Recent logs - SplinterCell

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Game title Version Latest Report Message
SplinterCell v1.10.3 2021-07-22 Jump to invalid address: 05ca5100 PC 09ffe2b8 LR 00000000
SplinterCell v1.10.3 2021-07-22 MIPSCompileOp: Invalid instruction 0000c21f
SplinterCell v1.11.2-214-ga64737f7f 2021-07-21 Jump to invalid address: 031d9540
SplinterCell v1.11.3 2021-07-19 Jump to invalid address: 023a32b0 PC 09ffe298 LR 09ffe260
SplinterCell v1.11.3 2021-07-19 Jump to invalid address: 023a32d0 PC 09ffe294 LR 09ffe260
SplinterCell v1.11.3 2021-07-19 Branch in RSRTComp delay slot at 09ffe298 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-19 Jump to invalid address: 029e2360 PC 09ffe298 LR 09ffe260
SplinterCell v1.11.3 2021-07-19 Jump to invalid address: 07ff8fc0 PC 09ffe294 LR 09ffe260
SplinterCell v1.11.3 2021-07-19 Jump to invalid address: 0230a6c0 PC 09ffe290 LR 09ffe260
SplinterCell v1.11.3 2021-07-19 MIPSCompileOp: Invalid instruction 000cfbd5
SplinterCell v1.11.3 2021-07-19 Jump to invalid address: 0509d900 PC 09ffe268 LR 09ffe260
SplinterCell v1.9.3 2021-07-16 MIPSCompileOp: Invalid instruction 000338c1
SplinterCell v1.9.3 2021-07-16 MIPSCompileOp: Invalid instruction 00087dbc
SplinterCell v1.10.3 2021-07-15 MIPSCompileOp: Invalid instruction 0000b454
SplinterCell v1.10-6-g8ac4efd3c 2021-07-13 sceDmacMemcpy(dest=08765a80, src=0876da80, size=32768): overlapping read
SplinterCell v1.11.3 2021-07-11 sceDmacMemcpy(dest=087538e0, src=0875b8e0, size=32768): overlapping read
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe410 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe40c in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe408 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe404 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe400 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe3fc in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe3f8 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe3e4 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe3d8 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe35c in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Jump to invalid address: 07801f10
SplinterCell v1.11.3 2021-07-08 Jump to invalid address: 0623e800
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe304 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe300 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe2fc in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Jump to invalid address: 0362f240
SplinterCell v1.11.3 2021-07-08 Jump to invalid address: 064271c0
SplinterCell v1.11.3 2021-07-08 MIPSCompileOp: Invalid instruction 000011b8
SplinterCell v1.11.3 2021-07-08 Jump to invalid address: 0502b600
SplinterCell v1.11.3 2021-07-08 Jump to invalid address: 03f17618
SplinterCell v1.11.3 2021-07-08 Jump to invalid address: 06437a40
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe2c0 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Jump to invalid address: 03dae6d0
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe2bc in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe2b8 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 MIPSCompileOp: Invalid instruction b7df167e
SplinterCell v1.11.3 2021-07-08 Jump to invalid address: 06222910
SplinterCell v1.11.3 2021-07-08 Branch in Jump delay slot at 09ffe2a0 in block starting at 09ffe260
SplinterCell v1.11.3 2021-07-08 Jump to invalid address: 0385e5e0
SplinterCell v1.11.3 2021-07-08 Jump to invalid address: 0502b500
SplinterCell v1.11.3 2021-07-06 MIPSCompileOp: Invalid instruction 0004331e
SplinterCell v1.11.3 2021-07-04 Jump to invalid address: 05080100
SplinterCell v1.11.3 2021-06-30 Jump to invalid address: 05292500
SplinterCell v1.11.3 2021-06-30 Branch in Jump delay slot at 09ffe294 in block starting at 09ffe270
SplinterCell v1.11.3 2021-06-30 Branch in Jump delay slot at 09ffe290 in block starting at 09ffe270
SplinterCell v1.11.3 2021-06-28 MIPSCompileOp: Invalid instruction 00002054
SplinterCell v1.11.3 2021-06-28 MIPSCompileOp: Invalid instruction 00014b37
SplinterCell v1.11.3 2021-06-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f18444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
SplinterCell v1.11.3 2021-06-11 FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000
SplinterCell v1.11.3 2021-06-11 FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000
