Recent logs - Prince of Persia - Rival Swords

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Game title Version Latest Report Message
Prince of Persia - Rival Swords v1.7.5 2019-02-21 Unknown GE command : b7cf6b4c
Prince of Persia - Rival Swords v1.7.5 2019-02-21 BJUMP to illegal address 03073630 - ignoring! data=c7d630
Prince of Persia - Rival Swords v1.7.5 2019-02-20 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Prince of Persia - Rival Swords v1.7.5 2019-02-21 Unknown GE command : 343ca99f
Prince of Persia - Rival Swords v1.7.5 2019-02-15 Bad bounding box data: fe054f
Prince of Persia - Rival Swords v1.7.5 2019-02-12 Unknown GE command : 3458fcc9
Prince of Persia - Rival Swords v1.7.5 2019-02-11 Unknown GE command : 03ac0732
Prince of Persia - Rival Swords v1.7.5 2019-02-01 Bad vertex address 0aa54da2!
Prince of Persia - Rival Swords v1.7.5 2019-02-01 Unknown GE command : 4ff20233
Prince of Persia - Rival Swords v1.7.5 2019-02-01 BJUMP to illegal address 01846910 - ignoring! data=806610
Prince of Persia - Rival Swords v1.6.3 2019-01-26 Unknown GE command : 031fc0ee
Prince of Persia - Rival Swords v1.6.3 2019-01-26 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D sampler0; in vec4 v_texcoord0; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; in vec4 v_texcoord4; in vec4 v_texcoord5; in vec4 v_texcoord6; out vec4 _gl_FragColor; void main() { vec3 c = texture(sampler0, v_texcoord0.xy).xyz; vec3 i1 = texture(sampler0, v_texcoord1.xy).xyz; vec3 i2 = texture(sampler0, v_texcoord2.xy).xyz; vec3 i3 = texture(sampler0, v_texcoord3.xy).xyz; vec3 i4 = texture(sampler0, v_texcoord4.xy).xyz; vec3 o1 = texture(sampler0, v_texcoord5.xy).xyz; vec3 o3 = texture(sampler0, v_texcoord6.xy).xyz; vec3 o2 = texture(sampler0, v_texcoord5.zw).xyz; vec3 o4 = texture(sampler0, v_texcoord6.zw).xyz; vec3 dt = vec3(1.0); float ko1 = dot(abs(o1 - c), dt); float ko2 = dot(abs(o2 - c), dt); float ko3 = dot(abs(o3 - c), dt); float ko4 = dot(abs(o4 - c), dt); float sd1 = dot(abs(i1 - i3), dt); float sd2 = dot(abs(i2 - i4), dt); float w1 = step(ko1, ko3) * sd2; float w2 = step(ko2, ko4) * sd1; float w3 = step(ko3, ko1) * sd2; float w4 = step(ko4, ko2) * sd1; c = (((((o1 * w1) + (o2 * w2)) + (o3 * w3)) + (o4 * w4)) + (c * 0.100000001490116119384765625)) / vec3((((w1 + w2) + w3) + w4) + 0.100000001490116119384765625); float lc = ((c.x + c.y) + c.z) + 0.20000000298023223876953125; w1 = (((i1.x + i1.y) + i1.z) + lc) * 0.20000000298023223876953125; w1 = clamp(((-0.25 * dot(abs(c - i1), dt)) / w1) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w2 = (((i2.x + i2.y) + i2.z) + lc) * 0.20000000298023223876953125; w2 = clamp(((-0.25 * dot(abs(c - i2), dt)) / w2) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w3 = (((i3.x + i3.y) + i3.z) + lc) * 0.20000000298023223876953125; w3 = clamp(((-0.25 * dot(abs(c - i3), dt)) / w3) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w4 = (((i4.x + i4.y) + i4.z) + lc) * 0.20000000298023223876953125; w4 = clamp(((-0.25 * dot(abs(c - i4), dt)) / w4) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); vec3 _310 = ((((i1 * w1) + (i2 * w2)) + (i3 * w3)) + (i4 * w4)) + (c * ((((1.0 - w1) - w2) - w3) - w4)); _gl_FragColor = vec4(_310.x, _310.y, _310.z, _gl_FragColor.w); _gl_FragColor.w = 1.0; } vs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec2 