Recent logs - Prince of Persia - Rival Swords

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Game title Version Latest Report Message
Prince of Persia - Rival Swords v1.8.0 2019-04-19 Bad vertex address 0744331f!
Prince of Persia - Rival Swords v1.8.0 2019-04-19 Bad vertex address 0bfe0010!
Prince of Persia - Rival Swords v1.8.0 2019-04-19 Bad vertex address 02f10d02!
Prince of Persia - Rival Swords v1.8.0 2019-04-19 Vertices without position found: (00800023) P: s8 N: s8 T: f (through) (size: 16)
Prince of Persia - Rival Swords v1.8.0 2019-04-19 Vertices without position found: (00a00005) P: s8 C: ? T: u8 (through) (size: 3)
Prince of Persia - Rival Swords v1.8.0 2019-04-19 Vertices without position found: (0000000c) P: s8 C: ? (size: 3)
Prince of Persia - Rival Swords v1.8.0 2019-04-19 Unknown GE command : 52600009
Prince of Persia - Rival Swords v1.8.0 2019-04-19 Unknown texture format 12
Prince of Persia - Rival Swords v1.8.0 2019-04-19 Vertices without position found: (00c00003) P: s8 T: f (through) (size: 12)
Prince of Persia - Rival Swords v1.8.0 2019-04-19 Texture with unexpected bufw (full=7936)
Prince of Persia - Rival Swords v1.8.0 2019-04-19 BlockTransfer: Bad source transfer address 65000000!
Prince of Persia - Rival Swords v1.8.0 2019-04-19 Vertices without position found: (0080000a) P: s8 C: ? T: u16 (through) (size: 4)
Prince of Persia - Rival Swords v1.8.0 2019-04-18 Render to texture using CLUT with different strides 512 != 1720
Prince of Persia - Rival Swords v1.8.0 2019-04-18 Unknown GE command : 34373434
Prince of Persia - Rival Swords v1.8.0 2019-04-18 Bad bounding box data: 03070f
Prince of Persia - Rival Swords v1.8.0 2019-04-17 Bad bounding box data: fe0600
Prince of Persia - Rival Swords v1.8.0 2019-04-17 Corrupt shader cache: Both IS_THROUGH and USE_HW_TRANSFORM set.
Prince of Persia - Rival Swords v1.8.0 2019-04-17 FBO created from existing depthbuffer as color, 04110000/04c7b3c4 and 04000000/04110000
Prince of Persia - Rival Swords v1.8.0 2019-04-17 FBO created from existing depthbuffer as color, 04110000/04c7b3c4 and 04088000/04110000
Prince of Persia - Rival Swords v1.8.0 2019-04-17 Bad vertex address 0ca98ac2!
Prince of Persia - Rival Swords v1.8.0 2019-04-17 BlockTransfer: Bad source transfer address 0018a030!
Prince of Persia - Rival Swords v1.8.0 2019-04-17 Bad vertex address 0ca980c2!
Prince of Persia - Rival Swords v1.8.0 2019-04-17 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:23: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. 012300b0:0003010a THR HWX C UVUnk Light: 1: c:3 t:2 MatUp:3 #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); gl_Position = outPos; }
Prince of Persia - Rival Swords v1.8.0 2019-04-17 Bad vertex address 0d5971a2!
Prince of Persia - Rival Swords v1.8.0 2019-04-17 Bad vertex address 0d5967a2!
Prince of Persia - Rival Swords v1.8.0 2019-04-17 Render to texture using CLUT with different strides 512 != 1288
Prince of Persia - Rival Swords v1.8.0 2019-04-17 Bad bounding box data: df087d
Prince of Persia - Rival Swords v1.8.0 2019-04-17 Render to texture using CLUT with different strides 512 != 912
Prince of Persia - Rival Swords v1.8.0 2019-04-16 Unknown GE command : 346cd847
Prince of Persia - Rival Swords v1.7.5 2019-04-14 Unknown GE command : 34f6cc0d
Prince of Persia - Rival Swords v1.7.5 2019-04-14 Bad vertex address 021a3436!
