.18.1 |
2025-04-10 |
MIPSCompileOp: Invalid instruction 0000f929 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 42c6ceb3 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 429db562 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 0001b175 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 427f76b2 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 4241f6ce |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 4221b574 |
| SplinterCell |
v1.18.1 |
2025-04-09 |
MIPSCompileOp: Invalid instruction 42c8269b |