u_pixelDelta; uniform vec2 u_texelDelta; in vec4 a_position; out vec4 v_texcoord0; in vec2 a_texcoord0; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; out vec4 v_texcoord5; out vec4 v_texcoord6; void main() { float x = u_pixelDelta.x * ((u_texelDelta.x / u_pixelDelta.x) / 2.0); float y = u_pixelDelta.y * ((u_texelDelta.y / u_pixelDelta.y) / 2.0); vec2 dg1 = vec2(x, y); vec2 dg2 = vec2(-x, y); vec2 sd1 = dg1 * 0.5; vec2 sd2 = dg2 * 0.5; gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy; vec2 _69 = v_texcoord0.xy - sd1; v_texcoord1 = vec4(_69.x, _69.y, v_texcoord1.z, v_texcoord1.w); vec2 _76 = v_texcoord0.xy - sd2; v_texcoord2 = vec4(_76.x, _76.y, v_texcoord2.z, v_texcoord2.w); vec2 _83 = v_texcoord0.xy + sd1; v_texcoord3 = vec4(_83.x, _83.y, v_texcoord3.z, v_texcoord3.w); vec2 _90 = v_texcoord0.xy + sd2; v_texcoord4 = vec4(_90.x, _90.y, v_texcoord4.z, v_texcoord4.w); vec2 _97 = v_texcoord0.xy - dg1; v_texcoord5 = vec4(_97.x, _97.y, v_texcoord5.z, v_texcoord5.w); vec2 _104 = v_texcoord0.xy + dg1; v_texcoord6 = vec4(_104.x, _104.y, v_texcoord6.z, v_texcoord6.w); vec2 _110 = v_texcoord0.xy - dg2; v_texcoord5 = vec4(v_texcoord5.x, v_texcoord5.y, _110.x, _110.y); vec2 _116 = v_texcoord0.xy + dg2; v_texcoord6 =
Prince of Persia - Rival Swords v1.6.3 2019-01-26 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:1: error(#106) Version number not supported by GL2 ERROR: error(#273) 1 compilation errors. No code generated postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D sampler0; in vec4 v_texcoord0; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; in vec4 v_texcoord4; in vec4 v_texcoord5; in vec4 v_texcoord6; out vec4 _gl_FragColor; void main() { vec3 c = texture(sampler0, v_texcoord0.xy).xyz; vec3 i1 = texture(sampler0, v_texcoord1.xy).xyz; vec3 i2 = texture(sampler0, v_texcoord2.xy).xyz; vec3 i3 = texture(sampler0, v_texcoord3.xy).xyz; vec3 i4 = texture(sampler0, v_texcoord4.xy).xyz; vec3 o1 = texture(sampler0, v_texcoord5.xy).xyz; vec3 o3 = texture(sampler0, v_texcoord6.xy).xyz; vec3 o2 = texture(sampler0, v_texcoord5.zw).xyz; vec3 o4 = texture(sampler0, v_texcoord6.zw).xyz; vec3 dt = vec3(1.0); float ko1 = dot(abs(o1 - c), dt); float ko2 = dot(abs(o2 - c), dt); float ko3 = dot(abs(o3 - c), dt); float ko4 = dot(abs(o4 - c), dt); float sd1 = dot(abs(i1 - i3), dt); float sd2 = dot(abs(i2 - i4), dt); float w1 = step(ko1, ko3) * sd2; float w2 = step(ko2, ko4) * sd1; float w3 = step(ko3, ko1) * sd2; float w4 = step(ko4, ko2) * sd1; c = (((((o1 * w1) + (o2 * w2)) + (o3 * w3)) + (o4 * w4)) + (c * 0.100000001490116119384765625)) / vec3((((w1 + w2) + w3) + w4) + 0.100000001490116119384765625); float lc = ((c.x + c.y) + c.z) + 0.20000000298023223876953125; w1 = (((i1.x + i1.y) + i1.z) + lc) * 0.20000000298023223876953125; w1 = clamp(((-0.25 * dot(abs(c - i1), dt)) / w1) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w2 = (((i2.x + i2.y) + i2.z) + lc) * 0.20000000298023223876953125; w2 = clamp(((-0.25 * dot(abs(c - i2), dt)) / w2) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w3 = (((i3.x + i3.y) + i3.z) + lc) * 0.20000000298023223876953125; w3 = clamp(((-0.25 * dot(abs(c - i3), dt)) / w3) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); w4 = (((i4.x + i4.y) + i4.z) + lc) * 0.20000000298023223876953125; w4 = clamp(((-0.25 * dot(abs(c - i4), dt)) / w4) + 0.324999988079071044921875, -0.0500000007450580596923828125, 0.25); vec3 _310 = ((((i1 * w1) + (i2 * w2)) + (i3 * w3)) + (i4 * w4)) + (c * ((((1.0 - w1) - w2) - w3) - w4)); _gl_FragColor = vec4(_310.x, _310.y, _310.z, _gl_FragColor.w); _gl_FragColor.w = 1.0; }