Prince of Persia - Rival Swords v1.8.0 2019-04-10 Unknown GE command : 037e005e
Prince of Persia - Rival Swords v1.8.0 2019-04-10 Render to texture using CLUT with different strides 512 != 1232
Prince of Persia - Rival Swords v1.8.0 2019-04-14 Unknown GE command : 34800000
Prince of Persia - Rival Swords v1.8.0 2019-04-08 Unknown GE command : b7833a35
Prince of Persia - Rival Swords v1.8.0 2019-04-17 Unknown GetPointer 00000000 PC 08c2ee0c LR 08000020
Prince of Persia - Rival Swords v1.8.0 2019-04-02 80630006=sceAtracSetDataAndGetID(09663100, 00000800): invalid RIFF header
Prince of Persia - Rival Swords v1.8.0 2019-04-02 80630006=sceAtracSetDataAndGetID(09cb2500, 00000800): invalid RIFF header
Prince of Persia - Rival Swords v1.8.0 2019-04-02 80630006=sceAtracSetDataAndGetID(096676c0, 00000800): invalid RIFF header
Prince of Persia - Rival Swords v1.7.5 2019-03-27 Unknown GE command : 11ec001a
Prince of Persia - Rival Swords v1.8.0 2019-03-28 Unknown GE command : 3477a78c
Prince of Persia - Rival Swords v1.7.5 2019-03-23 Unknown GE command : 34342a1d
Prince of Persia - Rival Swords v1.8.0 2019-03-22 Unknown GE command : d1c62273
Prince of Persia - Rival Swords v1.8.0-42-g62928e13d 2019-04-22 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
Prince of Persia - Rival Swords v1.8.0-42-g62928e13d 2019-04-22 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
Prince of Persia - Rival Swords v1.7.4 2019-03-06 Unknown GE command : 34200015
Prince of Persia - Rival Swords v1.7.4 2019-03-02 FBO created from existing depthbuffer as color, 00110000/003fde0d and 00000000/00110000
Prince of Persia - Rival Swords v1.7.4 2019-03-02 FBO created from existing depthbuffer as color, 00110000/003fde0d and 00088000/00110000
Prince of Persia - Rival Swords v1.7.4 2019-03-02 Unknown GE command : 340f0049
Prince of Persia - Rival Swords v1.7.4 2019-03-02 BJUMP to illegal address 00dbb390 - ignoring! data=dbb390
Prince of Persia - Rival Swords v1.7.4 2019-03-02 Unknown GE command : efe00e01
Prince of Persia - Rival Swords v1.7.5 2019-03-02 Unknown GE command : 03ef231f
Prince of Persia - Rival Swords v1.7.5 2019-02-25 1 depal unsupported: shift=0 mask=ff offset=0
Prince of Persia - Rival Swords v1.7.5 2019-02-21 Unknown GE command : b7cf6b4c
Prince of Persia - Rival Swords v1.7.5 2019-02-21 BJUMP to illegal address 03073630 - ignoring! data=c7d630
Prince of Persia - Rival Swords v1.7.5 2019-02-20 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Prince of Persia - Rival Swords v1.7.5 2019-02-21 Unknown GE command : 343ca99f
Prince of Persia - Rival Swords v1.7.5 2019-02-15 Bad bounding box data: fe054f
Prince of Persia - Rival Swords v1.7.5 2019-02-12 Unknown GE command : 3458fcc9
Prince of Persia - Rival Swords v1.7.5 2019-02-11 Unknown GE command : 03ac0732
Prince of Persia - Rival Swords v1.7.5 2019-02-01 Bad vertex address 0aa54da2!
