Recent logs - SplinterCell

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
SplinterCell v1.17.1-334-g1786a4ddb 2025-10-26 sceDmacMemcpy(dest=086f8e80, src=08700e80, size=32768): overlapping read
SplinterCell v1.17.1-334-g1786a4ddb 2025-10-25 sceDmacMemcpy(dest=0876b540, src=08773540, size=32768): overlapping read
SplinterCell v1.8.0 2025-10-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f14444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SplinterCell v1.8.0 2025-10-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f14484:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projP
SplinterCell v1.17.1-334-g1786a4ddb 2025-09-28 Could not setup streams, unexpected stream count: 34878
SplinterCell v1.17.1-334-g1786a4ddb 2025-09-28 Unexpected mpeg first timestamp: 48ee / 18670
SplinterCell v1.17.1-980-gabaea0197b 2025-09-25 sceDmacMemcpy(dest=0876ab60, src=08772b60, size=32768): overlapping read
SplinterCell v1.16.6 2025-09-23 Jump to invalid address: 06235370
SplinterCell v1.16.6 2025-09-23 Jump to invalid address: 03fd9930
SplinterCell v1.16.6 2025-09-23 Jump to invalid address: 03daeb20
SplinterCell v1.16.6 2025-09-21 Jump to invalid address: 05030d00
SplinterCell v1.16.6 2025-09-21 MIPSCompileOp: Invalid instruction 435258a6
SplinterCell v1.16.6 2025-09-21 Jump to invalid address: 05030c80
SplinterCell v1.16.6 2025-09-21 MIPSCompileOp: Invalid instruction 435258a8
SplinterCell v1.16.6 2025-09-21 MIPSCompileOp: Invalid instruction 435294d7
SplinterCell v1.16.6 2025-09-21 MIPSCompileOp: Invalid instruction 000006d4
SplinterCell v1.16.6 2025-09-21 Jump to invalid address: 06153b80
SplinterCell v1.6.3 2025-09-18 sceDmacMemcpy(dest=08759900, src=08761900, size=32768): overlapping read
SplinterCell v1.12.3 2025-09-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f14444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
SplinterCell v1.16.6 2025-08-24 __KernelStopThread: thread 380 does not exist (helper deleted)
SplinterCell v1.11.3 2025-08-03 MIPSCompileOp: Invalid instruction 0000a369
SplinterCell v1.16.6 2025-07-21 MIPSCompileOp: Invalid instruction 000139bc
SplinterCell v1.16.6 2025-07-21 MIPSCompileOp: Invalid instruction 0017e97c
SplinterCell v1.16.6 2025-07-20 Jump to invalid address: 04e4d500
SplinterCell v1.16.6 2025-07-20 Jump to invalid address: 03f3a2f0
SplinterCell v1.16.6 2025-07-20 Jump to invalid address: 03d2a5a0
SplinterCell v1.16.6 2025-07-20 Jump to invalid address: 05ae15d0
SplinterCell v1.16.6 2025-07-20 Jump to invalid address: 0355d158
SplinterCell v1.16.6 2025-07-20 Jump to invalid address: 05b72370
SplinterCell v1.16.6 2025-07-20 Jump to invalid address: 03d3e910
SplinterCell v1.16.6 2025-07-20 Jump to invalid address: 05d781c0
SplinterCell v1.16.6 2025-07-20 MIPSCompileOp: Invalid instruction 000002ff
SplinterCell v1.16.6 2025-07-20 MIPSCompileOp: Invalid instruction 00000bfc
SplinterCell v1.16.6 2025-07-20 Jump to invalid address: 04e14f80
SplinterCell v1.16.6 2025-07-20 Jump to invalid address: 05a8ab00
SplinterCell v1.16.6 2025-07-20 MIPSCompileOp: Invalid instruction cd616300
SplinterCell v1.16.6 2025-07-20 Jump to invalid address: 04e14d00
SplinterCell v1.17.1 2025-07-18 Jump to invalid address: 0255da40 PC 09ffe2c8 LR 09ffe260
SplinterCell v1.17.1 2025-07-18 Jump to invalid address: 04b4b280 PC 09ffe2c0 LR 09ffe260
SplinterCell v1.17.1 2025-07-18 Jump to invalid address: 0255ed30 PC 09ffe2b8 LR 09ffe260
SplinterCell v1.17.1 2025-07-18 Jump to invalid address: 04b4a9c0 PC 09ffe2b0 LR 09ffe260
SplinterCell v1.17.1 2025-07-18 Jump to invalid address: 0354ed98 PC 09ffe2a8 LR 09ffe260
SplinterCell v1.17.1 2025-07-18 Jump to invalid address: 05cda8b0 PC 09ffe2a4 LR 09ffe260
SplinterCell v1.17.1 2025-07-18 Jump to invalid address: 03d06310 PC 09ffe2a0 LR 09ffe260
SplinterCell v1.17.1 2025-07-18 Jump to invalid address: 04b4cd40 PC 09ffe298 LR 09ffe260
SplinterCell v1.17.1-334-g1786a4ddb 2025-07-08 MIPSCompileOp: Invalid instruction 00017794