Prince of Persia - Rival Swords v1.6.3 2019-01-26 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: 0:1: error(#106) Version number not supported by GL2 ERROR: error(#273) 1 compilation errors. No code generated postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec2 u_pixelDelta; uniform vec2 u_texelDelta; in vec4 a_position; out vec4 v_texcoord0; in vec2 a_texcoord0; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; out vec4 v_texcoord5; out vec4 v_texcoord6; void main() { float x = u_pixelDelta.x * ((u_texelDelta.x / u_pixelDelta.x) / 2.0); float y = u_pixelDelta.y * ((u_texelDelta.y / u_pixelDelta.y) / 2.0); vec2 dg1 = vec2(x, y); vec2 dg2 = vec2(-x, y); vec2 sd1 = dg1 * 0.5; vec2 sd2 = dg2 * 0.5; gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy; vec2 _69 = v_texcoord0.xy - sd1; v_texcoord1 = vec4(_69.x, _69.y, v_texcoord1.z, v_texcoord1.w); vec2 _76 = v_texcoord0.xy - sd2; v_texcoord2 = vec4(_76.x, _76.y, v_texcoord2.z, v_texcoord2.w); vec2 _83 = v_texcoord0.xy + sd1; v_texcoord3 = vec4(_83.x, _83.y, v_texcoord3.z, v_texcoord3.w); vec2 _90 = v_texcoord0.xy + sd2; v_texcoord4 = vec4(_90.x, _90.y, v_texcoord4.z, v_texcoord4.w); vec2 _97 = v_texcoord0.xy - dg1; v_texcoord5 = vec4(_97.x, _97.y, v_texcoord5.z, v_texcoord5.w); vec2 _104 = v_texcoord0.xy + dg1; v_texcoord6 = vec4(_104.x, _104.y, v_texcoord6.z, v_texcoord6.w); vec2 _110 = v_texcoord0.xy - dg2; v_texcoord5 = vec4(v_texcoord5.x, v_texcoord5.y, _110.x, _110.y); vec2 _116 = v_texcoord0.xy + dg2; v_texcoord6 = vec4(v_texcoord6.x, v_texcoord6.y, _116.x, _116.y); gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
Prince of Persia - Rival Swords v1.7.5 2019-01-26 Bad bounding box data: 9900db
Prince of Persia - Rival Swords v1.7.5 2019-01-24 Bad bounding box data: 110841
Prince of Persia - Rival Swords v1.7.5 2019-01-24 BJUMP to illegal address 04a6a788 - ignoring! data=a6a788
Prince of Persia - Rival Swords v1.4.2 2019-01-15 Unsupported Vertex Fog Coefficient : f878ea81
Prince of Persia - Rival Swords v1.4.2 2019-01-15 Unknown GE command : d1f64a5f
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-13 WriteToHardware: Invalid address 006383f0 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-12 WriteToHardware: Invalid address 00575e80 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.7.5 2019-01-15 Unknown GE command : 4f100008
Prince of Persia - Rival Swords v1.7.5 2019-01-10 BJUMP to illegal address 0325b1ac - ignoring! data=b65160
Prince of Persia - Rival Swords v1.7.5 2019-01-10 Unknown GE command : ed3f8000
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-10 WriteToHardware: Invalid address 00533fe0 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-10 WriteToHardware: Invalid address 00518578 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 WriteToHardware: Invalid address 004128a0 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 WriteToHardware: Invalid address 003afab0 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Unknown GE command : 11be86d8
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Bad vertex address 0d1f01ff!
