Recent logs - v1.5.4-956-ga3bbe8791

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Game title Version Latest Report Message
The Warriors® v1.5.4-956-ga3bbe8791 2026-07-20 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The Warriors® v1.5.4-956-ga3bbe8791 2026-07-20 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770400:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.5.4-956-ga3bbe8791 2026-05-22 Render to area containing texture at 000cc000 +64x0
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.5.4-956-ga3bbe8791 2026-05-22 Rendering to framebuffer offset: 000cc000 +65x0
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000026a!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000029c!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000002e6!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000304!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000030e!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000248!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000270!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000242!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000276!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000230!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000318!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000002d0!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000002f8!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000212!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000022a!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000206!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000001e8!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000002b6!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000238!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000001da!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000025a!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000021e!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000020c!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000264!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000224!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000001fe!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000218!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000001c4!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000164!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000014c!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000152!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000001aa!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000146!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000018e!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000017c!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000001f4!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000188!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000015e!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000158!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000112!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000000d8!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000140!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000013a!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000000f4!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000011a!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000122!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000132!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000010a!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000012a!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000000e6!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000102!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000000bc!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000078!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000000ac!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000034!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000008a!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000009c!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000001a!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 00000064!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 000000ca!
AEW FIGHT FOR EVER OSAMA100 V3.0.1 v1.5.4-956-ga3bbe8791 2026-05-20 Bad index address 0000004c!
WWE 2K23 by Modder DX2000 v1.5.4-956-ga3bbe8791 2026-05-19 Render to area containing texture at 000cc000 +64x0
WWE 2K23 by Modder DX2000 v1.5.4-956-ga3bbe8791 2026-05-19 Rendering to framebuffer offset: 000cc000 +65x0
ドラゴンボールZ 真武道会2 v1.5.4-956-ga3bbe8791 2026-03-18 WriteToHardware: Invalid address d7197a48 near PC 0894262c LR 0894285c
Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J v1.7.5 2026-07-20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
SplinterCell v1.5.4-956-ga3bbe8791 2025-12-29 MIPSCompileOp: Invalid instruction 4246f79e
SplinterCell v1.5.4-956-ga3bbe8791 2025-12-29 Branch in RSRTComp delay slot at 0424c524 in block starting at 0424c524
SplinterCell v1.5.4-956-ga3bbe8791 2025-12-29 MIPSCompileOp: Invalid instruction ce79ffff
SplinterCell v1.5.4-956-ga3bbe8791 2025-12-29 Branch in RSRTComp delay slot at 0424c4f0 in block starting at 0424c4f0
SplinterCell v1.5.4-956-ga3bbe8791 2025-12-29 Branch in RSRTComp delay slot at 0424c508 in block starting at 0424c504
SplinterCell v1.5.4-956-ga3bbe8791 2025-12-29 Branch in RSRTComp delay slot at 0424c4fc in block starting at 0424c4f8
MYFP26 ENGLISH v1.9.4 2026-07-23 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
MYFP26 ENGLISH v1.9.4 2026-07-24 Savedata version requested: 3
EA-Sports FC Lop-Play v1.9.4 2026-07-24 Savedata version requested: 3
eFootball 2026 StaR Patch v1.9.4 2026-07-24 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2026 StaR Patch v1.9.4 2026-07-24 Savedata version requested: 3
eFootball PES 2021 By GABRIEL v1.5.4-956-ga3bbe8791 2025-07-29 GL ran out of GPU memory; switching to low memory mode
eFootball Lop - Play v1.9.4 2026-07-24 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Lop - Play v1.9.4 2026-07-24 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2026-07-24 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
RESISTANCE® ~報復の刻~ v1.5.4-956-ga3bbe8791 2025-07-16 Unknown GE command : fbb20010
BETEGAMING12 v1.9.4 2026-07-24 MIPSCompileOp: Invalid instruction 46800499
BETEGAMING12 v1.9.4 2026-07-24 Savedata version requested: 3
Prince of Persia - Rival Swords v1.5.4-956-ga3bbe8791 2025-06-10 Error in shader program link: info: Attached fragment shader is not compiled. fs: depal #version 300 es precision mediump float; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = 0; int g = 0; int b = int(color.b * 255.99); int a = 0; int index = (a << 24) | (b << 16) | (g << 8) | (r); index = (int(uint(index) >> 16) & 0xff); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0)); } vs: depal #version 300 es precision highp float; in vec4 a_position; in vec2 a_texcoord0; out vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Prince of Persia - Rival Swords v1.5.4-956-ga3bbe8791 2025-06-10 Error in shader compilation: info: ERROR: 0:14: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:14: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:14: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) depal #version 300 es precision mediump float; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = 0; int g = int(color.g * 255.99); int b = 0; int a = 0; int index = (a << 24) | (b << 16) | (g << 8) | (r); index = (int(uint(index) >> 8) & 0xff); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0)); }
Prince of Persia - Rival Swords v1.5.4-956-ga3bbe8791 2025-06-10 Error in shader compilation: info: ERROR: 0:14: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:14: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:14: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) depal #version 300 es precision mediump float; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = 0; int g = 0; int b = int(color.b * 255.99); int a = 0; int index = (a << 24) | (b << 16) | (g << 8) | (r); index = (int(uint(index) >> 16) & 0xff); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0)); }
Prince of Persia - Rival Swords v1.5.4-956-ga3bbe8791 2025-06-10 Error in shader program link: info: Attached fragment shader is not compiled. fs: depal #version 300 es precision mediump float; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = 0; int g = int(color.g * 255.99); int b = 0; int a = 0; int index = (a << 24) | (b << 16) | (g << 8) | (r); index = (int(uint(index) >> 8) & 0xff); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0)); } vs: depal #version 300 es precision highp float; in vec4 a_position; in vec2 a_texcoord0; out vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Ultimate Ghosts'n Goblins v1.5.4-956-ga3bbe8791 2025-05-31 sceDmacMemcpy(dest=0412d800, src=09575230, size=4096): overlapping read
Ultimate Ghosts'n Goblins v1.5.4-956-ga3bbe8791 2025-05-30 sceDmacMemcpy(dest=04129e00, src=0978e540, size=256): overlapping read
Army of TWO™: The 40th Day v1.5.4-956-ga3bbe8791 2025-05-31 sceDmacMemcpy(dest=041edc00, src=08dce9d0, size=5120): overlapping read
GUILTY GEAR JUDGMENT v1.5.4-956-ga3bbe8791 2025-05-28 sceDmacMemcpy(dest=04144000, src=04088000, size=50176): overlapping read
JOGRESS V3 v1.5.4-956-ga3bbe8791 2025-05-23 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.5.4-956-ga3bbe8791 2025-05-22 MIPSCompileOp: Invalid instruction 43080000
Dragon Ball Z: Tenkaichi Tag Team v1.5.4-956-ga3bbe8791 2025-05-22 MIPSCompileOp: Invalid instruction 434c0000
Dragon Ball Z: Tenkaichi Tag Team v1.5.4-956-ga3bbe8791 2025-05-22 Jump to invalid address: 0a0190c8
Dragon Ball Z: Tenkaichi Tag Team v1.5.4-956-ga3bbe8791 2025-05-22 MIPSCompileOp: Invalid instruction 432f0000