SplinterCell v1.17.1-334-g1786a4ddb 2025-07-08 MIPSCompileOp: Invalid instruction 000077b7
SplinterCell v1.17.1-334-g1786a4ddb 2025-07-08 Unknown GetPointerWrite 0a001c54 PC 0881c21c LR 0881c6e4
SplinterCell v1.18.1 2025-06-19 MIPSCompileOp: Invalid instruction 423ebfd1
SplinterCell v1.18.1 2025-06-19 MIPSCompileOp: Invalid instruction 423d00bd
SplinterCell v1.18.1 2025-06-19 MIPSCompileOp: Invalid instruction 42b90fca
SplinterCell v1.18.1 2025-06-09 MIPSCompileOp: Invalid instruction 000002a9
SplinterCell v1.18.1 2025-06-08 MIPSCompileOp: Invalid instruction 0012077d
SplinterCell v1.18.1 2025-06-08 MIPSCompileOp: Invalid instruction 00007d37
SplinterCell v1.18.1 2025-06-08 MIPSCompileOp: Invalid instruction 000d66d4
SplinterCell v1.18.1 2025-06-07 MIPSCompileOp: Invalid instruction 0000f05e
SplinterCell v1.18.1 2025-06-07 MIPSCompileOp: Invalid instruction 000af8a9
SplinterCell v1.18.1 2025-06-06 MIPSCompileOp: Invalid instruction 0001bf3e
SplinterCell v1.18.1 2025-06-06 MIPSCompileOp: Invalid instruction 000afebf
SplinterCell v1.17.1 2025-06-06 MIPSCompileOp: Invalid instruction 00000738
SplinterCell v1.17.1 2025-06-06 MIPSCompileOp: Invalid instruction 000caf15
SplinterCell v1.17.1 2025-06-06 MIPSCompileOp: Invalid instruction 0051b4ff
SplinterCell v1.18.1 2025-06-05 MIPSCompileOp: Invalid instruction 00002779
SplinterCell v1.18.1 2025-05-28 Unknown GetPointerWrite 0a002bf0 PC 0881c21c LR 0881c6e4
SplinterCell v1.17.1 2025-05-23 MIPSCompileOp: Invalid instruction 001db538
SplinterCell v1.18.1 2025-05-23 sceDmacMemcpy(dest=08707a20, src=0870fa20, size=32768): overlapping read
SplinterCell v1.18.1 2025-05-22 Jump to invalid address: 0574cd40
SplinterCell v1.18.1 2025-05-22 MIPSCompileOp: Invalid instruction 000003de
SplinterCell v1.18.1 2025-05-17 MIPSCompileOp: Invalid instruction 00029355
SplinterCell v1.18.1 2025-05-15 sceDmacMemcpy(dest=0871e600, src=08726600, size=32768): overlapping read
SplinterCell v1.18.1-1785-g3f583ff5ab 2025-05-05 sceKernelCreateThread(name=SplinterCellEssentials.PPSS): unsupported attributes 00000007, ignoring
SplinterCell v1.18.1 2025-04-28 MIPSCompileOp: Invalid instruction 002abd41
SplinterCell v1.18.1 2025-04-23 Jump to invalid address: 0618c100
SplinterCell v1.18.1 2025-04-23 MIPSCompileOp: Invalid instruction 000daf38
SplinterCell v1.18.1 2025-04-23 MIPSCompileOp: Invalid instruction 00010081
SplinterCell v1.18.1 2025-04-20 MIPSCompileOp: Invalid instruction 0000053f
SplinterCell v1.11.3 2025-04-12 MIPSCompileOp: Invalid instruction 0000bbfe
SplinterCell v1.18.1 2025-04-10 MIPSCompileOp: Invalid instruction 454bddf6
SplinterCell v1.18.1 2025-04-10 MIPSCompileOp: Invalid instruction 42c4cad6
SplinterCell v1.18.1 2025-04-10 MIPSCompileOp: Invalid instruction 424dee90
SplinterCell v1.18.1 2025-04-10 Jump to invalid address: 05670110
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 454f93b9
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 42c4dc0a
SplinterCell v1.18.1 2025-04-09 Jump to invalid address: 0570fcf0
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 429def40
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 4236ea8c
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 42c372ee
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 454e9d8b
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 42c2c6fa
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 429de4a5
SplinterCell v1.18.1 2025-04-09 Jump to invalid address: 0570fc90
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 001b29bd
SplinterCell v1.18.1 2025-04-10 MIPSCompileOp: Invalid instruction 0000f929
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 42c6ceb3
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 429db562
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 0001b175
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 427f76b2
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 4241f6ce
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 4221b574
SplinterCell v1.18.1 2025-04-09 MIPSCompileOp: Invalid instruction 42c8269b