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Bad vertex address 0d1f0200!
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Bad bounding box data: 080008
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Unknown GE command : 34d7ae0e
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Bad vertex address 052d2211!
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Unknown GE command : b79d64a6
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 WriteToHardware: Invalid address 0039a8b0 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 BlockTransfer: Bad source transfer address 40000000!
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Unknown GE command : 34342433
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 Bad vertex address 0b5334f3!
Prince of Persia - Rival Swords v1.6.3-492-g9fddfff66 2019-01-09 WriteToHardware: Invalid address 002f2f70 near PC 08c09d30 LR 08c09d30
Prince of Persia - Rival Swords v1.7.5 2019-01-08 BJUMP to illegal address 02defeec - ignoring! data=6a4e18
Prince of Persia - Rival Swords v1.7.5 2019-01-08 Unknown GE command : 29da4f8f
Prince of Persia - Rival Swords v1.7.5 2019-01-06 80630006=sceAtracSetDataAndGetID(097edf00, 00000800): invalid RIFF header
Prince of Persia - Rival Swords v1.4.2 2019-01-04 WriteToHardware: Invalid address 00003030 near PC 08c32c40 LR 08c32c40
Prince of Persia - Rival Swords v1.7.5 2018-12-31 Unknown GE command : 351b3d48
Prince of Persia - Rival Swords v1.7.4 2018-12-30 Unknown GE command : 34fd5bc0
Prince of Persia - Rival Swords v1.7.5 2018-12-26 Unknown GE command : 0dd80d09
Prince of Persia - Rival Swords v1.7.5 2018-12-26 BJUMP to illegal address 0279041c - ignoring! data=3c86c0
Prince of Persia - Rival Swords v1.7.5-302-g51fec7f43 2018-12-19 Error in shader compilation: info: 0:12: L0001: Typename expected, found ';' depal #version 100 #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; };
Prince of Persia - Rival Swords v1.7.5 2018-12-09 Bad index address 06ab6041!
Prince of Persia - Rival Swords v1.7.5 2019-01-26 BlockTransfer: Bad source transfer address 72000000!
Prince of Persia - Rival Swords v1.7.5 2018-12-09 Unknown GE command : 11f10235
Prince of Persia - Rival Swords v1.7.5 2018-12-09 Bad vertex address 0a8b2277!
Prince of Persia - Rival Swords v1.7.5 2018-12-05 Error in shader program link: info: ERROR: One or more attached shaders not successfully compiled fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Prince of Persia - Rival Swords v1.7.5 2018-12-05 Error in shader program link: info: ERROR: One or more attached shaders not successfully compiled fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Prince of Persia - Rival Swords v1.7.5 2018-12-05 Error in shader compilation: info: ERROR: 0:1: '' : version '110' is not supported ERROR: 0:2: '' : #version required and missing. ERROR: 0:2: 'varying' : syntax error: syntax error depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Prince of Persia - Rival Swords v1.7.5 2018-12-05 Error in shader compilation: info: ERROR: 0:1: '' : #version required and missing. ERROR: 0:4: 'attribute' : syntax error: syntax error depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Prince of Persia - Rival Swords v1.7.5 2018-12-05 Error in shader program link: info: ERROR: One or more attached shaders not successfully compiled fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Prince of Persia - Rival Swords v1.7.5 2018-12-05 Error in shader compilation: info: ERROR: 0:1: '' : version '110' is not supported ERROR: 0:2: '' : #version required and missing. ERROR: 0:2: 'varying' : syntax error: syntax error depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Prince of Persia - Rival Swords v1.7.5 2018-12-05 Error in shader compilation: info: ERROR: 0:1: '' : version '110' is not supported ERROR: 0:2: '' : #version required and missing. ERROR: 0:2: 'varying' : syntax error: syntax error depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Prince of Persia - Rival Swords v1.7.2 2018-11-22 CALL to illegal address 000d090c - ignoring! data=0d090c
Prince of Persia - Rival Swords v1.7.2 2018-11-22 Unknown GE command : fcb41a01
Prince of Persia - Rival Swords v1.7.2 2018-11-22 Unknown GE command : 293a9597
Prince of Persia - Rival Swords v1.7.2 2018-11-22 Bad vertex address 0cd85532!