Prince of Persia - Rival Swords v1.7.5 2019-02-01 Unknown GE command : 4ff20233
Prince of Persia - Rival Swords v1.7.5 2019-02-01 BJUMP to illegal address 01846910 - ignoring! data=806610
Prince of Persia - Rival Swords v1.6.3 2019-01-26 Unknown GE command : 031fc0ee
Prince of Persia - Rival Swords v1.6.3 2019-01-26 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D sampler0; in vec4 v_texcoord0; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; in vec4 v_texcoord4; in vec4 v_texcoord5; in vec4 v_texcoord6; out vec4 _gl_FragColor; void main() { vec3 c = texture(sampler0, v_texcoord0.xy).xyz; vec3 i1 = texture(sampler0, v_texcoord1.xy).xyz; vec3 i2 = texture(sampler0, v_texcoord2.xy).xyz; vec3 i3 = texture(sampler0, v_texcoord3.xy).xyz; vec3 i4 = texture(sampler0, v_texcoord4.xy).xyz; vec3 o1 = texture(sampler0, v_texcoord5.xy).xyz; vec3 o3 = texture(sampler0, v_texcoord6.xy).xyz; vec3 o2 = texture(sampler0, v_texcoord5.zw).xyz; vec3 o4 = texture(sampler0, v_texcoord6.zw).xyz; vec3 dt = vec3(1.0); float ko1 = dot(abs(o1 - c), dt); float ko2 = dot(abs(o2 - c), dt); float ko3 = dot(abs(o3 - c), dt); float ko4 = dot(abs(o4 - c), dt); float sd1 = dot(abs(i1 - i3), dt); float sd2 = dot(abs(i2 - i4), dt); float w1 = step(ko1, ko3) * sd2; float w2 = step(ko2, ko4) * sd1; float w3 = step(ko3, ko1) * sd2; float w4 = step(ko4, ko2) * sd1; c = (((((o1 * w1) + (o2 * w2)) + (o3 * w3)) + (o4 * w4)) + (c * 0.100000001490116119384765625)) / vec3((((w1 + w2) + w3) + w4) + 0.100000001490116119384765625); float lc = ((c.x + c.y) + c.z) + 0.20000000298023223876953125; w1 = (((i1.x + i1.y) + i1.z) + lc) * 0.20000000298023223876953125; w1 = clamp(((-0.25 * dot(abs(c - i1), dt)) / w1) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w2 = (((i2.x + i2.y) + i2.z) + lc) * 0.20000000298023223876953125; w2 = clamp(((-0.25 * dot(abs(c - i2), dt)) / w2) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w3 = (((i3.x + i3.y) + i3.z) + lc) * 0.20000000298023223876953125; w3 = clamp(((-0.25 * dot(abs(c - i3), dt)) / w3) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w4 = (((i4.x + i4.y) + i4.z) + lc) * 0.20000000298023223876953125; w4 = clamp(((-0.25 * dot(abs(c - i4), dt)) / w4) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); vec3 _310 = ((((i1 * w1) + (i2 * w2)) + (i3 * w3)) + (i4 * w4)) + (c * ((((1.0 - w1) - w2) - w3) - w4)); _gl_FragColor = vec4(_310.x, _310.y, _310.z, _gl_FragColor.w); _gl_FragColor.w = 1.0; } vs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec2 u_pixelDelta; uniform vec2 u_texelDelta; in vec4 a_position; out vec4 v_texcoord0; in vec2 a_texcoord0; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; out vec4 v_texcoord5; out vec4 v_texcoord6; void main() { float x = u_pixelDelta.x * ((u_texelDelta.x / u_pixelDelta.x) / 2.0); float y = u_pixelDelta.y * ((u_texelDelta.y / u_pixelDelta.y) / 2.0); vec2 dg1 = vec2(x, y); vec2 dg2 = vec2(-x, y); vec2 sd1 = dg1 * 0.5; vec2 sd2 = dg2 * 0.5; gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy; vec2 _69 = v_texcoord0.xy - sd1; v_texcoord1 = vec4(_69.x, _69.y, v_texcoord1.z, v_texcoord1.w); vec2 _76 = v_texcoord0.xy - sd2; v_texcoord2 = vec4(_76.x, _76.y, v_texcoord2.z, v_texcoord2.w); vec2 _83 = v_texcoord0.xy + sd1; v_texcoord3 = vec4(_83.x, _83.y, v_texcoord3.z, v_texcoord3.w); vec2 _90 = v_texcoord0.xy + sd2; v_texcoord4 = vec4(_90.x, _90.y, v_texcoord4.z, v_texcoord4.w); vec2 _97 = v_texcoord0.xy - dg1; v_texcoord5 = vec4(_97.x, _97.y, v_texcoord5.z, v_texcoord5.w); vec2 _104 = v_texcoord0.xy + dg1; v_texcoord6 = vec4(_104.x, _104.y, v_texcoord6.z, v_texcoord6.w); vec2 _110 = v_texcoord0.xy - dg2; v_texcoord5 = vec4(v_texcoord5.x, v_texcoord5.y, _110.x, _110.y); vec2 _116 = v_texcoord0.xy + dg2; v_texcoord6 =
