Recent logs - SplinterCell

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Game title Version Latest Report Message
SplinterCell v1.17.1 2024-06-22 MIPSCompileOp: Invalid instruction 00004c5f
SplinterCell v1.17.1 2024-06-22 MIPSCompileOp: Invalid instruction 0030baf8
SplinterCell v1.17.1 2024-06-13 MIPSCompileOp: Invalid instruction 0000e8fb
SplinterCell v1.17.1 2024-06-07 Branch in Jump delay slot at 09ffe2d8 in block starting at 09ffe2d0
SplinterCell v1.17.1 2024-06-03 Jump to invalid address: 05d88ed0
SplinterCell v1.17.1 2024-06-03 Unknown GetPointerWrite 0a000f24 PC 0881c21c LR 0881c6e4
SplinterCell v1.15.3 2024-05-28 MIPSCompileOp: Invalid instruction 001871de
SplinterCell v1.17.1 2024-05-23 MIPSCompileOp: Invalid instruction 000112d5
SplinterCell v1.17.1 2024-05-23 sceDmacMemcpy(dest=08738b80, src=08740b80, size=32768): overlapping read
SplinterCell v1.17.1 2024-05-23 MIPSCompileOp: Invalid instruction 008fa15e
SplinterCell v1.17.1 2024-05-21 Jump to invalid address: 05af5cc0
SplinterCell v1.17.1 2024-05-21 MIPSCompileOp: Invalid instruction 00000668
SplinterCell v1.17.1 2024-05-11 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
SplinterCell v1.17.1 2024-05-23 WriteToHardware: Invalid address 04800000 near PC 08805d64 LR 08805d64
SplinterCell v1.17.1 2024-05-06 Unknown GetPointerWrite 0a006cb4 PC 0881c21c LR 0881c6e4
SplinterCell v1.11.1 2024-05-02 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f18444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
SplinterCell v1.11.1 2024-05-02 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f14484:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
SplinterCell v1.17.1 2024-04-14 sceDmacMemcpy(dest=08734440, src=0873c440, size=32768): overlapping read
SplinterCell v1.10 2024-04-13 sceDmacMemcpy(dest=08727180, src=0872f180, size=32768): overlapping read
SplinterCell v1.10 2024-04-13 sceDmacMemcpy(dest=0874c340, src=08754340, size=32768): overlapping read
SplinterCell v1.17.1 2024-04-13 sceDmacMemcpy(dest=087303c0, src=087383c0, size=32768): overlapping read
SplinterCell v1.17.1 2024-04-13 Jump to invalid address: 0375ab00
SplinterCell v1.17.1 2024-04-13 Jump to invalid address: 03a64370
SplinterCell v1.17.1 2024-03-28 Jump to invalid address: 05791300
SplinterCell v1.17.1 2024-03-25 MIPSCompileOp: Invalid instruction 00000845
SplinterCell v1.17.1 2024-03-16 MPEG user data found
SplinterCell v1.17.1 2024-03-16 00000400=sceGeEdramSetAddrTranslation(00000000)
SplinterCell v1.17.1 2024-03-14 sceDmacMemcpy(dest=086f9400, src=08701400, size=32768): overlapping read
SplinterCell v1.17.1 2024-03-14 Jump to invalid address: 04c04740
SplinterCell v1.17.1 2024-03-14 MIPSCompileOp: Invalid instruction 42e761a3
SplinterCell v1.17.1 2024-03-14 MIPSCompileOp: Invalid instruction 42e8b98b
SplinterCell v1.17.1 2024-03-14 MIPSCompileOp: Invalid instruction 0000097a
SplinterCell v1.17.1 2024-03-14 Jump to invalid address: 04b98480
SplinterCell v1.17.1 2024-03-14 Branch in Jump delay slot at 09ffe35c in block starting at 09ffe2b4
SplinterCell v1.17.1 2024-03-14 Branch in Jump delay slot at 09ffe358 in block starting at 09ffe2b4
SplinterCell v1.17.1 2024-03-14 Branch in Jump delay slot at 09ffe354 in block starting at 09ffe2b4
SplinterCell v1.17.1 2024-03-14 Branch in Jump delay slot at 09ffe350 in block starting at 09ffe2b4
SplinterCell v1.17.1 2024-03-14 Branch in Jump delay slot at 09ffe34c in block starting at 09ffe2b4
SplinterCell v1.17.1 2024-03-14 Jump to invalid address: 04ada0c0
SplinterCell v1.17.1 2024-03-14 Branch in Jump delay slot at 09ffe338 in block starting at 09ffe2b4
SplinterCell v1.17.1 2024-03-14 Branch in Jump delay slot at 09ffe334 in block starting at 09ffe2b4
SplinterCell v1.17.1 2024-03-14 Branch in Jump delay slot at 09ffe328 in block starting at 09ffe2b4
SplinterCell v1.17.1 2024-03-14 MIPSCompileOp: Invalid instruction 4337ba2e
SplinterCell v1.17.1 2024-03-14 MIPSCompileOp: Invalid instruction 43386622
SplinterCell v1.17.1 2024-03-14 Jump to invalid address: 0568e080
SplinterCell v1.17.1 2024-03-14 MIPSCompileOp: Invalid instruction 0000fcf8
SplinterCell v1.17.1 2024-03-12 sceDmacMemcpy(dest=08765a00, src=0876da00, size=32768): overlapping read
