To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-06-08 |
Drawing region rate add non-zero: 0293, 03d1 of 0211, 033b |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-06-07 |
Unknown GE command : b670c06c |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-06-07 |
Unknown GE command : fc550841 |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-06-09 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-06-05 |
Drawing region rate add non-zero: 0124, 0140 of 01df, 010f |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-06-05 |
Unknown GE command : 35e130d1 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-06-04 |
Unknown GE command : fbf1f1eb |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-06-02 |
Unknown GE command : feea223d |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-31 |
VTYPE with morph used: THRU=1 TC=3 COL=7 POS=1 NRM=2 WT=0 NW=4 IDX=0 MC=5 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-31 |
Unknown GE command : 4f454011 |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-05-31 |
Unknown GetPointer 00000004 PC 08bb6d88 LR 08bb6d88 |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-05-30 |
Unknown GE command : 34444434 |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-05-29 |
Unknown GE command : fec79b89 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-27 |
Block transfer invalid: 722be500/308 -> 00000000/0, 565x897x4 (533,896)->(51,363) |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-27 |
Unknown GE command : fd3ffd3f |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-05-27 |
Block transfer invalid: 00000000/0 -> 00000000/0, 408x638x4 (770,11)->(1,0) |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-05-27 |
Unknown GE command : 35ff0045 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-27 |
Unknown GE command : b6425b20 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-25 |
Unknown GE command : 03010025 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-25 |
Unknown GE command : d1f10017 |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-05-23 |
Imm vertex used clip value, flags=d86800 |
Prince of Persia - Rival Swords |
v1.14.3 |
2023-05-23 |
Unknown GE command : 342fde02 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-22 |
Unknown GE command : ed44cea9 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-22 |
Software: Bad index address 0a0017a0! |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-22 |
VTYPE with morph used: THRU=1 TC=3 COL=6 POS=3 NRM=0 WT=0 NW=5 IDX=2 MC=4 |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-05-25 |
Unknown GE command : 0330038e |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-05-31 |
Unknown GetPointerWrite 00000004 PC 08bb6d88 LR 08bb6d88 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-22 |
Unknown GetPointer 00000d08 PC 08bb6d88 LR 08bb6d88 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-22 |
Unknown GE command : 345ccc80 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-05-22 |
Imm vertex used clip value, flags=259800 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-05-22 |
Block transfer invalid: 9f6f8cf0/0 -> 00000000/0, 2x1x2 (524,473)->(475,395) |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-05-22 |
Unknown GE command : 344d4a4b |
Prince of Persia - Rival Swords |
v1.12.2 |
2023-05-19 |
Unknown GE command : 34432330 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-18 |
Unknown GE command : 342d7306 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-17 |
Unknown GetPointerWrite 009443d2 PC 08bb6d88 LR 08bb6d88 |
Prince of Persia - Rival Swords |
v1.11.3 |
2023-05-15 |
80630006=sceAtracSetDataAndGetID(0990c4c0, 00000800): invalid RIFF header |
Prince of Persia - Rival Swords |
v1.11.3 |
2023-05-15 |
80630006=sceAtracSetDataAndGetID(0979ee80, 00000800): invalid RIFF header |
Prince of Persia - Rival Swords |
v1.12.3 |
2023-05-15 |
Unknown GE command : fe332103 |
Prince of Persia - Rival Swords |
v1.12.3 |
2023-05-15 |
Bad vertex address 04f901d9! |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-14 |
Unknown GE command : 112d114c |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-05-13 |
Unknown GE command : fcf7e5b9 |
Prince of Persia - Rival Swords |
v1.11.3 |
2023-05-13 |
WriteToHardware: Invalid address 00000038 near PC 08000000 LR 08000000 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-12 |
Unknown GE command : edcbca8a |
Prince of Persia - Rival Swords |
v1.15.2 |
2023-05-11 |
Unknown GE command : 03b70c17 |
Prince of Persia - Rival Swords |
v1.15.2 |
2023-05-11 |
Unusual bezier/spline vtype: 12340584, morph: 5, bones: 1 |
Prince of Persia - Rival Swords |
v1.15.2 |
2023-05-11 |
Drawing region rate add non-zero: 03df, 0140 of 01df, 010f |
Prince of Persia - Rival Swords |
v1.10.2 |
2023-05-11 |
Unknown GE command : 34deff01 |
Prince of Persia - Rival Swords |
v1.10.2 |
2023-05-11 |
Unknown GE command : 114f0e2f |
Prince of Persia - Rival Swords |
v1.15.2 |
2023-05-11 |
Unknown GE command : ed07b977 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-11 |
Block transfer invalid: 00740680/0 -> c4000000/1f8, 233x512x4 (672,695)->(608,697) |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-09 |
80630006=sceAtracSetDataAndGetID(09cab080, 00000800): invalid RIFF header |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-09 |