Prince of Persia - Rival Swords v1.7.2 2018-11-22 Texture with unexpected bufw (full=46900)
Prince of Persia - Rival Swords v1.7.2 2018-11-22 Bad vertex address 0ce75777!
Prince of Persia - Rival Swords v1.7.2 2018-11-22 Bad vertex address 0fea999b!
Prince of Persia - Rival Swords v1.7.2 2018-11-22 Render to texture with incompatible formats 1 != 3 at 04107987
Prince of Persia - Rival Swords v1.7.2 2018-11-22 Bad vertex address 02e8324a!
Prince of Persia - Rival Swords v1.7.2 2018-11-22 Unknown GE command : 5a99c9df
Prince of Persia - Rival Swords v1.7.2 2018-11-21 Unknown GE command : 34324200
Prince of Persia - Rival Swords v1.7.2 2018-11-19 Bad vertex address 075752de!
Prince of Persia - Rival Swords v1.7.2 2018-11-19 Render to texture with different strides 512 != 36
Prince of Persia - Rival Swords v1.7.2 2018-11-19 Bad vertex address 0e12411d!
Prince of Persia - Rival Swords v1.7.2 2018-11-19 Render to texture using CLUT with different strides 512 != 36
Prince of Persia - Rival Swords v1.7.2 2018-11-19 VTYPE with morph used: THRU=0 TC=2 COL=3 POS=2 NRM=0 WT=0 NW=1 IDX=2 MC=5
Prince of Persia - Rival Swords v1.7.2 2018-11-19 BlockTransfer: Bad source transfer address 2c000000!
Prince of Persia - Rival Swords v1.7.1 2018-11-16 Unknown GE command : 03290328
Prince of Persia - Rival Swords v1.7.1 2018-11-16 Unknown GE command : 35a4be6b
Prince of Persia - Rival Swords v1.4 2018-11-10 WriteToHardware: Invalid address 00000038 near PC 08c32dd0 LR 08c32dd0
Prince of Persia - Rival Swords v1.6.3 2018-11-13 Unknown GE command : 34a62985
Prince of Persia - Rival Swords v1.6.3 2018-10-26 __KernelStopThread: thread 331 does not exist
Prince of Persia - Rival Swords v1.6.3 2018-10-19 Bad bounding box data: 7707fe
Prince of Persia - Rival Swords v1.6.3 2018-10-19 Unknown GE command : fa354290
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 0174eca0 - ignoring! data=c391a0
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 01a02c30 - ignoring! data=c2cf30
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 0a562720 - ignoring! data=a28e20
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 0a766510 - ignoring! data=c2cc10
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 0a7d90b8 - ignoring! data=a272b8
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 0a7665a0 - ignoring! data=c2cca0
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 018a3910 - ignoring! data=d6a010
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 0187fb10 - ignoring! data=d6a010
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 0a766560 - ignoring! data=c2cc60
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 01b3fd10 - ignoring! data=d6a010
Prince of Persia - Rival Swords v1.4.2 2018-10-08 Unknown GE command : 3409f5b5
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 01a02ba0 - ignoring! data=c2cea0
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 01a02bf0 - ignoring! data=c2cef0
Prince of Persia - Rival Swords v1.4.2 2018-10-08 Unsupported Vertex Screen Coordinate X : f05618a2
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 0a7dae38 - ignoring! data=a29038
Prince of Persia - Rival Swords v1.4.2 2018-10-08 BJUMP to illegal address 0a9de5b0 - ignoring! data=c2c7b0