Prince of Persia - Rival Swords v1.6.3 2019-01-26 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:1: error(#106) Version number not supported by GL2 ERROR: error(#273) 1 compilation errors. No code generated postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D sampler0; in vec4 v_texcoord0; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; in vec4 v_texcoord4; in vec4 v_texcoord5; in vec4 v_texcoord6; out vec4 _gl_FragColor; void main() { vec3 c = texture(sampler0, v_texcoord0.xy).xyz; vec3 i1 = texture(sampler0, v_texcoord1.xy).xyz; vec3 i2 = texture(sampler0, v_texcoord2.xy).xyz; vec3 i3 = texture(sampler0, v_texcoord3.xy).xyz; vec3 i4 = texture(sampler0, v_texcoord4.xy).xyz; vec3 o1 = texture(sampler0, v_texcoord5.xy).xyz; vec3 o3 = texture(sampler0, v_texcoord6.xy).xyz; vec3 o2 = texture(sampler0, v_texcoord5.zw).xyz; vec3 o4 = texture(sampler0, v_texcoord6.zw).xyz; vec3 dt = vec3(1.0); float ko1 = dot(abs(o1 - c), dt); float ko2 = dot(abs(o2 - c), dt); float ko3 = dot(abs(o3 - c), dt); float ko4 = dot(abs(o4 - c), dt); float sd1 = dot(abs(i1 - i3), dt); float sd2 = dot(abs(i2 - i4), dt); float w1 = step(ko1, ko3) * sd2; float w2 = step(ko2, ko4) * sd1; float w3 = step(ko3, ko1) * sd2; float w4 = step(ko4, ko2) * sd1; c = (((((o1 * w1) + (o2 * w2)) + (o3 * w3)) + (o4 * w4)) + (c * 0.100000001490116119384765625)) / vec3((((w1 + w2) + w3) + w4) + 0.100000001490116119384765625); float lc = ((c.x + c.y) + c.z) + 0.20000000298023223876953125; w1 = (((i1.x + i1.y) + i1.z) + lc) * 0.20000000298023223876953125; w1 = clamp(((-0.25 * dot(abs(c - i1), dt)) / w1) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w2 = (((i2.x + i2.y) + i2.z) + lc) * 0.20000000298023223876953125; w2 = clamp(((-0.25 * dot(abs(c - i2), dt)) / w2) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w3 = (((i3.x + i3.y) + i3.z) + lc) * 0.20000000298023223876953125; w3 = clamp(((-0.25 * dot(abs(c - i3), dt)) / w3) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w4 = (((i4.x + i4.y) + i4.z) + lc) * 0.20000000298023223876953125; w4 = clamp(((-0.25 * dot(abs(c - i4), dt)) / w4) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); vec3 _310 = ((((i1 * w1) + (i2 * w2)) + (i3 * w3)) + (i4 * w4)) + (c * ((((1.0 - w1) - w2) - w3) - w4)); _gl_FragColor = vec4(_310.x, _310.y, _310.z, _gl_FragColor.w); _gl_FragColor.w = 1.0; }
Prince of Persia - Rival Swords v1.6.3 2019-01-26 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: 0:1: error(#106) Version number not supported by GL2 ERROR: error(#273) 1 compilation errors. No code generated postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec2 u_pixelDelta; uniform vec2 u_texelDelta; in vec4 a_position; out vec4 v_texcoord0; in vec2 a_texcoord0; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; out vec4 v_texcoord5; out vec4 v_texcoord6; void main() { float x = u_pixelDelta.x * ((u_texelDelta.x / u_pixelDelta.x) / 2.0); float y = u_pixelDelta.y * ((u_texelDelta.y / u_pixelDelta.y) / 2.0); vec2 dg1 = vec2(x, y); vec2 dg2 = vec2(-x, y); vec2 sd1 = dg1 * 0.5; vec2 sd2 = dg2 * 0.5; gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy; vec2 _69 = v_texcoord0.xy - sd1; v_texcoord1 = vec4(_69.x, _69.y, v_texcoord1.z, v_texcoord1.w); vec2 _76 = v_texcoord0.xy - sd2; v_texcoord2 = vec4(_76.x, _76.y, v_texcoord2.z, v_texcoord2.w); vec2 _83 = v_texcoord0.xy + sd1; v_texcoord3 = vec4(_83.x, _83.y, v_texcoord3.z, v_texcoord3.w); vec2 _90 = v_texcoord0.xy + sd2; v_texcoord4 = vec4(_90.x, _90.y, v_texcoord4.z, v_texcoord4.w); vec2 _97 = v_texcoord0.xy - dg1; v_texcoord5 = vec4(_97.x, _97.y, v_texcoord5.z, v_texcoord5.w); vec2 _104 = v_texcoord0.xy + dg1; v_texcoord6 = vec4(_104.x, _104.y, v_texcoord6.z, v_texcoord6.w); vec2 _110 = v_texcoord0.xy - dg2; v_texcoord5 = vec4(v_texcoord5.x, v_texcoord5.y, _110.x, _110.y); vec2 _116 = v_texcoord0.xy + dg2; v_texcoord6 = vec4(v_texcoord6.x, v_texcoord6.y, _116.x, _116.y); gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