SplinterCell v1.6.3 2021-06-11 Jump to invalid address: 05c8bb40 PC 09ffe2c8 LR 00000000
SplinterCell v1.6.3 2021-06-11 Jump to invalid address: 05c8bb40 PC 09ffe2b8 LR 00000000
SplinterCell v1.6.3 2021-06-11 Jump to invalid address: 07ff9280 PC 09ffe298 LR 00000000
SplinterCell v1.6.3 2021-06-11 Jump to invalid address: 05c8bb40 PC 09ffe2b8 LR 09ffe260
SplinterCell v1.11.3 2021-06-11 Jump to invalid address: 05c0fb40
SplinterCell v1.11.3 2021-06-11 Jump to invalid address: 04f04e40
SplinterCell v1.11.3 2021-06-11 Jump to invalid address: 0595ff80
SplinterCell v1.11.3 2021-06-11 MIPSCompileOp: Invalid instruction b0330653
SplinterCell v1.11.3 2021-06-11 Jump to invalid address: 04f04d00
SplinterCell v1.11.3-701-gecc2f6268 2021-06-03 sceDmacMemcpy(dest=087300e0, src=087380e0, size=32768): overlapping read
SplinterCell v1.10.3 2021-05-21 MIPSCompileOp: Invalid instruction 0017af4e
SplinterCell v1.10.3 2021-05-20 MIPSCompileOp: Invalid instruction 0014b8fb
SplinterCell v1.11.3 2021-05-13 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:144: 'outerProduct' : no matching overloaded function found ERROR: 0:144: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00002b0c HWX C T N Fog Bezier TessT #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1 + point_pos.y); _pos[5] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (1 + point_pos.y); _pos[6]
SplinterCell v1.11.3 2021-05-13 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:162: 'outerProduct' : no matching overloaded function found ERROR: 0:162: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00002b18 HWX C T N Tex Bezier TessT #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[3] = texelFetch(u_tess_points, ivec2(i
SplinterCell v1.11.3 2021-05-13 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:164: 'outerProduct' : no matching overloaded function found ERROR: 0:164: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00002b1c HWX C T N Fog Tex Bezier TessT #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u,
SplinterCell v1.11.3 2021-05-09 MIPSCompileOp: Invalid instruction 000b8de8
SplinterCell v1.11.3 2021-05-09 Jump to invalid address: 05d03700
SplinterCell v1.11.3 2021-05-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
SplinterCell v1.11.3 2021-05-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
SplinterCell v1.11.3 2021-05-02 Jump to invalid address: 07ff9580
SplinterCell v1.11.3 2021-05-02 MIPSCompileOp: Invalid instruction 459d1832
SplinterCell v1.11.3 2021-05-02 MIPSCompileOp: Invalid instruction 00018d41
SplinterCell v1.11.3 2021-05-02 MIPSCompileOp: Invalid instruction 0011f83a
SplinterCell v1.11.3 2021-05-02 MIPSCompileOp: Invalid instruction 0001dcbd
SplinterCell v1.11.3 2021-04-30 MIPSCompileOp: Invalid instruction 0000da3e
SplinterCell v1.7.5 2021-04-15 MIPSCompileOp: Invalid instruction 4211b0f3
SplinterCell v1.7.5 2021-04-15 MIPSCompileOp: Invalid instruction 42118e8f
SplinterCell v1.7.5 2021-04-15 MIPSCompileOp: Invalid instruction 00108f45
SplinterCell v1.7.5 2021-04-15 MIPSCompileOp: Invalid instruction 00052554
SplinterCell v1.7.5 2021-04-15 Jump to invalid address: 04fca8c0
SplinterCell v1.11.3 2021-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
SplinterCell v1.5.4 2021-04-05 Branch in RSZeroComp delay slot at 042879f8 in block starting at 042879f8
SplinterCell v1.5.4 2021-04-05 Branch in RSZeroComp delay slot at 04287a08 in block starting at 04287a08
SplinterCell v1.5.4 2021-04-05 Branch in RSZeroComp delay slot at 04287a28 in block starting at 04287a28
SplinterCell v1.5.4 2021-04-05 Branch in RSZeroComp delay slot at 04287aa8 in block starting at 04287aa8
SplinterCell v1.5.4 2021-04-05 Branch in RSZeroComp delay slot at 042879d0 in block starting at 042879d0
SplinterCell v1.5.4 2021-04-05 Branch in RSZeroComp delay slot at 04287a48 in block starting at 04287a48
SplinterCell v1.5.4 2021-04-05 Branch in RSZeroComp delay slot at 042879c8 in block starting at 042879c8
SplinterCell v1.5.4 2021-04-03 sceDmacMemcpy(dest=08735300, src=0873d300, size=32768): overlapping read
SplinterCell v1.11.3 2021-03-30 MIPSCompileOp: Invalid instruction 42022a73
SplinterCell v1.11.3 2021-03-30 MIPSCompileOp: Invalid instruction 42033d93
SplinterCell v1.11.3 2021-03-20 Branch in Jump delay slot at 09ffe338 in block starting at 09ffe260
SplinterCell v1.11.3 2021-03-20 MIPSCompileOp: Invalid instruction 420e41a2
SplinterCell v1.11.3 2021-03-20 MIPSCompileOp: Invalid instruction 42124963