80630006=sceAtracSetDataAndGetID(09595c40, 00000800): invalid RIFF header |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-09 |
80630006=sceAtracSetDataAndGetID(09d2b100, 00000800): invalid RIFF header |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-09 |
80630006=sceAtracSetDataAndGetID(09c6b4c0, 00000800): invalid RIFF header |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-09 |
Unknown GE command : 5a4c374a |
Prince of Persia - Rival Swords |
v1.15.2 |
2023-05-08 |
Texture cache ran out of GPU memory; switching to low memory mode |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-17 |
Unknown GE command : d1b969f9 |
Prince of Persia - Rival Swords |
v1.15.2 |
2023-05-08 |
Unknown GE command : 03030164 |
Prince of Persia - Rival Swords |
v1.15.2 |
2023-05-06 |
Unknown GE command : d131d043 |
Prince of Persia - Rival Swords |
v1.15.2 |
2023-05-06 |
Unusual bezier/spline vtype: 12dd154f, morph: 7, bones: 5 |
Prince of Persia - Rival Swords |
v1.15.2 |
2023-05-06 |
Unknown GE command : d1e00027 |
Prince of Persia - Rival Swords |
v1.12.2 |
2023-05-10 |
Unknown GE command : 340f0030 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-05-05 |
Unknown GE command : 343d3334 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-05-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2 |
Prince of Persia - Rival Swords |
v1.15.2 |
2023-05-08 |
Unknown GetPointerWrite 00000002 PC 08bb6d88 LR 08bb6d88 |
Prince of Persia - Rival Swords |
v1.15.3 |
2023-05-17 |
Unknown GetPointer 00000002 PC 08bb6d88 LR 08bb6d88 |
Prince of Persia - Rival Swords |
v1.9.3-80-g73bf6098e |
2023-05-01 |
Error in shader program link: info: ERROR: Compiled vertex shader was corrupt.
fs: 00000000:00800002 Tex 2x TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = v;
}
vs: 01f34000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
Prince of Persia - Rival Swords |
v1.9.3-80-g73bf6098e |
2023-05-02 |
Unknown GetPointer 00000000 PC 08c42aec LR 08c29da0 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-29 |
Imm vertex used clip value, flags=db5800 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-29 |
Drawing region rate add non-zero: 0148, 0180 of 01df, 010f |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-29 |
Block transfer invalid: 0021b7e0/0 -> 075ea6e0/0, 2x1x2 (634,730)->(1,0) |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-29 |
Unknown GE command : fda34795 |
Prince of Persia - Rival Swords |
v1.15.4 |
2023-05-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-22 |
Block transfer invalid: 00000000/0 -> 00000000/0, 5x976x2 (1,0)->(1,0) |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-22 |
Unknown GE command : 392bc35c |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-22 |
Unknown GE command : 3523add3 |
Prince of Persia - Rival Swords |
v1.14.4-993-gf03dc23df |
2023-04-22 |
Unknown GE command : 597a868f |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-20 |
Bad vertex address 01010000! |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-20 |
Bad vertex address 01201800! |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-20 |
Bad vertex address 01100010! |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-20 |
Unknown GE command : ed032009 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-20 |
Unknown GE command : d1892d5c |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-19 |
Unknown GE command : 29aaf836 |
Prince of Persia - Rival Swords |
v1.12.2 |
2023-04-19 |
Unknown GE command : ed36896b |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-16 |
Unknown GE command : 3555557f |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-16 |
Bad bounding box data: 000300 |
Prince of Persia - Rival Swords |
v1.10.2 |
2023-04-16 |
4 and 8-bit CLUT format not supported for framebuffers |
Prince of Persia - Rival Swords |
v1.10.2 |
2023-04-16 |
Render to texture using CLUT with different strides 256 != 32 |
Prince of Persia - Rival Swords |
v1.10.2 |
2023-04-16 |
Decoding texture from VRAM mirror at 042cc000 swizzle=0 |
Prince of Persia - Rival Swords |
v1.10.2 |
2023-04-16 |
Rendering to framebuffer offset: 04000000 +256x0 |
Prince of Persia - Rival Swords |
v1.10.2 |
2023-04-16 |
Render to texture with different strides 512 != 1024 |
Prince of Persia - Rival Swords |
v1.10.2 |
2023-04-16 |
Render to texture with incompatible formats 5 != 1 at 0416c000 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-15 |
Unknown GE command : 11ff0007 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-15 |
Unknown GE command : efcaaef4 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-13 |
Unknown GE command : fd5ffd5f |
Prince of Persia - Rival Swords |
v1.14.2 |
2023-04-13 |
UI scissor out of bounds in GameSettingsScreen: 269,0-1168,817 / 1450,816 |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-10 |
Block transfer invalid: 00000000/0 -> 00000000/0, 991x760x4 (698,1006)->(1,0) |
Prince of Persia - Rival Swords |
v1.14.4 |
2023-04-10 |
Unknown GE command : fc9cfc9c |
Prince of Persia - Rival Swords |
v1.14.2 |
2023-04-08 |
UI scissor out of bounds in GamePauseScreen: 1051,20-300,748 / 960,544 |
Prince of Persia - Rival Swords |
v1.14.2 |
2023-04-08 |
UI scissor out of bounds in GamePauseScreen: 0,20-1041,748 / 960,544 |