SplinterCell v1.17.1 2024-03-10 MIPSCompileOp: Invalid instruction 42b08fd2
SplinterCell v1.17.1 2024-03-10 MIPSCompileOp: Invalid instruction 42b13bcd
SplinterCell v1.17.1 2024-03-10 MIPSCompileOp: Invalid instruction 00104c77
SplinterCell v1.17.1 2024-03-09 MIPSCompileOp: Invalid instruction 003640fe
SplinterCell v1.17.1 2024-03-09 MIPSCompileOp: Invalid instruction 00504579
SplinterCell v1.17.1 2024-03-09 MIPSCompileOp: Invalid instruction 00000737
SplinterCell v1.17.1 2024-03-08 Jump to invalid address: 06064640
SplinterCell v1.17.1 2024-03-08 MIPSCompileOp: Invalid instruction 000000d5
SplinterCell v1.17.1 2024-03-08 Jump to invalid address: 033a7740
SplinterCell v1.17.1 2024-03-08 Branch in Jump delay slot at 09ab5b2c in block starting at 09ab5b00
SplinterCell v1.17.1 2024-03-08 Jump to invalid address: 06ad6c00
SplinterCell v1.17.1 2024-03-08 Branch in Jump delay slot at 09ab5b28 in block starting at 09ab5b00
SplinterCell v1.17.1 2024-03-08 Jump to invalid address: 06ad2900
SplinterCell v1.17.1 2024-03-08 Branch in Jump delay slot at 09ab5b08 in block starting at 09ab5b00
SplinterCell v1.17.1 2024-03-08 Jump to invalid address: 06ad7920
SplinterCell v1.17.1 2024-03-08 Branch in Jump delay slot at 09ffe2c4 in block starting at 09ffe2bc
SplinterCell v1.17.1 2024-03-09 Branch in Jump delay slot at 09ffe2c4 in block starting at 09ffe2a0
SplinterCell v1.17.1 2024-03-14 Branch in Jump delay slot at 09ffe2c4 in block starting at 09ffe270
SplinterCell v1.17.1 2024-03-08 Jump to invalid address: 031d9500
SplinterCell v1.17.1 2024-03-08 MIPSCompileOp: Invalid instruction 00004abb
SplinterCell v1.17.1 2024-03-07 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
SplinterCell v1.17.1 2024-03-03 MIPSCompileOp: Invalid instruction 0003b8c5
SplinterCell v1.17.1 2024-03-03 MIPSCompileOp: Invalid instruction 00089201
SplinterCell v1.17.1 2024-02-27 Branch in Jump delay slot at 09ffe434 in block starting at 09ffe3a0
SplinterCell v1.17.1 2024-02-27 MIPSCompileOp: Invalid instruction 0000085e
SplinterCell v1.17.1 2024-02-27 Branch in Jump delay slot at 09ffe410 in block starting at 09ffe3a0
SplinterCell v1.17.1 2024-02-27 Jump to invalid address: 03eb25e0
SplinterCell v1.17.1 2024-02-27 MIPSCompileOp: Invalid instruction 459cf840
SplinterCell v1.17.1 2024-02-27 00000400=sceGeEdramSetAddrTranslation(00001000)
SplinterCell v1.17.1 2024-02-27 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
SplinterCell v1.17.1 2024-02-27 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1
SplinterCell v1.17.1 2024-02-27 MIPSCompileOp: Invalid instruction 0003a368
SplinterCell v1.17.1 2024-02-25 MIPSCompileOp: Invalid instruction 002712a9
SplinterCell v1.17.1 2024-02-23 MIPSCompileOp: Invalid instruction 00266fb8
SplinterCell v1.17.1 2024-02-20 Unknown GetPointerWrite 0a0066fc PC 0881c21c LR 0881c6e4
SplinterCell v1.9.4 2024-02-18 Jump to invalid address: 06e3b010
SplinterCell v1.9.4 2024-02-18 Jump to invalid address: 0617fd40
SplinterCell v1.9.4 2024-02-18 Jump to invalid address: 06e3b060
SplinterCell v1.9.4 2024-02-18 Jump to invalid address: 06e3b0e0
SplinterCell v1.9.4 2024-02-18 Jump to invalid address: 06e3ad60
SplinterCell v1.9.4 2024-02-18 Jump to invalid address: 06e3b700
SplinterCell v1.9.4 2024-02-18 Jump to invalid address: 06d7c1f0
SplinterCell v1.9.4 2024-02-18 Jump to invalid address: 033b0300
SplinterCell v1.9.4 2024-02-18 Jump to invalid address: 06d7c4e0
SplinterCell v1.9.4 2024-02-18 Jump to invalid address: 06d7c9e0
SplinterCell v1.9.4 2024-02-18 Jump to invalid address: 0615cf40
SplinterCell v1.16.6 2024-02-17 sceDmacMemcpy(dest=08706560, src=0870e560, size=32768): overlapping read
SplinterCell v1.9.4 2024-02-15 Branch in RSRTComp delay slot at 04644b50 in block starting at 04644b50
SplinterCell v1.9.4 2024-02-15 Branch in RSRTComp delay slot at 04644ca8 in block starting at 04644ca8
SplinterCell v1.9.4 2024-02-15 Branch in RSRTComp delay slot at 04644cc0 in block starting at 04644cc0
SplinterCell v1.9.4 2024-02-15 Branch in RSRTComp delay slot at 04644c98 in block starting at 04644c98
SplinterCell v1.9.4 2024-02-15 Branch in RSRTComp delay slot at 04644cf0 in block starting at 04644cf0
SplinterCell v1.9.4 2024-02-15 Branch in RSRTComp delay slot at 04644cf8 in block starting at 04644cf8