Prince of Persia - Rival Swords v1.7.5 2019-01-26 Bad bounding box data: 9900db
Prince of Persia - Rival Swords v1.7.5 2019-01-24 Bad bounding box data: 110841
Prince of Persia - Rival Swords v1.7.5 2019-01-24 BJUMP to illegal address 04a6a788 - ignoring! data=a6a788
Prince of Persia - Rival Swords v1.4.2 2019-01-15 Unsupported Vertex Fog Coefficient : f878ea81
Prince of Persia - Rival Swords v1.4.2 2019-01-15 Unknown GE command : d1f64a5f
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-13 WriteToHardware: Invalid address 006383f0 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-12 WriteToHardware: Invalid address 00575e80 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.7.5 2019-01-15 Unknown GE command : 4f100008
Prince of Persia - Rival Swords v1.7.5 2019-01-10 BJUMP to illegal address 0325b1ac - ignoring! data=b65160
Prince of Persia - Rival Swords v1.7.5 2019-01-10 Unknown GE command : ed3f8000
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-10 WriteToHardware: Invalid address 00533fe0 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-10 WriteToHardware: Invalid address 00518578 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 WriteToHardware: Invalid address 004128a0 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 WriteToHardware: Invalid address 003afab0 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Unknown GE command : 11be86d8
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Bad vertex address 0d1f01ff!
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Bad vertex address 0d1f0200!
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Bad bounding box data: 080008
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Unknown GE command : 34d7ae0e
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Bad vertex address 052d2211!
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Unknown GE command : b79d64a6
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 WriteToHardware: Invalid address 0039a8b0 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 BlockTransfer: Bad source transfer address 40000000!
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Unknown GE command : 34342433
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Bad vertex address 0b5334f3!
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 WriteToHardware: Invalid address 002f2f70 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.7.5 2019-01-08 BJUMP to illegal address 02defeec - ignoring! data=6a4e18
Prince of Persia - Rival Swords v1.7.5 2019-01-08 Unknown GE command : 29da4f8f
Prince of Persia - Rival Swords v1.7.5 2019-01-06 80630006=sceAtracSetDataAndGetID(097edf00, 00000800): invalid RIFF header
Prince of Persia - Rival Swords v1.4.2 2019-01-04 WriteToHardware: Invalid address 00003030 near PC 08c32c40 LR 08c32c40
Prince of Persia - Rival Swords v1.7.5 2018-12-31 Unknown GE command : 351b3d48
Prince of Persia - Rival Swords v1.7.4 2018-12-30 Unknown GE command : 34fd5bc0
Prince of Persia - Rival Swords v1.7.5 2018-12-26 Unknown GE command : 0dd80d09